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Oberon Prime: Hotfix 20.7.1


[DE]Megan
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Oberon Prime: Hotfix 20.7.1
  
Changes:

  • Mag’s Magnetize Discharge Augment disarm will now also have a chance to Disarm when the bubble explodes naturally.
  • Ratels are now more aware of the objectives in Excavation, Survival and Mobile Defense missions.
  • The Health Conversion Mod now activates upon taking damage instead of getting hit. Previously, Warframes (like Valkyr, Rhino or Nezha) that have abilities that make themselves invincible to damage, were consuming the conversion when hit even though no damage was being done due to invincibility. This rendered the Health Conversion Mod rather useless, and has since been changed to improve functionality. 

Fixes:

  • Fixed Ash Fatal Teleport Augment teleporting enemies down through the floor in certain situations.
  • Fixed Clients not resetting their Operator Energy regen (and therefore having incorrect Energy HUD values) upon exclusively using either the Void Beam or the Void Mode.
  • Fixed a crash related to Ash Prime's Teleport.
  • Fixed enemies frozen in Stasis sometimes remaining upright, misleading players into thinking they're still alive.
  • Fixed Mesa’s Peacemaker screen blur remaining active after the ability ends.
  • Fixed the camera colliding with the player if you respawn after spectating someone in Archwing.
  • Fixed Excavation spawn flow issues caused by breakable objects (Grates and Fans). 
  • Fixed the Fluctus not doing any damage to turrets or buttons in the Jordas Verdict.
  • Fixed the marker disappearing on ragdolled Bomb carrier enemies in The Law of Retribution. We have also added some logging in general to Bomb carriers to solve future issues. 
Edited by [DE]Megan
fixed Health Conversation Mod change (it was flipped)
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Welp, that's a small update!

Still no fix for:

  • Oberon Prime's loinclothes misbehaving due the hitbox thing you guys added to prevent clipping (it needs to be tweaked)
  • Sukira Prime Syandana's textures looking too compressed/low res
  • Oberon Prime missing channeling FX on his torso's front, right before the loincloth starts

Although lemme guess, it's all noted and releasing as U21 with the big package, hopefully next week, yah? ;P

Thanks for the work! :)

Edited by NightmareT12
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7 minutes ago, [DE]Megan said:
  • Mag’s Magnetize Discharge Augment disarm will now also have a chance to Disarm when the bubble explodes naturally.

hopefully this mod gets nerfed since its now out class's loki disarm for weapon removal with its base 50% disarm affected by power strength 

Edited by Grimm
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7 minutes ago, [DE]Megan said:

Fixed the marker disappearing on ragdolled Bomb carrier enemies in The Law of Retribution. We have also added some logging in general to Bomb carriers to solve future issues. 

There's no way this is real. You guys are actually looking at LoR now?!

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7 minutes ago, [DE]Megan said:
  • Fixed the Fluctus not doing any damage to turrets or buttons in the Jordas Verdict.
  • Fixed the marker disappearing on ragdolled Bomb carrier enemies in The Law of Retribution. We have also added some logging in general to Bomb carriers to solve future issues. 

Great :)~

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Still no fix for old players not being able to do anything at this point in the game.
Like really I noticed I keep pumping forma and rivens for what again?

Still, thanks for all your hard work.
Love you guys. <3

Edited by Oranji
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9 minutes ago, [DE]Megan said:

Fixed the marker disappearing on ragdolled Bomb carrier enemies in The Law of Retribution. We have also added some logging in general to Bomb carriers to solve future issues. 

:thumbup:

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