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Chains of Harrow: Hotfix 21.0.4


[DE]Danielle
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2 hours ago, [DE]Danielle said:

A Donda Decoration has been added!

After completing the Chains of Harrow quest, visit Palladino in Iron Wake to purchase your Donda for a small Ducat fee. Shiny for a shiny!

Additions:

  • Added notification for Energy gained by hitting enemies with Void Dash (it was always 10 energy/enemy but you could never see this).

Harrow Changes:
(Values based on Rank 3 Abilities, lower Ranks adjusted similarly)

Penance

  • Increased Duration from Shields by 25%
  • Increased Duration cap from 60 seconds to 120 seconds
  • Increased Fire Rate from 25% to 35%
  • Increased Reload Speed from 50% to 70%

Thurible

  • Increased Range from 15m to 20m
  • Sped up Energy Channeling by 50%
  • Energy Channeling speed is now affected by Natural Talent

Covenant

  • Increase Crit per 100 Damage from 1.25% to 1.5%

Thanks!!!

Love you again DE!!!

You make me happier!

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2 hours ago, [DE]Danielle said:

Additions:

  • Added notification for Energy gained by hitting enemies with Void Dash (it was always 10 energy/enemy but you could never see this).

Harrow Changes:
(Values based on Rank 3 Abilities, lower Ranks adjusted similarly)

Penance

  • Increased Duration from Shields by 25%
  • Increased Duration cap from 60 seconds to 120 seconds
  • Increased Fire Rate from 25% to 35%
  • Increased Reload Speed from 50% to 70%

Thurible

  • Increased Range from 15m to 20m
  • Sped up Energy Channeling by 50%
  • Energy Channeling speed is now affected by Natural Talent

Covenant

  • Increase Crit per 100 Damage from 1.25% to 1.5%

Defection Changes & Fixes:

  • Changed Defection squad sizes to a constant 3 in Solo or 4 in Multiplayer.
  • Defection sessions are now joinable until 1 squad is rescued or 3 or more Defectors are killed. This will result in more open Defection sessions to join.
  • Reduced the scans required on the White Charger from 20 to 3.
  • Defection Alerts now count squads rescued instead of individuals rescued. Requirement for normal Alerts is 4 squads (1 squad from A, 1 from B, 2 from C in multiplayer)
  • Fixed no enemies spawning after a Host migration.

Chains of Harrow Quest Changes (vague for spoiler reason):

  • Increased the amount of Energy returned to the Operator by killing enemies in the Chains of Harrow quest fight from 15 to 30.
  • An objective text will now indicate when a certain mechanic is invulnerable in the Chains of Harrow boss fight.
  • Increased the hit box size of a certain mechanic when invulnerable in the Chains of Harrow boss fight.
  • Red Veil Fanatics now have objective markers on them in the Chains of Harrow boss fight.

Changes:

  • Optimized potential hitches caused by Infested Spawn Pods.
  • Vor’s Prize quest intro cinematic is no longer skippable.
  • Razer Chroma effects now play in the Main Menu and when Energy color is changed in the Arsenal.
  • Disabled mission failure for taking too long in Mastery Rank Tests.

Fixes

  • Fixed a crash upon opening the Options menu.
  • Fixed some performance issues with melee weapons and in other areas of the game.
  • Fixed the Opticor not having it’s 1m Punch Through.
  • Fixed being able to see other players in Palladino’s Iron Wake room.
  • Fixed caches on Kuva Fortress/Dakata giving rewards from the incorrect table (thereby not dropping Cyclone Kraken as intended).
  • Fixed the Pandero’s reload sounds being too loud.
  • Fixed missing Pandero reload sounds when using it in Dual-Wield.
  • Fixed Pistols having double responses and animation (sounds, reloading, etc).
  • Fixed Harrow’s Thurible Channeling not being cancellable with "use selected ability button."
  • Fixed Harrow’s Thurible remaining in his hand if he enters gets downed while Channeling Thurible.
  • Fixed not receiving the buff after channeling Harrow’s Thurible if a context action is used.
  • Fixed Harrow’s Penance not respecting the duration cap on the initial cast.
  • Fixed being able to damage enemies outside the Rift while you are currently in it.
  • Fixed bad grass lighting in the Forest tileset.
  • Fixed not being able to shoot Sapping Osprey mines.
  • Fixed Harrow’s front cloth clipping through his legs during his Agile animation.
  • Fixed Emotes being disabled for everybody when a Harrow is Channeling his Thurible.
  • Fixed Stalker ‘whooshing’ and other sounds being too loud. Fear the whoosh!
  • Fixed a Corpus door opening incorrectly.
  • Fixed being unable to hit enemies from within the Rift when using Titania’s Razorwing.
  • Fixed the Sheev, Mire, and Hate having unintentionally reduced Attack Speeds.
  • Fixed the Staticor not consuming ammo after the mag is depleted.
  • Fixed being stuck in endless Melee while Dual-Wielding.
  • Fixed the Berserker Mod not applying to Excalibur’s Exalted Blade and its waves.
  • Fixed missing consoles in the Corpus Ship tileset.
  • Fixed bad hitproxy on back of Arid and Forest Eviscerator enemies that were blocking head shots from behind.
  • Fixed an issue where already dead bodies would yield Credits if hit with the Secura Lecta.
  • Fixed script error when scrolling through available missions in a tab in the World State Window on a controller while on PC.
  • Fixed a script error when casting Harrow’s Thurible or Covenant.
  • Fixed a script error when casting Oberon’s Hallowed Ground.
  • Fixed a script error when casting Banshee’s Sonar.
  • Fixed a script error when casting Ivara’s Quiver.
  • Fixed a script error when casting Volt’s Discharge.
  • Fixed a script error when casting Mesa’s Peacemaker.
  • Fixed a script error when casting Hydroid’s Tidal Surge and Tempest Barrage.

Conclave Changes & Fixes:

  • Changed Pyrana’s Mag to 10 in Conclave to match PvE values.
  • Fixed the Sonicor doing pve damage in Conclave.

 

The energy notification is a great step forward for clear communication in the game :)

been busty with to much other stuff to have tried harrow yet but it seems good. 

Good to see that opticor got parts of its stats back. Now the question is why it cant damage lephantis. 

The fix for cyclon kraken just shows the benefit for all when it comes to clear and precise drop tables.  Since you saw that it was not hooked up and could fix it. 

Sapping osprey is one of the most hated enemies so making sure we can kill their mines take most of the frustration away from how they work. 

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Yay! thank you for the much needed buffs! I think harrow is in a great place now!

I especially appreciate the duration cap increase and thurible casting speed, since I ran Natural Talent on my build anyway.

Edited by WMan22
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A Donda Decoration has been added!

After completing the Chains of Harrow quest, visit Palladino in Iron Wake to purchase your Donda for a small Ducat fee. Shiny for a shiny!

 

....humm, so for those who have already ran & completed this.... means we have to RUN the mission quest AGAIN  just so we can spend 25 of our Plat for this Bit 'O Shiny??

Edited by Bladereap3r
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1 minute ago, Bladereap3r said:

A Donda Decoration has been added!

After completing the Chains of Harrow quest, visit Palladino in Iron Wake to purchase your Donda for a small Ducat fee. Shiny for a shiny!

 

....humm, so this means we have to RUN the mission quest AGAIN  just so we can spend 25 of our Plat for this Bit 'O Shiny??

Iron Wake is a node


:C

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Ehh tested opticor from the changes ..........

Its the most unreliable weapon in our entire arsenal now

out of 25 shots fired square onto a heavy gunners head 1 of them registered at all

heck i get very inconsistent results from even body shots from 1 meter away as volt (have 3 up and cc them with 4

Dunno what was changed but its now even more broken then before O_o

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"Fixed Pandero being too loud."
Nuuuuu! T^T
A wise man once said, "Strainjah! Gun's not a'bout shootin'. Its 'bout reloadin'. Heheh."

Oh well. Now we just need someone to go through earth and remove all of the plants with broken texture references, and tone down the six layers of water textures that keep turning black because they probably have too many scripts attached to them too.

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3 hours ago, [DE]Danielle said:
  • Added notification for Energy gained by hitting enemies with Void Dash (it was always 10 energy/enemy but you could never see this).

Great. Um, how much does 10 energy give us, relative to our total in operator mode? How much energy do we have, in operator mode? How much energy does void dash (and beam, and mode, and blast) cost?

Operator mode has an extremely small energy economy, and this is the first piece of concrete information we have on it. We really need more.

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10 minutes ago, GhostLacuna said:

Ehh tested opticor from the changes ..........

Its the most unreliable weapon in our entire arsenal now

out of 25 shots fired square onto a heavy gunners head 1 of them registered at all

heck i get very inconsistent results from even body shots from 1 meter away as volt (have 3 up and cc them with 4

Dunno what was changed but its now even more broken then before O_o

Also tried against level 120 gunner in Simulacrum: none of my Opticor shots were registering at all. Not going to even try to take it into missions now. I like the changes that U21 brought to the Opticor, just wondering how many patches it will take to get it actually working as intended.

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3 hours ago, [DE]Danielle said:
  • Increased the amount of Energy returned to the Operator by killing enemies in the Chains of Harrow quest fight from 15 to 30.

Again, I mean, hurray and all, but the increased energy return is actually far less useful than the knowledge that any energy is returned at all. Operator mode's learning curve is more like a learning cliff, given the lack of ability to practice and the near-complete lack of information on how any of it works. These buffs aren't likely to help most players avoid dying fifty times per fight. What would help is some combination of a) information on how operator mode works—hard numbers, whether or not they show up in-game or not—and b) opportunities to actually practice the mode.

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