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Hydroid Prime: Update 21.6.0


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Hydroid Prime: Update 21.6.0


Hydroid Prime has emerged to dominate foes with the power of raging waters! This deadly mystery from the depths receives a whole new aesthetic and increased stats that even the Orokin can’t keep submerged. Armed with Prime weapons fit for this legendary Kraken summoner, we urge you to take caution when entering dark water....

*Please note that we are working on a Ballas narrated Hydroid Prime trailer to come at a later date. When the Plains of Eidolon train nears the station we will have more available hands to produce this.

Hydroid Prime
Command the ocean’s fury with this king of gold and silver. Additionally, Hydroid Prime’s Tentacle Swarm sports a unique look as well as increased overall Armor, Energy, and Shields!

With the introduction of Hydroid Prime comes two additional Prime weapons suited for a deadly ocean king:

Ballistica Prime
The beauty of this luxurious gilded crossbow cannot obscure its lethal purpose. As an added bonus to the Ballistica Prime, enemies killed from its Charged shot within (50 meters) range will now turn into friendly ghosts for 7 seconds! 

Nami Skyla Prime
Forged by a forgotten master, these exquisite blades are bounty from a golden-age long gone. 

Check out Hydroid Prime Access here: https://www.warframe.com/prime-access 

With Hydroid Prime bubbling up from the depths, the following Prime items and their Relics have entered the Prime Vault:

  • Trinity Prime
  • Dual Kamas Prime
  • Kavasa Kubrow Prime Collar

As a result of Trinity Prime entering the Prime Vault, the following Syndicate sacrifices have been switched: Red Veil’s sacrifice of Trinity Prime Chassis has been replaced by Saryn Prime Chassis and Steel Meridian’s sacrifice of Trinity Prime Neuroptics has been replaced by Saryn Prime Neuroptics.

In order to accommodate incoming Relics and keep the total number of Relics as low as possible, the Ducat value of the following items will be changed from 100 to 65 (Future Relic placement of these parts will also have them appear in the Uncommon [silver] tier):

  • Saryn Prime Blueprint
  • Fragor Prime Blueprint
  • Nikana Prime Blueprint

New User Experience Changes

We have polished up a number of issues related to the new user experience. This polish essentially speaks to the question 'What do I do when I'm done Vor's Prize'?

  • The biggest change we made was to populate the 'Quests' panel of the World State Window with 'Next Objectives'. This means we've seeded the way in this panel for people to have a goal beyond the mass of nodes - they have hints to complete Junctions, Quests, and more in order. 
  • We reduced node noise making sure the Vor's Prize path was clear. This means we reduced opacity on all peripheral/non core nodes. 
  • Fixed a progression stopping issue that would occur for any player who returned from 'Liberate the Arms Dealer' mission without equipping a Mod. We now force you to equip a mod when you enter the Arsenal after this mission. 


  • Hydroid’s Undertow now displays an ability counter of how many enemies are currently submerged.
  • Riven Slot capacity limit has increased from 60 to 90! With 90 as the new Riven Slot capacity limit, this gives room for 30 of each Riven school (Primary, Secondary, Melee) which we believe has been a common request! 
  • Warframe’s first Prime Sentinel, Wyrm Prime, has had its base Health increased from 100 to 225! 
  • Reduced the Razorback Cipher cost from 3500 Polymer Bundle to 1500 Polymer Bundle. Back in May of this year we made numerous fixes towards the Razorback Armada, and with another Armada to appear soon we took a second look at the Polymer friction involved with this non-useable Blueprint. See here for past fixes you can expect: https://forums.warframe.com/topic/797284-sharpening-our-razorbacks-a-pc-weekend-post-mortem/
  • Reloading can now be interrupted by throwing the Javlok, and can be thrown after depleting all primary fire without having to wait for it to fully reload.
  • Specific Auto-generated messages will be removed from your Inbox 30 days after opening them to clean up some unnecessary database space. Only the following time-sensitive Inbox notifications will be affected:
    • Stalker Death Marks
    • Invasion Battle Pay
    • Double Credit and Affinity Weekends 
  • Improved performance when using Melee weapons with Mods that increase Range.
  • Picking up disarmed thrown Secondary weapons (Kunai, Castanas, etc.) will now display the context action “Pick Up Thrown Weapon” instead of “Pick up Auto Pistol”.
  • Removed unnecessary "Mastery Rank X Required"Codex text from Quests that are given directly to players after completing Junctions.
  • Optimized loading screens.
  • Improved the Angstrum's explosion FX.


  • Fixed being able to Corrosive Status Effect yourself with Hydroid’s Corroding Barrage Augment if hit at the start of casting Undertow.
  • Fixed not receiving the end reward for collecting every Kuria.
  • Fixed Titania’s Razorwing ability jittering out of control at lower framerates when boosting forwards.
  • Fixed Corpus Condor Dropship turrets lingering in the sky as they fly away.
  • Fixed seeing two Warframes upon exiting the Simulacrum Arsenal after entering while invisible. 
  • Fixed Scanners not displaying scopes when aiming after switching to and from the Scanner via the Gear wheel.
  • Fixed initiating a Self Revive consuming a Vazarin New Moon revive. Its design predates the Self Revive and wasn't intended to work together. 
  • Fixed being able to put Sentient parts on your Warframe by throwing the Halikar at a Sentient and then switching to Operator before it returns. While we understand this was pretty cool, it was broken in many ways. We will aim to revisit as a feature when more time emerges. 
  • Fixed Operator Void Beam not being functional after swapping weapons while initiating the Scanner.
  • Fixed being able to walk on top of Grineer Spy Vault consoles when attempting to hack. This resulted in accidently tripping alarms and canceling the hacking.
  • Fixed a specific teleport volume in the Orokin Derelict killing your Sentinel. 
  • Fixed NPCs that can be given a Secondary weapon, firing the Zakti at an impossibly fast rate. 
  • Fixed numerous weapon meshes appearing incorrectly on the ground when disarmed by a Drahk Master.
  • Fixed the Convectrix not having a pickup context action when disarmed by a Drahk Master. 
  • Fixed the Operator getting stuck in an idle animation after returning to the Landing Craft during The War Within quest. 
  • Fixed the Perrin Sequence Sigil appearing bumpy.
  • Fixed the Equinox Insomnia Skin appearing incorrectly when viewed in the Star Chart.
  • Fixed the Hulta Armor clipping into Rhino Prime. 
  • Fixed numerous Syandanas clipping through Chroma’s Effigy pelt.
  • Fixed being able to see 'Health' of Kuva Ghosts even though they don't die or have Health. 
  • Fixed a crash when viewing Mission Progress after changing Sentinels in the Simulacrum. 
  • Fixed Limbo remaining in the Rift when switching Warframe’s in the Simulacrum Arsenal.
  • Fixed Growing Power scaling indefinitely for Clients as per: https://forums.warframe.com/topic/833798-growing-power-scales-infinitely/
  • Fixed Veiled Rivens requiring ‘no damage taken’ resetting progress when hit if no Health/Shield damage is taken but you got knocked down. 
  • Fixed an escapable level hole in the Grineer Fortress Spy tileset as seen here: https://www.reddit.com/r/Warframe/comments/6wljmo/an_impractical_alternate_route_on_kuva_fortress/

Conclave Changes & Fixes

  • Inaros and Nidus can now use No Current Leap Mod in Conclave
  • Reduced the damage AoE radius of the Castanas family in Conclave.
  • Increased the damage AoE radius of the Talons in Conclave.
  • Increased duration of the Final Act Mod to 8 seconds and updated the description text in Conclave.
  • Updated the description text of Tactical Retreat Mod in Conclave.
  • Fixed seeing Warframe’s in a T-pose when attempting to leave a Team Annihilation lobby in Conclave.  
  • Fixed being able to throw an unstable Lunaro ball at ultra fast speeds due to high latency in Lunaro.
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Thanks! Fix some other bugs too please:

  • Opening item in the market and opening a link from chat (mods, weapons etc) freezes any UI (and screen becomes darker) with menu (pause menu, navigation, arsenal etc) until player hits /profile to exit the screen and the UI is reseted either by changing map (starting a mission, going to dojo/relay);
  • Minimap position (Overlay map) resets to top left after "leave/stay" screen to default position. I find it more convinient for me to use minimap in right side of screen and has appropriate setting on, so why does it reset? Same for UI in the Index and "infested salvage" modes: stations health gets lost after "leave/stay" screen and player usually needs to reset it by pressing M (changing minimap mode) twice;
  • Kuva amount is hidden in mods section until one selects riven mod. Either show it or hide endo too.
  • Crafting: reduce amount of owned blueprints by one after crafting process has been started. (ex. I have 2 BPs of forma, I craft it and when it's built it still shows I have 2 BPs. I press "claim" and suddenly it becomes 1 BP. It's confusing.)
  • Mirage and Zenistar. Aren't Mirage's doppelgangers supposed to copy all things she do? When Mirage releases Zenistar's disk, then casts "Hall of Mirrors" and then does charged attack, Zenistar's disk returns to player, while doppelgangers throw 4 disks.
  • Sprint detection: holding shift while standing still will break Ivara's Prowl (just why, it should be SPRINT-modifier + walking to count as Sprinting);
  • Bald operators: if you hold 5, operators spawn as bald. Same when they return to warframe.

As per https://forums.warframe.com/topic/765831-pets-ui-operators-sprint-detection-bugs-annoying-as-fieldron/#comment-8460615

Edited by Noktin
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5 minutes ago, --Shadow-Stalker-- said:

thanks for the update

inb4 the "y u no fix my bug yet?!?!" spam


Stop mocking people who want DE to actually fix their game. That's not some unreasonable request. People like you are so annoying.

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