[DE]Taylor Posted August 18, 2017 Share Posted August 18, 2017 Amidst all the Plains of Eidolon hype, the Devs took some time to talk about what is coming with the exciting new Landscape, as well as touch upon topics mentioned in previous Devstreams. If you want to learn all about the new and improved Arcane system coming, Deluxe Skins, Glass Warframe, Plains of Eidolon, and more, get all the highlights in our Devstream 97 Overview. You can watch the full livestream down below. Have a nice weekend, Tenno! Spoiler Link to comment Share on other sites More sharing options...
Kylo. Posted August 18, 2017 Share Posted August 18, 2017 Thanks Link to comment Share on other sites More sharing options...
Siic07 Posted August 18, 2017 Share Posted August 18, 2017 thanks,good job ,Have a nice weekend, Link to comment Share on other sites More sharing options...
Pleiada Posted August 18, 2017 Share Posted August 18, 2017 Seems interesting it would be totally different than the past updates but somehow so familiar. Link to comment Share on other sites More sharing options...
NullusvultLatine Posted August 18, 2017 Share Posted August 18, 2017 Have you guys seen the, in the Overview mentioned, Design Council Alert? "Housekeeping: · The Gift of the Lotus, and Design Council created Challenge Alert are live on all Platforms for 24 hours!" .... Link to comment Share on other sites More sharing options...
Pleiada Posted August 18, 2017 Share Posted August 18, 2017 3 minutes ago, AizenIchi said: Have you guys seen the, in the Overview mentioned, Design Council Alert? "Housekeeping: · The Gift of the Lotus, and Design Council created Challenge Alert are live on all Platforms for 24 hours!" .... Yeah a little mistake - They will fix it. Link to comment Share on other sites More sharing options...
NullusvultLatine Posted August 18, 2017 Share Posted August 18, 2017 Just now, Pleiada said: Yeah a little mistake - They will fix it. And I had hopes..... Link to comment Share on other sites More sharing options...
(XBOX)YoungGunn82 Posted August 18, 2017 Share Posted August 18, 2017 Prime Sigil still not fixed as per hotfix. Fyi Link to comment Share on other sites More sharing options...
Pyus Posted August 18, 2017 Share Posted August 18, 2017 "In reference to the recent changes to Hydroid, there are no plans on changing the existing kit synergy or adding new Abilities. We’re still open to making tweaks and revisions, so please feel free to share any feedback you have with us!" In my opinion the rework solved none of the problems with Hydroid and focused on the gimmick of sitting in undertow. Unless I missed something, there is no kit synergy as none of the abilities behave differently when used in conjunction with each other, besides tentacle swarm which becomes un-targetable and pop's up in your pool. I accept DE's right to change Hydroid to suit their vision, but they have given me no new reason to play the frame over a more reliable frame like Necros. Link to comment Share on other sites More sharing options...
Urlan Posted August 19, 2017 Share Posted August 19, 2017 8 hours ago, Pyus said: "In reference to the recent changes to Hydroid, there are no plans on changing the existing kit synergy or adding new Abilities. We’re still open to making tweaks and revisions, so please feel free to share any feedback you have with us!" In my opinion the rework solved none of the problems with Hydroid and focused on the gimmick of sitting in undertow. Unless I missed something, there is no kit synergy as none of the abilities behave differently when used in conjunction with each other, besides tentacle swarm which becomes un-targetable and pop's up in your pool. I accept DE's right to change Hydroid to suit their vision, but they have given me no new reason to play the frame over a more reliable frame like Necros. I don't see synergy yet either but the dependencies are being termed as such. Still, while its not appealing to me, some are pleased about it; though I suffer to wager they didn't use him prior. Link to comment Share on other sites More sharing options...
Hemmo67 Posted August 19, 2017 Share Posted August 19, 2017 Rayman mag confirmed! :D Link to comment Share on other sites More sharing options...
Berzerkir Posted August 19, 2017 Share Posted August 19, 2017 Expectations: a pirate warframe Reality: the less interesting of the wonder twins Link to comment Share on other sites More sharing options...
FollowTheFaceless Posted August 19, 2017 Share Posted August 19, 2017 DE banning for jokes about Nezha, yet made a female frame with pretty noticeable сodpiece. Link to comment Share on other sites More sharing options...
motorfirebox Posted August 19, 2017 Share Posted August 19, 2017 (edited) Regarding loadout/appearance slots, why not hold two slots on the server and then allow any number of offline slots that are stored with the user's config files? You'd be able to increase loadout slots infinitely without affecting database size. So A and B would be server-side; C-Z would be stored on the user's computer, and uploaded only if selected. The database space formerly occupied by C loadouts would instead be reserved for uploaded offline loadouts. For most players, the difference between online and offline slots would be completely invisible. The only players who would be inconvenienced at all by offline slots are players who frequently play Warframe on different machines (or who reinstall Warframe a lot, I guess). To make it easier for them, you would need to make loadout slots moveable (e.g. move C up to A, bumping A down to B and B down to C), so that you could move offline slots online and vice versa. With this change, you could even justify cutting the number of online slots down to 1. That would reduced your database size by ~33% or more (figure most players won't be using an offline slot), possibly leaving room for additional cool stuff like positioning syandanas and primary/secondary holsters. The only downside I can think of is that the offline loadouts would have to be uploaded and deleted really frequently when players switch back and forth between offline loadouts. But you can even reduce that, by only uploading the loadout when the player leaves the customization screen (until then, the layout is drawn from the player's temporary cache). Edited August 19, 2017 by motorfirebox Link to comment Share on other sites More sharing options...
FierceRadiance Posted August 20, 2017 Share Posted August 20, 2017 Maybe I'm just dense, but why is this thread here? If all it does is provide a link to the actual Devstream #97 Overview thread, what's the need for this one? I don't mean to be snarky. Sometimes I can be a bear of very little brain. Does this thread provide additional visibility for that thread? Is there a purpose here that I'm missing? Link to comment Share on other sites More sharing options...
kyori Posted August 21, 2017 Share Posted August 21, 2017 Mag deluxe skin... has code geass helmet lookalike and neck pistons from gundam? lol Link to comment Share on other sites More sharing options...
Cortanis Posted August 21, 2017 Share Posted August 21, 2017 Just managed to find the time to watch the full stream... To Steve in regards to Riven blender: Counter point. Rivens are already an rng mess. I literally have enough sentinel rivens and other useless rivens at this point that I could reroll at least 3x if we went with the 4:1 ratio. We're talking rivens that are literally unusable as they can't impact a weapon enough to make a difference and especially so for a MR requirement that ensures you'll have left it long gone for much better weapons. Like say, that Lato and Aklato riven. >.> Suggestion for plains in regards to the loot question. : I know DE has... issues... with Destiny, but their are some aspects that they did get right strait out of the gate. Specifically, I'm looking at the beacons. That kind of system allows for an excellent stop point system to allow for that game/loot save system to get in. I wouldn't say use the beacons like they did as it was a bit excessive, but maybe some proper comm towers? Periodic saving when entering the given area for them and hand said quest in at them as that periodic hub? Attach the current marker system to guide players to the closest one in the same way as is done after a mission objective is finished. Insert loot save and rewards screen when they effectively "tag" the tower? Link to comment Share on other sites More sharing options...
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