(XBOX)creeper1242 Posted June 25, 2017 Share Posted June 25, 2017 The idea goes like this: you can equip a damage mod onto a weapon or a elemental resistance mod onto a warframe and it can permanently boost the stats of the warframe of weapon and keep it even if its removed. Mods like cold damage for weapons and additional hacking seconds for warframes wouldn't permanently change the stats. shorter terms, damage mods stay, other mods don't. (I think it's damage 3.0 but I don't know.) Link to comment Share on other sites More sharing options...
SolaireTheSunWalker Posted June 26, 2017 Share Posted June 26, 2017 This would cause insane balancing issues with the game, free cold damage without using a mod slot is literally crazy. Warframe already deals with balancing so personally speaking I wouldn't ever want this because it'd cause far to many problems. Link to comment Share on other sites More sharing options...
lukinu_u Posted June 26, 2017 Share Posted June 26, 2017 So, your idea is basically make all damages mods as ghost mod that passively stay forever on the weapon when you put them off ? If this is the idea, it would have 2 mains problems : Considering we have 2 base damges mods (+damage and +damage -accruacy), 6 physical damages (+90% and +120% mods), 4 elemental mods and 4 elemental/status mods this would means we get 16 free slots for damages, elemental and status and have 8 remainings slots for critical chance/damages, multishot, Rivens and QoL changes such as fire rate, reload speed, magazine size, etc... This would just make crit/status build mandatory and increase the already existing power creep. Even if we dont consider the elemental/status mods as "damages mods" because they give status chance, it would still be 12 free mods. The second issue is about the elemental mods themselves. When we put them on a weapon, the order count to know what combined element we will have on the weapon, so with the permanent upgrade event if we put off the mod, we will keep the element that we dont always want on our weapon, for exemple, if you're looking for a full slash proc build. Link to comment Share on other sites More sharing options...
Nyanilla Posted June 26, 2017 Share Posted June 26, 2017 What if u put the wrong one by mistake Never Link to comment Share on other sites More sharing options...
Dash_Lambda Posted June 26, 2017 Share Posted June 26, 2017 What if it were limited to pure damage mods? I remember a lot of talk about DE wanting to do away with mandatory damage mods and how that meant they wouldn't do a primed Pressure Point, but they ended up making the mod anyway... If mandatory damage mods worked almost like forma (except not consumable, because please not that) then that would allow them to fix the mandatory mod problem (freeing up the slot) without taking away the value of them. They wouldn't have to go through everyone's inventory and they wouldn't have to make up with the community for making their sometimes quite expensive mods totally pointless, while giving everyone that slot and cutting out the fat. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now