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Crit Chance Mods and How They Stack?


Volt_Cruelerz
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The tooltips have always indicated that the percentage of the mod was added directly into your crit chance(5% base +10% crit chance mod = 15%).

However, I remember looking oddly at the gorgon and a 9% mod only adding 8% by the tooltip, so I'm not entirely sure.

In practice however, using my 12 pellet HEK with 9 base crit chance, and +13/+10 crit chance mods was yielding about 1/3rd yellow to 2/3 white.

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Hmm.. If that's the case, those mods might actually be worthwhile under certain circumstances..

Kinda. Every time I math out crit chance/crit damage mods, they come up as underperformers. They are multiplicative against all other mods, but the a base +15% crit chance mod only comes out to an 18% increase in damage. It's kinda like a streaky multishot, but with a much smaller impact(18% vs 100%).

Edited by KGeddon
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