CaptainSleepy Posted February 2, 2013 Share Posted February 2, 2013 Several ideas. 1. Fist drill. It's like a slower furax, that hits multiple people in front of you. Rather than bifurcation upon charge attacking, enemies will have holes poked into them or sides carved out of them. Charge pops the drill out and throws it a ways plowing through a few enemies, and to continue using it you have to pick the drill up. 2. Spear. Normals have great reach but are single target unless you line enemies up. Charge is a sort of windmill attack with short range that hits in all directions. 3. Flail. Normals build speed as you swing because of momentum. The momentum stacks up, and when you charge the stack adds bonus damage but gets used up. 4. Nun-chucks. Basically the flail but faster with lower damage. 5. Greatsword. Normal is a long, wide arc that is great for stunning. Charge is an overhead single target strike. 6. Mace. Middle damage but high stun on normals. Charge is a big swing that knocks enemies back. 7. Pile Bunker. Like the drill. Charge does massive damage in front of you, but causes attacks to do less damage for 10-15 seconds afterwards. 8. Gaunlets and boots (matching). Normals are a flurry of kicks and punches, all single target. Charge is a backflip kick. Aerial is a rider rick that combos right into normals. Slide is a handstand spinkick that again combos into normals. 9. GLAIVE. Link to comment Share on other sites More sharing options...
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