lukinu_u Posted August 8, 2017 Share Posted August 8, 2017 If you use Substance painter for texturing, you should add tiny/material details such as muscles on the jaw and future bone/flesh irregularity later as heigh while texturing, it's a lot easier to work with tiny details on complexe shapes like this. So, basically try to have the smoother high poly model when sculpting and add material details later on texturing. Link to comment Share on other sites More sharing options...
(PSN)kookoobirdseany Posted August 8, 2017 Share Posted August 8, 2017 That looks awesome!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
(XBOX)AquaDrinkr Posted August 11, 2017 Share Posted August 11, 2017 Looks really cool! Good work. Link to comment Share on other sites More sharing options...
Lucha Posted August 15, 2017 Author Share Posted August 15, 2017 Hey guys, thank you for your feedback! I've changed the 'mouth' area a little bit. I hope I'll do more this weekend :) Link to comment Share on other sites More sharing options...
PookieNumnums Posted August 17, 2017 Share Posted August 17, 2017 some pointy bone protrusions here and there that look painful and infected might be nice. just sayin. its pretty great as is though. nice work. Link to comment Share on other sites More sharing options...
Lucha Posted August 18, 2017 Author Share Posted August 18, 2017 12 hours ago, PookieNumnums said: some pointy bone protrusions here and there that look painful and infected might be nice. just sayin. its pretty great as is though. nice work. Thank you! I thought about such elements, however I'm afraid I can run short of polygons, that's why I keep it more or less solid. I'm also thinking about metal clips and clamps that fix 'muscles' bits to produce this painful effect. Just need to place them properly :) I'm still not quite satisfied with the overall look. Link to comment Share on other sites More sharing options...
Lucha Posted August 19, 2017 Author Share Posted August 19, 2017 Quick update. Well... who siad that teeth shall be pointed inwards? I think I'll leave the face part as is except for little polishing, need to work on the back side and "fan". Link to comment Share on other sites More sharing options...
tyranno66 Posted August 21, 2017 Share Posted August 21, 2017 Dude, your work is awesome. I hope it gets added to the game, that way not only do we have a badass helmet, this could inspire some people to actually remember that Nekros exists. Link to comment Share on other sites More sharing options...
(XBOX)Veytok Posted August 22, 2017 Share Posted August 22, 2017 I need this now ... Link to comment Share on other sites More sharing options...
Lucha Posted August 23, 2017 Author Share Posted August 23, 2017 Thank you, guys! I think I need another day to finish my sculpt. And then let's see if I am fast and furious enough to make it until 31.08.2017 1 Link to comment Share on other sites More sharing options...
Lucha Posted August 24, 2017 Author Share Posted August 24, 2017 (edited) Hey there! I almost finished the face part, yay! Hope, you enjoy the view. P.S. Don't mind the right half, zBrush was trolling me with unabled symmetry Edited August 24, 2017 by Lucha Link to comment Share on other sites More sharing options...
Lucha Posted August 25, 2017 Author Share Posted August 25, 2017 Sculpt is finished. Now I doubt that I will be able to finish this before the deadline. Link to comment Share on other sites More sharing options...
(XBOX)RAG is NAROK Posted August 25, 2017 Share Posted August 25, 2017 35 minutes ago, Lucha said: Sculpt is finished. Now I doubt that I will be able to finish this before the deadline. It looks great, now I'm just looking forward to seeing it with some colors. Link to comment Share on other sites More sharing options...
METAHUMVN Posted August 26, 2017 Share Posted August 26, 2017 (edited) I think it's looking better. However, I do agree with others are saying about the "crack" in the skullfan. It's too similar to Hellboy. However, the idea of a "skullfan" is a regularly occurring them in horror mythology, since that "fan" was designed to evoke a sense of aggression. What I'm thinking of is this: This is a real creature. It's called a Chlamydosaurus, or "frilled-necked lizard". They open up their frills when they feel threatened. That's how I think you should approach this Nekros helmet. One thing Nekros has lacked is presence and personality. Yes, Nekros IS the embodiment of the "grim reaper" archetype in Warframe, but when compared with other warframes and their tennogen expressions, Nekros naturally seems a bit mute. However, making helmet designed like yours, with the "skullfan" designed more like a "frill" rather than solid bone (like in the Hellboy example) might be good idea. Or you can change the entire structure like the Summoner demons from Doom 2016. These demons also have that "skullfan" look, but in a different way. So basically, I love your idea, and just don't want to see it nuked because of its similarity to Hellboy. I think there's a lots of room for modifications concerning the "skullfan" itself, such as making it sleek back naturally but then open like frills when Nekros activates his powers are something. I know this would concern DE's animation department, but still, I think the idea of making the "skullfan" more "frillish" in look, texture, and function would be a safer choice. Keep up the good work! I hope to see your design in-game soon. Edited August 26, 2017 by UmbraCorporation Link to comment Share on other sites More sharing options...
Lucha Posted August 29, 2017 Author Share Posted August 29, 2017 (edited) Guys, I'm not sure I will be able to submit helmet in time. I have problems with software. I've lost the project (which I've been working on the whole day) because of SP crashes. I'm very disappointed. I'm just gonna cry Edited August 29, 2017 by Lucha Link to comment Share on other sites More sharing options...
Nicococo Posted August 30, 2017 Share Posted August 30, 2017 9 hours ago, Lucha said: Guys, I'm not sure I will be able to submit helmet in time. I have problems with software. I've lost the project (which I've been working on the whole day) because of SP crashes. I'm very disappointed. I'm just gonna cry That sucks but keep working, you still have time! Brute force this thing and youll be able to finish. Dont dwell or think about what happened and keep going forward. You got this!!! Link to comment Share on other sites More sharing options...
Lucha Posted August 30, 2017 Author Share Posted August 30, 2017 (edited) 15 hours ago, Nicococo said: That sucks but keep working, you still have time! Brute force this thing and youll be able to finish. Dont dwell or think about what happened and keep going forward. You got this!!! Thank you for support I managed to create basic textures but I still have to work on tints. And it's alreay August,31 for me. Looks like I'm a looser this time *deep sigh* I will upload this head for the next round then. Who knows, maybe DE will find it suitable for "common" round. Edited August 30, 2017 by Lucha Link to comment Share on other sites More sharing options...
lukinu_u Posted August 30, 2017 Share Posted August 30, 2017 (edited) You can also to upload it even if it's not 100% done just for consideration on this round and hope DE give you some feedback and ask for polish. This is not a thing any artist should do but this may be a last solution if you dont have the time to finish it but want to try your chance for this round. Edited August 30, 2017 by lukinu_u Link to comment Share on other sites More sharing options...
Nicococo Posted August 31, 2017 Share Posted August 31, 2017 2 hours ago, Lucha said: Thank you for support I managed to create basic textures but I still have to work on tints. And it's alreay August,31 for me. Looks like I'm a looser this time *deep sigh* I will upload this head for the next round then. Who knows, maybe DE will find it suitable for "common" round. Come on man, dont give up! You can still do what Lukinu_u said and you might be fine. Link to comment Share on other sites More sharing options...
(XBOX)Vaktalor Posted August 31, 2017 Share Posted August 31, 2017 On 8/2/2017 at 8:52 AM, Lucha said: Hi everyone! Haven't been here for a while, but now with Tennogen round 10 theme I think it's time to try my hand at helmets. This is an initial stage, I'm trying to define the overall shape so far. I hope I'll finish this one. Looking forward to some feedback (both positive and negative XD). Small update. Starting to define details. I should think more about back side XD Another small update. Backside is almost shaped. Deciding what to do with the 'face' part. Hey, do you see another face here? ;) Quick update: next level of detailing - more difficulties and hard decisions XD Another quick update. Another small update. I just need to polish everything. Wish me good luck! Face almost done. Back side needs another couple of hours :c Okay, I'm done with the sculpt. I love it Link to comment Share on other sites More sharing options...
(XBOX)RAG is NAROK Posted August 31, 2017 Share Posted August 31, 2017 I hope you are able to make it in time. Link to comment Share on other sites More sharing options...
(PSN)Pengu_Imperialus Posted August 31, 2017 Share Posted August 31, 2017 19 minutes ago, (Xbox One)RAG is NAROK said: I hope you are able to make it in time. PLEASE MAKE IT LOL!!! YOU CAN DO IT!!! Link to comment Share on other sites More sharing options...
Lucha Posted September 1, 2017 Author Share Posted September 1, 2017 (edited) Guys, I uploaded it yesterday (though I've changed preview image today (but I think it's okay since I haven't touched files))! Thanks for support! <3 I'm also very thankful to lukinu_u for help with Substance Painter (though it did not export tints as intended lol (I made it by exporting masks and glueing them into a working tintmask))! I will add more pics later. http://steamcommunity.com/sharedfiles/filedetails/?id=1124983360&searchtext= Edited September 1, 2017 by Lucha Link to comment Share on other sites More sharing options...
Nicococo Posted September 1, 2017 Share Posted September 1, 2017 Nice! Link to comment Share on other sites More sharing options...
Lucha Posted September 1, 2017 Author Share Posted September 1, 2017 On 26.08.2017 at 8:32 AM, UmbraCorporation said: I think it's looking better. However, I do agree with others are saying about the "crack" in the skullfan. It's too similar to Hellboy. However, the idea of a "skullfan" is a regularly occurring them in horror mythology, since that "fan" was designed to evoke a sense of aggression. What I'm thinking of is this: This is a real creature. It's called a Chlamydosaurus, or "frilled-necked lizard". They open up their frills when they feel threatened. That's how I think you should approach this Nekros helmet. One thing Nekros has lacked is presence and personality. Yes, Nekros IS the embodiment of the "grim reaper" archetype in Warframe, but when compared with other warframes and their tennogen expressions, Nekros naturally seems a bit mute. However, making helmet designed like yours, with the "skullfan" designed more like a "frill" rather than solid bone (like in the Hellboy example) might be good idea. Or you can change the entire structure like the Summoner demons from Doom 2016. These demons also have that "skullfan" look, but in a different way. So basically, I love your idea, and just don't want to see it nuked because of its similarity to Hellboy. I think there's a lots of room for modifications concerning the "skullfan" itself, such as making it sleek back naturally but then open like frills when Nekros activates his powers are something. I know this would concern DE's animation department, but still, I think the idea of making the "skullfan" more "frillish" in look, texture, and function would be a safer choice. Keep up the good work! I hope to see your design in-game soon. Okay, sorry for late response, but I thought that your reply is worth of a nice complex reply :) First of all, thank you for bringing a light of knowledge here (metaphor)! ^_^ I know about such animals and they do look horrifying when they open up their frills or crowns (I was thinking about those cute parrots...well, cute untill they open their crown and shout like a banshee XD). I also had thoughts about animation you described, but I have almost zero knowledge in this area, so I decided to make these 6 parts which were meant to show the flow. I had that two-frill version (like a lizard) at initial stange, but I did not like the look. Perhaps, it is my mistake, but it's my decision, so I am responsible for any consequencies :) This DOOM design looks fantastic by the way. I wish I could do some more variants at intial stages, including "fan" rotation. However, I am not sure I would not have got "this is ripped from doom" comments in this case XD All in all, thank you for your feedback! I hope you like the finished versions. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now