Xenophia Posted August 23, 2017 Share Posted August 23, 2017 (edited) It's been bugging my mind for quite sometime. Why does Maiming Strike increase crit chance by flat amount but not for Hydraulic Crosshair and Argon Scope even though aiming for headshot is harder than performing the slide attack? Is It going to make gun more op than melee? I'm still new so I don't really know. I'm not good at english so sorry if I made any mistake :< Edited August 23, 2017 by Xenophia Link to comment Share on other sites More sharing options...
Miser_able Posted August 23, 2017 Share Posted August 23, 2017 It's probably because headshots a few easier to do in rapid sequence. You can grab an assault rifle and fire off a dozen shots fasters than you can slide attack a dozen enemies. Link to comment Share on other sites More sharing options...
(XBOX)calvina Posted August 23, 2017 Share Posted August 23, 2017 (edited) I believe a flat increase in crit chance would make quite a few weapons 'really' OP, imagine putting Argon scope on a Daikyu Bow with high base damage/status chance, but low critical multiplier, suddenly you got a status bow turned critical. Also imagine an ignis with argon scope while using banshee with a powerful sonar build. Edited August 23, 2017 by (XB1)calvina Link to comment Share on other sites More sharing options...
(PSN)watt4hem Posted August 23, 2017 Share Posted August 23, 2017 Not sure about the actual reasoning, but i guess since a lot of weapon can get past 100% crit chance tp double crit area, hek even triple. While the best crit chance on a melee is 35% at base (can't surpass 100% wih mods). That's what i think anyways Link to comment Share on other sites More sharing options...
Fiftycentis Posted August 23, 2017 Share Posted August 23, 2017 as said above, while melees have overall a low crit chance that can't reach 100% for like rifles and bow we can reach more than 100%, add it with a great base crit multiplier and you got tons of damage and you would also use it in weapons with not great base crit chance but that become really powerful if they get that muc crit chance (as said above, the ignis) Link to comment Share on other sites More sharing options...
Xenophia Posted August 23, 2017 Author Share Posted August 23, 2017 (edited) 21 minutes ago, (Xbox One)calvina said: I believe a flat increase in crit chance would make quite a few weapons 'really' OP, imagine putting Argon scope on a Daikyu Bow with high base damage/status chance, but low critical multiplier, suddenly you got a status bow turned critical. Also imagine an ignis with argon scope while using banshee with a powerful sonar build. But wasn't maiming strike also made a lot of melee weapon really op? And headshot in this game is quite hard to perform too.(Still don't know why shooting at the back of the grineer units's head weren't consider as a headshot.) or maybe they can just make it so it can't be use on continuous weapon. Edited August 23, 2017 by Xenophia Link to comment Share on other sites More sharing options...
(XBOX)calvina Posted August 23, 2017 Share Posted August 23, 2017 Just now, Xenophia said: But wasn't maiming strike also made a lot of melee weapon really op? And headshot in this game is quite hard to perform too(Still don't know why shooting at the back of the grineer units's head weren't consider as a headshot) Well, not every melee weapon is effective at spin attacks(some are slow, others barely have any range, etc), but for argon scope, all you need to do is hit a headshot and you got your buff. And just about every primary weapon would benefit from a flat increase in critical chance, not to mention they can still be used normally, you literally have to go out of your way to perform a spin attack with your melee weapon in order for maiming strike to work. Link to comment Share on other sites More sharing options...
Xenophia Posted August 23, 2017 Author Share Posted August 23, 2017 11 minutes ago, (Xbox One)calvina said: Well, not every melee weapon is effective at spin attacks(some are slow, others barely have any range, etc), but for argon scope, all you need to do is hit a headshot and you got your buff. And just about every primary weapon would benefit from a flat increase in critical chance, not to mention they can still be used normally, you literally have to go out of your way to perform a spin attack with your melee weapon in order for maiming strike to work. hmm. Ok I get it. I really having a blast using harrow and knell combo so that's why I'm curious about it. Putting a bullet through the head is really satisfying . Link to comment Share on other sites More sharing options...
S0V3REiGN Posted August 23, 2017 Share Posted August 23, 2017 (edited) My guess is that at the time the only really useful crit chance mod was True Steel which only adds +60% crit chance. Now when you compare it to point strike's 150% or Pistol Gambit's +120% melee was laughably lacking and I am fairly certain Primed pistol gambit was already out. I think that the inclusion of maiming strike and blood rush at the same time was going a bit overboard but it makes sense why. Melee was weak at that point. Edited August 23, 2017 by S0V3REiGN Link to comment Share on other sites More sharing options...
(PSN)lhbuch Posted August 24, 2017 Share Posted August 24, 2017 Well 90% flat is already a lot if you are going to compare it with other crit chance mods. But hey, why stop there, lets have that 90% scale with blood rush because you know, why not? Link to comment Share on other sites More sharing options...
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