ntyd1s Posted July 20, 2013 Share Posted July 20, 2013 Everyone else notices that bosses are harder to kill when you were not the host? Look at the damage you dealt on them. Only hosts get to do elemental damages or is it a major bug?? Link to comment Share on other sites More sharing options...
Firetempest Posted July 20, 2013 Share Posted July 20, 2013 This might be related to new boss scaling to the group. At high enough levels they start becoming immune to elements. Link to comment Share on other sites More sharing options...
ntyd1s Posted July 20, 2013 Author Share Posted July 20, 2013 (edited) The delaying lag hinder the team's efficiency enough already, don't you think? :\ Maybe doing solo is a better way to go if you don't have a lan party. Edited July 20, 2013 by ntyd1s Link to comment Share on other sites More sharing options...
Shion963 Posted July 20, 2013 Share Posted July 20, 2013 It's just a bug with what's displayed client side, been here as long as I could remember. Clients usually see reduced damage numbers, especially obvious while playing with shotguns or many-elemental damages. Any proof to the contrary (i.e. same level mobs taking more shots to kill while online), or some DEv input would we quite welcome. Link to comment Share on other sites More sharing options...
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