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The missions are hard and wrong


MageSkeleton
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I have been playing warframe for many years and recently had been playing off and on due to being irritated with the warframe selection. Then here recently, i had realized. I'm annoyed at the available selection of warframes because the missions don't allow for other frames to do anything. Like if you don't have Frost for excavation your not going to complete too many excavators (let's admit not everyone goes pro). i'm not saying the HP of said object you have to protect should be replaced/removed, just the enemies need to be set to prioritize killing the tenno and if there is no "nearby" tenno THEN the enemy should at that point either "raid" the object or shoot it.

 

I am going to go over each mission type where you NEED frost (or equivalent) and how they can be changed so each frame in the selection will feel like they bring something unique to the mission other than "oh no frost *abort*".

 

Defense: make the pod so the enemies interact with it upon getting to the pod. And then the enemy effectively removes a "part" of the pod. If too many parts are lost the mission fails. The enemy must bring the part to "an enemy spawn point". Players would have to retrieve the "stolen part" and bring it back to the pod which takes 2 seconds placing it back into the pod. Make the enemy's so they're more interested in killing the tenno and not necessarily destroying the pod.

 

Mobile Defense: You have to put a data module into the console, any enemy that gets to the console can pick it up and carry it away. Time on the "hacking" stops and the rest should be self explanatory. Here we have the unique effect that is "alarms". 1: At NO alarms the enemies will try and pull the data out of the console but they're more interested in killing the tenno. 2: Alarms are on "white" and now the enemies are aggressively swarming to get the data module and will shoot it if no tenno is near it. 3: "lockdown" the "upload" stops. This also adds that extra difficulty of keeping enemies off command consoles and keeping the alarms low or off. It's important that any enemy that gets the "data module" acts like a "capture target" except that they drop the data module on death.

 

Copus Hijack: Make a pilot seat or side control of which the corpus would gain control of the shuttle/vehicle to drive it back. Alternatively, a player must be in a said "pilot control" to move the shuttle/vehicle forward while the others defend him/her.

Grineer Hijack: Install 2-3 consoles in each room a player has to sit at to move the "object" forward, similar with the above shuttle/vehicle that player cannot do damage, cannot use any powers, cannot have a power in use, and is immobile.

 

The big one ya'll are intereted in, EXCAVATION. yes, the reoccurring theme is "kill the tenno and then deal with objective" the idea for excavation is the enemies are looking to kill the tenno except the enemies that would be carrying a "power cell" should they get to the excavator (which is the only enemy to have that priority) pulls power from the excavator and at a certain charge causes a "discharge" similar to an "arson" enemy. And once the excavator is drained of power then it is targeted for destruction. The idea of this proposed change is to lesson the number of enemies looking to destroy the excavator so if it takes damage it's more passively than directly.

 

Again, it took me all these years to figure out "it's not the warframes it's the missions". These proposed changes (or similar variation of) will allow the selection of all frames to go into a mission and actually do something. If you feel i missed a mission type where there's an objective the enemies go to prioritize please share your creative criticism. I feel that Sabotage (for the most part) is done right, even with "freezing" the ship, it feels like the only instance where the enemies would prioritize destroying the "tubes".

 

My reasoning for these changes are as follows:

Defense: The enemies are more concerned with acquiring the technology than destroying it so they can better understand how to defeat the tenno.

Mobile Defense: See Defense.

Hijack: The enemy knows destroying the "technology" would be unfavorable and would risk engaging into a "tug of war" than to lose the "technology" and destroy it only as a last resort.

Excavation: The enemies are more interested in stopping the tenno from harvesting "stuff" like originally, except that they need the "power" for "reasons" they were carrying it into the fray in the first place. Like i don't know, Grineer/corpus 6 power carriers get into one spot and they're "power cells" disappear and a plasma turret of destruction is spawned on which only one enemy needs to pilot. And Infested does something similar except they have to wait for a "component" infested to be at the gathering and no pilot needed. And yes, this is "at" the excavator.

Edited by MageSkeleton
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you can use volt's shields, limbo's cataclysm, loki's radial disarm+decoy, full range bastille vauban

instead of frost snow globe, or a full range/duration rhino, there are many ways to get rid of enemies in those type of mission that don't involve a frost, vs infested there are even more ways to stop them, ember 3rd, nezha 1st

13 minutes ago, MageSkeleton said:

Grineer Hijack: Install 2-3 consoles in each room a player has to sit at to move the "object" forward, similar with the above shuttle/vehicle that player cannot do damage, cannot use any powers, cannot have a power in use, and is immobile.

we are gonna see only inaros in those type of mission if it became like this

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20 minutes ago, Fiftycentis said:

you can use volt's shields, limbo's cataclysm, loki's radial disarm+decoy, full range bastille vauban

instead of frost snow globe, or a full range/duration rhino, there are many ways to get rid of enemies in those type of mission that don't involve a frost, vs infested there are even more ways to stop them, ember 3rd, nezha 1st

...full-range banshee's ult, ember's ult, nyx's ult, mesa's ult with trinity (to recharge energy fast)... looks like any warframe with ranged aoe will work.

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1 minute ago, vladimmi said:

ember's ult

with augment for sure (and it's hard to list every power that's useful)

there are few warfarmes which are not so good in a defense, even an atlas with the augment for the golem have a way to make enemies targetting something else instead of the defense target.

once i also tought that frost was a must have for defenses, then you start doing endless void runs for prime parts and you see your bubble oneshotted by a bombard and you understand that a full range avalanche is more useful

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Wait, you think Frost is a necessity just because Globe?

Honey, he's not even the best CC specialist out there, just the tankiest unless we're counting Assimilate Nyx.

Basically, Frost's globe may be able to weather a lot of fire, but stunning, blinding, or otherwise CCing the enemy before they have an opportunity to fire is usually more practical than relying on the globe, and the globe itself is actually quite useless against Infested, especially compared to Bastille or Chaos. It also greatly restricts where you can shoot from and what you can shoot at, which is annoying when you have a weapon that shouldn't be used at point blank range, like a Zarr or a Lanka.

And of course, your propositions being based on the fundamentally flawed logic that current mission types make some frames useless (which is demonstrably untrue, as anyone who has seen a Rhino plow through Sortie Spy can tell you), said propositions can be dismissed out of hand.

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17 hours ago, Dreddeth said:

as anyone who has seen a Rhino plow through Sortie Spy can tell you

lel, never saw one... oh, wait, i do spy sorties on solo, you know, i don't want to find pubs that don't even know how the vault is made (and i always find tons of them if i go pub)

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1 hour ago, Fiftycentis said:

lel, never saw one... oh, wait, i do spy sorties on solo, you know, i don't want to find pubs that don't even know how the vault is made (and i always find tons of them if i go pub)

If you ever do a Sortie spy and forget to switch from public to solo, you typically see some madman with a heavy combat frame one-upping the guys who brought Limbos or actual stealth frames.

I mean, you sometimes end up having to kill everyone because they trip the alarms on more than one vault, but I've never seen someone crack a vault faster.

And then, yes, there's that one idiot who ruins it for everyone. Sometimes it's the other guy who brought Rhino, sometimes a Loki of all frames will be the one screwing you over.

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