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lukinu_u's Workshop - Khora Mithra is done !


lukinu_u
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On 16/09/2017 at 5:55 PM, lukinu_u said:

Purely technical.
I'm not totally sure, but from what I understood, the problem is because the body keep the same material setup regardless of the skin and what would let the transparency work correctly isn't include in. That's why transparency can be used on helmets and syandanas.

Did DE hint that it may be added in the future so you can do the intended transparency?

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1 hour ago, Shadilay said:

I'd buy the wukong if it had a better helmet and more metallics. On a side note, were transparent parts of the model possible? Or does it look like mirage in the end?

Since Wukong body is a single piece, this is the same problem as Mirage, so I will have to do the same type of changes.

I will also do some change on the helmet and polish it, but how I said, I wanted to make sure transparency is a problem or not before doing any change on Wukong.

1 hour ago, Valiant said:

Did DE hint that it may be added in the future so you can do the intended transparency?

Nop, they didn't and I doubt they would do it in the future.

Fortunally, this is only a problem on body, meaning I will still be able to do transparent things on helmets and syandana.
So, considering I already planned to end the Mithra serie and wanted to put transparent energy only on the helmet of my future Octavia skin, it dont really change my plans.

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I will probably not stream today like intended (maybe tommorow) but I want your opinion about something in order to start brainstorming on it.
How you may know, I'm currently working on an Octavia skin and will make a melee model swap skin to go with it.

So, my question is what would you prefer between these two ? :

  • A microphone polearm skin.
  • A guitare hammer skin.

Here is the strawpoll link to vote :
https://strawpoll.com/re64a4w3

Edited by lukinu_u
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The problem I had earlier today was solved, so I will finally stream today as intially intended.
The stream will, start at 2PM ET (the same hour as devstreams). I will leave a message here when it start.
Here is my Twitch : https://www.twitch.tv/lukinu

The stream will be some work on the helmet of my Octavia Diva skin.
I will first, finish the headset (illustrations further) based on the numerous paintover I made and make a proper UV shell before texturing it.
Here are some pictures of the current evolution :

 


1506187125-octavia-basedraw.png

1506187122-cheveux.png1506187123-cheveux2.png


 

5 hours ago, Vlada91 said:

Dont like hammer and polearm sound good.

Currently, the polearm skin has 100% of positive votes and I had a personal preference of it, so I will go for this one.

About the Mithra Syandana, I didn't forgot it but I want to make sure the Mirage Skin itself meet all the requirement for introduction in game before making a syandana based in order to do a single version and not change it to match the skin everytime I have a change to do.

Edited by lukinu_u
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2 hours ago, (PS4)i7081277 said:

any progress on the octavia skin?

The Octavia skin is finished, but I will post it on the workshop after finisher the polearm skin to give her a sweet pose with the weapon for screenshots.

If you want, you can check the model on sketchfab here :
https://sketchfab.com/models/00ed1b8588cd4083846c9305d25ea4ec

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10 hours ago, lukinu_u said:

The Octavia skin is finished, but I will post it on the workshop after finisher the polearm skin to give her a sweet pose with the weapon for screenshots.

If you want, you can check the model on sketchfab here :
https://sketchfab.com/models/00ed1b8588cd4083846c9305d25ea4ec

I dont playe with this frame buy nice job on this,it looks super cool... 😊👍👏

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3 hours ago, (PS4)i7081277 said:

lol what if your pole arm skin was like a long scythe

Why would I do a scyte skin for polearms ? If I do a scyte skin, I would do it for scytes :0

About the skin itself, I already have my idea and some early concept.
It would be a sort of standing microphone polearm to fit the Miku theme.

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Man I love the Mithra aesthetics, definitely one of my favorite themes that are in the Workshop. I hope a lot of them do make it into the game so I may throw my money at them.

On 7/14/2017 at 3:43 PM, lukinu_u said:

Those I will defenetly not work on :  Ash, Banshee, Trinity.

Though i am all sad now because I would have loved to see my lovely Trinity wearing the beauty that is Mithra. I haven't been able to really enjoy some of the previous tennogen entries involving her.

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6 hours ago, That1Cactus said:

 

Man I love the Mithra aesthetics, definitely one of my favorite themes that are in the Workshop. I hope a lot of them do make it into the game so I may throw my money at them.

Though i am all sad now because I would have loved to see my lovely Trinity wearing the beauty that is Mithra. I haven't been able to really enjoy some of the previous tennogen entries involving her.

I personnaly love Strega Trinity and don't like the base body, so like Banshee, I wont do a skin for her until we are allowed to work with deluxe bodies.
 

4 hours ago, (PS4)OmegaSlayer said:

Maybe you're not allowed to talk about it... but can I ask you what has been preventing your skins to appear in game so far? @lukinu_u 

I dont think there are any restriction for artists to talk about the feedback they got.
The only things we are not allowed to do is confirm one of our items will be accepted before official annoucement and talk about the money we earn.

So, for Mirage Mithra, the main problems was the first helmet that needed some work and and the transparent energy that wasn't correctly displayable in game on the body for some reason in the engine. There may be other problems but for now, that's all I know.

For the Mithra Sword, the separate floating pieces are a problem, so I need to connect them by some ways and the blade have too much corpus vibe, so I need to change it for a more Tenno look.

About Wukong, I didn't get feedback but I assume the problems are the same than Mirage, additionnaly the poor details it have (especially on the helmet), but I will rework it when I'm sure there is no more probleme on the rest of Mithra stuff.
 

On 01/10/2017 at 1:26 PM, Fox7000 said:

Polearms huh? Wouldn't it better fit Staffs?

I'm not sure staff can be done with Tennogen because they weren't is the initial polycount contest that introduce melee model swap.
I also already have a concept for it and started the work, so I will keep the idea.

Edited by lukinu_u
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12 hours ago, (PS4)i7081277 said:

How's the pole arm going?

Pretty slowly, more than it should D:
It's the first time I work with a mix of ogranic and geometric shape (I did it on the Mithra sword but it was more putting geometric and organic together than really mix them), so I need a bit of practice, but I'm almost done with the high poly model, so it should go faster.

I will probably stream the textruing this afternoon when I'm done with low poly + UV map because this is not the most intersting part to watch.

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Octavia Diva and her polearm skin are done !
Image5.jpg

Here are the steam workshop pages :
Octavia : http://steamcommunity.com/sharedfiles/filedetails/?id=1162252618
Polearm : http://steamcommunity.com/sharedfiles/filedetails/?id=1162262922

And here the sketchfab models (better than posting a ton of screenshots :
Octavia (T-pose) : https://sketchfab.com/models/00ed1b8588cd4083846c9305d25ea4ec
Polearm : https://sketchfab.com/models/b6d0fbfec07643f586cf92519953daeb
Both with a pose : https://sketchfab.com/models/ae5a8bb369264e25aef6914958aab545

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Amazeballs.

1 hour ago, Shadilay said:

Looks amazing but is there any chance to tweak the Octavia's helm a teeny tiny bit? Looks a bit masculine to me o.O

Will most probably buy it anyways but still ;D

I don't see much of an issue, especially when I see the big pigtails either side of the helmet:crylaugh: Besides, feminine doesn't exactly always have to mean thin and curved etc. but I'd still say this looks about right anyways.

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