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Inaros Default Helmet Cloth Mesh collapses into itself


-Tzek4-
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I had a thread before somewhere and forgot about it because it seemed it was fixed. However i got back into inaros a bit and checked the default helmet and the bug is back

The Helmets mesh appear to lose polys and or Delete vertices(Rendering?) crushing into itself in different spots and it cause the bit to just get all wierd.
Also this happens on the anubis helmet but much rarer then in the past.

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