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[DE]Rebecca

Warframe Drop Rates Data

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drop table page was updated yesterday March 26, with new relics which probably should have waited until april 2nd... (like Lith M4  see profit taker bounties for example)

 

bug, impatience or intended ?

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I request that bloodshed sigil drop from profit taker be not only added to exploiter but upped from 1% to 2%

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2 hours ago, Deshiel said:

I request that bloodshed sigil drop from profit taker be not only added to exploiter but upped from 1% to 2%

This isn't really the place to ask this

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On 2019-03-21 at 4:28 AM, slotschii said:

That'd be realy handy, i just recently wrote a parser for the website, still WIP. a website with the parsed info can be found here: http://www.lootframe.de

 

On 2019-03-21 at 10:11 AM, Tobiah said:

A friend and i alse ended up doing one, and i serve it over bot and api: https://drops.warframestat.us

Yet another sites at http://www.framefinder.net/search Seems to carry the table date more directly but slower than some of the others

Also has json dumps at http://www.framefinder.net/warframe_drops.json

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Posted (edited)
14 hours ago, (XB1)A FAT FAIL said:

 

Yet another sites at http://www.framefinder.net/search Seems to carry the table date more directly but slower than some of the others

Also has json dumps at http://www.framefinder.net/warframe_drops.json

Thats some real datamining tho...

neo s11 relic (exceptional)":"stradavar prime blueprint",

EDIT: Nvm they allready have that on the official site.

Edited by slotschii

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Deck 12 captura from Exploiter Orb not listed

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Posted (edited)

All data gone missing except missionRewards and relicRewards @[DE]Rebecca

It's back! Thx for the fix 🙂

Edited by slotschii
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Container and Locker drop rates seem to be missing, any chance they get added? (or at least rare containers)

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Posted (edited)

my problems are with loot in story and missions for the most part buying platinum items could be justtified alittle more incentive for those players who purchase default weapons and items, warframes come in two basic and prime versions which dont particularly come with any special mods or enhancements when buying or regenerating another copy or spector, so i think it would be interesting to have a set of presets and additions for these "regular" weapons and warframe to increase the market for themk otherwise playyers will not have sustaining reasons to buy or trade mods, and currency other than highlevel items and users who are moving to new consoles like me, theres no reason that i'd want a level 1 warframe over a prime version or why i should buy a second barrel or braton riffle, the other thing is that theres a regular braton, another called mk1, and prime version, you know the foundry and mod table comes to mind, but there are other relays and friend's ships, town merchants, blacksmiths with reasonably more spacious locations that dont require a dojo key= so why not, i think its a good idea to improve the visual and market of the default and entry level warframe weapons and gear, seeing as loot is being talked about the story and relay missions have awful loot which is also found owned by players which might have bought it or earned it somehow else, and the loot found in some of the replayable missions and quest uninteresting (inaros quest, octavia quest, titania quest just dont feature a must have, or exclusive weapon or powerup or mod, though i have seen a riven from already haven bought octavia before, it would have been nice to aquire a two blueprints and music and upgrades, relative robot mods, and companion boosters)which makes visiting clem somewhat pointless, the summary is that players already own alot of the loot becomes useless using these at cetus location by default there is a lot of room in the woods up north for expansion and in the docks for other shops and maybe clem, but i would love the earth town to become more interesting, the bazaar doenst offer enough weapons or mods or premium items, so new players dont even know what to spend their platinum on when they first arrive.

I think thats why its important to reallocate some enemies and rewards to reach out to other planets and missions that would normally be stuck in a certain tileset to spread out the mods, and add to the gameplay mechanics, the amalgams dont feature any original loot, only mods, maybe some resources like fish and jewels also could be found in lockers or dropped from enemies in some occasions or time, weather and planet related causes would help to shape warframe loot and purchases for crafting and trading, the excavators and k-drives must become more interesting before fortuna or earth players first leave the beggining planets, earth/cetus still feels like a trap because night time its bullS#&$, the drones dont have any real items if you kill them and the eidolon isn't a target until the player is really really far into the game, so there has to be other reasonable items and activities, enemies, and loot for crafting or warframes added to cetus to make sense so players just dont rush out, i liked the remake of the plains of eidolon, but much is missing in the sea and lakes, caves, and sky/architecture which could change how players might have to choose to use ninja tactics or raiding, its really large and without any original trasportation players are just going to jump and walk like a noob forever from my experience with other games, theres technology and areas with wires that dont work, and mining points which could be shoot at(could explode) some loot can come out without a pickaxe, abilities should function somehow without enemies for travel and farming, at least thank you.

Edited by (PS4)santospizarro

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21 hours ago, Elavion said:

Container and Locker drop rates seem to be missing, any chance they get added? (or at least rare containers)

Tmp.Ammo,mods,tenno/skin/warframe loot,fish,are something i'd like to see added inside container / lockers, blueprints and other weapons in coffers would be nice to eventually find a special robot, lunaro, skating and custom parts, basics and riven that wear off or have a timelimit, maybe last a day, maybe cant be traded, maybe 1 per customer.

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7 hours ago, (PS4)santospizarro said:

....

Sorry, but I'm fairly certain your posting this in the wrong thread.

Try posting in feedback or general.

You may want to restructure it a bit too before posting.

Good luck

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Please add the Gas City Captura Scenes from the purple lockers

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1 hour ago, lemur347 said:

How is the rotation for nightmare mode determined?

Equal chance for all modes like the Derelict vaults

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Posted (edited)
1 hour ago, Nasair said:

Equal chance for all modes like the Derelict vaults

Are you saying that rotation A,B  and C have equal chance for any nightmare mission reward regardless of mission level or planet?

Edited by lemur347

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Posted (edited)
On 2019-05-27 at 8:36 AM, (XB1)Blueberry2006 said:

Sorry, but I'm fairly certain your posting this in the wrong thread.

Try posting in feedback or general.

You may want to restructure it a bit too before posting.

Good luck

Hi I know what u mean but I don't have time to be perfectly honest, I needed someone to see those suggestion did u think they were good ideas?

Edited by (PS4)santospizarro

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i had a thought just now. what if the data entries on this Webpage, had descriptors or tags of some sort?
here's just one visual example and i'll give a few text examples in addition.

HW2pvhJ.png
so basically Tags for the type of content/Gamemode it is, the Tileset, and what Mission Rewards Tier it is(.

and for Relics / Void Keys, there could be Tags for whether that Relic/Key currently is Vaulted or not, perhaps also what Tier it is using the previous Roman numerals (i know that they're still called that anywhere deeper than the UI, so the data isn't lost or anything).

Enemies could similarly have Tags for what Tilesets they can appear in, perhaps what Level min/max cutoffs they have, Et Cetera.

 

 

basically, some Tags on the entries so that readers can quickly find certain types of data that they might be looking for, by using search in their Web Browser. obviously the Tags would need to stick to things that are unique so that such a search works, but many basic data types will work for this. Gamemodes are already denoted sortof like a Tag, but adding this many additional pieces of information would definitely call for a new line for the extra Tags, otherwise the titles of each section would be hard to read.

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The Repair Kit mod is still not listed.

Additionally all container (NOT caches) are missing, as well as the music puzzle on Lua. All of which are very old content.

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All three of the new primes aren't on here yet: wukong, zhuge, and ninkondi.

Also taking into account the Intermission end-time being misquoted, it appears DE was really focused on Tennocon this week... hopefully when it's over they'll be able to catch up.

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