KesslerCOIL Posted August 12, 2017 Share Posted August 12, 2017 "More Hydroid changes are in the works to be TESTED and polished" That's a laugh.. Link to comment Share on other sites More sharing options...
Circle_of_Psi Posted August 12, 2017 Share Posted August 12, 2017 10 hours ago, [DE]Danielle said: Fixed Mirage’s Hall of Mirrors only creating 1 Lenz explosion instead of 3. Why? why did you fix this? This is just gonna spawn the Simlor/Mraige 2.0, there was NO need for this. Please remove this before, all missions get spammed with this and then leading the weapon getting nerfed. We don't need to repeat the same mistake. Link to comment Share on other sites More sharing options...
Xyhon Posted August 12, 2017 Share Posted August 12, 2017 10 hours ago, HarrodTasker said: Well, one assumes this is going to play out like the Oberon rework. They change something, get community feedback, change more things. This is in fact the ideal way to carry out such changes. Also Hydroid the worst frame in the game? C'mon, Zephyr is tons worse. Sigh. Zephyr is limited by environment, except for that, one of best ingame deflection mechanism, stuns + knockdowns etc. Hydroid? Clunky as hell CC with "I am invincible puddle that does nothing except annoy teammates" theme. Link to comment Share on other sites More sharing options...
beercritch Posted August 12, 2017 Share Posted August 12, 2017 (edited) after a bit of testing it seems that because of Nox's resistance to Damage over Time effects Hydroids undertow and tentacles do zero damage to him. This must be an oversight as undertow can run for many minutes (around 5 minutes with 150 duration and 425 energy) hiding the Nox, keeping him alive and making a round of Grineer defence seem endless Edited August 12, 2017 by beercritch Link to comment Share on other sites More sharing options...
Orang0n Posted August 12, 2017 Share Posted August 12, 2017 (edited) Still not fix Edited August 12, 2017 by Orang0n Link to comment Share on other sites More sharing options...
LascarCapable Posted August 12, 2017 Share Posted August 12, 2017 Still no fix for : Link to comment Share on other sites More sharing options...
alanchat Posted August 12, 2017 Share Posted August 12, 2017 Link to comment Share on other sites More sharing options...
GA-Bulletproof Posted August 12, 2017 Share Posted August 12, 2017 Already mentioned in update 21.4.0 this is still the case. REWORK ≠ Synergy fix Link to comment Share on other sites More sharing options...
HaydenSpirit Posted August 12, 2017 Share Posted August 12, 2017 i just playtested the Barrage change. it's so good now. Thank you so much DE <3 Link to comment Share on other sites More sharing options...
Azimbee Posted August 12, 2017 Share Posted August 12, 2017 It needs to be reiterated how good his 1 is now. Keep up the good work with the other abilities. And can we get a Cthulhu reference in either a patch note or passive change? This is a valuable opportunity. It's extremely important. Link to comment Share on other sites More sharing options...
Blasttoys Posted August 12, 2017 Share Posted August 12, 2017 When do you fix sentinels? I am using self revive, with my carrier prime stops functioning animal instinct, carrier prime no longer regenerates, ammo case no longer magnify the magazine, everything at the moment we will heal ourselves Link to comment Share on other sites More sharing options...
Loki333 Posted August 12, 2017 Share Posted August 12, 2017 Anyone else having keyboard issues when playing any mode other then 'Solo' after this update? Link to comment Share on other sites More sharing options...
MarioMadness Posted August 12, 2017 Share Posted August 12, 2017 Still no fixes for all the broken items I can't link even if own it. I just want to be able to link tennogen items,riven mod slots,weapon slots,archwing slots, some syandans are also not linkable. and its been this like for over a month now no fixes Link to comment Share on other sites More sharing options...
--RV--Cola Posted August 12, 2017 Share Posted August 12, 2017 Quote The mission voting screen in endless missions will now proceed immediately if the squad vote is unanimous. OH MY GAWD, this is finally in the game, FINALLY. Link to comment Share on other sites More sharing options...
QueQool Posted August 12, 2017 Share Posted August 12, 2017 Need fix since DDOS Link to comment Share on other sites More sharing options...
-VS-Michael2801 Posted August 12, 2017 Share Posted August 12, 2017 (edited) Thx for Update but where is my "Snipetron" ??? When will she come back??? I need this Weapon. Edited August 12, 2017 by Michael2801 Link to comment Share on other sites More sharing options...
Taelayah Posted August 12, 2017 Share Posted August 12, 2017 16 hours ago, Diponegoro said: Dear DE, How about add elemental damage based on energy color (like chroma). which will affect all the Hydroid skill. it will be awesome to see toxic rain and poisonous puddle. OMG YESSS, great idea!!! I have always made my hydroid power color neon green from the infested colors cause I liked the idea of acid chemicals for his powers XD Link to comment Share on other sites More sharing options...
DracoBorne Posted August 13, 2017 Share Posted August 13, 2017 (edited) "Overall I think he's in a great spot right now and got much of what he needed" http://imgur.com/a/JmA5H Edited August 13, 2017 by DracoBorne Link to comment Share on other sites More sharing options...
Taelayah Posted August 13, 2017 Share Posted August 13, 2017 I thought I was immune to the bugs everyone's been experiencing during all these Hydroid patches...turns out, I was not. But luckily just a small bug that doesn't hinder my game player; merely an annoyance. Whenever I go to trade in my Dojo, and use the drop down menu for filtering, "Duplicate" option isn't clickable, functional, or usable. I can press any of the other options with no trouble. Link to comment Share on other sites More sharing options...
Taelayah Posted August 13, 2017 Share Posted August 13, 2017 20 minutes ago, DracoBorne said: "Overall I think he's in a great spot right now and got much of what he needed" http://imgur.com/a/JmA5H I disagree. I love Hydroid. yea he needs some tweaks as I've said in an earlier post, but overall I like his (water form able) capabilities. I like his powers now work together and such. My biggest complaints are the range on 3 and 4, and 2-4 not being able to dye very well to match power colors in arsenal customization. Link to comment Share on other sites More sharing options...
NightCom97 Posted August 13, 2017 Share Posted August 13, 2017 need fix limbo cataclysm Link to comment Share on other sites More sharing options...
ViolaRecluse Posted August 13, 2017 Share Posted August 13, 2017 On 8/11/2017 at 6:11 PM, [DE]Danielle said: The mission votinscreen in endless missions will now proceed immediately if the squad vote is unanimous. THANK YOU. Link to comment Share on other sites More sharing options...
Darkvramp Posted August 13, 2017 Share Posted August 13, 2017 32 minutes ago, SilentDeathReaper27 said: hydroid passive. on kill summons a tentacle max 10. this is something the community wanted changed and i talked to a few people on a lot of different sites this is a passive people are ok with that should be easy to implement. hydroids barrage ability. when cast from undertow all shots of barrage hit undertow to kill enemy trapped in undertow. hydroids tidel surge ability. all this ability needs is to increase in size with range mods. hydroids undertow ability. this one needs the most work but it is all simple changes. 1. enemys trapped in undertow are trapped even after moving. 2. after casting undertow you can leave it and the undertow should stay for the deration. 3. while in undertow hydroid should get a damage buff on all abilities. 4. when hydroid leaves the undertow he should get a armor buff. basically hydroid could go from a low range dps frame to a long range hard CC tank with the use of undertow. hydroids tentacle swarm ability. 1. enemies killed by tentacles have a chance to drop energy. 2. enemies hit by tentacles are knocked down instead of grabed. 3. optional if you want to see enemys flying DE make the dead bodies ragdoll when hit with tentacles. the goal of this was to be easy for DE to implement and fit the theme of hydroid DE has but to also make hydroid more loved by the community. down sides to hydroid. energy costs. abilities casted from undertow have less CC range. you can take a way the stealth undertow gives hydroid. enemies with high CC. i like this do this Link to comment Share on other sites More sharing options...
Aleseya Posted August 13, 2017 Share Posted August 13, 2017 What i would like to propose is that someone takes a look on how Banshees Immortal Skin still overwrites her Prime skin. Banshees Immortal Skin is quite beautiful imo and i would like to see it with her Prime details. Link to comment Share on other sites More sharing options...
Kagemitsukenshi Posted August 13, 2017 Share Posted August 13, 2017 I love the new rework for hydroid but there are 2 things that could make hydroid better 1 bringing enemies with him while he moves in puddle form and 2, well puddle does so little damge but makes it where allies cant hit them i thinbk that it should either have a counter like volt but it goes up the longer you are in puddle form so your damage doesnt have to restart everytime a new enemy gets in it or have the puddle just soak up the bullets from allies and do damge to the enemies in side there are other thing that bother me but these two are the one that make me not want to play him. Link to comment Share on other sites More sharing options...
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