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Power Cool Downs Animation And Moded Locks/search Functions


Scuffedge
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  1. Would it be too much trouble to include a cool down animation on the powers? It would really help with trinity play style when we are doing infestation wave 30+ Blessing is a blessing. It would also be nice to see player’s stats to help out in a support role. Knowing when everyone’s shields or health is low at a glance is easier than pausing and then unpausing.

 

  1. One bottom search features would be nice for MODs I am boosting. I am so afraid i am going to accidently use a mod that i have already moded into another mod. It would be nice to either lock or separate mods that have been improved already. Even the installed mods are mixed into the void of cards which can become tricky if you are not careful.

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Powers don't have cooldowns so why would they need an animation? And you can see squad health levels. Hit Z.

 

Trinity powers don't necessarily have cooldowns, but you can't cast them again until the duration of the previous cast has expired, I think the OP is suggesting some UI element to keep track of what abilities are uncastable. At the moment this would only apply to Trinity (as far as I know), but I could see other frames using it in the future.

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Push 'Z'?

 

Loxing mods have been suggested for countless times, we can only hope it arrives soon

I am also hoping for a way to prevent anyone from using mods that have been maxed out and you click on it by mistake while moding other cards cleaning out your duplicates.

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