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Chains of Harrow: Hotfix 21.3.1


[DE]Danielle
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8 minutes ago, [DE]Danielle said:

Chains of Harrow: Hotfix 21.3.1

Addition - Quick Revive: 

  • We’ve added a quick revive option when running non-solo missions! If you’re downed you will now be prompted to “hold “X” to respawn” during the bleed-out state:
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  • If you chose to quick revive before the bleed-out timer runs out, you’ll respawn in 3 seconds.
  • If you chose not to use your quick revive before the bleed-out timer runs out or before a teammate/Sentinel revives you, the standard revive option will become available. 
  • The quick revive option is also available to you in Solo missions if you have a Sentinel equipped with the “Sacrifice” mod! 

 

This I can see it as a good addition for solo play, but for team play I find it very bad....

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So you nerfed Akbronco prime's status chance to 22% making it impossible to hit 100% status with 4 dualstat mods? Well I guess I had fun with this weapon for less than a week and now it is complete trash again, like it was used to be. I will never use this weapon again.

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Edited by runx0
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11 minutes ago, [DE]Danielle said:
  •  
  • Fixed a rare crash when running in DirectX 9. 
  • Fixed getting stuck in a repeating shooting animation when swapping to a Gunblade in the middle of a charged attack. 
  • Fixed a crash in the Relay server code that would result in poor performance.
  • Fixed the ability to procure the unreleased Helminth Ferocity mod via Transmute/trade. 


Conclave Fixes/Changes 

  • Fixed a bug where the Castanas damage was being displayed incorrectly in the Conclave Arsenal. 
  • Increased Tenora’s magazine size from 50 to 70. 
     

 

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7 minutes ago, Pegasy said:

Even more real JV fixes?

How do we get 8 revives? :D

7 minutes ago, --Q--Akemi said:

8 Revives? Also fix JV please.
Thanks o/

Woopsies! That was a mistake on my part, took a screenshot of a bug while we were testing! 

 

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I can understand removing Adhesive Blast from the Scourge, as its primary fire didn't work with it and its alt-fire seems to have infinite enemy punch-through (which was glitching out with Adhesive blast), but why take it off the Javlok? It was a fun build, especially if you threw it at a melee enemy and had rad procs on it. You could turn an enemy into a suicide bomber against their own faction.

Also, the whole concept behind Javlok's alt-fire seemed to be having some form of ammo-free ranged AoE with the drawback being that you had to go pick it up or wait a while between throws. This allowed for fun challenges, like completing a mission 'ammo-free' by using only the alt-fire.

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3 hours ago, [DE]Danielle said:

We’ve added a quick revive option when running non-solo missions! If you’re downed you will now be prompted to “hold “X” to respawn” during the bleed-out state:

 

Does Vazarin's New Moon apply to this as well?

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Scourge accuracy with Heavy Caliber changed from 1. something to 4.7 (my HC mod is still at R9, needed the Endo for other crucial mods)... Not a very impressive change, but I tested it and bullet's spread is way lesser than before.

Anyways I still prefer to use a Visi/Ata Riven mod than HC so...

Edited by Lord__Sauron
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Very nice changes overall, especially the fast revive. Cant really speak for the other weapons as I dont use them.

However it appears that whoever did the stat adjustment for Akbronco prime simply copy-pasted all the stats from the Bronco Prime including the status chance, which largely neuters the weapon as it can no longer hit 100% status with all 4 60/60 mods. It would be amazing if the normal bronco prime could be buffed to have a 30% status chance when this gets fixed.

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This Javlok timer is (IMO) a well-intentioned change that is actually a nerf. It's not like the Lenz where it slows things down so they can't escape or it's your only option of firing, you can choose when you want to make that throw. I don't want to nail a javelin throw from across the room and then have all the enemies casually step out of the explosion. That feels awful AND now I have to go get my weapon that did absolutely nothing. If you want to make the explosion less unwieldly then just remove the self-damage.

Also punch-through mods seem to make the alt-fire go through the floor half the time now, making you unable to get to it. I *think* this is new behavior but I'm not 100% sure as I was only recently trying punch-through on it.

Edited by AutoCept
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Hey guys! Good work on the Akbronco Prime's status chance.

It went from a weapon I'd use occasionally use to apply a lot of status effects to a weapon that I'll never touch again in my life.

Fixed, it's all good =)

Anyway, rude sarcasm aside, thanks for the revive update! I've been waiting for something like this.

Edited by Namah
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19 minutes ago, [DE]Danielle said:

Chains of Harrow: Hotfix 21.3.1

  • Lessened the spread from the Heavy Caliber mod when used with the Scourge, Ferrox, and Javlok. 
 

The Gods have spoken, our sacrifice has been honored...

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