--DSP--Masterkarazard Posted June 15, 2017 Share Posted June 15, 2017 Thank for the update Link to comment Share on other sites More sharing options...
-TSA-warramssie Posted June 15, 2017 Share Posted June 15, 2017 ...one of the better hotfixes in a long time... Link to comment Share on other sites More sharing options...
ArcusVeles Posted June 15, 2017 Share Posted June 15, 2017 Wait, people use Health Conversion on Rhino/Valkyr/Nezha/etc.? Link to comment Share on other sites More sharing options...
LSG501 Posted June 15, 2017 Share Posted June 15, 2017 3 hours ago, Lynch_The_Chimera said: Please tell me this doesn't mean that Hema will annihilate our Health Conversion stacks... I'd put money on a fix coming soon saying: fixed: hema causing health conversion stacks to be used up when they should not... or something to similar effect. The odds are the dev's didn't even think of weapons that take health where this might be an issue let alone potential issues with nekros despoil, which actually uses the mod as part of the build. Despoil could destroy three stacks in quick succession if you loot 3 downed enemies which you were nowhere near when they were killed... Link to comment Share on other sites More sharing options...
SilverHelix Posted June 15, 2017 Share Posted June 15, 2017 need my energy? Take it! Take it all! Link to comment Share on other sites More sharing options...
Cozbao Posted June 15, 2017 Share Posted June 15, 2017 Link to comment Share on other sites More sharing options...
Basqui Posted June 15, 2017 Share Posted June 15, 2017 Thanks for the hard work! Link to comment Share on other sites More sharing options...
TheEternalJester Posted June 15, 2017 Share Posted June 15, 2017 5 hours ago, [DE]Megan said: The Health Conversion Mod now activates upon taking damage instead of getting hit. Previously, Warframes (like Valkyr, Rhino or Nezha) that have abilities that make themselves invincible to damage, were consuming the conversion when hit even though no damage was being done due to invincibility. This rendered the Health Conversion Mod rather useless, and has since been changed to improve functionality. How about changing it for when health damage is taken, since armor doesn't affect shields? Link to comment Share on other sites More sharing options...
Lt.Nagae Posted June 15, 2017 Share Posted June 15, 2017 Link to comment Share on other sites More sharing options...
Arniox Posted June 15, 2017 Share Posted June 15, 2017 6 hours ago, [DE]Megan said: Fixed Ash Fatal Teleport Augment teleporting enemies down through the floor in certain situations. this still kinda happens. They still get pushed into walls and under stairs and such. But thanks anyways :) Link to comment Share on other sites More sharing options...
Dlihca Posted June 15, 2017 Share Posted June 15, 2017 Thanks for all the hard work! I will look forward to the new Harrow Update and all the new toys :) Link to comment Share on other sites More sharing options...
Axoul Posted June 15, 2017 Share Posted June 15, 2017 Thanks for the good stuff. But I am having the "Update failed!" launcher issue at the moment. Tried verifying cache through the warframe launcher, and also running it as administrator. Is this a server side issue? Connecting from Malaysia by the way. Link to comment Share on other sites More sharing options...
Nuvaftw Posted June 15, 2017 Share Posted June 15, 2017 (edited) please fix the holstering for sword and shield weapons for oberon prime because the shield is not properly attached to his hands. plus his deluxe skin and default skin has a holster bug with polearms and staves weapons too. Edited June 15, 2017 by Nuvaftw Link to comment Share on other sites More sharing options...
-AoN-MrCreeper Posted June 15, 2017 Share Posted June 15, 2017 Ash still not killing Moas when using fatal teleport with nikana Link to comment Share on other sites More sharing options...
Avynire Posted June 15, 2017 Share Posted June 15, 2017 Magnetic discharge disarm might be better if it will disarm enemies weapon and turn them to shards like polarized to further increase magnetize damage Link to comment Share on other sites More sharing options...
Fiftycentis Posted June 15, 2017 Share Posted June 15, 2017 9 hours ago, AtoKitsune said: Well yeah, I didn't question the range, I was talking more the disarming. If several bubbles were placed around, it could cover more area. But, it would take more time, most likely more energy, and more skill to pull off to surpass would could be done very easily by Loki in one cast. making a quick comparison Loki in a rd build don't care of strength and duration either, so he can easily go with overextended with no losses and save some slots that can allow also him to put his augment (which is a really strong cc form but in that case a bit of duration is needed to make it really useful), he can cover more range in a single cast and vs corpus he can disarm every enemy not in a nullifier bubble Mag (of which i'm not a great fan) need to build strenght to increase the disarm chance, that bring hard builds if you want to put overextended for the maximum range (but i think she can sacrifice duration with no great problems); also increasing strength increase the bubble damage, so unless we are in a really high lvl mission most of the enemies will die quite easily and in high lvl mission it's hard to run around without getting killed, and talking of corpus you just need a null bubble to touch your bubble and it's gone so no more disarm in that point imo it's a nice augment that i'll put in only if i have a slot and i'm for sure not going to build a mag for that or i'll bring a rd loki instead Link to comment Share on other sites More sharing options...
ChronoJXF Posted June 15, 2017 Share Posted June 15, 2017 2 hours ago, Axoul said: Thanks for the good stuff. But I am having the "Update failed!" launcher issue at the moment. Tried verifying cache through the warframe launcher, and also running it as administrator. Is this a server side issue? Connecting from Malaysia by the way. I have a tricky solution for that, dunno if it'll fix yours, and I think I'm not allowed to post it here. Check my profile for a website and pm me there if u need help. Link to comment Share on other sites More sharing options...
Gradoo Posted June 15, 2017 Share Posted June 15, 2017 Yea! Link to comment Share on other sites More sharing options...
MBaldelli Posted June 15, 2017 Share Posted June 15, 2017 Seems with this Hotfix, I am unable to accept (or decline) friend requests. Doing so I get this, and hitting OK does nothing Link to comment Share on other sites More sharing options...
AtoKitsune Posted June 15, 2017 Share Posted June 15, 2017 43 minutes ago, Fiftycentis said: making a quick comparison Loki in a rd build don't care of strength and duration either, so he can easily go with overextended with no losses and save some slots that can allow also him to put his augment (which is a really strong cc form but in that case a bit of duration is needed to make it really useful), he can cover more range in a single cast and vs corpus he can disarm every enemy not in a nullifier bubble Mag (of which i'm not a great fan) need to build strenght to increase the disarm chance, that bring hard builds if you want to put overextended for the maximum range (but i think she can sacrifice duration with no great problems); also increasing strength increase the bubble damage, so unless we are in a really high lvl mission most of the enemies will die quite easily and in high lvl mission it's hard to run around without getting killed, and talking of corpus you just need a null bubble to touch your bubble and it's gone so no more disarm in that point imo it's a nice augment that i'll put in only if i have a slot and i'm for sure not going to build a mag for that or i'll bring a rd loki instead That is why it doesn't need a nerf, it already stresses her builds to insert it. Mag is very powerful, but sparing a mod-slot for an augment takes sacrifice in at least one skill's effectiveness or for survivability. Link to comment Share on other sites More sharing options...
Windy_Wind Posted June 15, 2017 Share Posted June 15, 2017 where is shield gating? Link to comment Share on other sites More sharing options...
-Kramer- Posted June 15, 2017 Share Posted June 15, 2017 (edited) Would it be possible that a Fomorian operation was hidden in this small but quite already heavy hotfix.... ;) Oh, still 2 transporters in the codex object list.... ;) Edited June 15, 2017 by Kramer17 Link to comment Share on other sites More sharing options...
Mocarzi Posted June 15, 2017 Share Posted June 15, 2017 Nice! Link to comment Share on other sites More sharing options...
Inquizitor Posted June 15, 2017 Share Posted June 15, 2017 So about the Health Conversion tweak... could we get the same about the Energy Conversion too? I really do hate when abilities that does not benefit from power strength can actually "use" the energy conversion, such as Ivaras cloaking arrow (Quiver), Nekros Descreate, Lokis Abilities (most of them...but yeah, who uses energy conversion or loki-nevermind), Nyx Chaos...etc. You do get my concept right? Link to comment Share on other sites More sharing options...
Gallogeta Posted June 15, 2017 Share Posted June 15, 2017 Fix malee combo counter on Valkyr. Do not reset it when she activates or deactivates hysteria, its still malee. And hysteria is rather useless right now on endgame. Link to comment Share on other sites More sharing options...
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