--Q--uixotic Posted August 10, 2017 Share Posted August 10, 2017 Could we have an overlay map review? It being unbounded means it blocks the crosshairs on large maps, which is very distracting. Link to comment Share on other sites More sharing options...
LaZaReZ9801 Posted August 10, 2017 Share Posted August 10, 2017 "Removed the "Stealth" mission challenge from missions where you're not likely to be able to complete it: " I get it, it's like the MR24 test... right? Link to comment Share on other sites More sharing options...
TwinelyWix Posted August 10, 2017 Share Posted August 10, 2017 Fix Ples Link to comment Share on other sites More sharing options...
Auranix Posted August 10, 2017 Share Posted August 10, 2017 I guess the fish is actually a kraken, woops! Link to comment Share on other sites More sharing options...
45neo Posted August 10, 2017 Share Posted August 10, 2017 2 minutes ago, Tacritan said: And thats it? You call THIS a rework? More tentacles and movement during the puddle for energy cost? Guess I had my hopes too high. At least they made the puddle damage increase with time.... Link to comment Share on other sites More sharing options...
Prof_Blocks_007 Posted August 10, 2017 Share Posted August 10, 2017 6 minutes ago, [DE]Megan said: Removed the explosion delay from Javlok's spear when thrown fully charged. Quick throw retains the delay to facilitate getting out of range before it detonates. Awesome! Link to comment Share on other sites More sharing options...
O.O_ Posted August 10, 2017 Share Posted August 10, 2017 7 minutes ago, [DE]Megan said: Fixed the "forget what you're doing and kill everyone" objective randomly kicking in during Invasion missions (the faction you're supporting probably isn't going to be happy about paying you to kill their own troops...) as per: https://forums.warframe.com/topic/825733-invasion-capture-turned-exterminate-made-all-enemies-into-capture-targets/ That's not only a problem in Invasions, but in almost every mission type... I know that gets ignored again but... just wanted to point that out, again. Link to comment Share on other sites More sharing options...
PokeJust Posted August 10, 2017 Share Posted August 10, 2017 (edited) Blah blah Hydroid blah blah ...sooo ,when pump action shotgun ? It has been ,hmmm ,half of year ? Edited August 10, 2017 by PokeJust Link to comment Share on other sites More sharing options...
boltzmannbrain Posted August 10, 2017 Share Posted August 10, 2017 Sigh. Still no JV fixes. Please do something bout the host only bugs in JV, they make your (arguably) most fun raid incredibly frustrating to get through. Come on, DE. Link to comment Share on other sites More sharing options...
Tacritan Posted August 10, 2017 Share Posted August 10, 2017 7 minutes ago, 45neo said: At least they made the puddle damage increase with time.... That ability should be completely removed and replaced. Imagine hydroid with exalted weapon, f.e anchor, and the frame would swing it with chain. Link to comment Share on other sites More sharing options...
Urska Posted August 10, 2017 Share Posted August 10, 2017 awsome Link to comment Share on other sites More sharing options...
radthezero Posted August 10, 2017 Share Posted August 10, 2017 This actually sounds promising. Link to comment Share on other sites More sharing options...
RunningTree3 Posted August 10, 2017 Share Posted August 10, 2017 (edited) Loving these Hydroid changes! So many things added that the forum community has been discussing. You listened, you really did! Edited August 10, 2017 by RunningTree3 Link to comment Share on other sites More sharing options...
--Q--uixotic Posted August 10, 2017 Share Posted August 10, 2017 Link to comment Share on other sites More sharing options...
--Q--uixotic Posted August 10, 2017 Share Posted August 10, 2017 Quality of Life requests: Link to comment Share on other sites More sharing options...
CrazyCatLad Posted August 10, 2017 Share Posted August 10, 2017 No passive change....his passive is useless. Link to comment Share on other sites More sharing options...
Akeiresh Posted August 10, 2017 Share Posted August 10, 2017 As a person who really enjoys the fashionframe aspect of this game, all I have to say is this. Why are the tentacles transparent? I want to swing my pink tentacles around, darn it! Link to comment Share on other sites More sharing options...
-Kramer- Posted August 10, 2017 Share Posted August 10, 2017 (edited) REDRUM ? Edited August 10, 2017 by Kramer17 Link to comment Share on other sites More sharing options...
AnonMarc Posted August 10, 2017 Share Posted August 10, 2017 so the redrum text thing was nothing 10/10 Link to comment Share on other sites More sharing options...
Brodh Posted August 10, 2017 Share Posted August 10, 2017 Thank you for the Javlok change, it goes a long way Link to comment Share on other sites More sharing options...
UjaAca Posted August 10, 2017 Share Posted August 10, 2017 18 minutes ago, [DE]Megan said: Fixed Operator getting stuck in a t-pose after Void Dashing in The War Within quest. Somebody has been looking at Skill Up's stream... Link to comment Share on other sites More sharing options...
Ozais Posted August 10, 2017 Share Posted August 10, 2017 i hope they will make so we can put non primed weapon skins on primed weapons Link to comment Share on other sites More sharing options...
Esper1 Posted August 10, 2017 Share Posted August 10, 2017 20 minutes ago, [DE]Megan said: Fixed Operator getting stuck in a t-pose after Void Dashing in The War Within quest. Guess someone watched Skill Up's stream :D Link to comment Share on other sites More sharing options...
Kroya Posted August 10, 2017 Share Posted August 10, 2017 Holyyy shiiiiit; Always thought Hydroid looked so cool, but never tried him as people said he sucked does this make him viable now? for endgame? Link to comment Share on other sites More sharing options...
Brasten Posted August 10, 2017 Share Posted August 10, 2017 16 minutes ago, [DE]Megan said: Tentacle Swarm: Hold onto your ships, Tentacle Swarm has received a new look straight from the depths of the sea! Can you summon the Kraken? Tentacle Swarm can be charged to get more tentacles over a larger area for more Energy. Hydroid tentacles will now seek out nearby enemies and attempt to slam on top of them rather than just always flailing randomly and hoping they hit something. Tentacle Swarm will protrude from Hydroid’s Undertow if active when cast Can we get an animation change to a "Coil and Constrict" instead of "Madly Flailing". The Mad Flail was funny and technology appropriate for its time, but as enemies get into higher level and their Aura start making other units highly resistant to certain forms of damage (looking at you Healer and Toxic Ancients, and various Eximums), it becomes increasingly important to be able to eliminate those enemies quickly and selectively. The mad flailing of Tentacle Swarm actively hinders this, keeping Hydroid in a "not team player" category when it comes to CC options. Almost all other CC frames and options leave enemies in vulnerable states that allow teammates easier shots/attacks. No so much Tentacle Swarm. Maybe if it Flailed about for 4 seconds (with increased damage), then calmed down and Coiled up. That would be an appropriate compromise "looking cool" and a practical team supporting CC. Link to comment Share on other sites More sharing options...
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