[DE]Taylor Posted June 16, 2017 Share Posted June 16, 2017 (edited) The clock is ticking down to TennoCon, which means there wasn't a whole lot to share for Devstream #94. As always, if you want to see the Devs' antics, be sure to watch the entire stream here: Spoiler If you're looking for the TL;DW version, be sure to keep on reading in our overview. Edited June 16, 2017 by [DE]Taylor put youtube video in spoiler. Link to comment Share on other sites More sharing options...
TheOlright Posted June 16, 2017 Share Posted June 16, 2017 Woah, 54 mins and no "first". I guess, for the first time in my life Im about to do it. First Link to comment Share on other sites More sharing options...
Lele. Posted June 16, 2017 Share Posted June 16, 2017 1 minute ago, TheOlright said: Woah, 54 mins and no "first". I guess, for the first time in my life Im about to do it. First Sad story. Link to comment Share on other sites More sharing options...
IrisDragoon Posted June 16, 2017 Share Posted June 16, 2017 might as well type this before i forget. what is the plan to reintroduce past events into the game? newer players are missing much needed context into the backstory of certain events. for example newer players have missed out on the entire gradivus dilemma and as a result whole story behind Alad V is lost to them. much more recently both the Operation Rathuum and ambulas reborn both have the context behind both of them gone. now its just the assassination mission with little to no context into the situation. i remember in the past devtream before starchart 3.0 steve(i think it was him) said something about missing the way how old bosses taunted you as you grinded out the missions to access them. could something like that return but as banter between other character so that players have context into these kind of missions as well as add to the story a bit so the game as a whole feels more... alive? cinematic? cant find the right word but as it stands now there isnt much that feels alive about the current starchart and to newer players there isnt much keeping them from playing one... more... mission.... as the build up to the payoff doesn't exist. hopefully ill remember to put this into the next devstream questions thread... Link to comment Share on other sites More sharing options...
Jorak_Falconstar Posted June 16, 2017 Share Posted June 16, 2017 Will the unvaulted prime accessories be available seperately?? I'm only interested in the extractor drone as i already have everything else but missed the prime access when the extractor was around. Really dont want to buy the whole pack for just 1 thing Link to comment Share on other sites More sharing options...
Othergrunty Posted June 21, 2017 Share Posted June 21, 2017 Interesting that the Tenno speargun (which looks quite nice) seems to fire energy projectiles. I had assumed there was some kind of guideline that Tenno only have kinetic weapons, because of the whole "Sentients turn complex stuff against their owners" factors. So will be interesting if that is adressed in it's description or if my assumption was just wrong. Link to comment Share on other sites More sharing options...
Aedwynn Posted June 22, 2017 Share Posted June 22, 2017 On 21/06/2017 at 11:20 PM, Othergrunty said: Interesting that the Tenno speargun (which looks quite nice) seems to fire energy projectiles. I had assumed there was some kind of guideline that Tenno only have kinetic weapons, because of the whole "Sentients turn complex stuff against their owners" factors. So will be interesting if that is adressed in it's description or if my assumption was just wrong. My guess they simply forgot about that. After all, awesome >>> lore&practical. We have tons of issues we are happy to talk about, but no. Tennocon is upon us so empty DevStreams are okay. Harrow? Speargun? Earth rework? Next story quest? Yawn... I couldn't care less in same way as developers don't care. Why should I be excited about something if DE already proved they can't maintain their promises even after two years? Core mechanics rework? Damage 3.0? Fixing enemy scaling issues? Hello DE? Why you stopped mentioning this stuff? Even your ears would turn red after lying so much about looking into it after next patch? Definitely looking into this after next patch? You stopped looking, didn't you? Does abyss stare back at you when you look at your core? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now