Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Infinite Clems in Captura


W3zeer
 Share

Recommended Posts

So, in Captura there is a limit of 3 enemies you can spawn at once. If you spawn another round, previously summoned enemies are getting killed and thus replaced. But if you activate friendly fire and fight your 3 Clems, they will enter bleedout. Now if you summon 3 more Clems, the ones lying on the floor will not be killed, but instead will be getting up, to fight you again, so now you have 6 of them. Repeat that a few times and you'll have an army of Clems there. Nothing gamebreaking and somehow fun, but I don't think that was intended :D

 

http://fs5.directupload.net/images/170621/vk2vecly.jpg

 

http://fs5.directupload.net/images/170621/g8ilzoo2.jpg

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...