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Hydroid Prime: Update 21.6.1


[DE]Connor
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Hydroid Prime: Hotfix 21.6.1

 

Changes

  • Improved objective marker pathing in the Grineer Asteroid tileset.
  • Rearranged quest order in the codex to help guide newer players.

 

Fixes

  • Fixed a popular crash that could occur if an NPC was firing a projectile weapon when you ran far enough away (this would often occur when doing Syndicate missions).
  • Fixed an invisible material above the Jordas Verdict Stage 2 elevator that was blocking movement.
  • Fixed performance degrading and possibly crashing the game when using Melee weapons with Mods that reduce the weapon's Range.
  • Fixed range mods not affecting whips when invisible.
  • Fixed an issue where Nami Skyla and Nami Skyla Prime were displaying different Riven dispositions.
  • Fixed the Jat Kusar charge attack exploding in your face if invisible.
  • Fixed instances of Ballistica Prime not properly spawning ghosts.
  • Fixed the color of the Prime Ballistica ghosts flickering for Clients.
  • Fixed Ballistica Prime not unfolding correctly if no primary is equipped.
  • Fixed incorrect glass material in several tileset.
  • Fixed level holes in the Corpus Outpost and Orokin Moon tilesets.
  • Fixed minimap issues in the Corpus Outpost and Ice Planet tilesets.
  • Fixed “building” VFX appearing on crafted weapons waiting in the foundry.
  • Fixed several emblems that were appearing too bright or too transparent.
  • Fixed an issue where players would get stuck ascending the ramp of their Liset.
  • FIxed various other crashes and added diagnostics to help isolate others.

 

Conclave Changes & Fixes

  • Fixed using the Viper with the Skull Shots Mod or a Grakata with the Brain Storm Mod, activating the headshot bonus with the final shot in your magazine resulting in the weapon to fire much faster than intended in Conclave.
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Thanks! Fix some other bugs too please:

  • Opening item in the market and opening a link from chat (mods, weapons etc) freezes any UI (and screen becomes darker) with menu (pause menu, navigation, arsenal etc) until player hits /profile to exit the screen and the UI is reseted either by changing map (starting a mission, going to dojo/relay);
  • Minimap position (Overlay map) resets to top left after "leave/stay" screen to default position. I find it more convinient for me to use minimap in right side of screen and has appropriate setting on, so why does it reset? Same for UI in the Index and "infested salvage" modes: stations health gets lost after "leave/stay" screen and player usually needs to reset it by pressing M (changing minimap mode) twice;
  • Kuva amount is hidden in mods section until one selects riven mod. Either show it or hide endo too.
  • Crafting: reduce amount of owned blueprints by one after crafting process has been started. (ex. I have 2 BPs of forma, I craft it and when it's built it still shows I have 2 BPs. I press "claim" and suddenly it becomes 1 BP. It's confusing.)
  • Mirage and Zenistar. Aren't Mirage's doppelgangers supposed to copy all things she do? When Mirage releases Zenistar's disk, then casts "Hall of Mirrors" and then does charged attack, Zenistar's disk returns to player, while doppelgangers throw 4 disks.
  • Sprint detection: holding shift while standing still will break Ivara's Prowl (just why, it should be SPRINT-modifier + walking to count as Sprinting);
  • Bald operators: if you hold 5, operators spawn as bald. Same when they return to warframe.

As per https://forums.warframe.com/topic/765831-pets-ui-operators-sprint-detection-bugs-annoying-as-fieldron/#comment-8460615

 

Spoiler

pk48BeF.png

 

Edited by Noktin
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"Fixed an invisible material above the Jordas Verdict Stage 2 elevator that was blocking movement."

 

Ty for this. Can we also have a take a look at the golem misdock? It can softlock raids and completely waste 15-30 minutes of our time.

Edited by Viyrew
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