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Disadvantages of conclave maps


NNKanell
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The main disadvantages:

  • Invisible walls, textures;
  • Invisible Death Zone;
  • the wall on which it is impossible to jump

Cephalon citadel
 

Spoiler

This map is not top-bounded by the texture, the bottom is confined to the deadly zone

I believe that the textures are not justified on the cephalon citadel
Demonstration of texture limitations

Spoiler

 

The death zone is too high.

Spoiler

0075cf906c.jpg
 

The death zone with the bottom is too high, but absent on the sides of the map.
 

Spoiler

 

I offer to raise up textures, so that it is not obscured by pillars. Lower the area below the death or make it visible.

Navigation Array

Spoiler

I believe that the textures are not justified on the Navigation Array
Demonstration of texture limitations

Spoiler

 

 

Removing artificial restrictions will diversify the gameplay on these maps

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I suggest to remove the death zones completely and insert /unstuck areas in their place, so people can't suicide. Otherwise have it timed.

As for map boundaries, removing all boundaries except the mesh boundaries and map-mesh boundaries would be reasonable. Areas that show regions that shouldn't be visible (over the stone rims of Earth tiles, for example) should have a /unstuck field.

In addition, some maps are very small, like the Navigation Array and that Mars map and don't really fit the new Conclave speed, resulting in a mess.

Edited by Koldraxon-732
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8 hours ago, Koldraxon-732 said:

I suggest to remove the death zones completely and insert /unstuck areas in their place, so people can't suicide.

What? Ridiculous. Then people would just jump out-of-bounds and be teleported back somewhere on the map for an easy escape.

8 hours ago, Koldraxon-732 said:

In addition, some maps are very small, like the Navigation Array and that Mars map and don't really fit the new Conclave speed, resulting in a mess.

They're decently large maps, although they can get hectic with a full lobby.
There's nothing inherently wrong with that, just prepare for a more chaotic match if you have eight people going into Navigation Array.

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