[DE]Taylor

Chains of Harrow: Hotfix 21.3.2

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As someone who rarely closes his warframe client (literally on for days at a time) I didn't even know there was an issue with the client crashing. I can now sleep sounder I guess?

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also, fix this crap where it keeps auto signing you out while your page is loaded, on your forums.

  • Upvote 1

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21 hours ago, LABAL said:

Hmm... That buff to single Bronco Prime gives me an interesting idea for a build... It involves Bronco Prime, Orvius and Condition Overload.

already ahead of you.

The only thing standing in its way is that orvius' charged throw now sometimes circles around the enemy's head not damaging them at all-- notably on knockdowned or crouching enemies. Awaiting a fix for this as well, considering I don't have a status riven for bronco (therefor requiring me to include blast in addition to my corrosive, unless I went for a gas-magnetic or a viral-rad build)

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Please fix the network connection issues when in arsenal and making changes to things.  I've actually been DC'd because of it, and it's ONLY in the arsenal when I make changes to weapons/swap out weapons/change their appearances.

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On 8/4/2017 at 11:42 PM, [DE]Taylor said:

Fixed crash that could occur if Warframe were left running for days on end.

Thanks, was really getting on my nerves (yes, I have no life).

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Chat infinitely loading?

Magnus having 20% crit/status while akmagnus is at 25%? (riven plz y u be magnus instead of akmagnus)

acceptable, i guess...

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Exceptional Relics no longer being awarded at 25 waves/25 minutes/5 rounds, etc with this hotfix. Can anyone else confirm?

 

Edited by True_Naeblis

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On 5/8/2017 at 8:35 AM, Regalation said:

My problem.... 15X times!!! And no unlocked this riven.... Why?
UNSVRo2.png

Have you tried that one solo? (solo mode with your Taxon)

 

Edited by RubenRosas

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orvius flies really, really weird now with charged throw, it spins around the targets head and does nothing, or it will seek out in the most epic way and A) miss everything just narrowly, or B) ricochet off of the first target and actively seek out targets for the max # of bounces allowed before returning, or C) do the same as B but actively hit everything along the way back, even if enemies are scattered in different directions on the way back.  You can charge throw it and if an enemy is down the hall around a corner, it will (most of the time) make that 90 degree turn without bouncing to hit the target, or attempt to hit it.  It looks amazing, and that kind of mechanic for ALL thrown melee's would be cool, but it keeps getting stuck, with it's unique "trap" mechanic. :/

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Weird bug where the game seemed to think my Inaros had died, played the sarcophagus sound effect and played the animation of him spinning into it while still having health left. Player model could still interact with things close enough for the prompt to appear(i.e. Opening doors, reviving), and could still get staggered by Shockwave MOAs and dragged by Corrupted Ancients, and then the sound effect/animation would play again.

https://steamuserimages-a.akamaihd.net/ugc/863981955932324512/0CB614F72B393E1F3A70D17E056310F9F8F406A7/

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Thanks for all these fixes, but I'd like to call attention to the JV bug where if a client enters an esophage, they will travel through it but be teleported back to the esophage they entered once they stand up. There is a workaround by entering the esophage in operator form, but it'd be great if this was fixed.

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On 8/4/2017 at 6:42 PM, [DE]Taylor said:
  • Fixed crash that could occur if Warframe were left running for days on end.

that seems like the players problem XD. why would anyone go through the effort to find said bug?

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