SnowyGreyish Posted July 20, 2013 Share Posted July 20, 2013 Concept idea. A colony is under attack and the Tenno have been asigned to turn the tide of battle. The colony is outnumbered and before the colony is destroyed, the Tenno must change the odds back to the colony's favor to a degree, that the invaders call off the attack. Starting with perhaps a certain percentage outnumbered. The player(s) has to kill and prevent enough kills for the ratio to change back enough to reach completion. Preventing the invaders from gunning down the friendlies below a certain percentage which would result in failure. * This is just an inspirational concept Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted July 20, 2013 Share Posted July 20, 2013 Not bad. I like it, but if there are a lot of friendlies on screen in addition to the swarm of enemies rushing at you, there could potentially be FPS problems with quite a few users. Link to comment Share on other sites More sharing options...
Rawmelon789 Posted July 20, 2013 Share Posted July 20, 2013 and what if i accidentally kill a victim :( Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted July 20, 2013 Share Posted July 20, 2013 and what if i accidentally kill a victim :( Well, friendly fire will clearly be off xP Link to comment Share on other sites More sharing options...
Shion963 Posted July 20, 2013 Share Posted July 20, 2013 The player(s) has to kill and prevent enough kills for the ratio to change back enough to reach completion. Preventing the invaders from gunning down the friendlies below a certain percentage which would result in failure. So four Tenno essentially babysitting and doing the job for a whole/small army. ;p I get the whole 'global agenda', Fellowship of The Ring & the armies of the free people vs forces of Sauron, but I can't see it 'fit' in Warframe's commando/special forces missions. Link to comment Share on other sites More sharing options...
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