Devoider Posted August 11, 2017 Share Posted August 11, 2017 (edited) Problem : People quit at last second in interception, defense, and infested salvage Suggestion : There should be 3 seconds before time is running out that prevent player from swap their choice to prevent last second quit. These go for all interception, defense, and infested salvage missions Edited August 11, 2017 by DarkSiva Link to comment Share on other sites More sharing options...
(PSN)HSomDevil Posted August 11, 2017 Share Posted August 11, 2017 If you look closely you'll notice how this wouldn't solve anything. Link to comment Share on other sites More sharing options...
SeaUrchins Posted August 11, 2017 Share Posted August 11, 2017 What would stop people switching one second before those 3 seconds that lock the choices? Link to comment Share on other sites More sharing options...
TrinityPrime Posted August 11, 2017 Share Posted August 11, 2017 I do this a lot on Hydron, when peeps want to leave but are unsure, I'll move to extract with the other one who wants to extract then at the last second switch to staying. If dealing with the other scenario of all players staying but then one or more leave at the last second, why not just let that person(s) leave and repop the stay/extract menu for those still in the mission for a few seconds. Though that might get tricky with host leaving last second cuz bugframe with host migrations doesn't have a good record. Link to comment Share on other sites More sharing options...
blueThunder24 Posted August 12, 2017 Share Posted August 12, 2017 Or maybe add an option to do a vote for leave and keep rewards during the game when the team already did 5 waves. Or just leave without consequences when left alone last second. Link to comment Share on other sites More sharing options...
Autongnosis Posted August 12, 2017 Share Posted August 12, 2017 (edited) Wasn't there a change in one of the latest hotfixes where the mission would instantly progress if all people vote the same thing (continue/extract)? Did i misunderstand something? Edit: there it is on hotfix 21.4.2 The mission voting screen in endless missions will now proceed immediately if the squad vote is unanimous. Edited August 12, 2017 by Autongnosis Link to comment Share on other sites More sharing options...
Devoider Posted August 13, 2017 Author Share Posted August 13, 2017 20 hours ago, Autongnosis said: Wasn't there a change in one of the latest hotfixes where the mission would instantly progress if all people vote the same thing (continue/extract)? Did i misunderstand something? Edit: there it is on hotfix 21.4.2 The mission voting screen in endless missions will now proceed immediately if the squad vote is unanimous. This post is before hotfix According to my timezone This post = Friday at 01:18 PM Hotfix 21.4.2 = yesterday at 05:11 AM (Saturday) I'm not sure whether they see this post and changed or they planned to change from the beginning though. Link to comment Share on other sites More sharing options...
TrinityPrime Posted August 13, 2017 Share Posted August 13, 2017 Though there is still the case where the team is divided between staying or leaving, which will still allow you to switch at the last second. Link to comment Share on other sites More sharing options...
CK-1996 Posted August 13, 2017 Share Posted August 13, 2017 If someone switches to 'Extract' within the last 5 (or so) seconds on the timer, lock their decision to extract and add another 5 (or so) seconds to the timer. Do this every time it happens. Link to comment Share on other sites More sharing options...
ArazilSongweaver Posted August 15, 2017 Share Posted August 15, 2017 Hotfix 21.4.2 helped the issue but it still can appear in edge cases where players are undecided. My suggestion to fix the issue: Add a continuation dialog if a player is left alone in an instance after voting is complete. Dialog text could be something along the lines of: "You are the only Tenno left in this mission. Continue the fight? [Yes] / [No]" Link to comment Share on other sites More sharing options...
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