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[DE]Megan

Chains of Harrow: Hotfix 21.5.1

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Just my two bits even though I dislike the 'be the puddle' gameplay.

 

Please bump puddle movement speed up to warframe walking speed or slightly above.

It would be great if enemies in the puddle iddn't leave because of movement. Ditto with enemies leaving because tidal surge That way you could puddle, tidal sure between groups of enemies, and your buddy playling loki ca use the zarr to finish them off while you're safe in the puddle.

 

Wait a tic. Loki with a hushed mod to make he zarr silent shooting into an invisibled hydroid puddle during a long duration survival.

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4 hours ago, [DE]Megan said:

Fixed the Equinox Insomnia Skin having an incorrect Helmet tintmask on the Day Form

Thanks about that DE !

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DE

Can you give a look on a bug that is quite old?

I mean disappearing attachments, syandanas and heads form our warframes?

But still good hotfix

(soory for my poor english)

Edited by gibon166pl

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Been checking out Youtube vids regarding Hydroid's rework and most seem to be hate towards his third ability Undertow

Mainly the fact that it's a slow boring ability for a fast paced game
Some want the ability removed others want to keep it

Why not merge it with Tentacle Swarm?
Instead of the tentacles flailing the enemy around, have them pull the enemy into itself  whilst keeping Undertow's mechanics for enemies pulled into it. That way it can still use Pilfering Swarm as well as allies attacking the puddle for more damage

Then have a brand new third ability that would work well in fast paced combat, like, just at the top of my head..
Hydroid's body turns into liquid similar to the Tentacle's water like texture making him invulnerable for the duration, but is unable to deal damage. A percentage of damage received from projectile or melee attacks in this state provides something for any allies that is also hit by the attack, like energy from melee hits, ammo conversion from the projectiles. And have the augment Curative Undertow also heal from received attacks. He can also use his other abilities in this state. Making him some kind of moving cover that other players can attack from....Or whatever... Just a different ability instead of a stationary puddle

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7 hours ago, [DE]Megan said:

Fixed using Hydroid’s Tidal Surge while in Undertow causing extra Energy to be consumed for the distance traveled.

YEEEEEEAAAAAAAAAAAH!!! THANK YOU DE!!!

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7 hours ago, [DE]Megan said:

Fixed using Hydroid’s Tidal Surge while in Undertow causing extra Energy to be consumed for the distance traveled.

THANK YOU, i would lose half my energy INSTANTLY from that bug and it ruined the synergy so much for a while, thank you a ton for fixing that one in particular.

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  Fixed using Hydroid’s Tidal Surge while in Undertow causing extra Energy to be consumed for the distance traveled.
    Fixed Clients using Hydroid’s Undertow potentially becoming visible and vulnerable.

:crylaugh:

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@[DE]Megan

just as an information: Sukira Prime Syandana's physics are still broken....its folds wrong to one side when u rotate and it stays totally stiff like a board then. only when rotating to one side it actually bends assumably correctly. it looks really hidious.

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Hydrois is in a good position now, just a few more QoLs and keeping enemies on Undertow while using Tidal Surge would be enough. Do not reduce this damage from Undertow, we can finally cause great damage now

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15 hours ago, [DE]Megan said:

Hydroid Fixes, Part IV! 

It's been four deployments since our Original Hydroid revisited. Here is the latest batch of fixes. We do plan on focusing more on fixes for future deployments. In the week since the rework, we've seen a lot of great feedback and have incorporated some big changes. We will be giving the rework more time in player's hands before we consider further big changes - but as always please place your feedback in appropriate subforums. 

This is the politician speech that translated in daily words means : " we are busy with Plains of Eidolon we don't have enough time nor resources to dig into more elaborate REAL REWORKS and we hope thise few QoL fixes narrow minded on his most boring ability aka the camp happy puddle will be enough "

Ps: everything proposed so far has been already enough time into players hands and clearly if u payed attention to the feedback there's a long way to go and none of the corrections implemented nearly came close to what the majority of the feedback was asking for.( last but not least a fix for the absurd ABYSMAL long charge up times, let alone all the rest )

This revisit is a huge and deep hole in the water ah !!!

Edited by arm4geddon-117
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Still getting killed while IN Undertow, by attacks that have a slow travel time(bombards/napalms) that hit after you've already become invulnerable.

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Boy Hydroid sure is special if it takes 3 patches to fix him.

like that special kid in school that everyone laughs about for being unique

  • Haha 1

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Citazione

 

 

A hydroid serves more range and more animation skills in the excellent work done thanks

 

Edited by anonimosardo
google translate

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