Prof_Blocks_007 Posted August 4, 2017 Share Posted August 4, 2017 8 minutes ago, Raniu said: Can DE now restore Pyrana to the pre buff nerf state? Pretty please? I've used it both before and after the changes, and have had no issues with it. May I ask, what's your build? Link to comment Share on other sites More sharing options...
MonsieuRoberts Posted August 4, 2017 Share Posted August 4, 2017 But now I can't booty float my way to extraction! ;_; Link to comment Share on other sites More sharing options...
Flappy_Penguin Posted August 4, 2017 Share Posted August 4, 2017 Thanks for removing that rock..was quite odd finding that ! Link to comment Share on other sites More sharing options...
LABAL Posted August 4, 2017 Share Posted August 4, 2017 Hmm... That buff to single Bronco Prime gives me an interesting idea for a build... It involves Bronco Prime, Orvius and Condition Overload. Link to comment Share on other sites More sharing options...
Raniu Posted August 4, 2017 Share Posted August 4, 2017 (edited) 14 minutes ago, Oktavia said: ..What? There was a secondary shotgun weapons balance pass that intended to buff them because they are niche. But the pass either left them barely changed or crippled. 8 minutes ago, Prof_Blocks_007 said: I've used it both before and after the changes, and have had no issues with it. May I ask, what's your build? I've used it a lot before as well and I've done plenty testing after. The changes were supposed to buff it. Instead, Pyrana's damage feels weaker. A bit but weaker nonetheless. Which is not good because it was supposed to be buffed :s Build shouldn't matter if I used the same build before and after the changes. But in case I'm wrong... It's an elemental damage crit build featuring a riven and Primed Heated Charge. Edit: forgot the doubled mag which is very relevant. I suppose it makes up for the fall off reducing the damage. Edited August 4, 2017 by Raniu Link to comment Share on other sites More sharing options...
Urlan Posted August 4, 2017 Share Posted August 4, 2017 Cool cool, I hope this will fix the crash after leaving Relays open for several seconds to minutes on lower end pcs! Link to comment Share on other sites More sharing options...
Prophious Posted August 4, 2017 Share Posted August 4, 2017 so i noticed that the inaros self revive icon stays on the screen when you use the quick revive, partially full or empty Link to comment Share on other sites More sharing options...
Prof_Blocks_007 Posted August 4, 2017 Share Posted August 4, 2017 1 minute ago, Raniu said: I've used it a lot before as well and I've done plenty testing after. The changes were supposed to buff it. Instead, Pyrana feels weaker. A bit but weaker nonetheless. Which is not good because it was supposed to be buffed :s Build shouldn't matter if I used the same build before and after the changes. But in case I'm wrong... It's an elemental damage crit build featuring a riven and Primed Heated Charge. What are the stats on the Riven? (Flight speed affects damage falloff distances, although you might already know this ^^) Link to comment Share on other sites More sharing options...
Raniu Posted August 4, 2017 Share Posted August 4, 2017 Just now, Prof_Blocks_007 said: What are the stats on the Riven? (Flight speed affects damage falloff distances, although you might already know this ^^) Damn. Gotta do way more testing xD You are a life saver, probably. 1 Link to comment Share on other sites More sharing options...
Bladereap3r Posted August 4, 2017 Share Posted August 4, 2017 Changes & Fixes...two patches on the day...thankx Dev's <3 Link to comment Share on other sites More sharing options...
njdevil2k12 Posted August 4, 2017 Share Posted August 4, 2017 (edited) unless I'm doing something wrong(which I highly doubt cuz I enjoy using the orvius) its mechanic when your throwing a charged throw... or the throw itself is (imo) isnt a fully charged throw.. its a partially charged... you should revert it to be fully charged Edited August 4, 2017 by njdevil2k12 mis type Link to comment Share on other sites More sharing options...
Renzo Posted August 4, 2017 Share Posted August 4, 2017 (edited) 30 minutes ago, [DE]Taylor said: Chains of Harrow: Hotfix 21.3.2 Changes Restored AkBronco Prime Status Chance back to original 30%. Increased Bronco Prime Status Chance to 30% to match AkBronco Prime. I find these fixes/changes acceptable, especially on such a short notice. My anger has been sated. Edited August 4, 2017 by runx0 Link to comment Share on other sites More sharing options...
Nani Posted August 4, 2017 Share Posted August 4, 2017 32 minutes ago, [DE]Taylor said: Chains of Harrow: Hotfix 21.3.2 Fixes Removed Archwing from one of the Kuva Fortress extraction tiles. Hahaha, DE must've seen my post: Link to comment Share on other sites More sharing options...
christen02 Posted August 4, 2017 Share Posted August 4, 2017 35 minutes ago, [DE]Taylor said: Chains of Harrow: Hotfix 21.3.2 Changes Restored AkBronco Prime Status Chance back to original 30%. Increased Bronco Prime Status Chance to 30% to match AkBronco Prime. Fixes Removed rock that was blocking a doorway in the Grineer Settlement tileset. Removed Archwing from one of the Kuva Fortress extraction tiles. Fixed crash that could occur if Warframe were left running for days on end. where is my pump-action shotgun de its more more than half of a year now Link to comment Share on other sites More sharing options...
Insizer Posted August 4, 2017 Share Posted August 4, 2017 Please fix the flight path of thrown melees that are thrown while dual wielding. Link to comment Share on other sites More sharing options...
BlazenFury Posted August 4, 2017 Share Posted August 4, 2017 god i love redtext Link to comment Share on other sites More sharing options...
Gaikki Posted August 5, 2017 Share Posted August 5, 2017 http:// PLEASE! I need this fixed FAST! For fashionframe's sake! That skirt of hers staying open like that is just too rage enducing for me! Link to comment Share on other sites More sharing options...
WhiteGemini Posted August 5, 2017 Share Posted August 5, 2017 1 hour ago, [DE]Taylor said: Fixed crash that could occur if Warframe were left running for days on end. lol Link to comment Share on other sites More sharing options...
AJSATmacster1 Posted August 5, 2017 Share Posted August 5, 2017 Yea don't mind two hotfixes in one day keep up the good work. Just wish this excessive heat would end where I live it's a pain keeping myself and pc from melting. Link to comment Share on other sites More sharing options...
Ryuhouji Posted August 5, 2017 Share Posted August 5, 2017 1 hour ago, [DE]Taylor said: Fixed crash that could occur if Warframe were left running for days on end. I'm sorry, but, what reason could any normal person have to cause this to be found out and known as a thing? The game starts up in ~5 seconds on my 5 year old hardware, what reason could anyone possibly have for leaving the game running for more than... a day? 12 hours? however long people play it. I know the Nexus bot is on 24/7 to keep up to date prices, but that's been working pretty well, I guess I'm just confused... Link to comment Share on other sites More sharing options...
Brodh Posted August 5, 2017 Share Posted August 5, 2017 :v Is there any chance of looking at the Javlok again? I dumped tons of forma into it, rolled a rare riven for it, bought a skin for it and now I hate it. Not trying to beat a dead horse but there's no way of knowing if this is being heard or understood, it plays completely differently now. Link to comment Share on other sites More sharing options...
christen02 Posted August 5, 2017 Share Posted August 5, 2017 Just now, Brodh said: :v Is there any chance of looking at the Javlok again? I dumped tons of forma into it, rolled a rare riven for it, bought a skin for it and now I hate it. Not trying to beat a dead horse but there's no way of knowing if this is being heard or understood, it plays completely differently now. wrong place bro Link to comment Share on other sites More sharing options...
AJSATmacster1 Posted August 5, 2017 Share Posted August 5, 2017 2 minutes ago, Ryuhouji said: I'm sorry, but, what reason could any normal person have to cause this to be found out and known as a thing? The game starts up in ~5 seconds on my 5 year old hardware, what reason could anyone possibly have for leaving the game running for more than... a day? 12 hours? however long people play it. I know the Nexus bot is on 24/7 to keep up to date prices, but that's been working pretty well, I guess I'm just confused... The longest stint of Waframe I've played is maybe 24 hours or more don't think I could play a couple days straight to test that :P so yea kinda confusing. Link to comment Share on other sites More sharing options...
---Dradon--- Posted August 5, 2017 Share Posted August 5, 2017 Still no fix for JV host only bug, it make thing so hard now and annoying. It ruin my teaching raids to: - First door is host only, wich mean the host stay outside until the door is open and push the spore in - Esophage host only (wich is annoying on last part combinned with the next bug and if host don't know how JV work, it's a rip) - But the most painful of all 3 bug: Only host can do spore pushing in 3rd part to lower engine level Link to comment Share on other sites More sharing options...
Sinnjid Posted August 5, 2017 Share Posted August 5, 2017 We still need a fix for the Synoid Simulor. You can't detonate the orbs, so that's borked. We also need a fix for the Panthera not being able to use explosion radius mods, even though it was expressly stated that it would be able to. Additionally, the Telos Boltace STILL aren't fixed (Seriously, please just make the damn things work. I just want Hexis to have weapons that actually function) Oh, and the Mara Detron is still weaker than the Mara Detron, even though both the name and the MR lock would suggest otherwise. On an unrelated note, why not give the Javlok a real, solid, meaty buff? It is currently the worst Speargun by far, since the Ferrox is a bloody ubercrit Gauss cannon, and the Scourge is a status throwing headshot machine. I suggest you let the rounds in the magazine increase both the damage and the range, or at least just the damage, since the range wasn't the problem, but the lack of damage making the secondary fire worthwhile was the real issue it had. I just want the Javlok to be good for what it was intended for- A spear that had both a good primary fire and was a viable weapon for throwing, since that was the whole idea of the weapon. Additionally, at least you fixed the Akbronco. That was needed, and it's good you got to that relatively soon. Link to comment Share on other sites More sharing options...
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