Terteun Posted February 1, 2013 Share Posted February 1, 2013 When enemies are pinned with the Bolto/Boltor, they almost instantly fly to the wall when they die. They travel even faster than the Bolto's bullet itself. IMO, decrease the speed a little to make the feeling much more visceral. No need to overdo it so airspace is cluttered or anything, their travel speed being the same as the projectile speed should be enough. It's probably okay to keep the current fly speed for Excalibur's Radial Javelin though -- it reinforces the idea of the strength of the ability. Link to comment Share on other sites More sharing options...
Sherbniz Posted February 1, 2013 Share Posted February 1, 2013 Yeah indeed, the speed at which they are pinned is way too fast and VERY comical. The high acceleration makes the ragdolls spaz out a lot as well... It makes using the bolto a very humorous experience though, a nice offset to it being hard to aim with at times. xD Link to comment Share on other sites More sharing options...
Nyss Posted February 1, 2013 Share Posted February 1, 2013 I imagine them making a THBBBPBBBPBPBPBPBBBT sound like a deflating baloon when I score a boltgun kill. Link to comment Share on other sites More sharing options...
Strac_CRO Posted February 1, 2013 Share Posted February 1, 2013 (edited) I think update 6 has some physics bug (weight ot gravity or something went wrong, I hope they'll fix it in next hotfix update) Edited February 1, 2013 by Strac_CRO Link to comment Share on other sites More sharing options...
Reemer Posted February 2, 2013 Share Posted February 2, 2013 Despite the hilarity involved with pinning enemies to walls, I agree that is is a bit too comical. Link to comment Share on other sites More sharing options...
Katakuna Posted February 2, 2013 Share Posted February 2, 2013 I imagine them making a THBBBPBBBPBPBPBPBBBT sound like a deflating baloon when I score a boltgun kill. Oh god, I can never play this game the same way again. Link to comment Share on other sites More sharing options...
direcyphre Posted February 3, 2013 Share Posted February 3, 2013 They always looked like balloons to me when they are stuck to things. You can still kind of bat them around too, and there are usually little jets of steam or whatever coming out of their life support systems. Link to comment Share on other sites More sharing options...
Kwejk Posted February 5, 2013 Share Posted February 5, 2013 i don't like the effect at all. Enemy's jitter as they stick to walls and i waste allot of ammo trying do kill does crazy jitter-monsters. and as a CG artist i hate to see dynamics go all buggy like that. all games have this errors in one way or another. nothing extra bad in this game. i just don't like the bad physics of games today. There must be a phyx-x way to get the solver to automatically freeze objects that have come to rest? Link to comment Share on other sites More sharing options...
Sealgaire Posted February 5, 2013 Share Posted February 5, 2013 It's a cool effect, but it would look much better if the bolt only carried enemies a few feet backwards, sticking them to walls only if they hit them before the ground. You would keep that visceral feel without it looking so comical. Link to comment Share on other sites More sharing options...
Kyoryu Posted February 6, 2013 Share Posted February 6, 2013 You clearly haven't gotten many headshots with the Hek. Every time I get a headshot with my Hek, the mob flies up into the air, only to come crashing back down at half the speed it went flying up. Comedy, folks. Link to comment Share on other sites More sharing options...
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