LazerusKI Posted February 7, 2013 Share Posted February 7, 2013 sounds interesting, i would give it a try Link to comment Share on other sites More sharing options...
PhoenixMercurous Posted February 7, 2013 Share Posted February 7, 2013 the game is too easy as it is That's a call for the devs to make the enemies better at tactics and give them more tactical options so they can scale better. Right now the only hard levels are bosses with hard to dodge instant kills and Xini, which drowns you in ancients and chargers, stunlocking your entire team to death unless you can blow up the mobs fast enough. The other levels are easy not because the players are too powerful, but because DE doesn't yet have a way to scale difficulty beyond "more mobs" and 'mobs with more hp an armor." We don't need to keep player's power levels down to maintain balance, we need smarter enemies so players can be challenged. I'm probably going to catch some flack for this, but whatever. Take the Mass Effect 3 multiplayer for example. It has a faction that is bacically technology based zombies, just like the infested supossedly are. I'd rather play Xini than Reaper gold. Why? Because the Reapers have tactical synergy. They have fast melee units that make sure you're constantly on the move, but they also have heavy artillery units and lots of guys with assault rifles that try to pin you down. They also actively try and flank you. You have to work together to kill them fast enough. Xini? Not so much. In my sucessful run on Xini other excaliber and I did something like 80% of the damage and we werent' even really working together, just killing different sections of the map. Am I saying the infested should be exactly like the Reaper forces? No, that would be boring and unoriginal. I'm saying they need tactical synergy like the Reaper forces do. In fact, all the factions need more tactical synergy. Do I know how to do that? No, but I have faith that DE can figure it out. Anyway, the OP's idea is interesting, though I'm a little uncertain on some of the details. Are mod slots just unlocked at preset levels and unrelated to the point system? I like the extra flexibility that would bring from not having to max mod slots on every frame's tree. Do you also unlock all mod slots with levels, instead of needing a supercharger for all of them, or do you only unlock up to lv 15's mod slot? Link to comment Share on other sites More sharing options...
Exterminatus Posted February 7, 2013 Share Posted February 7, 2013 +1. It would allow for more diverse builds for both weapons and frames and remove some balancing headaches. Link to comment Share on other sites More sharing options...
SpiderWaifu Posted February 7, 2013 Share Posted February 7, 2013 +20 My beautiful warframes approve of this choice. Anyway, the OP's idea is interesting, though I'm a little uncertain on some of the details. Are mod slots just unlocked at preset levels and unrelated to the point system? I like the extra flexibility that would bring from not having to max mod slots on every frame's tree. Do you also unlock all mod slots with levels, instead of needing a supercharger for all of them, or do you only unlock up to lv 15's mod slot? I'm pretty sure the OP said that it'd be unlocked at levels so avoid your frame from becoming useless without supercharge. Link to comment Share on other sites More sharing options...
Qeveren Posted February 7, 2013 Share Posted February 7, 2013 I support this product or service. +1 Link to comment Share on other sites More sharing options...
cypherhalo Posted February 7, 2013 Share Posted February 7, 2013 Hmm, this idea might work. I guess I am in a weird spot because I do not have awesome warframe mods right now, I can only assume because I have not yet gotten to some of the higher levels. I think this is a good proposal although honestly I would really just like for the upgrade trees to make more sense. Right now things are just so scattered that I feel like I'm picking things nearly at random and it is hard to plan out how I want to upgrade my warframe to fit my playstyle. So they could do this idea, or they could just overhaul the trees so they make a lot more sense, so, I know what I need to do know if I want to focus on powers or focus on shields, etc. Link to comment Share on other sites More sharing options...
FreshJB2 Posted February 8, 2013 Share Posted February 8, 2013 That's a call for the devs to make the enemies better at tactics and give them more tactical options so they can scale better. Right now the only hard levels are bosses with hard to dodge instant kills and Xini, which drowns you in ancients and chargers, stunlocking your entire team to death unless you can blow up the mobs fast enough. The other levels are easy not because the players are too powerful, but because DE doesn't yet have a way to scale difficulty beyond "more mobs" and 'mobs with more hp an armor." We don't need to keep player's power levels down to maintain balance, we need smarter enemies so players can be challenged. I'm probably going to catch some flack for this, but whatever. Take the Mass Effect 3 multiplayer for example. It has a faction that is bacically technology based zombies, just like the infested supossedly are. I'd rather play Xini than Reaper gold. Why? Because the Reapers have tactical synergy. They have fast melee units that make sure you're constantly on the move, but they also have heavy artillery units and lots of guys with assault rifles that try to pin you down. They also actively try and flank you. You have to work together to kill them fast enough. Xini? Not so much. In my sucessful run on Xini other excaliber and I did something like 80% of the damage and we werent' even really working together, just killing different sections of the map. Totally agree. Link to comment Share on other sites More sharing options...
MrPiestorm Posted February 10, 2013 Share Posted February 10, 2013 +1 Link to comment Share on other sites More sharing options...
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