Dark_Sp00n Posted August 15, 2017 Share Posted August 15, 2017 Dear development, Vulnerability phases should be a thing, they make the bosses mechanically engaging, and I think there's a mini-boss you actually did right when it comes to "resistant" phases: the Juggernaut. You do close to no damage to the Juggernaut as long as he doesn't lift his belly, and the fact that you still do damage is great, because sometimes he simply isn't about being tickled and just keeps his head down. People still look out for his special move to be able to speed up the fight though. Turns out your bosses have the same kind of emotional rollercoaster where on some days, they just don't want to get killed: After going through quite a few sortie bosses, I couldn't help but notice that some of them have AI bugs. This truly isn't a shame, to be honest, but it IS a problem when bosses have invincibility phases (Infested Alad V, Lephantis, Lt. Lech Kril). So here's the thing: either you try to fix their AI completely, which is impossible, let's face it, or you get rid of the whole invincible thing and turn it into "high-resistance"-phases. Thank you for reading. ^.^ Link to comment Share on other sites More sharing options...
Dark_Sp00n Posted September 21, 2017 Author Share Posted September 21, 2017 I just wondered, has this been acknowledged by the dev team? :') Link to comment Share on other sites More sharing options...
CaptainJLP Posted October 20, 2017 Share Posted October 20, 2017 I can agree the Lt Lech Krill boss fight feels very clunky and also the one where he and Vor are together. Link to comment Share on other sites More sharing options...
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