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The Trinity Warframe is too Slow


Vadriel
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Let me preface this by saying that I understand that varying the characterstics of each warframe is an important component in this game. However, when a particular class becomes inherently unfun to play, one has to question whether or not these differences are too significant in some cases.

I was really excited to start playing the trinity warframe since I see very few of them in game. Now I am beginning to regret this decision. Routinely I find myself lagging so far behind my teammates that objectives and rooms are cleared before I even enter them. Ocassionally my allies don't even hold the elevator for me because I'm simply too slow. When game mechanics emphasize speed over other atributes, the trinity warframe is simply outclassed.

Please increase the sprint speed of the trinity warframe so I can at least participate in anything but half-over boss fights.

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Varying frame speeds IMO was a step in the right direction in making frames play differently.

It really doesn't. All it does is making it hard to keep up when running from A to B, which is just annoying. In combat, I can't really say I notice much. I play my Rhino the exact same way as I did before the speed change, but now my friends have to stop and wait for me all the time. I think Rhino has enough penalties from his sucky skill tree to not warrant him being a liability in groups.

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It really doesn't. All it does is making it hard to keep up when running from A to B, which is just annoying. In combat, I can't really say I notice much. I play my Rhino the exact same way as I did before the speed change, but now my friends have to stop and wait for me all the time. I think Rhino has enough penalties from his sucky skill tree to not warrant him being a liability in groups.

Don't forget dat ultimate. Get emasculated by Mag. Maybe switch it and his fist pound around and make the pound a bit more powerful with a shockwave effect?

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It really doesn't. All it does is making it hard to keep up when running from A to B, which is just annoying. In combat, I can't really say I notice much. I play my Rhino the exact same way as I did before the speed change, but now my friends have to stop and wait for me all the time. I think Rhino has enough penalties from his sucky skill tree to not warrant him being a liability in groups.

Again it's more due to the game's levels and mission parameters essentially being far too blitz friendly. Most of the current missions are basically a smash grab. Steal artifact. capture person on ship. smash reactor. Most cases the body count on exterminate missions is far lower than what you can get on any other type of mission. This is because they basically have the same room spawns as normal but no respawns.

This leaves us bosses which in some cases take a bit of time to kill. And defense missions where you basically dig in and kill enemies as they swarm in. In the case of bosses though it's played the same as any other mission until you find the room they're in.

So in the end that leaves us 1 mission type where faster run speed outweighs any other benefits you might get as a trade off. Thus why I say they need to look at coming up with or adjusting mission parameters to put less emphasis on just running around as fast as possible. Or just adding new in mission possibilities or features.

Thoughts on possibilities.

Exterminate missions have a enemy unit size multiplier based on difficulty level for the size of individual enemy group spawns per room. Same for boss missions. Exterminate missions are supposed to be the removal of a large enemy force. IMO it should feel like a larger force than a normal mission. Bosses are VIP's shouldn't there be better and more numerous security guarding a VIP?

Other types of traps aside from corpus laser barriers in doorways that usually don't even trigger fast enough to catch the guy blindly rushing ahead.

On hostage rescue possibly require the hostage actually reach the extraction point rather than being able to just ditch them afterwards and not worry so long as you reach extraction before enemies kill them. There are other shooters where rescuing and escorting a key npc is far more involved.

Edited by UkyoSonoda
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Yah. Going from Loki to Rhino was brutal aswell. As someone above me mentioned Rhino has this weird skill tree and IMO too weak first attack compared to Ex. And then hes so painfully slow it irritates me from time to time. You really cant participate. I was playing with three Volts and my Rhino the other day and got barely any kills. They just sprinted ahead and killed everything. The only time I caught up was when encountering a Heavy Grineer..

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While we're talking about Trinity, why do some of the Health skillpoints show 150 -> 200 where others show 150 -> 175?

If some points are meant to be stronger than others it would be nice if there was a better indication of it (like the stronger ones being listed as Health +1 or something)

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I don't understand the speed differences of all of the warframes. Since this is a coop only game there is no reason for teammates to run at different speeds. I play Frosty and I have the same problem where in most games my teammates are 2 or so rooms ahead of me ganking everything. My only purpose is to kill the enemies who get behind my other teammates. Part of the problem is there is very little reason not to sprint through the game. At least early/mid game all the levels are so easy that at most 2 warframes are needed to handle any situation. I don't blame my teammates for rushing ahead who wants to wait unnecessarilly.

Once I grind out enough materials to build a fast warframe I am going to do it and never play a slow one again. As it stands now the vast majority of players play fast warframes. It is boring when everyone is the same few fast warframes.

All warframes should run at the same speed. The more nimble frames can have their speed abilities to allow them to flank enemies, close distance fast, etc but for general running around everyone should have the same speed.

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Slowing down some warframes, particularly warframes expected to be in front (rhino specifically right now). slows down the whole team if you're not playing with a bunch of people who will just leave you behind.

I would not reccomend slowing down the back line either (try using a snipetron on trinity oh god, you will never be in the same room as your team)

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Oh my science yes Trinity is so damn slow, I thought it might just be me as I just booted the game up after a week without checking patches but I tested it with a friend and she's like a snail now, I can't keep up with people unless they wait. She was fun before even with her so so abilities but this new low speed is making me consider dropping her entirely too bad she's my highest lvl frame.

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I was starting to doubt myself too, glad to hear it's not just me. It was quite a surprise when I noticed this speed nerf :/

the Update 6 has been a double-edged blade for me so far, awesome improvements and just as bad decisions with the warframe speeds and regarding the skilltree. Let's hope things get looked at in the next update.

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We've read similar feedback about Rhino. Will report.

Also, moving to Warframe/Weapon feedback. I understand this post relates to the overall gameplay, but it's Warframe specific.

make rhino way more tanky and it justifys

People who play trinity play her mostly for the medic aspect and medics in most games move the fastest in everyother game ignoring scouts/ect so they can keep up with people who need the hp

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Rhino is one thing- I still think he should be sped up a little bit probably, but at least he has his 1 as a mobility skill to get around faster when necessary. Also he is a heavy, so it makes sense. Trinity, on the other hand, has NO mobility skills whatsoever, so she's just stuck way behind all the time. Furthermore, she's really squishy (high health doesn't matter a lot when you have almost no shields whatsoever and only moderate armor), and being so slow running away from things is another problem. I think she should just be at the "standard" warframe speed of the previous patch (which I think is where Volt is, at the moment).

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a fix might be that Trin has lots of stamina or a much faster recharge on stamina (or both)...

another is to make cifers harder, more often, and maybe multiple cifers for a single hack. this means you need someone to take care of cifers (caries cifer chips) and keeps the team closer together since it would require the hacker to need protection. making the rino GREAT for these situations. having some kind of ability on a frame that can autocomplete 2 hex's would be a cool thing, and putting it on the trin would not be far off from sensible.

so, should this thread be renamed to Rhino/Trin too slow, since half the discussion is about Rhino?

im mostly pointing out that people who like rhino need to find the rhino thread.... :P

Edited by Juper0
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