KennBone Posted July 5, 2017 Share Posted July 5, 2017 4 minutes ago, HarrodTasker said: The Octavia mandachord volume slider was great. Can I get the same for Harrow's creepy whispering sound effect? It genuinely makes Harrow encounters uncomfortable to me. lol that sound from harrow its good always it sound too short to be " uncomfortable" anyway i agree the option to slider volume but for all warframes abilitiesor so .. Link to comment Share on other sites More sharing options...
-CAT-Drakulon Posted July 5, 2017 Share Posted July 5, 2017 Still no fix chat? Link to comment Share on other sites More sharing options...
LSG501 Posted July 5, 2017 Share Posted July 5, 2017 (edited) 1 hour ago, [DE]Danielle said: Harrow Changes: snip Fixes Fixed Harrow’s front cloth clipping through his legs during his Agile animation. Harrow changes - nothing bad there but would have liked to have seen a small buff to the duration of the first part of 4...just enough to make it more viable when saving down players. Would also have been nice to see some way of getting something from his 1, 2 and 3 when other players kills because if you're on the star map with a wof ember (or similar) you might as well just give up trying (not just a problem for harrow if we're being honest). Harrow cloth... can you maybe do the other skins/frames that clip like the feyarch oberon one.... Also no changes to Knell, it really does need looking at and maybe a small buff to Scourge's damage output while you're at it.... Edited July 5, 2017 by LSG501 Link to comment Share on other sites More sharing options...
Cardenius Posted July 5, 2017 Share Posted July 5, 2017 FEAR THE WHOOSH Link to comment Share on other sites More sharing options...
nujakujata Posted July 5, 2017 Share Posted July 5, 2017 What about Oberon's Immortal Skin on Oberon Prime? The Prime parts are still using the wrong textures. :/ Link to comment Share on other sites More sharing options...
uscoastguard Posted July 5, 2017 Share Posted July 5, 2017 Awesome changes to Harrow. Thanks Devs Link to comment Share on other sites More sharing options...
MetalCotton Posted July 5, 2017 Share Posted July 5, 2017 It's a step in the right direction, I guess? A cap still feels kind of arbitrary. Link to comment Share on other sites More sharing options...
WarGrylls Posted July 5, 2017 Share Posted July 5, 2017 4 minutes ago, HarrodTasker said: The Octavia mandachord volume slider was great. Can I get the same for Harrow's creepy whispering sound effect? It genuinely makes Harrow encounters uncomfortable to me. But I wanna whisper in your ear and tell ya something that you'd like to hear. Link to comment Share on other sites More sharing options...
TacticalOwl Posted July 5, 2017 Share Posted July 5, 2017 nothing for this? please, it's annoying, endless fissures were my favorites untill this bug! Link to comment Share on other sites More sharing options...
Conquest_ Posted July 5, 2017 Share Posted July 5, 2017 Still no fix for Kuva Missions, Attack Drones Guardian eximus are going to the kuva instead of the kuva itself, and it just wasting more time. Link to comment Share on other sites More sharing options...
Baterial Posted July 5, 2017 Share Posted July 5, 2017 (edited) 1 hour ago, [DE]Danielle said: A Donda Decoration has been added! After completing the Chains of Harrow quest, visit Palladino in Iron Wake to PURCHRASE your Donda for a small Ducat fee. Shiny for a shiny! Edited July 5, 2017 by Baterial Link to comment Share on other sites More sharing options...
Urska Posted July 5, 2017 Share Posted July 5, 2017 (edited) READ DE...PLZ.... 100% over Looked no fix for Riven Dark split sword ... it dosnt at all effect the weapon... at all.. UI dosnt show it, ingame it dosnt effect it.. the longer you wait the less we value the mod will have.... Edited July 5, 2017 by Urska Link to comment Share on other sites More sharing options...
ChronoJXF Posted July 5, 2017 Share Posted July 5, 2017 Harrow and Hunhow captura scenes aren't tradeable. That was a bug, right? Link to comment Share on other sites More sharing options...
-Pure Posted July 5, 2017 Share Posted July 5, 2017 3 minutes ago, ZephyrPrime said: Is it not crit per 80 damage anymore? I'll understand if not, but there's no note on it being reverted. Yes... it went from 1 crit per 100 damage to 1.25 and now 1.5. Doesnt matter the way which you say it the result is the same. Link to comment Share on other sites More sharing options...
-_Highlander_- Posted July 5, 2017 Share Posted July 5, 2017 Quote Penance Increased Duration from Shields by 25% Increased Duration cap from 60 seconds to 120 seconds Increased Fire Rate from 25% to 35% Increased Reload Speed from 50% to 70% Its happening Thank you Devs! Link to comment Share on other sites More sharing options...
Shankster9 Posted July 5, 2017 Share Posted July 5, 2017 1 hour ago, [DE]Danielle said: Fixed Harrow’s Thurible Channeling not being cancellable with "use selected ability button." Yes! Thank you! ^_^ Link to comment Share on other sites More sharing options...
Eldirian Posted July 5, 2017 Share Posted July 5, 2017 (edited) Thx @[DE]Danielle Any ETA on drop rates page updating? We really need to release THE KRAKEN.:) Ok, it's fixed already. Thx [DE]Cystielle <3 Edited July 5, 2017 by Eldirian Link to comment Share on other sites More sharing options...
fatDOX8-EGT- Posted July 5, 2017 Share Posted July 5, 2017 (edited) Quote Disabled mission failure for taking too long in Mastery Rank Tests. Added notification for Energy gained by hitting enemies with Void Dash (it was always 10 energy/enemy but you could never see this) a tiny bit to late i failed MR24 test once already:( and nice to know we can get energy when in operator mode... Edited July 5, 2017 by fatDOX8-EGT- Link to comment Share on other sites More sharing options...
OH_GOD_NOTTHISGUY Posted July 5, 2017 Share Posted July 5, 2017 (edited) Is somebody going to address the fact that Update 21 has caused severe loading and game crashing problems Why isn't there a fix for that yet I'm having a hard time finding a squad Or being able to play in general Devs please help Edited July 5, 2017 by OH_GOD_NOTTHISGUY Link to comment Share on other sites More sharing options...
SasoDuck Posted July 5, 2017 Share Posted July 5, 2017 1 hour ago, [DE]Danielle said: Fixed being able to see other players in Palladino’s Iron Wake room Can you do this for the entire Iron Wake please? :) Oh and relays too. Link to comment Share on other sites More sharing options...
Larousse96 Posted July 5, 2017 Share Posted July 5, 2017 The didn't fix the Mastery rank sigil problem... :'( Link to comment Share on other sites More sharing options...
Tesseract7777 Posted July 5, 2017 Share Posted July 5, 2017 (edited) 1 hour ago, [DE]Danielle said: Thurible Increased Range from 15m to 20m Sped up Energy Channeling by 50% Energy Channeling speed is now affected by Natural Talent Still no fix for only Harrow's kills and headshots counting for Thurible energy renewal, even if at reduced effectiveness compared to Harrow. This makes it very hard for him to be a proper support frame, forcing him to be a kill hog to get the team energy. Please, this is the most important change Harrow needs. He is never going to be a proper support frame in non-organized pick up games (the majority of games) until something is done about this. The rest of the changes are great, and we are thankful for them! But that one issue with thurible keeps popping up in games as an issue. Either I find myself getting most of the kills, so there is hardly a point at that point to me being support anyways, or I find myself drying up on kills and wasting most of the energy spent on thurible. With only my kills counting, in random games it works out to often being feast or famine, and doesn't really foster a coop experience. Edited July 5, 2017 by Tesseract7777 Link to comment Share on other sites More sharing options...
Lucex Posted July 5, 2017 Share Posted July 5, 2017 FINALLY I can kill stuff again with my Secura Lecta!!!! <3 Link to comment Share on other sites More sharing options...
Stoner Posted July 5, 2017 Share Posted July 5, 2017 1 hour ago, [DE]Danielle said: Changed Defection squad sizes to a constant 3 in Solo or 4 in Multiplayer. Defection sessions are now joinable until 1 squad is rescued or 3 or more Defectors are killed. This will result in more open Defection sessions to join. Reduced the scans required on the White Charger from 20 to 3. Defection Alerts now count squads rescued instead of individuals rescued. Requirement for normal Alerts is 4 squads (1 squad from A, 1 from B, 2 from C in multiplayer) Fixed no enemies spawning after a Host migration. This changes nothing how terrible this game mode is. Working on it is a waste, just like infested salvage. No one wants to play this, no one. Link to comment Share on other sites More sharing options...
Umbrasi Posted July 5, 2017 Share Posted July 5, 2017 Star Chart 226/227 issue is still present. Link to comment Share on other sites More sharing options...
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