disco_inferno6 Posted August 4, 2017 Share Posted August 4, 2017 (edited) Plz remember to include this bug in your fix list, guys. It has killed Ash and Loki for the time being. Edited August 4, 2017 by disco_inferno6 Link to comment Share on other sites More sharing options...
Nirrel Posted August 4, 2017 Share Posted August 4, 2017 8 minutes ago, [DE]Danielle said: Chains of Harrow: Hotfix 21.3.1 Addition - Quick Revive: We’ve added a quick revive option when running non-solo missions! If you’re downed you will now be prompted to “hold “X” to respawn” during the bleed-out state: Reveal hidden contents If you chose to quick revive before the bleed-out timer runs out, you’ll respawn in 3 seconds. If you chose not to use your quick revive before the bleed-out timer runs out or before a teammate/Sentinel revives you, the standard revive option will become available. The quick revive option is also available to you in Solo missions if you have a Sentinel equipped with the “Sacrifice” mod! This I can see it as a good addition for solo play, but for team play I find it very bad.... Link to comment Share on other sites More sharing options...
Renzo Posted August 4, 2017 Share Posted August 4, 2017 (edited) So you nerfed Akbronco prime's status chance to 22% making it impossible to hit 100% status with 4 dualstat mods? Well I guess I had fun with this weapon for less than a week and now it is complete trash again, like it was used to be. I will never use this weapon again. Edited August 4, 2017 by runx0 Link to comment Share on other sites More sharing options...
Thundervision Posted August 4, 2017 Share Posted August 4, 2017 Huh, I thought the Javlok was the least popular Speargun? Link to comment Share on other sites More sharing options...
Hellium_Warrior Posted August 4, 2017 Share Posted August 4, 2017 11 minutes ago, [DE]Danielle said: Fixed a rare crash when running in DirectX 9. Fixed getting stuck in a repeating shooting animation when swapping to a Gunblade in the middle of a charged attack. Fixed a crash in the Relay server code that would result in poor performance. Fixed the ability to procure the unreleased Helminth Ferocity mod via Transmute/trade. Conclave Fixes/Changes Fixed a bug where the Castanas damage was being displayed incorrectly in the Conclave Arsenal. Increased Tenora’s magazine size from 50 to 70. Link to comment Share on other sites More sharing options...
Corial Posted August 4, 2017 Share Posted August 4, 2017 Why is AkBronco Prime's status now 22% instead of the 30%? did you accidentally force more than damage balance to the weapon from the single counterpart? @[DE]Danielle Link to comment Share on other sites More sharing options...
Makuta_Nazo Posted August 4, 2017 Share Posted August 4, 2017 At first I was sad because with the 1 second delay on alt throw, I thought javlok was getting a debuff... however with the damage increase, it sounds delicious. Link to comment Share on other sites More sharing options...
[DE]Danielle Posted August 4, 2017 Author Share Posted August 4, 2017 7 minutes ago, Pegasy said: Even more real JV fixes? How do we get 8 revives? :D 7 minutes ago, --Q--Akemi said: 8 Revives? Also fix JV please. Thanks o/ Woopsies! That was a mistake on my part, took a screenshot of a bug while we were testing! Link to comment Share on other sites More sharing options...
Voltaic_Backlash Posted August 4, 2017 Share Posted August 4, 2017 Akbronco Prime status chance seems as though it was accidentally changed to 22% from 30%. Yes, I already submitted a ticket. Link to comment Share on other sites More sharing options...
-AoN-CanoLathra- Posted August 4, 2017 Share Posted August 4, 2017 I can understand removing Adhesive Blast from the Scourge, as its primary fire didn't work with it and its alt-fire seems to have infinite enemy punch-through (which was glitching out with Adhesive blast), but why take it off the Javlok? It was a fun build, especially if you threw it at a melee enemy and had rad procs on it. You could turn an enemy into a suicide bomber against their own faction. Also, the whole concept behind Javlok's alt-fire seemed to be having some form of ammo-free ranged AoE with the drawback being that you had to go pick it up or wait a while between throws. This allowed for fun challenges, like completing a mission 'ammo-free' by using only the alt-fire. Link to comment Share on other sites More sharing options...
No_one32 Posted August 4, 2017 Share Posted August 4, 2017 Just now, [DE]Danielle said: Woopsies! That was a mistake on my part, took a screenshot of a bug while we were testing! So it should be 10 revives right? xD Link to comment Share on other sites More sharing options...
Valentine_ Posted August 4, 2017 Share Posted August 4, 2017 Fix Oberons skirt being pinned to sum invisible point pls. Link to comment Share on other sites More sharing options...
LordMazulia Posted August 4, 2017 Share Posted August 4, 2017 Still no fix for Oberon's Passive reducing Kubrow Loyalty on use. When a Kubrow/Helminth Charger goes into bleedout, it is instantly revived by Oberon's passive, but their loyalty decreases. Link to comment Share on other sites More sharing options...
DarkarSV Posted August 4, 2017 Share Posted August 4, 2017 15 minutes ago, [DE]Danielle said: Increased Tenora’s magazine size from 80 to 150. YAS!!!!! Link to comment Share on other sites More sharing options...
MartyrMarcus Posted August 4, 2017 Share Posted August 4, 2017 6 minutes ago, Corial said: Why is AkBronco Prime's status now 22% instead of the 30%? did you accidentally force more than damage balance to the weapon from the single counterpart? @[DE]Danielle This. My poor AkBronco cant hit 100% status now :< Link to comment Share on other sites More sharing options...
Eldnacpeek Posted August 4, 2017 Share Posted August 4, 2017 3 hours ago, [DE]Danielle said: We’ve added a quick revive option when running non-solo missions! If you’re downed you will now be prompted to “hold “X” to respawn” during the bleed-out state: Does Vazarin's New Moon apply to this as well? Link to comment Share on other sites More sharing options...
Lord__Sauron Posted August 4, 2017 Share Posted August 4, 2017 (edited) Scourge accuracy with Heavy Caliber changed from 1. something to 4.7 (my HC mod is still at R9, needed the Endo for other crucial mods)... Not a very impressive change, but I tested it and bullet's spread is way lesser than before. Anyways I still prefer to use a Visi/Ata Riven mod than HC so... Edited August 4, 2017 by Lord__Sauron Link to comment Share on other sites More sharing options...
ADirtyMonk Posted August 4, 2017 Share Posted August 4, 2017 Very nice changes overall, especially the fast revive. Cant really speak for the other weapons as I dont use them. However it appears that whoever did the stat adjustment for Akbronco prime simply copy-pasted all the stats from the Bronco Prime including the status chance, which largely neuters the weapon as it can no longer hit 100% status with all 4 60/60 mods. It would be amazing if the normal bronco prime could be buffed to have a 30% status chance when this gets fixed. Link to comment Share on other sites More sharing options...
AutoCept Posted August 4, 2017 Share Posted August 4, 2017 (edited) This Javlok timer is (IMO) a well-intentioned change that is actually a nerf. It's not like the Lenz where it slows things down so they can't escape or it's your only option of firing, you can choose when you want to make that throw. I don't want to nail a javelin throw from across the room and then have all the enemies casually step out of the explosion. That feels awful AND now I have to go get my weapon that did absolutely nothing. If you want to make the explosion less unwieldly then just remove the self-damage. Also punch-through mods seem to make the alt-fire go through the floor half the time now, making you unable to get to it. I *think* this is new behavior but I'm not 100% sure as I was only recently trying punch-through on it. Edited August 4, 2017 by AutoCept Link to comment Share on other sites More sharing options...
TyrantShinji Posted August 4, 2017 Share Posted August 4, 2017 17 minutes ago, chrisx1125 said: Could you address the kuva siphon placement and visibility issues? Speaking of Kuva, yesterday there was a Kuva Flood on Hades, Pluto. Meaning only people with 50 Amino's could even do it. Link to comment Share on other sites More sharing options...
Bladereap3r Posted August 4, 2017 Share Posted August 4, 2017 Thank you Dev's Link to comment Share on other sites More sharing options...
Namah Posted August 4, 2017 Share Posted August 4, 2017 (edited) Hey guys! Good work on the Akbronco Prime's status chance. It went from a weapon I'd use occasionally use to apply a lot of status effects to a weapon that I'll never touch again in my life. Fixed, it's all good =) Anyway, rude sarcasm aside, thanks for the revive update! I've been waiting for something like this. Edited August 4, 2017 by Namah Link to comment Share on other sites More sharing options...
Siylenia Posted August 4, 2017 Share Posted August 4, 2017 19 minutes ago, [DE]Danielle said: Chains of Harrow: Hotfix 21.3.1 Lessened the spread from the Heavy Caliber mod when used with the Scourge, Ferrox, and Javlok. The Gods have spoken, our sacrifice has been honored... Link to comment Share on other sites More sharing options...
OniDax Posted August 4, 2017 Share Posted August 4, 2017 Javlok alt fire consumes ammo? Um, what? What's the point in that? The Javlok itself isn't ammo. How does that make any sense? Or am I reading it wrong? Link to comment Share on other sites More sharing options...
Iridess Posted August 4, 2017 Share Posted August 4, 2017 23 minutes ago, [DE]Danielle said: tilset. Link to comment Share on other sites More sharing options...
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