SpiderMonkeylord Posted August 23, 2017 Author Share Posted August 23, 2017 @Valiant I am not a fan of the glossiness either, in a general sense, but I'm conflicted on if I should have done it. It was an attempt to match the glossiness of the default skin but it feels now like that was *possibly* a mistake. Everything looks somewhat better the way I originally intended the textures to look (example below). Unfortunately I made another mistake by submitting before the deadline; there's nothing I can do to change it now, the rules for TennoGen 10 state that "All submissions to the Steam Workshop for this round must be final". So unless that rule doesn't mean what I think it means (maybe it just means no changes after the deadline?) I assume it's kind of a lost cause. Here's an approximation of what I would have authored if I had not made the mistake of trying to match the materials. As you can see the "plastic" appearance of the default skin took over where I wanted a bit rougher/more metallic, and as a result many of the edges here seem more defined in places. Concerning stretchiness, the default body UV map and the helmet UV both show almost no texel stretching when using a UV test map, so it's possible that what you're seeing there is the result of stretching from the rig/pose. Also, this just a screenshot from substance painter, I don't want to re-export and re-assemble every map just for the example. The render quality is "meh" but it illustrates the point: Now, I theoretically since there is no limit to submission count I could re-submit as an alternate skin but that feels tremendously dishonest, like I'd exploiting a loophole in the rules, so that's not really a viable option. I guess I'll just have to consider it "lesson learned". I still have a week before submission deadline, so that's +/- 80 work hours I can put into another skin, as long as I don't do much else. Link to comment Share on other sites More sharing options...
[DE]Syncrasis Posted August 23, 2017 Share Posted August 23, 2017 (edited) @SpiderMonkeylord At the time of the deadline, the piece must be finished to be considered for the round. You can make changes to your piece up until the deadline. Edited August 23, 2017 by [DE]Taylor small clarification Link to comment Share on other sites More sharing options...
SpiderMonkeylord Posted August 23, 2017 Author Share Posted August 23, 2017 33 minutes ago, [DE]Syncrasis said: @SpiderMonkeylord At the time of the deadline, the piece must be finished to be considered for the round. You can make changes to your piece up until the deadline. Oh, excellent! Sorry for misreading that. Link to comment Share on other sites More sharing options...
SpiderMonkeylord Posted August 25, 2017 Author Share Posted August 25, 2017 I've been making progress on the Trinity skin, and I'm fishing for feedback. Sketchfab HERE. Also still unsure about what to call it. It still has the "bone" theme I started with but I'm going with something slightly vampiric too, because of EV and because Well of Life and Link both *feel* vampiric as well. I've been thinking that "Bone Priestess" (inspired by bless) or "Marrow Eater" are potentials. Thanks! Link to comment Share on other sites More sharing options...
texrei Posted September 10, 2017 Share Posted September 10, 2017 I like your Trinity a lot. After they have added a physic for her skirt i actually started to appreciate her original look. This skin is perfect Link to comment Share on other sites More sharing options...
Kadishia Posted September 14, 2017 Share Posted September 14, 2017 We need more Trinity skins. Awesome job on the creation. The alt helm looks too alienation. Link to comment Share on other sites More sharing options...
SpiderMonkeylord Posted October 25, 2017 Author Share Posted October 25, 2017 Updated Original Post with the following: Update: I reworked the Weshiggan skin based on DE (and Tenno) feedback and updated the workshop item on Steam. Obviously no word yet on if it's accepted, but, for obvious reasons, I'm actually embarrassed about the original skin now. The revised version looks like this: And for the sake of comparison: Obviously it's the same theme, same helmet model, and uses a lot of the same ideas, but it's a lot easier to look at and hopefully a far better match to existing skins. I pulled out both the Trypophobia and Scarification ideas because they honestly don't really work with it, and the skin is no longer specifically Halloween themed. Link to comment Share on other sites More sharing options...
kgabor Posted October 25, 2017 Share Posted October 25, 2017 Not sure about the helmets shape, maybe a hooded helmet would fit the theme more but the Trinity skin otherwise looks great. Maybe have a hooded syandana for the skin? It would feel more "complete" and would add more options for coloring. Link to comment Share on other sites More sharing options...
Asphopickle Posted November 10, 2017 Share Posted November 10, 2017 Just wanted to say best of luck on getting accepted into round 11! My fav frame getting some aesthetic love means a lot to me! Link to comment Share on other sites More sharing options...
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