Cyandana Posted August 16, 2017 Share Posted August 16, 2017 I would be happy to forfeit the rewards from the earlier waves, having to play against a completely non-threatening AI for like an hour before things begin to get any kind of challenging is frustrating. Hell at this point my group and I would even be willing to spent resources or platinum to craft some kind of consumable key that allowed you to skip the first 40 mins of a survival or 20 waves of defense. Repeat : We're willing to take a hit just to see harder content sooner. Link to comment Share on other sites More sharing options...
MagPrime Posted August 16, 2017 Share Posted August 16, 2017 There was a topic about being able to increase spawns earlier where I suggested a "come get me" signal that players could send out. I think it'd be interesting, being able to hack into a communications tower and send out a "these are my coordinates, send your best" message, just to get some insane spawn rates and levels. Link to comment Share on other sites More sharing options...
InDueTime-EN- Posted August 17, 2017 Share Posted August 17, 2017 Go to Mot(surv) in the void. They generally start off strong there. Stronger than most of the other nodes. Link to comment Share on other sites More sharing options...
MisterUltimate Posted August 17, 2017 Share Posted August 17, 2017 I wouldn't mind this feature. If for some reason I can't think of DE doesn't want to add this feature to regular missions, then maybe each planet could have a node where you can set up a custom endless mission. Set your starting level, maybe a multiplier for the spawn rate or nightmare conditions, and have at it. Hmmm... What would be a drawback to this? Make speed leveling or farming too easy maybe? Link to comment Share on other sites More sharing options...
Ve1indian Posted August 17, 2017 Share Posted August 17, 2017 (edited) I wish they just had level 40-60, 60-80, 80-100, etc. versions of each mission node. The only challenging missions are Raids, Sorties, Kuva Floods, and The Index. Excluding Survival, Interception, and Defense missions that you have to waste so much time before the enemies get slightly difficult to deal with. If you know how to mod weapons and warframes properly, anything below Level 90 is one-shottable trash. Also, nightmare mode is basically low level sortie with laughable modifiers. They should have the same modifiers as sorties to make them more interesting. Edited August 17, 2017 by Vougue Link to comment Share on other sites More sharing options...
Enedora Posted August 17, 2017 Share Posted August 17, 2017 I agree with the premise. Why can't I take on a level 150 survival to start with, run my squad for a stress test? It becomes tedious to really give certain mechanics and skills the once-over in a reasonable manner. It's not like level 100's are actually really difficult. It really kinda blows that those of us at the end of serious content need to be okay with four-manning the nightmare raids and sorties as our reward for reaching "endgame" and deserving of seeing the worst the game have to offer. That, or make a new account so you have something to do, or play another game. Link to comment Share on other sites More sharing options...
Darkuhn Posted August 17, 2017 Share Posted August 17, 2017 8 hours ago, MisterUltimate said: I wouldn't mind this feature. If for some reason I can't think of DE doesn't want to add this feature to regular missions, then maybe each planet could have a node where you can set up a custom endless mission. Set your starting level, maybe a multiplier for the spawn rate or nightmare conditions, and have at it. i would love to see such a feature ;) Link to comment Share on other sites More sharing options...
BlueberryIsWar Posted August 17, 2017 Share Posted August 17, 2017 I actually also would like a planet or similiar that lets you fight against the 3 tier of sortie level enemies. Could also be a key or option. Could be placed on the kuva fortress to get them some replay value, for instance. Link to comment Share on other sites More sharing options...
DreamsmithJane Posted August 17, 2017 Share Posted August 17, 2017 I'd rather just have missions in the star chart that start above level 40. Spamming the same sortie mission over and over for focus farming just isn't appealing. Link to comment Share on other sites More sharing options...
Dutiful Posted August 17, 2017 Share Posted August 17, 2017 I agree that it would be nice to be able to go into and endless and basically jump to a specific level of enemy, instead of mindlessly one shotting them and waiting for them to get stronger. Link to comment Share on other sites More sharing options...
(PSN)lhbuch Posted August 17, 2017 Share Posted August 17, 2017 +1 Link to comment Share on other sites More sharing options...
Xzorn Posted August 18, 2017 Share Posted August 18, 2017 Yea, this has been brought up many times and grows increasingly more necessary as Power Creep continues. Long ago 40min in Tower 3 was a pretty good spot but these days 2 hours is more typical for just a solo run, let alone a group. Sadly I think the time investment is being used to discourage players interest in fighting those higher level enemies. Link to comment Share on other sites More sharing options...
Enedora Posted August 18, 2017 Share Posted August 18, 2017 If that's true that's a sad state of affairs, that boredom is their demotivator to difficulty. Link to comment Share on other sites More sharing options...
Andaius Posted August 18, 2017 Share Posted August 18, 2017 On 8/16/2017 at 7:18 PM, Cyandana said: I would be happy to forfeit the rewards from the earlier waves, having to play against a completely non-threatening AI for like an hour before things begin to get any kind of challenging is frustrating. Hell at this point my group and I would even be willing to spent resources or platinum to craft some kind of consumable key that allowed you to skip the first 40 mins of a survival or 20 waves of defense. Repeat : We're willing to take a hit just to see harder content sooner. Isn't it just a matter to picking higher level endless missions so you get to them in less waves? Link to comment Share on other sites More sharing options...
DreamsmithJane Posted August 18, 2017 Share Posted August 18, 2017 52 minutes ago, Andaius said: Isn't it just a matter to picking higher level endless missions so you get to them in less waves? No, because it still takes an hour or more to get to where some people want to be. A lot of people just don't have that kind of time. Link to comment Share on other sites More sharing options...
Cyandana Posted August 21, 2017 Author Share Posted August 21, 2017 I would really love to just be able to start versus Level 80+ corrupted enemies in an endless just because, why should I have to do a chore to use all my progression I've worked at up until this point? Link to comment Share on other sites More sharing options...
Spunt1nk Posted August 21, 2017 Share Posted August 21, 2017 They need a "vet" mode that you can toggle that gives you the same star chart that we already have with all the nodes reset and instead of the lowest lvls being 1-3 tgey should be 100-103 and let it go on from there. Meaning if we did a "vet mode" sortie the third part would have us facing lvl 180-200. Possibly even some better/more loot or something to drag the vet players to do these missions over farming easier nodes. This "vet" mode should also only be available to people who have completed the entire star chart and all quests and such. This needs to be a thing. It'd give me a reason to replay the star chart Link to comment Share on other sites More sharing options...
(XBOX)XGN DrFeelGood Posted August 22, 2017 Share Posted August 22, 2017 More end game less nerfs. Link to comment Share on other sites More sharing options...
(PSN)Spider_Enigma Posted August 22, 2017 Share Posted August 22, 2017 On 8/17/2017 at 10:53 AM, DreamsmithJane said: I'd rather just have missions in the star chart that start above level 40. Spamming the same sortie mission over and over for focus farming just isn't appealing. invasions start at 40..... Link to comment Share on other sites More sharing options...
Cyandana Posted August 23, 2017 Author Share Posted August 23, 2017 On 8/22/2017 at 2:06 AM, (Xbox One)XGN DrFeelGood said: More end game less nerfs. Could not have said it better myself. Haha. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now