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Plains of Eidolon


DonGheddo
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10 minutes ago, Culaio said:

I just wanted to show that "gathering" type activites can be turned into combat ones that fit game much more.

I really like your ideas, it would be great if that stuff was in game :).

There are other things in firefall that could help make landscapes more interesting, yeah I know I mention firefall a lot and you may think its weird that I look for inspriation in game that shut down pretty recently but actually game was really interesting and many people agree, reason why it got shut down is because it was horribly mismanaged by its devs, not being able to decide on progression system(eventually oversimplifying it), removing stuff from game that people actually really liked(which happen because of oversimplifying the game), speding money on needless stuff, like for example this:

firefall-bus-860x280.jpg

responsible for most if not all problems of game was CEO  of the studio who evnetually got removed but it was too late.

But back on topic, in firefall you have on map main player hubs, outposts and watchtowers, I dont remeber if main hubs could been attacked but both outposts and watch towers could been attacked and taken over by enemy faction(non-player faction), players were informed during attacks and had chance to defend them or regain them if enemy was able to capture the location.

But there are other important reasons for wanting the outposts and watchtowers to be under control of good guys, here are some of them:

-outposts and watchtowers work like respawn points so if you die you respawn at closest one that is under control of good guys so if if enemy occupied all close ones to where you were going you will respawan far away which sucks.

-outposts and watchtowers have facilities that help you, including healing and ammo supply.

-you can travel between main hub and outposts with drop ship which makes traveling world map much faster

-watchtowers offer you "gliders" that speed up your travel temporarily.

-and most importantly outposts and watchtowers have radar area that show you random events(which work like mini missions) that are happening in the area, like gathering thumper parts to fix it and send it back for reward and so on

so yeah protecting outposts and watchtowers is really important to all players in game.

 

 

 

All of that sounds really good, and it'd be great if DE could be inspired by something like that instead of being inspired by Minecraft, whose mechanics and features have no place in Warframe.

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I like mining activities in games (for flavour reasons, regardless of execution; I just like the concept of mining), but you're right, it doesn't address any of the concerns in this thread. New arcanes are interesting, and speak more to how gameplay on the Plains will affect the rest of the game. Hopefully we'll get a better grasp of what they have planned next devstream.

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One of cooler random events on the map in firefall was "melding tornado", it was rarer then other events but given much better rewards

The encounter consists of the tornado, slowly moving across the area. There are 4 melding shards orbiting the tornado that have to be destroyed in order to reveal the core. The melding shards are shielded so that only one of the shards can be attacked at any point in time. The unshielded shard changes after a few seconds.

Additionally there are 2 smaller shards floating above the tornado, but are totally optional in this encounter. When destroyed, these higher shards only drop XP. Every time a shard is destroyed, Melding Resources scatter on the ground and hordes of melding creatures spawn. The Melding Resources drop various supplies and some crystite if they are destroyed.

Everything too close to it will be pushed away a good distance. The Tornado also has the ability to shoot energy projectiles.

After the destruction of the core, the tornado disappears and a Melding Portal into a Melding-Bubble appears.

The Melding Bubbles

These places are temporary melding-free area, in the process of being engulfed again. While slowly collapsing in phases, numerous enemies and different kinds of Crystite Shards spawn within the Melding Bubbles. These shards explode and drop resources:

Yellow Crystite Shard: ~10-30 resources

Green Crystite Shard: ~30-100 resources

Red Crystite Shard: ~100-250 resources

The bubble will completely collapse after a few minutes, killing everybody that did not escape through the exit portal.

(quoted directly from firefall wiki)

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6 hours ago, Culaio said:

One of cooler random events on the map in firefall was "melding tornado", it was rarer then other events but given much better rewards

The encounter consists of the tornado, slowly moving across the area. There are 4 melding shards orbiting the tornado that have to be destroyed in order to reveal the core. The melding shards are shielded so that only one of the shards can be attacked at any point in time. The unshielded shard changes after a few seconds.

Additionally there are 2 smaller shards floating above the tornado, but are totally optional in this encounter. When destroyed, these higher shards only drop XP. Every time a shard is destroyed, Melding Resources scatter on the ground and hordes of melding creatures spawn. The Melding Resources drop various supplies and some crystite if they are destroyed.

Everything too close to it will be pushed away a good distance. The Tornado also has the ability to shoot energy projectiles.

After the destruction of the core, the tornado disappears and a Melding Portal into a Melding-Bubble appears.

The Melding Bubbles

These places are temporary melding-free area, in the process of being engulfed again. While slowly collapsing in phases, numerous enemies and different kinds of Crystite Shards spawn within the Melding Bubbles. These shards explode and drop resources:

Yellow Crystite Shard: ~10-30 resources

Green Crystite Shard: ~30-100 resources

Red Crystite Shard: ~100-250 resources

The bubble will completely collapse after a few minutes, killing everybody that did not escape through the exit portal.

(quoted directly from firefall wiki)

That sounds a lot like The Defiance. Something like that could work in Warframe, but it'd  have to be something that actually fits the lore. As well, in my opinion, it should still be something related to the Grineer. I know it's called Plains of Eidolon but I think the main context and purpose for being there should be about stopping the Grineer from wiping out the Ostrons.

Edited by A-p-o-l-l-y-o-n
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On 8/19/2017 at 4:04 PM, A-p-o-l-l-y-o-n said:

Same. All this dev excitement for fishing and mining reminds me of Lunaro. The devs were equally excited about Lunaro, praising the addition of this non-combat-related game mode to the game. And they ended up being out of touch with their player base who didn't care for it because it was just an attempt to imitate Rocket League. Trying to copy Minecraft is just going to end up the same way. Why? Because it's a feature that really has little to do with Warframe, and doesn't expand the scope and scale of Warframe's gameplay at all. It's a distraction from the main game. The open world Plains of Eidolon has the potential to expand the scope and scale of Warframe's gameplay, but only if it offers a rich, immersive, and interactive combat-related gameplay experience. Without such a focus, Plains of Eidolon will just end up being another distraction from the main combat-based gameplay. Plains of Eidolon shouldn't be a distraction from combat-based gameplay like Lunaro. It should be an expansion of the core combat-based gameplay.

On 8/20/2017 at 2:15 AM, A-p-o-l-l-y-o-n said:

That's just one activity, though, that is essentially Excavation. I'm fine with Excavation side missions when we come across a deposit or something. But that's not what DE suggested. I want Plains of Eidolon to feel alive. I want there to be activity among the NPCs (i.e. they're moving around in the Plains, doing things). I want to be able to run into, say, a patrol of Grineer and have to option to take them out as a side mission. I want to be able to run into, or fly into, or drive into a moving convoy of Grineer and raid them for supplies as a side mission. I want to be able to run up to a Grineer base and that gives me the option to steal intel, steal a vehicle, exterminate everything in the base, or capture or assassinate an HVT. I want to be able to come across Grineer attacking Ostron civilians, or Steel Meridian, and have the option to assist, and possibly escort & defend, them as a side mission. That's the sort of side mission activity I'm talking about. Not fishing. Not prospecting. Not mining for gems, Minecraft-style (the reference DE specifically made in the devstream).

On 8/21/2017 at 10:45 PM, A-p-o-l-l-y-o-n said:

All of that sounds really good, and it'd be great if DE could be inspired by something like that instead of being inspired by Minecraft, whose mechanics and features have no place in Warframe.

On 8/21/2017 at 10:59 PM, GrayArchon said:

I like mining activities in games (for flavour reasons, regardless of execution; I just like the concept of mining), but you're right, it doesn't address any of the concerns in this thread. New arcanes are interesting, and speak more to how gameplay on the Plains will affect the rest of the game. Hopefully we'll get a better grasp of what they have planned next devstream.

On 8/22/2017 at 2:03 PM, A-p-o-l-l-y-o-n said:

That sounds a lot like The Defiance. Something like that could work in Warframe, but it'd  have to be something that actually fits the lore. As well, in my opinion, it should still be something related to the Grineer. I know it's called Plains of Eidolon but I think the main context and purpose for being there should be about stopping the Grineer from wiping out the Ostrons.

Most people who struggle to understand what you mean should just GO and WATCH this, like NOW.

 

Summary: MineCraft Firefall, Defiance, has Rises and Falls, they excel in their own creation, but ONLY appeal to certain Gamers/Audiences.

Now don't get me wrong, I have spend probably thousands of hour playing most games you can mentioned (even if not he same title, same " CEO/Game Corp. Generic Grinds Hours, Simulator).                   

DE:WarFrame has better chance moving onto current Action-RPG than "mandatory Mainline" MMO-RPG (stay Tennos Focused, and less) sidetracked. Like DE Originally wanted to pursuit, that ambitions can be met without having the Games turn into Mandatory Struggle Survivor Experience.

Concern for Mining/Fishing/Additional Activities. I do FEEL they are welcomed additions to say objectives (fit the Ninja Narratives without breaking the Atmosphere).     What could I ever mean? Just look at the Zenith, And the War Within, make me want to climb Mt. Everest now (literal speech XD ).

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On 8/22/2017 at 9:39 PM, DesFrSpace said:

Most people who struggle to understand what you mean should just GO and WATCH this, like NOW.

 

Summary: MineCraft Firefall, Defiance, has Rises and Falls, they excel in their own creation, but ONLY appeal to certain Gamers/Audiences.

Now don't get me wrong, I have spend probably thousands of hour playing most games you can mentioned (even if not he same title, same " CEO/Game Corp. Generic Grinds Hours, Simulator).                   

DE:WarFrame has better chance moving onto current Action-RPG than "mandatory Mainline" MMO-RPG (stay Tennos Focused, and less) sidetracked. Like DE Originally wanted to pursuit, that ambitions can be met without having the Games turn into Mandatory Struggle Survivor Experience.

Concern for Mining/Fishing/Additional Activities. I do FEEL they are welcomed additions to say objectives (fit the Ninja Narratives without breaking the Atmosphere).     What could I ever mean? Just look at the Zenith, And the War Within, make me want to climb Mt. Everest now (literal speech XD ).

I have to agree. Warframe is not an MMO. MMO =/= Open World. Open world describes the environment. MMO describes the type of game. Warframe is a third person shooter/action game. It's not an MMO. Both MMOs and TPS/Third person action games can have open world environments. Firefall and Defiance are both horde shooters. Warframe isn't that. Warframe isn't an RPG either. While non-combat activities are nice, they should be minor side activities to main combat activities. Right now, it seems like DE is heavily focusing on these non-combat activities. The only real combat activity is fighting Eidolons, which are essentially big boss fights. Imagine having an entire game of just boss fights. That'd wouldn't be fun, because boss fights will play out the same every time.

For Plains of Eidolon to work, it has to be focused around dynamic repeatable combat scenarios in the open world environment, outside of mainline NPC quests. That's what gives it longevity. Having a resource economy unique to the Plains is great, but the core gameplay can't just be about getting those resources. Warframe is a Third Person Shooter/Action game. So the core gameplay should be about combat-based gameplay.

As well, our reason for visiting Cetus and the Plains has to be to defend the Ostrons from the Grineer. It can't just be about fighting the Eidolons. The Eidolons are the big McGuffin of Plains of Eidolon. It's the Death Star of this Landscape. But it shouldn't be the entire context of our being there. Consider Star Wars A New Hope. The Death Star was the big, bad plot point, the thing the Rebels were trying to take down. But it wasn't the reason they were fighting. They were fighting to restore the Republic. That's what led them to stopping this Death Star. They were already in conflict with the Empire; the Death Star is just the particular plot point at this point in the story. Same with Plains of Eidolon. While the Eidolons are the big bad things we need to bring down, they shouldn't be our reason for being there. We should be drawn to the Plains because a Colony is under threat from the Grineer. And who better to invite us to Cetus and introduce us to the Ostrons than Steel Meridian and/or New Loka? Steel Meridian is sworn to protect the Colonies, and New Loka is sworn to relocating humans back to Earth (fitting for a nomadic, scavenger population located in a "reclamation" colony on Earth). Not only that, but considering how early DE plans to introduce Plains of Eidolon, our purpose can't just be about fighting Eidolons because we're not properly introduced to the Sentients until the Natah Quest. So it has to be about defending the Ostrons.

The main things we should be doing in the Plains is undertaking missions to stop the Grineer. That includes many of the features suggested in the OP, like raiding bases for intel and resources, assassinating Grineer officers, capturing HVTs, chasing down and raiding convoys, attacking Grineer patrols, escorting and defending civilian NPCs from Grineer attacks, commandeering vehicles from Grineer bases for NPC allies, and assisting NPC allies in attacking Grineer/defending against Grineer/defending civilian NPCs. Auxiliary features should include fighting Eidolons (as the big McGuffin), fishing, mining, exploration, and, imo, hunting (because hunting is so much more interesting than fishing imo).

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  • 2 weeks later...
On 27/07/2017 at 8:11 PM, (PS4)Magician_NG said:

[DE]Steve said, on his Tweeter account, that they're targeting end of summer.

Which is late August to early September.

Steve says a lot of things. I still remember the time when he said Umbra was going to be released during the beginning quarter or 2017.

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pc gets it mid September

Consoles wont get it till like November as need 1 month of being released on pc to get as many bugs an stuff flushed  out before it can be given console release.
By that you might ask why not mid October it not exactly one month but factoring in time for it to get into cert an finish being checked will take 1 to 3 weeks

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Yeah, I think DE should do many THINGS differently from the Old Generic MMO, (small change up would be neat).

Example:

  • Mine goes faster OR you can place Extractors (and not spend hours doing Mining, REALLY BORING.
  • Defense a Moving Syndicate Supply (Already play a game involving it, can be BORING) at least have STORY and INTERACTIONS with the NPC, mistake most Games nowadays won't do. YES, more RPG STORY, but without LOSS of ACTION!
  • CLEM ALONG, ARMY of CLEM! :clem::clem: (Go to Iron Wake) + MORE EASTER EGGS, (STORIES).
  • Syndicates Story/Operator Story, simple thing, some Tennos like More Story (sitting afk in missions is why I want to stop playing).
  • Fishing, Fishing in COLD (Artic) Condition, SAND Fishing, SKY FISHING, FISHING UPSIDE DOWN, Fishing TRAP!

Summary: BRING IT TO THE NEXT LEVEL/Personal Creativity if you have to.

EDIT: To CLARIFY, Story as in Role-Play Rich, and UNIQUE Story, the Tennos can create (like SD/WW and HOPE DEcission/choice make sense) Yeah DE did say it would matter, but still, ADVENTURE sound Good.

For anyone who missed this Awesome Post, Go check it out, WORTH READING!

@A-p-o-l-l-y-o-n Found the MEGATHREAD:

Edited by DesFrSpace
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I haven't been expecting it much before end of September at the earliest, I'm expecting it nearer to the end of October if I'm being completely honest. 

Having said that they may get it done but have very little content in it and need to add stuff constantly for a little while. 

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On 8/3/2017 at 4:58 AM, Culaio said:

that is true but if they continued to add new activites it could be interesting, for example:

  • hunting with bow or other weapon of this type
  • mining - possibly by droping extractor and then defending it from enemies(firefall mmo game had something like this and it was fun)
  • archelogy(or something similar) - looking for objects that unlock lore related to what happen to plains or even better finding out about earth and humanity past(it seems orokin were originally humans so how exactly they reached the point where they become orokin)

and more.

So Warframe: Ubisoft Edition.

No.

We have plenty of these games. We don't need another.

If mining and hi ting wildlife are what you have planned for your open world, prepare to become the laughing stock of games development for a long while. This has been done to death and we don't need it here.

I ay Warframe to be a Space Ninja. A farming simulator in a Warframe suit isn't at all interesting.

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As I said, I think I'll stick to the first schedule until the bosses announce otherwise. They say the end of the summer, end of summer in the northwestern hemisphere is September 22nd.

 

Due dates can change and I'll gladly adjust with them, but, until announced otherwise, thats what I'm stickin to.

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2 hours ago, BlackCoMerc said:

So Warframe: Ubisoft Edition.

No.

We have plenty of these games. We don't need another.

If mining and hi ting wildlife are what you have planned for your open world, prepare to become the laughing stock of games development for a long while. This has been done to death and we don't need it here.

I ay Warframe to be a Space Ninja. A farming simulator in a Warframe suit isn't at all interesting.

Yeah. I agree. I'm fine with hunting over fishing, just because it's more action-focused, but I don't want a bunch of farming. I want combat-related activities. One thing I like about Ubisoft's open world games is that they're primarily about combat. The farming isn't the main aspect to the gameplay, nor is some boss fight. That's my problem with what DE currently has planned for PoE. Based on what they've talked about and shown, the main aspects of Plains of Eidolon are going to be fighting Eidolons, fishing, mining, and weapon crafting. That's extremely shallow. The primary focus of PoE should be on offering a complete, integrated, immersive, and interactive combat-focused gameplay experience within an alive, active, immersive, and interactive gameplay environment. If DE would actually draw inspiration from actual open world games, instead of drawing inspiration from Minecraft and Monster Hunter, then PoE would be on track to being successful. They should learn what happens when they copy games whose gameplay is completely unrelated to Warframe (i.e. Lunaro). When they do this, they don't succeed. Lunaro is a failure because DE tried to throw Rocket League into Warframe. Throwing Minecraft into Warframe will end up the same way. Throwing Monster Hunter into Warframe will end up the same way. The core gameplay is gunplay and melee play, so they should draw inspiration for PoE from open world shooters and action games that are grounded in their gameplay experience. Games like Ghost Recon Wildlands, Assassin's Creed Origins, even Destiny 2 and other sci fi FPS shooters, are all better sources of inspiration for Warframe than Rocket League and Minecraft.

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On ‎24‎/‎07‎/‎2017 at 1:53 AM, PoisonHD said:

I'm assuming this fall, they said before Christmas, and they would like to get it late summer, so I am assuming mid fall. Consoles will probably be by Christmas if it's released then

if DE says before Christmas it means they will drop it right before or on Christmas or after. DE has never really done what they schedule on big updates like these. Remember The War Within? Remember The Second Dream?

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On ‎10‎/‎09‎/‎2017 at 7:10 PM, Unus said:

As I said, I think I'll stick to the first schedule until the bosses announce otherwise. They say the end of the summer, end of summer in the northwestern hemisphere is September 22nd.

 

Due dates can change and I'll gladly adjust with them, but, until announced otherwise, thats what I'm stickin to.

Jesus do you guys not remember how punctual DE is with their updates? They have never really brought out big updates exactly like they said. You live in a dream world unless DE suddenly decides to change habits. I am happy if I get it before 2018.

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