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[U21] Bug Report Megathread


[DE]Danielle
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Hello Tenno! Please use this megathread to post any bugs you come across in Update 21: Chains of Harrow. We will be watching closely and investigating/fixing top priority bugs as they come.

Please be as detailed as possible in your reports and attach screenshot/video evidence and save your EE.logs (EE.logs can be found in /%localappdata%/Warframe on your PC) to help with the investigation and fix!

Thank you! We hope you enjoy the Update :)

 

Edit: Please tag @[DE]Saske in your bug reports, as he will be watching this thread closely and updating it moving forward. Thanks!


Known issues: 

  • Vulpine Mask missing from inventory
  • Simulacrum spawning non-Eximus units regardless of if Eximus units were chosen. 
  • Fixed a crash when hitting enemies with the Knell while zoomed (32-bit only).
  • Dread is not affected by fire-rate mods
  • You can not install an Arcane on Harrow's default Helmet
  • Water is not drained in one of the Earth Spy Vaults
  • Sorting by Progress in the Tenno Lab causing a UI lockup
  • Unreleased Opticor skins showing up as a Placeholder Braton
  • Issue with the Dark-Split sword Riven
  • The Opticor can not headshot.
  • Limbo being able to damage enemies outside the Rift
  • Trying to view your Ability screen in the Simulacrum will lockup your UI
  • Opticor not having it’s Punch Through
  • Harrow’s Thurible Channeling not being cancellable with "use selected ability button."
  • Host can not destroy Sapping Osprey mines.
  • Channeling Thurible will disable Emotes for everybody
  • Exalted Blade Energy waves do not proc Berserker as Host
  • Syndicate secondaries losing syndicate skins when dual-wielded
  • Toxin Resistance is untradeable
  • You can not deploy an Extractor on Earth 
  • Stats of the Dark Split-Sword Riven not applying to the weapon
  • Opticor not doing any damage (again)
  • Unable to melee Nullifier Bubbles
  • Cameras being able to see you in certain spots they should not be able to
  • Not being able to complete the Cunning Test (Second Dream progstop)
  • Mastery Sigil not showing up correctly on certain Frames
  • Cerata having lower Status chance as advertised in the patch notes (20% instead of 30%)
  • Heavy Calibers showing accuracy stat twice 
  • Syndicate secondaries losing syndicate skins when dual-wielded
  • Soft lock when attempting to craft Specters.
  • Mesa’s Peacemaker not acquiring new targets
  • Not receiving Syndicate Standing after completing a Syndicate mission.
  • Sword & Shield not being equipped correctly on Harrow
  • Regen and Prime Regen mods stopped working
  • Toxin Resistance is untradeable
  • Broken wall running animation when using the right hand
Edited by [DE]Saske
Updated known issues
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Vulpine Mask, a rapier stance, is missing from my inventory, I know I had one because i was leveling my Endura up with it right before the update. I also now have negative mod capacity on my Destreza, which only happens when you trade a mod or its disappears because of a bug. I checked the codex too and it doesn't even show up.

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5 minutes ago, LiamNutting said:

The update has removed the rapier stance Vulpine Mask from the game, leaving me with a -10/30 Destreza.

2 minutes ago, theduck98 said:

Vulpine Mask, a rapier stance, is missing from my inventory, I know I had one because i was leveling my Endura up with it right before the update. I also now have negative mod capacity on my Destreza, which only happens when you trade a mod or its disappears because of a bug. I checked the codex too and it doesn't even show up.

We're aware! Investigations are on. 

 

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The loading screen when joining/leaving/ending a multiplayer game is getting stuck, only resuming progression after 10-15 seconds, but making the connection fail (when joining). On solo game, it stucks for less time.

It was not happening before deploying U21.

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1 minute ago, [DE]Danielle said:

Did you happen to grab a screenshot by chance?

I didn't, completed the mission before I posted this

Palladino stood there in the T pose, but did move around, her kavat I believe did move normally

the Red Veil didn't do anything besides slide across the ground in a T pose

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BROKEN EARTH REMASTER TEXTURES AND LIGHTING:

Catagory 1: Pretty sure Light isn't supposed to work like that. Stuff is too bright, too hazy or too extreme:

Spoiler

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bbf902e1e77fdd9d13c24d340077c3b4.jpg

 

 

Catagory 2: Weird Water. Water is too black, too dark or weird and I think it's not meant to be like this:

Spoiler

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Catagory 3: BLACK ROCKS. Black rocks everywhere. This also includes black grass everywhere:

Spoiler

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Catagory 4: Out of place textures and stuff. This is floating grass, weird missing walls, and very straight meeting textures where textures meet up at perfectly straight lines:

Spoiler

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Catagory 5: Weird Anti-Aliasing. This happens quite often with the grass textures and the little rocks everywhere:

Spoiler

2d1f9136bf5bab3e196bb6f5516fd3c2.jpg

 

 

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10 minutes ago, Aroran_Svitskna said:

I didn't, completed the mission before I posted this

Palladino stood there in the T pose, but did move around, her kavat I believe did move normally

the Red Veil didn't do anything besides slide across the ground in a T pose

If this happens again please take a screenshot and share it here :) 

If you could also send me your EE.log in a private message that would help a whole bunch as well.

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Fomorian event isn't dropping anything. I've run it 5 times and just get 5k credits each time. This sucks because I'm a new player and I had to grind a ton for the resources to make the Fomorian Disruptors.

 

Also, Frost's body is distorted and he looks like a koi fish when in ArchWing.

 

YQaVU9E.jpg

Edited by RudestBuddhist
Koi frost added
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34 minutes ago, tscsd said:

Is the attack speed of bows changed? My real attack speed of Dread becomes very slow, but the data has not changed.

Confirmed. Speed trigger, Vile acceleration, Shred only affect the Fire rate, but don't affect the Charge rate on DREAD.

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