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Fluffy's warframe concepts - weapons and enemies! (Newest concept - 𝑻𝒆𝒏𝒏𝒐 𝑯𝒖𝒏𝒕𝒊𝒏𝒈 𝑺𝒉𝒐𝒕𝒈𝒖𝒏!!)


(XBOX)Fluffywolf36
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In light of the next sniper rifle:

The Harken now has a fire rate of 1.9, as I have retconned it into being straight-pull. The Zagro, however, is not, so it has a fire rate of 1.25. I may have to remove the blast damage from the Zagro soon, as I do not like the absolute state of blast in this game. Or just rearrange some stats.

Edited by (XBOX)Fluffywolf36
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Tenno ‘Nyos’ Explosive DMR
“This semiauto sniper creates gas damage explosions on headshots. A Tenno that aims carefully with this weapon can rip through entire squads with a single shot.”

 

Special Traits:

Penetrator: Headshot kills with this weapon increase the hitbox, increasing its chance to hit enemies*.

Headshots have guaranteed gas damage**. Kills spawn a gas damage explosion

One in The Breach: Holds one extra round in the breach when reloading with at least one round left in the mag.

tenno__nyos__dmr_by_fluffywolf36_dfrmqw6

Lore

Among some Tenno, there’s a concept that to snipe is to be unnoticed. On the one hand, that’s not true of the Nyos DMR, which can be used at far closer ranges than its contemporaries. On the other hand, a Tenno armed with a Nyos will make sure the targets will never get in melee range…

In addition to a number of targets nearby.

It fires bullets that cause a gas damage explosion on kills, not dissimilar to the Sivana pistol…in addition to a guaranteed gas proc on headshots. This ensures that the Nyos is particularly damaging when aimed into a crowd. The more enemies caught within the explosion, the more damage it deals! 

While most Tenno sniper rifles emphasize fighting at a distance at which most Tenno never find themselves, the Nyos is a semiauto for all ranges. It comes with basic zoom for average engagements, in addition to two higher-zoom functions that greatly increase its critical chance.

The Nyos was, as best as the Tenno Relay Alliance can tell from ancient Orokin documents, built as something of a terror weapon. Shots from this sniper rifle were meant to destroy squad cohesion, disorient anything near the target, and cause as much panic and collateral damage as possible.

Beyond that, it was often used for Infested-clearing operations on Plague Moons, in addition to abandoned Infested colonies such as lamentable Himalia, Callirhoe, Eros*** Iapetus, Themisto, and Titan.

 According to some reports, even Sentients stayed out of range of this weapon, due to its propensity for damaging massive amounts of Fragments within a short period of time.

This… is not as relevant, nowadays. However, a Tenno who manages to line up as many enemies as possible in one shot from this weapon can create havoc like few others.

In addition, it has three zoom levels.  The first one allows the Tenno to use it at conventional rifle ranges, at the expense of some critical chance. The other two are for longer range.

Small mags holding eight rounds (or thereabouts?) do exist, but the Tenno - who rarely do anything so pedestrian as “fire a sniper rifle while prone” - simply didn’t care about them during the Old War, loading in 12-round mags with impunity and using the Nyos as a battle rifle.

The magazine is particularly bizarre by the standards of conventional box magazines. The rounds are at an extremely steep angle as they are fed into the breech, and - to prevent uncomfortable reloads - the magazine is fed horizontally into a hole in the magwell, at which point motors drive it into the magazine. These same motors push the magazine out upon empty, allowing for easy, graceful reloads.

 

Artist notes

* it’s easier to overpenetrate enemies when you hit them in the center of mass, so this is just meant to make you feel better about how many enemies you’re hitting. However, it’s hilarious when you somehow land two headshots in one shot with the Wingman Elite in Titanfall.

** Originally it was just the regular explosion but this is to take advantage of headshot damage.

*** Callirhoe and Eros have never appeared in the thread, as far as I know. Eros is mostly just another Funny Expanse Reference. I wonder if I should include a list of locations. Okay, screw it, that’s the next thread update.

 

Stats:

Mods: Sniper 

Fire Rate: 2.8

Reload: 3s

Magazine Size: 12+1

Min. Combo: 1 shot

Combo Decay: 7s

Damage: 200

22 Impact

84 Puncture

56 Slash

38 Gas

Status Chance: 28%

Critical Chance: 28%

Critical Multiplier: 2.2x

Headshot Multiplier: 2.5x

Forced Procs: Gas (on headshots)

Punch-Through: 1.4m

Projectile Type: Hitscan

 

Headshot Explosion: 

80 Gas

Status Chance: 28%

Critical Chance: 28%

Critical Multiplier: 2.2x

Radius: 2.8m

 

Zoom Levels:

1x - Basic, non-sniper, non-scoped zoom. No bonuses.

3x: + 25% critical chance, 25% status chance

5x: + 45% critical chance, 45% status chance

 

Artist Notes

This had a weird journey. There was some Unreal Tournament concept art I drew from, tracing the silhouette (sorry) to get the broad strokes of its design finished. Originally, this was barely even Warframe fanart, I was just doing it for the hell of it. 

In addition, the borderlands vibes weren’t a hundred percent intentional, but they definitely weren’t unintentional. I liked the idea of the wood being in these very non-naturalistic shapes, and that’s… that’s pretty Borderlands. It was always funny to me watching Maliwan and Hyperion parts be made of wood.

Then once this was done, I went almost a month not knowing what the hell this did.  For a brief period of time this fired the same rounds as the Absoute pistol from awhile back. Which, if you’ll recall, fires rounds that do radial electric damage on whatever they hit, so the pistol can do viral-heat-radiation. But somehow that just… didn’t feel right. It felt like it was somehow too hand-holding for sniper rifles, which are meant to feel difficult but awesome.

Of course, this isn’t… entirely… a sniper rifle. Sort of. This is meant to lapse more towards the Longbow DMR from Titanfall 1 (surprisingly, not 2) and Apex Legends. That has 12 rounds in the mag, which is gonna be… about as much as I think these should have. Anything more will be in battle rifle territory, which will typically have 14-24 rounds. Battle rifles (you may remember three of them from the thread’s early days - the Ostium, Zenban, and Tollen) are much more responsive, fire faster, and are easier to use at typical WF engagement range.

Making sure it felt right as a DMR  was… surprisingly difficult. The Harken, which was retooled into more of a DMR, had its explosive damage added mostly to give it something, anything that makes it feel satisfying in the average WF mission. Though it’s mostly just an anti-materiel DMR, weird as that sounds, cause it’s meant for use against things that don’t reliably die in one sniper rifle shot. Possibly including Kuva Guardians.

I needed this to feel  more… antipersonnel. And giving it (apparently) two potential gas procs on headshots was the best idea I had.

Also, it has the fire rate it does to reinforce that it’s semiauto. Meanwhile, the Harken is straight-pull bolt action now, with a nice, satisfying PING after each shot. Neat.

Also, the name is a reference to the Lake Nyos disaster.

Edited by (XBOX)Fluffywolf36
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On 2023-03-13 at 2:21 AM, (XBOX)Fluffywolf36 said:

*** Callirhoe and Eros have never appeared in the thread, as far as I know. Eros is mostly just another Funny Expanse Reference. I wonder if I should include a list of locations. Okay, screw it, that’s the next thread update.

 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Well, I told y'all I was gonna do it.

So, here it is. This is... almost every location that's appeared in the Fluffy Timeline. 

 

Atlas of the Origin System 

Note: (this only includes locations from the Fluffy Timeline... or anywhere that's significantly different. I'm not writing about Saturn as a whole lol)

Bidan: An asteroid far beyond Pluto, Bidan is the ancient home of Bidanian theists, who are descendants of the last monotheistic religion(s?) of Old Earth. 

…they’re basically Jewish. With heavy Turkish and otherwise middle eastern influence.  That was probably obvious, right? 

(That said, they're not all the same religion - they're multiple sects that joined an ancient self-defense pact against the Orokin, then the Corpus,  Infested, then the Corpus again, then the Grineer. There is, however, a lot of bleedthrough between different Bidanian sects. But, when it comes to their status as "frighteningly persecuted religious minority that fled to the edges of the known world," that takes lots of inspiration from Jewish history.)

Their primary exports are minerals, and various firearms that share the same basic design as SIF weapons…. Though these are typically built to a slightly higher standard. 
Landmarks:

  • New Ahrida: a temple that is almost a city unto itself. The most ancient and sacred place in Bidanian mythos, named after a long lost temple in the quasi-mythical Old Earth City of Stamboul (1). Ahrida is not the holiest place in Bidanian History - that would be an ancient location in the Eurasian Zone, destroyed by either the techno-barbarian empire of Tsang-Chan(2), an early ally of the Orokin… or the orokin themselves. Or the disappearance of Lua. New Ahrida, however, is the oldest Bidanian holy site to have survived the Golden Wrath.

 

Callisto: A heavily urbanized frozen moon in the Jovians. While capable of producing enough food to sustain itself in its agricultural laboratories and vertical farms, Callisto relies heavily on mining. It also houses the largest Corpus prison, in addition to Arca’s offices.

Landmarks:

  • Ferrous Prison: Fortuna-in-miniature - a debt internment camp for Nef Anyo, where Solaris toil endlessly.(3)
  • Arca Offices: (4) Almost fittingly, one of the most opulent and prominent Corpus facilities sits here: Arca. Originally a Corpus start-up, Arca was bought out by Anyo Corp. Nonetheless. Arca maintains its status and image as a young upstart company full of vim, vigor, and cheerful contempt for Corpus orthodoxy.
     

Callirhoe: Ironically I don’t know much about that.

 

The Cursed Moon (Mimas):

188109106_4340665772631945_4408279961427

"Cheerful place, isn't it? Hand to the Void, these people would make a children's playground look like a mausoleum."
--Hedron Ico

"OH GOD, WHY DID YOU MAKE ME LOOK AT THIS SIDEWAYS?!"
--Triglav Voss, Corpus Bureaucrat 
(seriously, looking at this sideways gives me a massive headache)

One of the most powerful civilizations of the Thaw Cultures that followed the Orokin Empire, the Cursed Moon orbits saturn. It was home to an advanced civilization that seemingly managed to master Orokin technology and Technocyte-based construction… before, inexplicably, the moon telefragged itself with an instance of itself from several picoseconds in the future, seemingly killing everyone.

It had an extreme mastery of bizarre energy weaponry, capable of making weapons that fired localized radiation storms, gravitons, antimatter, and volatile quasiparticles.

 

Dur-Girra:

dur_girra_by_fluffywolf36_df0xjaq-fullvi

A… fortress, refinery,  or factory (nobody is sure) of unknown origin that floats along the storms of Jupiter, siphoning isotopes and heavy metals from the Jovian atmosphere. It’s a refuge for various outcasts of the Origin System, who ply their trade by harvesting its unique resources. It’s a frequent target of Corpus, Infested, and Sentients

 

Dziewanna:

unnamed+(2).jpg?format=2500w

A spaceborne "Wheelworld" (archaic: Stanford Torus) arcology on the furthest outskirts of the Origin System, Dziewanna is a fearful, isolationist colony with their own tech base derived from Orokin research and other captured tech from that era. Their possessiveness of their technology is rivaled only by their willingness to overclock it… which is thankfully compensated by its capacity for self-heal.

They sell various tools, machinery, and parts to independent colonies now and then, but all of these have a tendency to brick themselves and destroy the self-heal capacity if you try to disassemble them. Unfortunately, their unique tech base makes them a frequent target for various Corpus Board members (and others) and Grineer who see their technology as an advantage in the endless escalation between Grineer and Corpus.

Their primary exports are mostly minerals, water, and foodstuffs.

 

Eros: A Corpus pleasure asteroid home to every vice the Corpus can indulge. Predictably, it’s very, very heavily guarded.

 

The Far Black: A catchall term among spacers for the furthest reaches of the region known on ancient charts as the Kuiper Belt . Captains bold enough to ply the outskirts of the Far Black and fearful enough of Grineer attacks each tell themselves that they might one day find a treasure that makes them legendary.

Few people do so, but those who find beneficial salvage or archeotech in this desolate stretch become legendary.

It is a lonely place, lit only by outposts such as Sedna, Bidan and Dziewanna, and roving Oeizu rockhoppers. Orokin towers and facilities used for things too terrible to remember, some Infested, dot its vast emptiness.

Perhaps stranger still are the ruins of non-Orokin provenance. Strange ships flit across the sensors and disappear as quickly as they’ve been picked up. Ruined generation ships lie adrift. Asteroid fortresses of unknown origin show up on the radar of Corpus and Grineer ships alike, and fade into its inky void almost as soon as they’ve appeared. Wreckage is found that looks for all the world like it was bitten in half by some asteroid-sized maw. It is rife with the wreckage of abortive attempts to leave the Origin System, a particular standout being the massive “moongun” installation meant to turn generation ships into munitions aimed at new systems. 

Perhaps the most infamous location is the Makemake Graveyard, the sight of a catastrophic battle on the moon Makemake, fought between Orokin ships and derelict vessels of unknown prominence. Curiously, many of the ruins have signs of exploded engines, and most paleo-archeologists and archeotechnologists agree this was the sign of an exodus from the Origin System that was quashed by Orokin authority.

 

Ganymede:

dd2s9q0-b2d12ec0-03e9-4a7a-99d9-fc8952bd

A democratic socialist agricultural moon orbiting Jupiter. It’s inhabited by ex-corpus, near-tribal serfs who exported food to the Corpus, and various other independents. The population rose up in violent revolution against the local Corpus Board after their planet flooded, and definitely did not commit cannibalism while removing said Board.

Its natives have an Afrikaans-esque accent, contrasting the Solaris (Solari?) Aussie-like accent. The primary influences behind Ganymede Creole are Afrikaans, English, German, Hebrew, and Hindi. 

Their primary exports include Orokin archeotech, gyrojet-based weaponry, fish, the Ganymede Sea Rat(5) and agricultural products. 

Landmarks: 

  • Anat Basin: A forest in the Anat Crater, and a former nature preserve of sorts for the Orokin. This uses a modified version of the Earth tileset.
  • Vaulter Ruins: Ruins belonging to a long-lost civilization the Orokin did their best to destroy.
  • Corrupted Temple: a temple that periodically spawns Corrupted thralls. The Bidanian Theist population of Ganymede periodically celebrates the Festival of Makabi by beating the Corrupted to death with blunt instruments and lever-action rifles.
  • Laomedon Mountains: The largest mountain range of Ganymede, home to tribals who - according to legend - date back to either the vaulters or those ancient settlers of Ganymede who predate the Orokin. Or both. If there’s any difference.
  • A Bao A Qu: Ganymede’s capital, the largest (surviving) city on the planet. It houses Chitorr Tower, a space elevator. Other equatorial cities that service the space elevator exist, but A Bao A Qu is the largest.
  • New Augun: A small agricultural and forestry-based town near the Anat Basin, a forest in the Anat Crater.
  • Chitorr Tower: One Ganymede's few functioning space elevators left over from the Orokin era.  There are others, but
  • Snidge University: Named after Andrew Snidge, a hero of the Red Thaw of Ganymede, Snidge University is one of the only non-Corpus institutions for higher learning. It’s situated in A Bao A Qu.
  • Jaburo: Also known as Yaburo, Joburg, Neva Joburg, and (archaically) New Johannesburg.  An underwater city that primarily produces aquaculture and genemods.
  • Lorne’s Dojo: Haruka Lorne’s Dojo orbits Ganymede (6). This serves as an informal Relay for Tenno and the Relay Alliance, while also offering Tenno a quick staging point from which to defend Ganymede from Corpus invaders.

 

Himalia - Imagine Firefly, but with the cowboy aesthetic and accents replaced with Appalachia, and also more people who look like they can read chinese, what the #*!%, whedon. And very Tibetan inspired.

 

Hyperion: The backbone of the Saturnine Independence Front’s manufacturing, Hyperion produces various weapons, vehicles (such as bicycles, apparently), prefab buildings, and any machinery the SIF could possibly need.

 

Iapetus: A Fortress Moon, and the seat of power of the SIF - or Saturnine Independence Front. As a fortress world, Iapetus was used to guard strategic Grineer holdings in the Saturnine System, as part of their goals of turning Saturn into an engine of domination not dissimilar to the Corpus stranglehold on the Jovians. It achieved this by producing various weapons for the Grineer war machine, while boasting a massive assortment of planetary defense cannons mounted along the ‘Flaanxx’ Equatorial Mountain Range, which encircles the entire moon’s equator. In addition, it (was) one of the extraordinarily few places where (relatively) baseline humans lived alongside Grineer. 

The moon was formerly home to the Kraton of Iapetus, who the Grineer exterminated. Though some Kraton members are rumored to ply trade with Dziewanna on the outer reaches of the Origin System in Veil Proxima and the Far Black, as things between family, crew, ship, and organism(7), which are rumored to physically eat Corpus ships.

A long-dead Grineer Councillor by the name Goz Vek noted that more-or-less baseline humans were less vulnerable to the Kraton’s booby traps, which rendered their once-thriving tech base useless at best and ticking time bombs at worst, so he settled Iapetus by offloading with captured humans from conquered territories such as Mars(8) and the nearby Norse Group of moons. 

It was not a happy existence. Baseline Humans on this moon were worked to death, used as glorified blood bags and organ supplies for the Grineer, and slave labor, in addition to ‘un-Grineer’ work in fields such as bureaucracy. 

Steel Meridian helped foment a revolution, starting with the tribals and escapees who clustered in the most uninhabitable areas of the planet, before contracting Tenno assistance.

While the Iapetan Revolution wouldn’t have been possible without the Tenno, the true stars of the show were the native Iapetans…

…and the brutality they unleashed against their Grineer tormentors as they intercepted Iapetus was so horrific that it made various members of Steel Meridian question their alliance. The Tenno were nonplussed by it. Nonetheless, the SIF were pragmatic (and thankful) enough to welcome Steel Meridian assistance. In addition, Steel Meridian established two garrisons, one of which would form the basis of Iapetus University.

…In addition, another Tenno dojo orbits Iapetus.

Their primary cultural influences are Inuit, various scandinavian cultures, and bizarrely, Kurdish(9). Their primary exports include rugged, dirt-cheap, simple firearms, spaceship parts, and Grineer and Kraton salvage. They maintain a strained relationship with the Corpus, who have a long-term goal of using them as a beachhead to finally allow trade and passage through Saturn.

Landmarks

  • ‘Flaanxx’ Mountain Range: A corruption of the word ‘Phalanx,’ the Flaanxx Mountain Range is a mountain range that encircles Iapetus’ equator. It was primarily used by the Grineer to transport material along the few functioning Orokin space elevators (similar to Chitorr tower) while also housing artillery for use against Corpus, Infested, and asteroids. It’s so oversized, however, that it’s still full of Grineer (and Ghouls) and so Tenno are periodically sent to purge it for the SIF.
  • Iapetus University: the highest education body of the SIF… which admittedly isn’t saying much. IU was designed to be, essentially, “a factory for skilled professionals,” meant to churn out skilled professionals to keep the SIF’s infrastructure intact.

 

Jarnsaxa: An SIF stronghold from Saturn’s Norse group. I don’t know much else. They make cheese? 

 

Kiviuq: Another SIF stronghold in the Norse Group.

 

Monolith: A ramshackle space station built from scuttled Corpus ships in Phobos’ orbit, Monolith is the home of the Mycona people. Their primary export is Infested components for less-legal uses.

 

Paaliaq: Another SIF stronghold in the Norse Group.

 

Pluto: the Corpus Capitol. Because it’s too funny not to headquarter a plutocracy there. Pluto is replete with academies, office buildings, treasuries, archeotech manufactories, the seat of the Corpus Board, and more. In many ways, it is the richest location in the Origin System.

 

Siaarnaq: A superstitious, fearful colony possibly descended from Vaulters, part of the SIF. Notable for requiring “Terminal Genes” (similar to those required to access Orokin technology) to navigate your way to them. Their primary export is minerals.

 

SIF Space: A catchall term for space held by the Saturnine Independence Front.

 

Tsikuri’s Gaze An uncontrolled wasteland of asteroids, wrecks, and an Old War era Sentient gate, Tsikuri’s Gaze (or Gate, depending on who you ask) is the wreckage of a destroyed moon of Uranus, destroyed by a burst of unstable exotic energy.

It’s renowned for being nigh-impossible to hold. Grineer and Corpus, unable to bruteforce their way into holding it, simply threw up their hands and hoped for the best… while the fReemade, Steel Meridian, and rockhoppers who mine and salvage the wrecked moon simply retreat to the needleworld of Meabh during particularly dangerous moments.

It’s primarily Home to the fReemade,(10) a group of ex-Solaris who hijacked a freightlinker full of brains and crashed it into the most stable area of the moon… before joining other outcasts of the Origin System on the needleworld of Meabh. The fReemade leader is named Migou. Due to their access to the salvage of Tsikuri’s Gaze, fReemade technology is… strange(11).

Landmarks:

  • Meabh: An ancient needleworld (or, archaically, “O’Neill cylinder”(12)) that orbits the moon in geosynchronous orbit, as far away from the wreckage of the moon as possible. It has little in the way of government, or public services - it’s communal to a fault. The closest thing is the Seedthe Court that meets in the top of Meabh, an informal council of Steel Meridian personnel, (typically Kavor whose talents lie outside gardening and chemistry) fReemade, and rockhopper clans.

 

Notes:

(1) “Stamboul” is one of many names for Istanbul. I spent a few happy weeks in Istanbul as a child, before lying on a boat for a week straight. The synagogue in question is the Ahrida synagogue.

(2) Great. Now I gotta explain that. No matter how you try, it’s so hard to get away from HP Lovecraft’s racism. If there’s any consolation, I’m definitely not going to include any of the parts about Facts on the Life of the Late Arthur Jermyn.

Don’t learn what that’s about. Please. I’m begging you. 

(3) Yes. Yes it is a reference. I couldn’t stop myself.

(4) Arcas is the son of Callisto. It made sense.

(5) huehuehuehuehue

(6) it bothers me that I almost didn’t include Tenno stuff. Sometimes, I forget to do that cause I don’t know how we quite fit in here. I did have a plan for a metaplot within the Ganymede questline (which I like totally forgot to do) where The Tenno says “f*** the balance, people are dying” and declares that Ganymede is under the protection of the Tenno.  Adding the dojos is a logical extension of that.

(7) Am I gonna have to explain that?

(8) Unbeknownst to Baro Ki’Teer, he has a lot of relatives there.

(9) the real reason, of course, is that I named a weapon I made after the Kurdish ‘Zagros’ antimateriel one-shot rifle, which is made from a DsHK barrel attached to a tubular receiver. Some of the abducted baseline humans were probably of Kurdish descent, though, which likely explains it.

(10) Fun fact: since the fReemade can transfer their brains around for quick transport, and easily slot themselves into new bodies, they’re not unlike the Mi-Go. Finally, I get to take inspiration from something Lovecraftian that isn’t hella racist.

(11) since this makes the FIFTH (fourth if you don’t count the Solaris) faction I’ve made that uses improv guns… here’s a quick primer on the style differences.

  1. Pyrite Hand homebrew is intended to be more in line with stuff like the FGC-9 - lots of cheap plastic, and 3D-printing. Sometimes bits of pipe and stuff are thrown in. They normally have rather clashing colors with a base of black.

  2. SIF: these look more like Eastern European bootlegs - Soviet-inspired designs, among other things… lots of Metro 2033 vibes.

  3. Level Dawn: slightly more professionally made - these are inspired by Solaris tranq guns, and industrial equipment. They also use lots of Solaris swag.

  4. Solaris: pretty much what you expect.

  5. fReemade: even JANKIER than Solaris. Think Deadspace guns + orks.

(12) I stole this and "Wheelworld" from Alastair Reynolds lmao

Edited by (XBOX)Fluffywolf36
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‘Bliska’ Gauss PDW

“A high-rate-of-fire Gauss PDW firing electrified Ganymedean “bouncer” ammo, which ricochets off anything it hits while dealing massive impact damage and stunning targets. Burstfire mode causes them to explode on impact, releasing radial electric damage.

The name translates, roughly, to ‘The puncher’ in some Ganymedean dialects, particularly in A Bao A Qu and Jaburo*.”

Codex

Special traits: +30% status on headshots 

Stampede Rounds: Rounds overpenetrate enemies and ricochet on hard surfaces. Kills cause the next four shots fired to redirect themselves towards enemies.

ganymedean__bliska__gauss_smg_by_fluffyw

Lore

The Bliska fires electrically charged discarding-sabot flechettes through a gauss array. The flechettes contain a small electric charge, which it releases on impact. In addition, the flechettes ricochet off hard surfaces but penetrate organic targets.

This gives it the capacity for less-lethal fire. The flechettes leave very small entry wounds, and at lower velocities and voltages, deal negligible damage.

This is rarely used, however. The Grineer and Infested are rarely in the mood to fire nonlethally… and the Corpus acquisition squads that often skirmish with Ganymedean squads (and allied Tenno) see Ganymedeans as something like malfunctioning property. 

In addition, it comes with a charged burstfire mode. In this fire mode, the flechettes shatter on impact, dealing massive radial electric damage. This can also be overcharged, adding damage and punch-through to the flechettes. In this way, surprisingly, the Bliska can be used as a longer-range weapon, not dissimilar to a DMR, but this isn’t that practical due to the Bliska’s focus on CQC.

For some reason, shots from Tenno-built versions ricochet towards nearby enemies after kills. This even overrides the object punchthrough of charged burstfire, causing rounds to explode on walls and bounce towards nearby enemies.

Among Ganymede’s Gendarmerie, this weapon is used for personal defense on its new frontiers, shipboard and orbital security.  It typically serves a short-range suppressive fire role. 

It derives its name from an Ganymedean word that varyingly translates to “lightning bolt” or in slang terms, “punch.” In Ganymedean creole, the name translates to something like “The Puncher.”

In its own way, the Bliska Gauss SMG is emblematic of Ganymedean weapons technology. It takes the basic aesthetic and workings of Corpus firearms - boxiness, advanced technology - but gears them down into a rugged, simpler form contained within a frame of cheap polymers.

The first member of the Bliska family was extremely crude: a child’s BB gun firing electrically charged pellets, hooked up to a Lanka’s barrel, where users were forced to reload the ammunition and battery separately. Also, it didn’t have full auto. It was slightly more effective than the Grineer ‘Stug’ pistol.

It was the worst of both worlds, but the Havenite rebels weren’t exactly spoiled for choice. Some of them (those who lived in less civilized areas) were even forced to use the flintlocks of primitive tribesmen from the Laomedon Mountains, in addition to crude “power machetes” that simply had a backpack generator attached to them.

(This was not a fun time for them)

The “current” version is a postwar innovation meant to leverage the Bliska’s advantages. Ultra low-caliber ammo in a compact package optimized for ergonomics and low recoil, an ability to chamber unique ammo, and a blistering** fire rate.

Its electrically charged, hard hitting rounds can strip away a Corpus shield faster than a Ganymedean Wolf or Pictus*** can strip the corpse of an Auramoch.

And, in the event of a wielder staring down Grineer, it’s not hard for the thing to overload the systems that govern their prosthetics.

 

Footnotes

* Jaburo is an underwater city built by the Vaulters and taken over by the Orokin. You can earn lots of plat and salvage by using an archwing down there. I should probably go edit that into that glossary we worked on earlier…

~ Ginebra

** (That’s not hyperbole. The heat of the electrified flechettes does cause painful blisters)

~Yassin

*** a Pictus is a common ganymedean animal. Looks… vaguely kind of like a wolf of ancient Earth, but they’re spotted, they don’t have that beak of a nose, and they have these massive ears and look like they’re on stilts. Apparently, I always have had two of them now.

~Haruka Lorne

 

Stats

 

  • Mag size: 50
  • Reload time: 2.8s

 

 

Auto

 

  • Trigger: Auto
  • Fire Rate: 7
  • Damage: 60
  • 22 electric 
  • 12 slash
  • 6 puncture
  • 20 impact 
  • Critical Chance: 20%
  • Critical Multiplier: 2.6x
  • Status Chance: 38%
  • Punch-Through: 1m
  • 100% damage up to 18m 
  • 40% damage at 36m
  • Enemy Punch-Through: 0.4m
  • Bounces: 3
  • Projectile Type: Non-hitscan

 

 

Charge-Burst:

Uncharged

On impact

 

  • Trigger: Charge-Burst
  • Burst Count: 3
  • Burst Rate: 7
  • Burst Delay: 0.095
  • Fire Rate: 7
  • Damage: 20
  • 7 electric 
  • 4 slash
  • 2 puncture
  • 7 impact 
  • Critical Chance: 24%
  • Critical Multiplier: 2.6x
  • Status Chance: 42.75%
  • (no falloff lol)
  • Projectile Type: Non-Hitscan

 

Radial

Damage: 40 Electric

 

  • Critical Chance: 24%
  • Critical Multiplier: 2.6x
  • Status Chance: 42.75%
  • Projectile Type: AoE
  • Blast Radius: 1.6m

 

 

charged

Charged impact

 

  • Trigger: Charge-Burst
  • Charge Time: 1.2s
  • Burst Count: 3
  • Burst Rate: 14
  • Burst Delay: 0
  • Fire Rate: I give up lmao
  • Damage: 40
  • 14 electric 
  • 8 slash
  • 4 puncture
  • 14 impact 
  • Critical Chance: 28%
  • Critical Multiplier: 2.6x
  • Status Chance: 47.5%
  • (no falloff lol)
  • Projectile Type: Non-Hitscan
  • Punch-Through: 1m
  • Note: the ricochet on kills overrides the object punch-through.

 


 

Charged Radial

 

  • Damage: 80 Electric
  • Critical Chance: 28%
  • Critical Multiplier: 2.6x
  • Status Chance: 47.5%
  • Projectile Type: AoE
  • Radius: 3.2m

 

 

Artist Notes

It’s the K-Volt from Crysis 2 onwards. This is probably obvious.

 

Ganymede’s weapons are… both difficult and simple to describe. In the Fluffy Timeline of the Origin System, which I’m using to describe this more populated version of the Origin System that only exists cause I got bored and decided to draw out a gyrojet pistol that looked like a Glock. The best way to describe them is that they’re meant to feel like Modern and Tactical weapons, but as filtered through that head injury I got that one time when I finished drawing the Trokar for Unus.

 

So as a result of that, they have designs that take inspiration from tactical weapons in dark gray polymer… married to extremely bizarre designs and concepts that’re often hybrids of other designs. And also the Expanse TV show’s props. For example, the Chadam Shotgun from awhile back is essentially Amos’ kitbashed prop shotgun from The Expanse combined with a Fostech Origin, and the Hiro is a combination of the Glock, Gyrojet, and other stuff I don’t remember off the top of my head. They also have weird projectiles - for example, the Hiro is explosive and has an airburst mode, which is kinda silly to have on a pistol.

 

The K-volt just… made sense to use as inspiration. It looks like what’d happen if I worked at Crytek and someone said “Draw a hybrid of a P90 and Kriss Vector.” The flechette thing was just a result of me realizing that the K-volt’s electrified ball bearings didn’t make much sense, ballistically.

 

Statting this was also weird. Originally, I wasn’t gonna give it that much damage, but I liked the idea of giving this more damage than assault rifles at close range (that quickly falls off) so it seemed fun. The lower fire rate (originally, this had a fire rate of 18) was to compensate for it.

 

Edited by (XBOX)Fluffywolf36
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‘Akasha’ shotgun

The best semiautomatic break-open shotgun in the Tenno arsenal. Semiauto, with a spread so tight that it might as well be firing a single slug…  in addition to, of course, an explosive slug altfire. Headshots add one round of ammo back into the magazine.”

–Codex

 

Special traits: headshots add 1 round of ammo in. This is not capped, landing 3 headshots in one shot adds in 3 units of ammo.

Impact detonation: Grenade spawns three cluster bombs on direct impacts, and ricochets the grenade towards nearby enemies on headshots.

 

tenno__akasha__semiauto_shotgun_by_fluff

 

 

Lore

Dating back to an older, more classic era of Orokin-era shotguns, where weapons such as this often served as status pieces* more than anything. In fact, Kronos Craftworks designed this within a few years of the Zariman 10-0 launch. Had more been built, the Akasha might very well have taken the place of the Felarx on the Zariman 10-0. The two actually fire rather similar ammunition. 

But as it was, Kronos Craftworks made a comfortable amount of plat by selling the Akasha as handmade works of art to Orokin aristos for recreational purposes. 

Its capacity to restore ammunition on headshots made it particularly challenging and rewarding while fowling. Meanwhile, its explosive slug altfire was used to make skeet shooting competitions more interesting, as it would spawn three cluster bombs on impact with the target. Hits in the dead center of targets** caused the explosive slug to redirect itself towards another target.

Unlike most of its notable contemporaries, the Akasha balances its high stopping power with a reliable semiautomatic operation, marrying decent fire rate with high firepower. Unfortunately, the Akasha takes longer to reload than all of these due to the magazine being within the stock. This means every shot has to count…

And they most often do.***

Skilled shooters could take out a large quantity of skeet targets in a single shot. In addition, the Orokin aristos often used it to cull Infested in the few extant Dark Sectors of those days.

This was all very comfortable until Kronos Craftworks’ headquarters on Titan, Saturn, was overrun by rampaging Infestation that the Council of Executors definitely didn’t unleash.

It was quietly forgotten for a time, until Ballas made the decision that the Tenno were given their choice of non-war-critical uninfested salvage on expeditions to Plague Moons. These weapons, often curiously uninfested, were a prized treasure while plumbing the depths of Orokin palaces and villas in Infested zones.

Close in accuracy to the Grineer Hek combat shotgun, but less accurate than a fully choked Oribi, the Akasha soon became known as the best semiautomatic break-open shotgun in the Tenno arsenal. Among the Tenno, it soon filled the same roles that it did with its previous Orokin owners - target shooting, competition shooting, and hunting. Particularly, restoring ammo on headshots and saturating enemies with grenades were extraordinarily useful during the Old War.

It was not without its downsides, however. It has slightly higher recoil than its contemporaries, making it easy to lose control and empty the mag in sustained fire. In addition, the Akasha is much more difficult to build than its contemporaries, and must be opened and closed like a break-action each reload. Even the Neophytou, well known for its particularly long reload, can load quicker.****

This was part of why the Oribi shotgun also found itself used in Tenno competitions - it’s easier to make, boasts higher accuracy at the expense of some fire rate, (at least after a brief period zoomed in to activate the choke) it’s quicker to build, and it can use a speedloader. Also it holds more pellets.

 This forces extreme accuracy out of a Akasha user, and often a peculiar rhythm arises within them. Aim for head, add more rounds into the gun, fire grenade, add more rounds into gun.


 

Notes

* =D

** God, I hope these weren’t made from dead people. Or still living people. ~Haruka Lorne

*** This part is italicized cause if you want to know how the gun works, well… that’s the most important part. I actually cannibalized part of one when I was working on the Oribi. Not to toot my own horn, but I think I enjoy the Oribi more. Still, good shotgun’s a good shotgun. ~Haruka Lorne

**** To make a long story short, the magazine tubes on a Neophytou are spring-loaded and don’t move up very far. The Akasha’s more manual, it’s a semiauto shaped like a break-open. ~Haruka Lorne

 

Stats

 

  • Noise Level:  Alarming

  • Magazine: 7

  • Reload Time:

    • Open gun: 0.7s

    • Insert shells: 0.5s

    • Close gun: 0.7s

    • Max Reload time: 4.9s

  • Fire Rate: 2.75

  • Trigger: Semi

Buckshot

  • Multishot: 4

  • Damage: 150

    • 79 Slash

    • 51 Impact

    • 20 Puncture

  • Total Damage: 600

  • Critical Chance: 19%

  • Critical Multiplier: 2.3x

  • Headshot Multiplier: 3.15x

  • Status Chance: 30%

  • Punch-Through: 0.8m

  • Falloff:

    •  100% damage up to 22m

    • 40% damage at 44m

Grenade

Radial

  • Multishot: 1

  •  

    • Damage: 120

      • 65 Impact

      • 45 Puncture

      • 10 slash

  • Critical Chance: 23%

  • Critical Multiplier: 2.4x

  • Status Chance: 36%

  • Projectile Type: non-hitscan

  • Falloff:

    •  100% damage at 0m

    • 60% damage at 2m

Impact:

  • Damage: 110

    • 66 Slash

    • 32 Impact

    • 12 Puncture

  • Critical Chance: 24%

  • Critical Multiplier: 2.4x

  • Status Chance: 36%

  • Projectile Type: AoE

  • Falloff:

    •  100% damage up to 22m

    • 40% damage at 44m

Cluster bombs:

  • Damage: 90x3 (NOTE: These will probably never direct hit anything. Don’t worry about it)

    • 79 Slash

    • 51 Impact

    • 20 Puncture

  • Critical Chance: 20%

  • Critical Multiplier: 2.4x

  • Status Chance: 36%

  • Projectile Type: AoE

  • Range: 2m

Artist Notes:

As inspired by the Akasha shotgun. The explosive altfire wasn’t something I really expected to do, but that’s practically second nature for any shotgun I end up making. Plus, it’s break-open, so that just… it made sense.

A lot of the lore here is sort of an extrapolation of the real history of the Akasha shotgun. It’s a boutique semiauto shotgun so rare that only 7500 (or thereabouts?) have been made since the 1930s. 

Crunch-wise, the high status is meant as a throwback to a classic era of Warframe where status was not individually calculated per pellet, leading to tiny status chances that makes it hard to tell if a shotgun was originally supposed to be a Status weapon. Also, the Felarx. I… actually don’t like the Felarx that much, but the pellet count is just enough to stop me from feeling like I’m going insane (as opposed to the Exergis) and it’s a pellet count that works for the now-rare breed of “shotguns capable of 100% status.”  I may admittedly be hobbling people’s builds a little bit by forcing people to use four mods for Maximum Status, but eh.

The gimmicks of this, meanwhile, are inspired by Destiny 2 and Doom 2016, surprisingly. I toyed with the idea of this being essentially Polaris Lance as a shotgun, with high ammo recovery and lots of explosive ammo, but... then I was all like "Ehhhh...."

I dunno. Nigh-infinite ammo that can cause explosions feels like a little too much enough. Plus, this has altfire. This has explosives. And, well, it's a pretty similar gunplay loop of "sustained headshots to build up explosives." The cluster bombs on impact, however, are inspired by the shotgun mod from Doom 2016. I like the idea of that, cause it rewards precision for a weapon type that's more often than not just "aim for general area, they're caught in the explosion."

I could probably make a grenade launcher that does that. Maybe if I make that new Cursed Moon nade launcher sometime.

Also, “Akasha” is the sanskrit word for space. I considered naming it the Vishva, which means “universe,” but that just felt like too much.

Edited by (XBOX)Fluffywolf36
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On 2023-03-27 at 3:05 PM, (XBOX)Fluffywolf36 said:

‘Akasha’ shotgun

The best semiautomatic break-open shotgun in the Tenno arsenal. Semiauto, with a spread so tight that it might as well be firing a single slug…  in addition to, of course, an explosive slug altfire. Headshots add one round of ammo back into the magazine.”

–Codex

 

Special traits: headshots add 1 round of ammo in. This is not capped, landing 3 headshots in one shot adds in 3 units of ammo.

Impact detonation: Grenade spawns three cluster bombs on direct impacts, and ricochets the grenade towards nearby enemies on headshots.

 

tenno__akasha__semiauto_shotgun_by_fluff

 

 

Lore

Dating back to an older, more classic era of Orokin-era shotguns, where weapons such as this often served as status pieces* more than anything. In fact, Kronos Craftworks designed this within a few years of the Zariman 10-0 launch. Had more been built, the Akasha might very well have taken the place of the Felarx on the Zariman 10-0. The two actually fire rather similar ammunition. 

But as it was, Kronos Craftworks made a comfortable amount of plat by selling the Akasha as handmade works of art to Orokin aristos for recreational purposes. 

Its capacity to restore ammunition on headshots made it particularly challenging and rewarding while fowling. Meanwhile, its explosive slug altfire was used to make skeet shooting competitions more interesting, as it would spawn three cluster bombs on impact with the target. Hits in the dead center of targets** caused the explosive slug to redirect itself towards another target.

Unlike most of its notable contemporaries, the Akasha balances its high stopping power with a reliable semiautomatic operation, marrying decent fire rate with high firepower. Unfortunately, the Akasha takes longer to reload than all of these due to the magazine being within the stock. This means every shot has to count…

And they most often do.***

Skilled shooters could take out a large quantity of skeet targets in a single shot. In addition, the Orokin aristos often used it to cull Infested in the few extant Dark Sectors of those days.

This was all very comfortable until Kronos Craftworks’ headquarters on Titan, Saturn, was overrun by rampaging Infestation that the Council of Executors definitely didn’t unleash.

It was quietly forgotten for a time, until Ballas made the decision that the Tenno were given their choice of non-war-critical uninfested salvage on expeditions to Plague Moons. These weapons, often curiously uninfested, were a prized treasure while plumbing the depths of Orokin palaces and villas in Infested zones.

Close in accuracy to the Grineer Hek combat shotgun, but less accurate than a fully choked Oribi, the Akasha soon became known as the best semiautomatic break-open shotgun in the Tenno arsenal. Among the Tenno, it soon filled the same roles that it did with its previous Orokin owners - target shooting, competition shooting, and hunting. Particularly, restoring ammo on headshots and saturating enemies with grenades were extraordinarily useful during the Old War.

It was not without its downsides, however. It has slightly higher recoil than its contemporaries, making it easy to lose control and empty the mag in sustained fire. In addition, the Akasha is much more difficult to build than its contemporaries, and must be opened and closed like a break-action each reload. Even the Neophytou, well known for its particularly long reload, can load quicker.****

This was part of why the Oribi shotgun also found itself used in Tenno competitions - it’s easier to make, boasts higher accuracy at the expense of some fire rate, (at least after a brief period zoomed in to activate the choke) it’s quicker to build, and it can use a speedloader. Also it holds more pellets.

 This forces extreme accuracy out of a Akasha user, and often a peculiar rhythm arises within them. Aim for head, add more rounds into the gun, fire grenade, add more rounds into gun.


 

Notes

* =D

** God, I hope these weren’t made from dead people. Or still living people. ~Haruka Lorne

*** This part is italicized cause if you want to know how the gun works, well… that’s the most important part. I actually cannibalized part of one when I was working on the Oribi. Not to toot my own horn, but I think I enjoy the Oribi more. Still, good shotgun’s a good shotgun. ~Haruka Lorne

**** To make a long story short, the magazine tubes on a Neophytou are spring-loaded and don’t move up very far. The Akasha’s more manual, it’s a semiauto shaped like a break-open. ~Haruka Lorne

 

Stats

 

  • Noise Level:  Alarming

  • Magazine: 7

  • Reload Time:

    • Open gun: 0.7s

    • Insert shells: 0.5s

    • Close gun: 0.7s

    • Max Reload time: 4.9s

  • Fire Rate: 2.75

  • Trigger: Semi

Buckshot

  • Multishot: 4

  • Damage: 150

    • 79 Slash

    • 51 Impact

    • 20 Puncture

  • Total Damage: 600

  • Critical Chance: 16%

  • Critical Multiplier: 2.2x

  • Headshot Multiplier: 3.15x

  • Status Chance: 30%

  • Punch-Through: 0.8m

  • Falloff:

    •  100% damage up to 22m

    • 40% damage at 44m

Grenade

Radial

  • Multishot: 1

  •  

    • Damage: 120

      • 65 Impact

      • 45 Puncture

      • 10 slash

  • Critical Chance: 20%

  • Critical Multiplier: 2.4x

  • Status Chance: 36%

  • Projectile Type: non-hitscan

  • Falloff:

    •  100% damage at 0m

    • 60% damage at 2m

Impact:

  • Damage: 110

    • 66 Slash

    • 32 Impact

    • 12 Puncture

  • Critical Chance: 20%

  • Critical Multiplier: 2.4x

  • Status Chance: 36%

  • Projectile Type: AoE

  • Falloff:

    •  100% damage up to 22m

    • 40% damage at 44m

Cluster bombs:

  • Damage: 90x3 (NOTE: These will probably never direct hit anything. Don’t worry about it)

    • 79 Slash

    • 51 Impact

    • 20 Puncture

  • Critical Chance: 20%

  • Critical Multiplier: 2.4x

  • Status Chance: 36%

  • Projectile Type: AoE

  • Range: 2m

Artist Notes:

As inspired by the Akasha shotgun. The explosive altfire wasn’t something I really expected to do, but that’s practically second nature for any shotgun I end up making. Plus, it’s break-open, so that just… it made sense.

A lot of the lore here is sort of an extrapolation of the real history of the Akasha shotgun. It’s a boutique semiauto shotgun so rare that only 7500 (or thereabouts?) have been made since the 1930s. 

Crunch-wise, the high status is meant as a throwback to a classic era of Warframe where status was not individually calculated per pellet, leading to tiny status chances that makes it hard to tell if a shotgun was originally supposed to be a Status weapon. Also, the Felarx. I… actually don’t like the Felarx that much, but the pellet count is just enough to stop me from feeling like I’m going insane (as opposed to the Exergis) and it’s a pellet count that works for the now-rare breed of “shotguns capable of 100% status.”  I may admittedly be hobbling people’s builds a little bit by forcing people to use four mods for Maximum Status, but eh.

The gimmicks of this, meanwhile, are inspired by Destiny 2 and Doom 2016, surprisingly. I toyed with the idea of this being essentially Polaris Lance as a shotgun, with high ammo recovery and lots of explosive ammo, but... then I was all like "Ehhhh...."

I dunno. Nigh-infinite ammo that can cause explosions feels like a little too much enough. Plus, this has altfire. This has explosives. And, well, it's a pretty similar gunplay loop of "sustained headshots to build up explosives." The cluster bombs on impact, however, are inspired by the shotgun mod from Doom 2016. I like the idea of that, cause it rewards precision for a weapon type that's more often than not just "aim for general area, they're caught in the explosion."

I could probably make a grenade launcher that does that. Maybe if I make that new Cursed Moon nade launcher sometime.

Also, “Akasha” is the sanskrit word for space. I considered naming it the Vishva, which means “universe,” but that just felt like too much.

That looks fun, ammo back on headshots is always fun as well as an explosive altifire for groups. Also the lore about the manufacturor "mysteriously" being overrun by the infested is peak Orokin.

 

On 2023-03-15 at 4:34 PM, (XBOX)Fluffywolf36 said:

Well, I told y'all I was gonna do it.

So, here it is. This is... almost every location that's appeared in the Fluffy Timeline. 

 

Atlas of the Origin System 

Note: (this only includes locations from the Fluffy Timeline... or anywhere that's significantly different. I'm not writing about Saturn as a whole lol)

Bidan: An asteroid far beyond Pluto, Bidan is the ancient home of Bidanian theists, who are descendants of the last monotheistic religion(s?) of Old Earth. 

…they’re basically Jewish. With heavy Turkish and otherwise middle eastern influence.  That was probably obvious, right? 

(That said, they're not all the same religion - they're multiple sects that joined an ancient self-defense pact against the Orokin, then the Corpus,  Infested, then the Corpus again, then the Grineer. There is, however, a lot of bleedthrough between different Bidanian sects. But, when it comes to their status as "frighteningly persecuted religious minority that fled to the edges of the known world," that takes lots of inspiration from Jewish history.)

Their primary exports are minerals, and various firearms that share the same basic design as SIF weapons…. Though these are typically built to a slightly higher standard. 
Landmarks:

  • New Ahrida: a temple that is almost a city unto itself. The most ancient and sacred place in Bidanian mythos, named after a long lost temple in the quasi-mythical Old Earth City of Stamboul (1). Ahrida is not the holiest place in Bidanian History - that would be an ancient location in the Eurasian Zone, destroyed by either the techno-barbarian empire of Tsang-Chan(2), an early ally of the Orokin… or the orokin themselves. Or the disappearance of Lua. New Ahrida, however, is the oldest Bidanian holy site to have survived the Golden Wrath.

 

Callisto: A heavily urbanized frozen moon in the Jovians. While capable of producing enough food to sustain itself in its agricultural laboratories and vertical farms, Callisto relies heavily on mining. It also houses the largest Corpus prison, in addition to Arca’s offices.

Landmarks:

  • Ferrous Prison: Fortuna-in-miniature - a debt internment camp for Nef Anyo, where Solaris toil endlessly.(3)
  • Arca Offices: (4) Almost fittingly, one of the most opulent and prominent Corpus facilities sits here: Arca. Originally a Corpus start-up, Arca was bought out by Anyo Corp. Nonetheless. Arca maintains its status and image as a young upstart company full of vim, vigor, and cheerful contempt for Corpus orthodoxy.
     

Callirhoe: Ironically I don’t know much about that.

 

The Cursed Moon (Mimas):

188109106_4340665772631945_4408279961427

"Cheerful place, isn't it? Hand to the Void, these people would make a children's playground look like a mausoleum."
--Hedron Ico

"OH GOD, WHY DID YOU MAKE ME LOOK AT THIS SIDEWAYS?!"
--Triglav Voss, Corpus Bureaucrat 
(seriously, looking at this sideways gives me a massive headache)

One of the most powerful civilizations of the Thaw Cultures that followed the Orokin Empire, the Cursed Moon orbits saturn. It was home to an advanced civilization that seemingly managed to master Orokin technology and Technocyte-based construction… before, inexplicably, the moon telefragged itself with an instance of itself from several picoseconds in the future, seemingly killing everyone.

It had an extreme mastery of bizarre energy weaponry, capable of making weapons that fired localized radiation storms, gravitons, antimatter, and volatile quasiparticles.

 

Dur-Girra:

dur_girra_by_fluffywolf36_df0xjaq-fullvi

A… fortress, refinery,  or factory (nobody is sure) of unknown origin that floats along the storms of Jupiter, siphoning isotopes and heavy metals from the Jovian atmosphere. It’s a refuge for various outcasts of the Origin System, who ply their trade by harvesting its unique resources. It’s a frequent target of Corpus, Infested, and Sentients

 

Dziewanna:

unnamed+(2).jpg?format=2500w

A spaceborne "Wheelworld" (archaic: Stanford Torus) arcology on the furthest outskirts of the Origin System, Dziewanna is a fearful, isolationist colony with their own tech base derived from Orokin research and other captured tech from that era. Their possessiveness of their technology is rivaled only by their willingness to overclock it… which is thankfully compensated by its capacity for self-heal.

They sell various tools, machinery, and parts to independent colonies now and then, but all of these have a tendency to brick themselves and destroy the self-heal capacity if you try to disassemble them. Unfortunately, their unique tech base makes them a frequent target for various Corpus Board members (and others) and Grineer who see their technology as an advantage in the endless escalation between Grineer and Corpus.

Their primary exports are mostly minerals, water, and foodstuffs.

 

Eros: A Corpus pleasure asteroid home to every vice the Corpus can indulge. Predictably, it’s very, very heavily guarded.

 

The Far Black: A catchall term among spacers for the furthest reaches of the region known on ancient charts as the Kuiper Belt . Captains bold enough to ply the outskirts of the Far Black and fearful enough of Grineer attacks each tell themselves that they might one day find a treasure that makes them legendary.

Few people do so, but those who find beneficial salvage or archeotech in this desolate stretch become legendary.

It is a lonely place, lit only by outposts such as Sedna, Bidan and Dziewanna, and roving Oeizu rockhoppers. Orokin towers and facilities used for things too terrible to remember, some Infested, dot its vast emptiness.

Perhaps stranger still are the ruins of non-Orokin provenance. Strange ships flit across the sensors and disappear as quickly as they’ve been picked up. Ruined generation ships lie adrift. Asteroid fortresses of unknown origin show up on the radar of Corpus and Grineer ships alike, and fade into its inky void almost as soon as they’ve appeared. Wreckage is found that looks for all the world like it was bitten in half by some asteroid-sized maw. It is rife with the wreckage of abortive attempts to leave the Origin System, a particular standout being the massive “moongun” installation meant to turn generation ships into munitions aimed at new systems. 

Perhaps the most infamous location is the Makemake Graveyard, the sight of a catastrophic battle on the moon Makemake, fought between Orokin ships and derelict vessels of unknown prominence. Curiously, many of the ruins have signs of exploded engines, and most paleo-archeologists and archeotechnologists agree this was the sign of an exodus from the Origin System that was quashed by Orokin authority.

 

Ganymede:

dd2s9q0-b2d12ec0-03e9-4a7a-99d9-fc8952bd

A democratic socialist agricultural moon orbiting Jupiter. It’s inhabited by ex-corpus, near-tribal serfs who exported food to the Corpus, and various other independents. The population rose up in violent revolution against the local Corpus Board after their planet flooded, and definitely did not commit cannibalism while removing said Board.

Its natives have an Afrikaans-esque accent, contrasting the Solaris (Solari?) Aussie-like accent. The primary influences behind Ganymede Creole are Afrikaans, English, German, Hebrew, and Hindi. 

Their primary exports include Orokin archeotech, gyrojet-based weaponry, fish, the Ganymede Sea Rat(5) and agricultural products. 

Landmarks: 

  • Anat Basin: A forest in the Anat Crater, and a former nature preserve of sorts for the Orokin. This uses a modified version of the Earth tileset.
  • Vaulter Ruins: Ruins belonging to a long-lost civilization the Orokin did their best to destroy.
  • Corrupted Temple: a temple that periodically spawns Corrupted thralls. The Bidanian Theist population of Ganymede periodically celebrates the Festival of Makabi by beating the Corrupted to death with blunt instruments and lever-action rifles.
  • Laomedon Mountains: The largest mountain range of Ganymede, home to tribals who - according to legend - date back to either the vaulters or those ancient settlers of Ganymede who predate the Orokin. Or both. If there’s any difference.
  • A Bao A Qu: Ganymede’s capital, the largest (surviving) city on the planet. It houses Chitorr Tower, a space elevator. Other equatorial cities that service the space elevator exist, but A Bao A Qu is the largest.
  • New Augun: A small agricultural and forestry-based town near the Anat Basin, a forest in the Anat Crater.
  • Chitorr Tower: One Ganymede's few functioning space elevators left over from the Orokin era.  There are others, but
  • Snidge University: Named after Andrew Snidge, a hero of the Red Thaw of Ganymede, Snidge University is one of the only non-Corpus institutions for higher learning. It’s situated in A Bao A Qu.
  • Jaburo: Also known as Yaburo, Joburg, Neva Joburg, and (archaically) New Johannesburg.  An underwater city that primarily produces aquaculture and genemods.
  • Lorne’s Dojo: Haruka Lorne’s Dojo orbits Ganymede (6). This serves as an informal Relay for Tenno and the Relay Alliance, while also offering Tenno a quick staging point from which to defend Ganymede from Corpus invaders.

 

Himalia - Imagine Firefly, but with the cowboy aesthetic and accents replaced with Appalachia, and also more people who look like they can read chinese, what the #*!%, whedon. And very Tibetan inspired.

 

Hyperion: The backbone of the Saturnine Independence Front’s manufacturing, Hyperion produces various weapons, vehicles (such as bicycles, apparently), prefab buildings, and any machinery the SIF could possibly need.

 

Iapetus: A Fortress Moon, and the seat of power of the SIF - or Saturnine Independence Front. As a fortress world, Iapetus was used to guard strategic Grineer holdings in the Saturnine System, as part of their goals of turning Saturn into an engine of domination not dissimilar to the Corpus stranglehold on the Jovians. It achieved this by producing various weapons for the Grineer war machine, while boasting a massive assortment of planetary defense cannons mounted along the ‘Flaanxx’ Equatorial Mountain Range, which encircles the entire moon’s equator. In addition, it (was) one of the extraordinarily few places where (relatively) baseline humans lived alongside Grineer. 

The moon was formerly home to the Kraton of Iapetus, who the Grineer exterminated. Though some Kraton members are rumored to ply trade with Dziewanna on the outer reaches of the Origin System in Veil Proxima and the Far Black, as things between family, crew, ship, and organism(7), which are rumored to physically eat Corpus ships.

A long-dead Grineer Councillor by the name Goz Vek noted that more-or-less baseline humans were less vulnerable to the Kraton’s booby traps, which rendered their once-thriving tech base useless at best and ticking time bombs at worst, so he settled Iapetus by offloading with captured humans from conquered territories such as Mars(8) and the nearby Norse Group of moons. 

It was not a happy existence. Baseline Humans on this moon were worked to death, used as glorified blood bags and organ supplies for the Grineer, and slave labor, in addition to ‘un-Grineer’ work in fields such as bureaucracy. 

Steel Meridian helped foment a revolution, starting with the tribals and escapees who clustered in the most uninhabitable areas of the planet, before contracting Tenno assistance.

While the Iapetan Revolution wouldn’t have been possible without the Tenno, the true stars of the show were the native Iapetans…

…and the brutality they unleashed against their Grineer tormentors as they intercepted Iapetus was so horrific that it made various members of Steel Meridian question their alliance. The Tenno were nonplussed by it. Nonetheless, the SIF were pragmatic (and thankful) enough to welcome Steel Meridian assistance. In addition, Steel Meridian established two garrisons, one of which would form the basis of Iapetus University.

…In addition, another Tenno dojo orbits Iapetus.

Their primary cultural influences are Inuit, various scandinavian cultures, and bizarrely, Kurdish(9). Their primary exports include rugged, dirt-cheap, simple firearms, spaceship parts, and Grineer and Kraton salvage. They maintain a strained relationship with the Corpus, who have a long-term goal of using them as a beachhead to finally allow trade and passage through Saturn.

Landmarks

  • ‘Flaanxx’ Mountain Range: A corruption of the word ‘Phalanx,’ the Flaanxx Mountain Range is a mountain range that encircles Iapetus’ equator. It was primarily used by the Grineer to transport material along the few functioning Orokin space elevators (similar to Chitorr tower) while also housing artillery for use against Corpus, Infested, and asteroids. It’s so oversized, however, that it’s still full of Grineer (and Ghouls) and so Tenno are periodically sent to purge it for the SIF.
  • Iapetus University: the highest education body of the SIF… which admittedly isn’t saying much. IU was designed to be, essentially, “a factory for skilled professionals,” meant to churn out skilled professionals to keep the SIF’s infrastructure intact.

 

Jarnsaxa: An SIF stronghold from Saturn’s Norse group. I don’t know much else. They make cheese? 

 

Kiviuq: Another SIF stronghold in the Norse Group.

 

Monolith: A ramshackle space station built from scuttled Corpus ships in Phobos’ orbit, Monolith is the home of the Mycona people. Their primary export is Infested components for less-legal uses.

 

Paaliaq: Another SIF stronghold in the Norse Group.

 

Pluto: the Corpus Capitol. Because it’s too funny not to headquarter a plutocracy there. Pluto is replete with academies, office buildings, treasuries, archeotech manufactories, the seat of the Corpus Board, and more. In many ways, it is the richest location in the Origin System.

 

Siaarnaq: A superstitious, fearful colony possibly descended from Vaulters, part of the SIF. Notable for requiring “Terminal Genes” (similar to those required to access Orokin technology) to navigate your way to them. Their primary export is minerals.

 

SIF Space: A catchall term for space held by the Saturnine Independence Front.

 

Tsikuri’s Gaze An uncontrolled wasteland of asteroids, wrecks, and an Old War era Sentient gate, Tsikuri’s Gaze (or Gate, depending on who you ask) is the wreckage of a destroyed moon of Uranus, destroyed by a burst of unstable exotic energy.

It’s renowned for being nigh-impossible to hold. Grineer and Corpus, unable to bruteforce their way into holding it, simply threw up their hands and hoped for the best… while the fReemade, Steel Meridian, and rockhoppers who mine and salvage the wrecked moon simply retreat to the needleworld of Meabh during particularly dangerous moments.

It’s primarily Home to the fReemade,(10) a group of ex-Solaris who hijacked a freightlinker full of brains and crashed it into the most stable area of the moon… before joining other outcasts of the Origin System on the needleworld of Meabh. The fReemade leader is named Migou. Due to their access to the salvage of Tsikuri’s Gaze, fReemade technology is… strange(11).

Landmarks:

  • Meabh: An ancient needleworld (or, archaically, “O’Neill cylinder”(12)) that orbits the moon in geosynchronous orbit, as far away from the wreckage of the moon as possible. It has little in the way of government, or public services - it’s communal to a fault. The closest thing is the Seedthe Court that meets in the top of Meabh, an informal council of Steel Meridian personnel, (typically Kavor whose talents lie outside gardening and chemistry) fReemade, and rockhopper clans.

 

Notes:

(1) “Stamboul” is one of many names for Istanbul. I spent a few happy weeks in Istanbul as a child, before lying on a boat for a week straight. The synagogue in question is the Ahrida synagogue.

(2) Great. Now I gotta explain that. No matter how you try, it’s so hard to get away from HP Lovecraft’s racism. If there’s any consolation, I’m definitely not going to include any of the parts about Facts on the Life of the Late Arthur Jermyn.

Don’t learn what that’s about. Please. I’m begging you. 

(3) Yes. Yes it is a reference. I couldn’t stop myself.

(4) Arcas is the son of Callisto. It made sense.

(5) huehuehuehuehue

(6) it bothers me that I almost didn’t include Tenno stuff. Sometimes, I forget to do that cause I don’t know how we quite fit in here. I did have a plan for a metaplot within the Ganymede questline (which I like totally forgot to do) where The Tenno says “f*** the balance, people are dying” and declares that Ganymede is under the protection of the Tenno.  Adding the dojos is a logical extension of that.

(7) Am I gonna have to explain that?

(8) Unbeknownst to Baro Ki’Teer, he has a lot of relatives there.

(9) the real reason, of course, is that I named a weapon I made after the Kurdish ‘Zagros’ antimateriel one-shot rifle, which is made from a DsHK barrel attached to a tubular receiver. Some of the abducted baseline humans were probably of Kurdish descent, though, which likely explains it.

(10) Fun fact: since the fReemade can transfer their brains around for quick transport, and easily slot themselves into new bodies, they’re not unlike the Mi-Go. Finally, I get to take inspiration from something Lovecraftian that isn’t hella racist.

(11) since this makes the FIFTH (fourth if you don’t count the Solaris) faction I’ve made that uses improv guns… here’s a quick primer on the style differences.

  1. Pyrite Hand homebrew is intended to be more in line with stuff like the FGC-9 - lots of cheap plastic, and 3D-printing. Sometimes bits of pipe and stuff are thrown in. They normally have rather clashing colors with a base of black.

  2. SIF: these look more like Eastern European bootlegs - Soviet-inspired designs, among other things… lots of Metro 2033 vibes.

  3. Level Dawn: slightly more professionally made - these are inspired by Solaris tranq guns, and industrial equipment. They also use lots of Solaris swag.

  4. Solaris: pretty much what you expect.

  5. fReemade: even JANKIER than Solaris. Think Deadspace guns + orks.

(12) I stole this and "Wheelworld" from Alastair Reynolds lmao

I appreciate that you made a list of the different locations that you added. One thing that I really wish Warframe had more of is lore about the wider Origin system, the Codex does do that through the cephalon fragments and other entries but I wish it was something that DE decided to expand on more. If I had to pick one or two places off this list to add to Warframe I thin I would pick the Cursed Moon and Dur-Girra. The former because I like the weaponry associated with it and running around a haunted moon sounds fun and the latter because running around a everchanging mega structure sound fun.

On 2023-03-13 at 1:21 AM, (XBOX)Fluffywolf36 said:

Tenno ‘Nyos’ Explosive DMR
“This semiauto sniper creates gas damage explosions on headshots. A Tenno that aims carefully with this weapon can rip through entire squads with a single shot.”

 

Special Traits:

Penetrator: Headshot kills with this weapon increase the hitbox, increasing its chance to hit enemies*.

Headshots have guaranteed gas damage** and spawn a gas damage explosion

One in The Breach: Holds one extra round in the breach when reloading with at least one round left in the mag.

tenno__nyos__dmr_by_fluffywolf36_dfrmqw6

Lore

Among some Tenno, there’s a concept that to snipe is to be unnoticed. On the one hand, that’s not true of the Nyos DMR, which can be used at far closer ranges than its contemporaries. On the other hand, a Tenno armed with a Nyos will make sure the targets will never get in melee range…

In addition to a number of targets nearby.

It fires bullets that cause a gas damage explosion on headshots, not dissimilar to the Sivana pistol…in addition to a guaranteed gas proc on headshots. This ensures that the Nyos is particularly damaging when aimed into a crowd. The more enemies caught within the explosion, the more damage it deals! 

While most Tenno sniper rifles emphasize fighting at a distance at which most Tenno never find themselves, the Nyos is a semiauto for all ranges. It comes with basic zoom for average engagements, in addition to two higher-zoom functions that greatly increase its critical chance.

The Nyos was, as best as the Tenno Relay Alliance can tell from ancient Orokin documents, built as something of a terror weapon. Shots from this sniper rifle were meant to destroy squad cohesion, disorient anything near the target, and cause as much panic and collateral damage as possible.

Beyond that, it was often used for Infested-clearing operations on Plague Moons, in addition to abandoned Infested colonies such as lamentable Himalia, Callirhoe, Eros*** Iapetus, Themisto, and Titan.

 According to some reports, even Sentients stayed out of range of this weapon, due to its propensity for damaging massive amounts of Fragments within a short period of time.

This… is not as relevant, nowadays. However, a Tenno who manages to line up as many enemies as possible in one shot from this weapon can create havoc like few others.

In addition, it has three zoom levels.  The first one allows the Tenno to use it at conventional rifle ranges, at the expense of some critical chance. The other two are for longer range.

Small mags holding eight rounds (or thereabouts?) do exist, but the Tenno - who rarely do anything so pedestrian as “fire a sniper rifle while prone” - simply didn’t care about them during the Old War, loading in 12-round mags with impunity and using the Nyos as a battle rifle.

The magazine is particularly bizarre by the standards of conventional box magazines. The rounds are at an extremely steep angle as they are fed into the breech, and - to prevent uncomfortable reloads - the magazine is fed horizontally into a hole in the magwell, at which point motors drive it into the magazine. These same motors push the magazine out upon empty, allowing for easy, graceful reloads.

 

Artist notes

* it’s easier to overpenetrate enemies when you hit them in the center of mass, so this is just meant to make you feel better about how many enemies you’re hitting. However, it’s hilarious when you somehow land two headshots in one shot with the Wingman Elite in Titanfall.

** Originally it was just the regular explosion but this is to take advantage of headshot damage.

*** Callirhoe and Eros have never appeared in the thread, as far as I know. Eros is mostly just another Funny Expanse Reference. I wonder if I should include a list of locations. Okay, screw it, that’s the next thread update.

 

Stats:

Mods: Sniper 

Fire Rate: 2.8

Reload: 3s

Magazine Size: 12+1

Min. Combo: 1 shot

Combo Decay: 7s

Damage: 200

98 Puncture

56 Slash

46 Impact

Status Chance: 28%

Critical Chance: 28%

Critical Multiplier: 2.2x

Headshot Multiplier: 2.5x

Forced Procs: Gas (on headshots)

Punch-Through: 1.4m

Projectile Type: Hitscan

 

Headshot Explosion: 

80 Gas

Status Chance: 28%

Critical Chance: 28%

Critical Multiplier: 2.2x

Radius: 2.8m

 

Zoom Levels:

1x - Basic, non-sniper, non-scoped zoom. No bonuses.

3x: + 25% critical chance, 25% status chance

5x: + 45% critical chance, 45% status chance

 

Artist Notes

This had a weird journey. There was some Unreal Tournament concept art I drew from, tracing the silhouette (sorry) to get the broad strokes of its design finished. Originally, this was barely even Warframe fanart, I was just doing it for the hell of it. 

In addition, the borderlands vibes weren’t a hundred percent intentional, but they definitely weren’t unintentional. I liked the idea of the wood being in these very non-naturalistic shapes, and that’s… that’s pretty Borderlands. It was always funny to me watching Maliwan and Hyperion parts be made of wood.

Then once this was done, I went almost a month not knowing what the hell this did.  For a brief period of time this fired the same rounds as the Absoute pistol from awhile back. Which, if you’ll recall, fires rounds that do radial electric damage on whatever they hit, so the pistol can do viral-heat-radiation. But somehow that just… didn’t feel right. It felt like it was somehow too hand-holding for sniper rifles, which are meant to feel difficult but awesome.

Of course, this isn’t… entirely… a sniper rifle. Sort of. This is meant to lapse more towards the Longbow DMR from Titanfall 1 (surprisingly, not 2) and Apex Legends. That has 12 rounds in the mag, which is gonna be… about as much as I think these should have. Anything more will be in battle rifle territory, which will typically have 14-24 rounds. Battle rifles (you may remember three of them from the thread’s early days - the Ostium, Zenban, and Tollen) are much more responsive, fire faster, and are easier to use at typical WF engagement range.

Making sure it felt right as a DMR  was… surprisingly difficult. The Harken, which was retooled into more of a DMR, had its explosive damage added mostly to give it something, anything that makes it feel satisfying in the average WF mission. Though it’s mostly just an anti-materiel DMR, weird as that sounds, cause it’s meant for use against things that don’t reliably die in one sniper rifle shot. Possibly including Kuva Guardians.

I needed this to feel  more… antipersonnel. And giving it (apparently) two potential gas procs on headshots was the best idea I had.

Also, it has the fire rate it does to reinforce that it’s semiauto. Meanwhile, the Harken is straight-pull bolt action now, with a nice, satisfying PING after each shot. Neat.

Also, the name is a reference to the Lake Nyos disaster.

I like the looks of this one, it gives me Hyperion vibes. The increased projectile hitbox sounds like it could be interesting as well as the gas damage on headshots. Overall sounds like a pretty fun weapon to use as another AOE? sniper like the Komorex and the Sporothrix. Also I like the bit about it having smaller mags for shooting while prone that the Tenno don't use due to never shooting while prone, it emphasizes on how different Tenno Doctrine? is from Dax and other forces that the Orokin employed.

 

On 2023-03-19 at 5:30 PM, (XBOX)Fluffywolf36 said:

‘Bliska’ Gauss PDW

“A high-rate-of-fire Gauss PDW firing electrified Ganymedean “bouncer” ammo, which ricochets off anything it hits while dealing massive impact damage and stunning targets. Burstfire mode causes them to explode on impact, releasing radial electric damage.

The name translates, roughly, to ‘The puncher’ in some Ganymedean dialects, particularly in A Bao A Qu and Jaburo*.”

Codex

Special traits: +30% status on headshots 

Stampede Rounds: Rounds overpenetrate enemies and ricochet on hard surfaces. Kills cause the next four shots fired to redirect themselves towards enemies.

ganymedean__bliska__gauss_smg_by_fluffyw

Lore

The Bliska fires electrically charged discarding-sabot flechettes through a gauss array. The flechettes contain a small electric charge, which it releases on impact. In addition, the flechettes ricochet off hard surfaces but penetrate organic targets.

This gives it the capacity for less-lethal fire. The flechettes leave very small entry wounds, and at lower velocities and voltages, deal negligible damage.

This is rarely used, however. The Grineer and Infested are rarely in the mood to fire nonlethally… and the Corpus acquisition squads that often skirmish with Ganymedean squads (and allied Tenno) see Ganymedeans as something like malfunctioning property. 

In addition, it comes with a charged burstfire mode. In this fire mode, the flechettes shatter on impact, dealing massive radial electric damage. This can also be overcharged, adding damage and punch-through to the flechettes. In this way, surprisingly, the Bliska can be used as a longer-range weapon, not dissimilar to a DMR, but this isn’t that practical due to the Bliska’s focus on CQC.

For some reason, shots from Tenno-built versions ricochet towards nearby enemies after kills. This even overrides the object punchthrough of charged burstfire, causing rounds to explode on walls and bounce towards nearby enemies.

Among Ganymede’s Gendarmerie, this weapon is used for personal defense on its new frontiers, shipboard and orbital security.  It typically serves a short-range suppressive fire role. 

It derives its name from an Ganymedean word that varyingly translates to “lightning bolt” or in slang terms, “punch.” In Ganymedean creole, the name translates to something like “The Puncher.”

In its own way, the Bliska Gauss SMG is emblematic of Ganymedean weapons technology. It takes the basic aesthetic and workings of Corpus firearms - boxiness, advanced technology - but gears them down into a rugged, simpler form contained within a frame of cheap polymers.

The first member of the Bliska family was extremely crude: a child’s BB gun firing electrically charged pellets, hooked up to a Lanka’s barrel, where users were forced to reload the ammunition and battery separately. Also, it didn’t have full auto. It was slightly more effective than the Grineer ‘Stug’ pistol.

It was the worst of both worlds, but the Havenite rebels weren’t exactly spoiled for choice. Some of them (those who lived in less civilized areas) were even forced to use the flintlocks of primitive tribesmen from the Laomedon Mountains, in addition to crude “power machetes” that simply had a backpack generator attached to them.

(This was not a fun time for them)

The “current” version is a postwar innovation meant to leverage the Bliska’s advantages. Ultra low-caliber ammo in a compact package optimized for ergonomics and low recoil, an ability to chamber unique ammo, and a blistering** fire rate.

Its electrically charged, hard hitting rounds can strip away a Corpus shield faster than a Ganymedean Wolf or Pictus*** can strip the corpse of an Auramoch.

And, in the event of a wielder staring down Grineer, it’s not hard for the thing to overload the systems that govern their prosthetics.

 

Footnotes

* Jaburo is an underwater city built by the Vaulters and taken over by the Orokin. You can earn lots of plat and salvage by using an archwing down there. I should probably go edit that into that glossary we worked on earlier…

~ Ginebra

** (That’s not hyperbole. The heat of the electrified flechettes does cause painful blisters)

~Yassin

*** a Pictus is a common ganymedean animal. Looks… vaguely kind of like a wolf of ancient Earth, but they’re spotted, they don’t have that beak of a nose, and they have these massive ears and look like they’re on stilts. Apparently, I always have had two of them now.

~Haruka Lorne

 

Stats

 

  • Mag size: 50
  • Reload time: 2.8s

 

 

Auto

 

  • Trigger: Auto
  • Fire Rate: 7
  • Damage: 40
  • 14 electric 
  • 8 slash
  • 4 puncture
  • 14 impact 
  • Critical Chance: 20%
  • Critical Multiplier: 2.6x
  • Status Chance: 38%
  • Punch-Through: 1m
  • 100% damage up to 18m 
  • 40% damage at 36m
  • Enemy Punch-Through: 0.4m
  • Bounces: 3
  • Projectile Type: Non-hitscan

 

 

Charge-Burst:

Uncharged

On impact

 

  • Trigger: Charge-Burst
  • Burst Count: 3
  • Burst Rate: 7
  • Burst Delay: 0.095
  • Fire Rate: 7
  • Damage: 20
  • 7 electric 
  • 4 slash
  • 2 puncture
  • 7 impact 
  • Critical Chance: 24%
  • Critical Multiplier: 2.6x
  • Status Chance: 42.75%
  • (no falloff lol)
  • Projectile Type: Non-Hitscan

 

Radial

Damage: 40 Electric

 

  • Critical Chance: 24%
  • Critical Multiplier: 2.6x
  • Status Chance: 42.75%
  • Projectile Type: AoE
  • Blast Radius: 1.6m

 

 

charged

Charged impact

 

  • Trigger: Charge-Burst
  • Charge Time: 1.2s
  • Burst Count: 3
  • Burst Rate: 14
  • Burst Delay: 0
  • Fire Rate: I give up lmao
  • Damage: 40
  • 14 electric 
  • 8 slash
  • 4 puncture
  • 14 impact 
  • Critical Chance: 28%
  • Critical Multiplier: 2.6x
  • Status Chance: 47.5%
  • (no falloff lol)
  • Projectile Type: Non-Hitscan
  • Punch-Through: 1m
  • Note: the ricochet on kills overrides the object punch-through.

 


 

Charged Radial

 

  • Damage: 80 Electric
  • Critical Chance: 28%
  • Critical Multiplier: 2.6x
  • Status Chance: 47.5%
  • Projectile Type: AoE
  • Radius: 3.2m

 

 

Artist Notes

It’s the K-Volt from Crysis 2 onwards. This is probably obvious.

 

Ganymede’s weapons are… both difficult and simple to describe. In the Fluffy Timeline of the Origin System, which I’m using to describe this more populated version of the Origin System that only exists cause I got bored and decided to draw out a gyrojet pistol that looked like a Glock. The best way to describe them is that they’re meant to feel like Modern and Tactical weapons, but as filtered through that head injury I got that one time when I finished drawing the Trokar for Unus.

 

So as a result of that, they have designs that take inspiration from tactical weapons in dark gray polymer… married to extremely bizarre designs and concepts that’re often hybrids of other designs. And also the Expanse TV show’s props. For example, the Chadam Shotgun from awhile back is essentially Amos’ kitbashed prop shotgun from The Expanse combined with a Fostech Origin, and the Hiro is a combination of the Glock, Gyrojet, and other stuff I don’t remember off the top of my head. They also have weird projectiles - for example, the Hiro is explosive and has an airburst mode, which is kinda silly to have on a pistol.

 

The K-volt just… made sense to use as inspiration. It looks like what’d happen if I worked at Crytek and someone said “Draw a hybrid of a P90 and Kriss Vector.” The flechette thing was just a result of me realizing that the K-volt’s electrified ball bearings didn’t make much sense, ballistically.

 

Statting this was also weird. Originally, I wasn’t gonna give it that much damage, but I liked the idea of giving this more damage than assault rifles at close range (that quickly falls off) so it seemed fun. The lower fire rate (originally, this had a fire rate of 18) was to compensate for it.

 

This one looks like lots of fun and I really like gauss weapons and wish we saw more weapons like that in Warframe. I also find the fact that it has a non lethal mode that is never used pretty funny and par for the course for Warframe.

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3 hours ago, Neo3602 said:

That looks fun, ammo back on headshots is always fun as well as an explosive altifire for groups. Also the lore about the manufacturor "mysteriously" being overrun by the infested is peak Orokin.

 

 
 
 
 
 
 
 

Thanks so much! :) As based on actual canon lore from The Sacrifice that the Orokin infested their outer colonies (=D). ...I get the impression that for all their sadism, that's something the Orokin wouldn't be too happy about admitting.

As for the ammo on headshots, well... Like I said awhile back when I made the Veuglaire, getting consistent headshot kills (it's a shotgun, you're probably one-shot headshotting most of em tbh) and functionally bottomless mags was so fun. Was it ammo-efficient? Hell no. Was it fun to start magdumping 15 rounds out of a 10 round mag into an endless swarm of xeno Runners? hell yes.

...Also this thing has a rather inconvenient reload that doesn't work as well for topping it off like on, say, the Strun series, so the infinite ammo will feel extra meaningful.

3 hours ago, Neo3602 said:

I like the looks of this one, it gives me Hyperion vibes.

 
 
 
 
 
 
 
 
 

Thanks so much! There was a little bit, but not as much as you think, probably. Though I totally did spend some time looking at Hyperion furniture on Jakobs sniper rifles in BL2 lol.

 

3 hours ago, Neo3602 said:

The increased projectile hitbox sounds like it could be interesting

 
 
 
 
 
 
 
 
 

I feel like it's definitely something that has more potential. Probably if I ever make some sort of non-hitscan "penetrator" type gun.

Long story short, back in my high school years, I played bulletstorm. My favorite gun was probably the Penetrator, this weapon held around the waist that fired penetrating drills through enemies, pinning them to walls. As far as I can tell, it would work... sort of like this. From what I can tell, the drill's hitbox would increase on impact with an enemy. I once remember shooting one enemy and watching the shot pick up another enemy that was about 5 inches out of the path of the drill.

Very satisfying. I figure it's a fun enough gimmick to have on a weapon like that cause it rewards bare minimum precision. Like "Yes, I hit the body and now I nailed three of 'em!"

Particularly a non-hitscan gun cause you can see this in action lol. Fun stuff.

3 hours ago, Neo3602 said:

gas damage on headshots.

 
 
 
 
 
 
 

Funny story about that - Originally it just created a gas explosion, but it's really fun watching massive gas or electric ticks cut through enemies after, say, headshotting them with Dread and seeing the AoE be calculated by the damage of your headshot. It's something that might be a lot more fun to play with in WF if the meta didn't discourage having those elements.

 

3 hours ago, Neo3602 said:

lso I like the bit about it having smaller mags for shooting while prone that the Tenno don't use due to never shooting while prone, it emphasizes on how different Tenno Doctrine? is from Dax and other forces that the Orokin employed.

 
 
 
 
 
 
 

Funny story about that, too - that was sort of a throw it in moment. The original idea was that it had a motorized magazine well like on your average Hyperion gun in Borderlands 3, and I figured "hey, this would probably be terrible to reload while prone!"

But then I remembered this one bit of Destiny 1 flavor text for the Hieracon-LR5 sniper rifle that says "Guardians eschew the weapon's bipod - a tool for those without preternatural gifts of war." and I was all like "Eh, the Tenno usually don't fire while prone. We'd absolutely crowbar this thing into being more of a battle rifle than a sniper. There probably exist a few times the Tenno used this with a small, easy-to-load mag, but again... I liked the idea of using this weapon to imbue a bit more personality into the Tenno.

Sidenote, creating The Perfect Battle Rifle has been a bit of a goal of this thread for all five years lol.

3 hours ago, Neo3602 said:

This one looks like lots of fun and I really like gauss weapons and wish we saw more weapons like that in Warframe. I also find the fact that it has a non lethal mode that is never used pretty funny and par for the course for Warframe.

 
 
 

Saying that Tenno firearms are gauss guns might explain their ridiculous high-velocity ultra low caliber ammo, but I'm not a hundred percent sure there.

Also, the nonlethal fire mode is sort of a tongue-in-cheek crysis reference. Long story short, the K-volt is an (allegedly) less-lethal firearm that's described as firing electrified ball bearings, for... less-lethal purposes. But this isn't Deus Ex lol, any nonlethal utility doesn't come up. Making it a gauss gun was just the only idea I had for this gun to propel the rounds.

I gotta ask, though - if you were, hypothetically, asking me to do a Gauss gun, what would you do to make it "feel" like a gauss weapon? Chargeable trigger?

 

Edited by (XBOX)Fluffywolf36
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4 hours ago, Neo3602 said:

I appreciate that you made a list of the different locations that you added.

 
 
 

Accidentally hit the submit reply button way earlier than I should've, so this is a reply to the atlas comments. Thanks for that and especially the rest of the comment. 

This actually came about as I mentioned Callirhoe (I still don't know what their deal is) and I suddenly realized "I need to start working things out before this spirals out of goddamn control.

4 hours ago, Neo3602 said:

One thing that I really wish Warframe had more of is lore about the wider Origin system, the Codex does do that through the cephalon fragments and other entries but I wish it was something that DE decided to expand on more

 
 
 

You, me, and damn near everyone else in fan concepts.

...I realize that my perception may be a little screwed, but everyone I've worked with or seriously interacted with on fan concepts -  @Teoarrk, @Almighty_Jado, Huginthecrow, @Unus, a few others I don't remember - has found themselves asking the question: 

who else is out there?

WF has dropped hints, the vague idea that other people are out there. And while I get the idea that independent colonies are safer far away from us, I'd like to... I'd like to know at least three concrete things about even one of them. Also, Warframe suggests a real depth of history that it only vaguely implies at with stuff like Styanax's lore on The Age of Despots (mentioning the Smaragdine Compact and Age of Despots. Tell me more, that was actually pretty pogchamp of you to mention, DE) or the Orokin fear of thinking machines. But a couple Leverians are the closest we've gotten to implying anything about these periods, with Styanax being the most concrete.

It's also kind of a shame because WF has (seemingly?) had two successive apocalypses in its backstory. Albrecht Entrati vaguely implies that there was a nuclear war and something with oil

"it began long before our light-coil thinkers, our radiation wars, our oil, smoke. "

That's such fertile ground for backstory and creating a bunch of Fallout-like cultures that branched off from the main human culture. And Warframe has two lore points just like that, the other being the idea of exploring life after the fall of the Orokin. But WF never touches on that. And that's sad. 

it'd be especially welcomed to see some stable, independent, relatively-not-miserable colony in the backstory because the Origin System is a terrible, terrible place. I like the Ostrons, sure, but... might be nice to see one more hopeful thing.

4 hours ago, Neo3602 said:

If I had to pick one or two places off this list to add to Warframe I thin I would pick the Cursed Moon and Dur-Girra

 
 
 
 

There? huh. 

Would've expected one of them to be Ganymede, but I respect that. They'd add a lot of unique depth, weaponry, and aesthetics to Warframe. Interestingly, I do have a pistol made in Dur-Girra in my cloud documents. I just need to work on drawing out another, I'm not... a hundred percent sure I've nailed what their weapons would look like. 

4 hours ago, Neo3602 said:

The former because I like the weaponry associated with it and running around a haunted moon sounds fun and the latter because running around a everchanging mega structure sound fun.

 
 
 
 

TBH the Cursed moon is less "haunted" and more like that one Stephen King story, 1408, where the room isn't haunted but it's just... actively hostile. For some reason. But you know what? I respect that. Yeah, both of those would be fun.

Don't forget, though, that the Cursed Moon is full of gigeresque architecture. So that'd be cool too for the Aliens fans. (then again, who here on the forums can truly say they're not a Giger fan?)

Edited by (XBOX)Fluffywolf36
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8 hours ago, (XBOX)Fluffywolf36 said:

Accidentally hit the submit reply button way earlier than I should've, so this is a reply to the atlas comments. Thanks for that and especially the rest of the comment. 

This actually came about as I mentioned Callirhoe (I still don't know what their deal is) and I suddenly realized "I need to start working things out before this spirals out of goddamn control.

You, me, and damn near everyone else in fan concepts.

...I realize that my perception may be a little screwed, but everyone I've worked with or seriously interacted with on fan concepts -  @Teoarrk, @Almighty_Jado, Huginthecrow, @Unus, a few others I don't remember - has found themselves asking the question: 

who else is out there?

WF has dropped hints, the vague idea that other people are out there. And while I get the idea that independent colonies are safer far away from us, I'd like to... I'd like to know at least three concrete things about even one of them. Also, Warframe suggests a real depth of history that it only vaguely implies at with stuff like Styanax's lore on The Age of Despots (mentioning the Smaragdine Compact and Age of Despots. Tell me more, that was actually pretty pogchamp of you to mention, DE) or the Orokin fear of thinking machines. But a couple Leverians are the closest we've gotten to implying anything about these periods, with Styanax being the most concrete.

It's also kind of a shame because WF has (seemingly?) had two successive apocalypses in its backstory. Albrecht Entrati vaguely implies that there was a nuclear war and something with oil

"it began long before our light-coil thinkers, our radiation wars, our oil, smoke. "

That's such fertile ground for backstory and creating a bunch of Fallout-like cultures that branched off from the main human culture. And Warframe has two lore points just like that, the other being the idea of exploring life after the fall of the Orokin. But WF never touches on that. And that's sad. 

it'd be especially welcomed to see some stable, independent, relatively-not-miserable colony in the backstory because the Origin System is a terrible, terrible place. I like the Ostrons, sure, but... might be nice to see one more hopeful thing.

There? huh. 

Would've expected one of them to be Ganymede, but I respect that. They'd add a lot of unique depth, weaponry, and aesthetics to Warframe. Interestingly, I do have a pistol made in Dur-Girra in my cloud documents. I just need to work on drawing out another, I'm not... a hundred percent sure I've nailed what their weapons would look like. 

TBH the Cursed moon is less "haunted" and more like that one Stephen King story, 1408, where the room isn't haunted but it's just... actively hostile. For some reason. But you know what? I respect that. Yeah, both of those would be fun.

Don't forget, though, that the Cursed Moon is full of gigeresque architecture. So that'd be cool too for the Aliens fans. (then again, who here on the forums can truly say they're not a Giger fan?)

I agree with wanting more lore about the regular people of the origin system as well as info about the history of the Origin system/stuff that ties into it. Like say higher level missions on Earth where you prevent the Grineer getting their hands on old pre nuclear war weapon stockpiles/nukes or what ever. Or missions where you actually go and defend colonies from Corpus/Grineer/Infested/Narmer attacks.

 

Also in terms of locations from your list that I would like to see added Ganymede would be in the top 6 along with The Far Black, Iapetus, and Tsikuri’s Gaze. And Dziewanna as an honorable mention. Looking at that list I think that covers most of the major places you have added, it's actually pretty hard to choose one I would like added if I only had to pick one.

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Art Dump 16: The Meteor Finally Hits

So, the next drawing is as a favor for @Unus. I... embarrassingly have not started (wack. Sorry, Unus) but it's a gift and I really, really didn't want to go back on my word to the dood who is absolutely indispensible to this thread. So any full-color drawings are on hold until I get that done. I've made too many broken promises on that score.

I mention this all as a loophole because I'd prefer not to count this as me going back on my word. 

Anyway, here's today's art dump - I'm curious to see which of these you might want to see a full color drawing of next. Most of these don't have any gimmicks attached, they were just me screwing around.

dftj5zu-45ae24c9-186b-4368-86c4-4a2e6ecc

1. Untitled Gas flamer: It's a flamethrower but with gas damage instead. And high status for maximum effectiveness. It'll probably have an altfire but I'm not sure what...

2. Oeizu Raygun: I like rayguns. Honestly, this is just here because I only have one Oeizu gun, and it might be nice to make another. As for what this does... probably something electric? 

3. Scoped Semiauto: Admittedly, I may not give it such a conventional look, but this'd hold about 12 rounds and have a scope. it'd be more like a secondary marksman rifle than the Naga or Depezador's secondary sniper rifle vibes.

4. Booshka Micromissile Launcher: Essentially, a Grineer storm bolter. This would have horizontal recoil and massive spread... at the expense of hurling out a lot of damage. Oh, and it'd also have a tracker mode that fires a grenade that causes rounds to track to anything in the blast radius.

5. Untitled Corpus Hand Cannon: As based on the Lawgiver from Judge Dredd. Since I already made a Corpus pistol that switches energy types, I'm not sure what this does. Possibly guaranteed rad procs on headshots, but the Makina already exists here...

6. Untitled Revolver: Loads like the Wingman from Titanfall 1. No idea what this does.

7. Corpus Laser Magnum: No idea what this does either. Shoots... heavier lasers than the Plinx?

8. Tenno Semiauto Shotgun: If the Athenaeum from awhile back is a Tenno version of the Half-Life shotgun and Killzone shotgun with its inexplicable double fire, this is more of a take on how multiplayer games do auto shotguns - low magazine size and a wide cone of shot. Though this one would also be semiautomatic and have a fire rate of 3.5 or so. Except this one decreases spread on headshots and headshot kills.

It'd probably have some kind of alternate ammo, I'm just not sure what. 

9. Cursed Moon Projectile Rifle: I honestly don't know what this does - I was just having fun with the mag design. It's at a 15 degree angle to the barrel! I'm thinking it fires one homing projectile every third shot or something.

Edited by (XBOX)Fluffywolf36
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  • 2 weeks later...

progress updort:

So, originally the next weapon was going to be @Unus's Ancila sword and shield. Unfortunately, both of us have had Real Life Things happen and haven't been able to talk, so I'm posting another gun in the next couple days. As soon as I solidify what it does.

Rest assured, Unus, I still have every intention of helping you out, you're the dood that made this thread what it is. 

Anyway, while I'm doing this progress updort, I have a minor stat change for a gun from the earliest days of the thread. I should really color this sometime! That and the Naga.

Avakan:
* Magazine size increased from 60 to 65.
Why? to make it more distinct.

Also, I was gonna change it so it had predictable vertical slightly rightwards recoil, but then I found I actually did that at some point. Likely after I got into playing Apex Legends.

I've really fallen off Apex lately. However, this is because Titanfall 2 is actually playable what what, so y'know, fair trade.

On 2017-12-20 at 12:21 AM, (XBOX)Fluffywolf36 said:

avakan_prime__and_avakan_tenno__by_harua

Avakan Prime (top)
"This flexible, elegant rifle was commonly used by Dax soldiers and Tenno in operations against Sentients and rebels."


Avakan Tenno (bottom)
"An ancestor of the Grineer Karak, this elegant, flexible Tenno assault rifle is capable of high-impact bursts and sprays of fully-automatic fire. It was designed for operations against Mara smugglers and the private armies of Outer Planets industrialists."

 

Special Traits: Hyperburst - fires the first two rounds of a burst EXTREMELY FAST.
20% bonus headshot damage.


The Avakan fires the first two rounds of a burst simultaneously, with a unique mechanic in that these first two rounds of a burst do impact damage with high status chance. They also have punch-through. Similarly to the Nukor, you have a chance of a damage bonus against enemies hit with the first two rounds.

Meanwhile, subsequent rounds do slash damage with high crit. In other words, you have a different gun depending on whether you hold down the trigger or fan it. It also has slightly above-average status duration.

Essentially, the Avakan series is built around the concept of stunning enemies on the first shot, and cutting them up with slash damage. It was originally designed to fight the forces that would eventually become the Corpus, but it found some use during the Old War against Sentient drones.

It also has controllable, predictable vertical recoil, owing to the stupid amount of recoil-control systems that the Orokin added on. This has virtually no side to side recoil! Just upwards and slightly to the right.

 

Animation Notes:

* reciprocating charging handle
* Barrel recoils back and forth with each shot.

Stats

Avakan Prime (top)
"This flexible, elegant rifle was commonly used by Dax soldiers and Tenno in operations against Sentients and rebels."

Stats

Trigger: Burst | Auto
Damage: 38
 25 Impact, 8 Puncture, 5 Slash | 24 Slash, 4 Puncture, 10 Impact

Burst Count: 2 | N/A
Fire Rate: 15  | 8.3
Punch Through: 0.3m | N/A
Reload: 3.0s
Magazine: 60
Critical Chance: 18% | 28%
Critical Multiplier: 2.8x| 2.4x
Status Chance: 28% | 18%)
Headshot Multiplier: 3.3x


Artist notes
This is a Tenno version of the AN94... equipped with a balanced recoil system as well, because the Orokin are just that committed to overengineering and aesthetic. I had to think like them, and it hurt. Ow. 

I was intrigued by the possible flexibility of this kind of rifle in Warframe, but I also assumed that a simple fire rate gimmick wouldn't make it stand out, so I came up with this silly idea. I'm toying with the idea that each fire mode could have different benefits, but I'm left wondering if that would be too hard to code, and also if it would invalidate one firing mode. The idea behind this was to create a dual-mode assault rifle that didn't leave one mode feeling like an unusable afterthought. And so, this thing essentially forces you to use one mode, while the other mode isn't complete without it.

The best way to use this is to use the first two rounds to soften an enemy up, while subsequent full auto takes advantage of it.

Also, some youtubers have toyed with the idea of making Impact damage stagger or "crumple" enemies. Which would be fun with this thing! It'd add a lot of utility, for staggering enemies and taking down Corpus shields.

...I draw AN94-looking things all the time, don't I? 

Still, I feel like there's some potential in missions or events with disparate Syndicates working together....

 

 
 
 
 
 

Hyron:

  Critical Chance increased to 24%
Fire Rate increased to 20.8

On 2018-10-02 at 4:58 PM, (XBOX)Fluffywolf36 said:

Tenno 'Hyron' SMG

"Compact Tenno PDW. Excels in close quarters."
tenno__hyron__smg_by_haruaxeman-dcodwpc.


STATS
    Physical Damage - 12
        6 Puncture
        4 Slash
        2 Impact.
    crit chance - 24% 
    crit multiplier - 3.0x 
    status chance - 17%
    Magazine - 90
    Fire Rate - 20.8
    Punch Through - 0.4m 
     trigger - auto
    Noise level - Silent
    Damage Reduction - Full damage up to 31.0 m
    Min damage at 44.0 m
    60% max reduction
    Special Trait - 7% chance to enhance crits
    (To be nerfed as needed)


BUILD REQUIREMENTS
    x1 Burston
    700 Plastids
    200 Oxium
    10 Fersteel


Designed to emulate light, portable SMGs of humanity's past, the Hyron takes its name from its eponymous low buzz of full auto fire - which reminded the Orokin archimedians that created it of the bee-analogues engineered to help rejuvenate Earth. 

In the Old War years, the Hyron found two uses - firstly, during the few lulls in the Old War, the Hyron was used by Dax and Tenno wetworks operatives to cull troublesome proto-Corpus executives and rebellious colonies that had grown too used to their seclusion from the Empire. Secondly, it found a niche overwhelming the armor resistances of Sentient Scouts long enough for Tenno and others to switch to a backup weapon with different damage. It earned a reputation of being everything it was designed for, and more. 

The Hyron is chambered for a low-caliber, high-velocity armor-piercing caseless round, fed from a 90-round box magazine loaded just above the barrel. The box magazine reciprocates as the bullets fire. While the Hyron's ammunition is smaller and less damaging than that of its sister SMG, the Baza, and its range can scare off an LMG favoring-Tenno, the Hyron more than makes up for it through volume of fire, crowd control, and status. An unforeseen benefit for the Hyron was the tendency for ammo to "tumble" inside of enemies after piercing armor, giving it a low yet noticeable chance to orange crit.

ARTIST NOTES


Despite inspiration from the P90, this actually has far more in common mechanically with the H&K G11. This was where the idea for the magazine came from. Funnily enough, the P90-ish stock had nothing at all to do with Maliwan from Borderlands 2 at first, I just saw the shape of the Rubico Prime's stock and I was all "...I see a P90 in there!"

Buuuuut, I didn't want to make something that felt too contemporary, so I added all the G11-ish elements. I'm partly saddened to give it such short range, but Warframe has always been a corridor shooter. It just wouldn't work to give this the same range as, say... Soma Prime. God, I love Soma Prime.

I know, that last sentence makes it very subtle, but the "LMG-favoring Tenno" mentioned there is me. My favorite two automatic rifles in the game are the Soma Prime (CRITS FOR DAYS) and Prisma Gorgon (CRITS FOR EVEN MORE DAYS BECAUSE OF A RIVEN). I like those. I realize that the Baza, Warframe's other SMG, actually is closer to the real life P90's fire rate, but I had to do it. 

The real struggle here was trying to make sure this wasn't just "X, but BETTER!" to the Baza. That's where you get powercreep from, and that's why a large number of weapons that were once must-have in Warframe are now forgotten by the vast majority of the player base in return for better variants or better alternatives. I don't want to contribute to that!

Granted, I'm not contributing at all, technically, but it's the principle of the thing.

 

 

Edited by (XBOX)Fluffywolf36
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Cursed Moon 'Deggro'’ Assault rifle

“The closest thing to a ‘normal’ cursed moon firearm. It’s “merely” a caseless ballistic assault rifle, that “merely” fires at a rate of 1050 RPM, fed from a magazine at a 15 degree angle to the barrel. And every third round homes in on nearby enemies.

Fires the first four rounds of a burst 30% faster.
Codex


Special Traits:
Fires the first four rounds of a burst 30% faster
Every third shot fired is a non-hitscan homing projectile

cursed_moon__deggro__assault_rifle_by_fl

Lore

 

One of the strangest weapons from the Cursed Moon, by virtue of just how normal it is. It doesn’t fire antimatter, or bioplasma, or gamma-ray lasers, or quasiparticles. It just shoots physical projectiles.

Admittedly, they’re fin-stabilized flechettes and they don’t use gauss, electrothermal, or electrochemical propulsion like Tenno firearms. It technically propels them through chemical propulsion…  but not in the same way as Grineer firearms. Rather, it uses biotech organs not dissimilar to Infested that synthesize explosive chemicals. These detonate sequentially, hurling the round forward at ever-greater speed*.

As a result, firing them makes a curious sound that rapidly rises and falls in pitch. 

Aiming the weapon in its precision mode** causes it to fire the first five rounds of a burst 30% faster.

Every third shot fired homes in on enemies. These shots do more damage, but they simply home in on any enemy in the general area of the business end of the firearm. This is admittedly of questionable use.

As a firearm, it has an odd niche between assault rifle and SMG. It has lower damage than other assault rifles, on par with other SMGs. Its performance also falls off after a short distance, not unlike the Tenno ‘Baza’ SMG.

But regardless, it’s still capable of performing at similar ranges to assault rifles with the somewhat generous lack of damage falloff. 

On the face of it, it seems bizarre that the populations of the Cursed Moon - which possessed a mastery of energy weaponry that rivals even the modern-day Corpus - felt the need to create an assault rifle.

Speculations by Tenno Relay Alliance’s archeotechnology division posit that the 'Deggro'’ was meant as a compact last-ditch weapon in the event of total collapse of the Cursed Moon’s infrastructure. Various improvised ammunition types (of conventional metal, ice, glass, technocyte material, even sand) have also been discovered within Cursed Moon armories, suggesting a weapon built for the event of complete collapse of supply lines.

Documentation of the rifle bears this out:

 

Stuckey,

I hope we never have to use these things. But hey. Hope for the best, expect the worst, right? 

I asked Groethe, and he said Deggro built these things for use against those pirate grineer we keep hearing about. They’ve got golder tech, and they’re doing a better job at jailbreaking it. God knows how. Anyway, originally this was meant for minimal collateral damage on their ships, but then - get this - someone totally reworks the propellant into uh… where do I begin?

They figured ‘hey, why not make an assault rifle that can fire anything?’ I’ve tested them myself - did you know you can actually shoot sand out of these? It’s not comfortable, but it can be done.

It’s from this correspondence that the Relay Alliance gave the rifle its name. What ‘Deggro’ refers to - a person? A group? A business? - is unknown.

Footnotes

*I’m not sure it actually would work that way, or even what the point would be, but I half-remembered it from somewhere as an explanation for how the Prawn assault rifle from District 9 works. ~fluffy

** It’s just ironsights mode.~Fluffy

 

Stats

  • Types: Rifle

  • Mag size: 90

  • Reload time: 2.8s

Normal Attacks

  • Trigger: Auto

  • Fire Rate: 18.35

  • Damage: 21

    • 11 Puncture

    • 8 Slash

    • 2 Impact

  • Critical chance: 19%

  • Critical multiplier: 2.2x

  • Status chance: 36%

  • Headshot Multiplier: 3.15x

  • Falloff: 100% damage at 24m

  • 40% damage at 48m

  • Projectile Type: Hitscan

Homing Shots:

  • Trigger: Auto

  • Fire Rate: 18.35

  • Damage: 42

    • 22 Puncture

    • 16 Slash

    • 4 Impact

  • Critical chance: 19%

  • Critical multiplier: 2.2x

  • Status chance: 36%

  • Falloff: 100% damage at 24m

  • 40% damage at 48m

  • Projectile Type: Non-Hitscan

Burst

  • Trigger: Burst

  • Burst Rate: 23.53

  • Burst Count: 4

  • Burst Delay: 0.2

  • Damage: 21

    • 11 Puncture

    • 8 Slash

    • 2 Impact

  • Critical chance: 19%

  • Critical multiplier: 2.2x

  • Status chance: 36%

  • Headshot Multiplier: 3.15x

  • Projectile Type: Hitscan

  • Falloff: 100% damage at 24m

  • 40% damage at 48m

 

Artist Notes:

The first gun I made in awhile that doesn’t have a CC altfire or punch-through. Though now I’m wondering about that semiauto shotgun I drew awhile back, and thinking maybe I could give it a single-target altfire. That’d be fun.

Anyway.

This was made from a couple weird places. As typically happens with Cursed Moon weapons, I shooped it together from a lot of parts I didn’t create for this one specifically. 

…It’s not entirely copypasta, but it’s heavily pasta’d. Specifically, I found this alien rifle prop (the same one I used to make the Oscilla) and used a rifle prop from Defiance to make lots of the stock.

I also used lots of Veist concept art to make this work, many of which was definitely inspired by the P90. The mag design, weird as it is, was also inspired by the 14-round sniper rifle mag for Hyperion sniper rifles.

It’s an odd one, to be sure, but I figured it was funny if I had this unspeakably advanced, eldritch group… make an assault rifle. Well. It’s still an SMG. 

Edited by (XBOX)Fluffywolf36
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10 minutes ago, (XBOX)Fluffywolf36 said:

Cursed Moon 'Deggro'’ Assault rifle

“The closest thing to a ‘normal’ cursed moon firearm. It’s “merely” a caseless ballistic assault rifle, that “merely” fires at a rate of 1050 RPM, fed from a magazine at a 15 degree angle to the barrel. And every third round homes in on nearby enemies.

Firing while aiming down sights fires the first four rounds of a burst 30% faster.
Codex


Special Traits:
Fires the first four rounds of a burst 30% faster while ADS
Every third shot fired is a non-hitscan homing projectile

cursed_moon__deggro__assault_rifle_by_fl

Lore

 

One of the strangest weapons from the Cursed Moon, by virtue of just how normal it is. It doesn’t fire antimatter, or bioplasma, or gamma-ray lasers, or quasiparticles. It just shoots physical projectiles.

 

Admittedly, they’re fin-stabilized flechettes and they don’t use gauss, electrothermal, or electrochemical propulsion like Tenno firearms. It technically propels them through chemical propulsion…  but not in the same way as Grineer firearms. Rather, it uses biotech organs not dissimilar to Infested that synthesize explosive chemicals. These detonate sequentially, hurling the round forward at ever-greater speed*.

 

As a result, firing them makes a curious sound that rapidly rises and falls in pitch. 

 

Aiming the weapon in its precision mode** causes it to fire the first five rounds of a burst 30% faster.

 

Every third shot fired homes in on enemies. These shots do more damage, but they simply home in on any enemy in the general area of the business end of the firearm. This is admittedly of questionable use.

 

As a firearm, it has an odd niche between assault rifle and SMG. It has lower damage than other assault rifles, on par with other SMGs. Its performance also falls off after a short distance, not unlike the Tenno ‘Baza’ SMG.

 

But regardless, it’s still capable of performing at similar ranges to assault rifles with the somewhat generous lack of damage falloff. 

 

On the face of it, it seems bizarre that the populations of the Cursed Moon - which possessed a mastery of energy weaponry that rivals even the modern-day Corpus - felt the need to create an assault rifle.

 

Speculations by Tenno Relay Alliance’s archeotechnology division posit that the 'Deggro'’ was meant as a compact last-ditch weapon in the event of total collapse of the Cursed Moon’s infrastructure. Various improvised ammunition types (of conventional metal, ice, glass, technocyte material, even sand) have also been discovered within Cursed Moon armories, suggesting a weapon built for the event of complete collapse of supply lines.

 

Documentation of the rifle bears this out:

 

Stuckey,

I hope we never have to use these things. But hey. Hope for the best, expect the worst, right? 

I asked Groethe, and he said Deggro built these things for use against those pirate grineer we keep hearing about. They’ve got golder tech, and they’re doing a better job at jailbreaking it. God knows how. Anyway, originally this was meant for minimal collateral damage on their ships, but then - get this - someone totally reworks the propellant into uh… where do I begin?

They figured ‘hey, why not make an assault rifle that can fire anything?’ I’ve tested them myself - did you know you can actually shoot sand out of these? It’s not comfortable, but it can be done.

It’s from this correspondence that the Relay Alliance gave the rifle its name. What ‘Deggro’ refers to - a person? A group? A business? - is unknown.

Footnotes

*I’m not sure it actually would work that way, or even what the point would be, but I half-remembered it from somewhere as an explanation for how the Prawn assault rifle from District 9 works. ~fluffy

** It’s just ironsights mode.~Fluffy

 

Stats

  • Types: Rifle

  • Mag size: 90

  • Reload time: 2.8s

Normal Attacks

  • Trigger: Auto

  • Fire Rate: 18.1

  • Damage: 21

    • 11 Puncture

    • 8 Slash

    • 2 Impact

  • Critical chance: 19%

  • Critical multiplier: 2.2x

  • Status chance: 36%

  • Headshot Multiplier: 3.15x

  • Falloff: 100% damage at 24m

  • 40% damage at 48m

  • Projectile Type: Hitscan

Homing Shots:

  • Trigger: Auto

  • Fire Rate: 18.1

  • Damage: 42

    • 22 Puncture

    • 16 Slash

    • 4 Impact

  • Critical chance: 19%

  • Critical multiplier: 2.2x

  • Status chance: 36%

  • Falloff: 100% damage at 24m

  • 40% damage at 48m

  • Projectile Type: Non-Hitscan

Burst

  • Trigger: Burst

  • Burst Rate: 23.53

  • Burst Count: 4

  • Burst Delay: 0.2

  • Damage: 21

    • 11 Puncture

    • 8 Slash

    • 2 Impact

  • Critical chance: 19%

  • Critical multiplier: 2.2x

  • Status chance: 36%

  • Headshot Multiplier: 3.15x

  • Projectile Type: Hitscan

  • Falloff: 100% damage at 24m

  • 40% damage at 48m

 

Artist Notes:

The first gun I made in awhile that doesn’t have a CC altfire or punch-through. Though now I’m wondering about that semiauto shotgun I drew awhile back, and thinking maybe I could give it a single-target altfire. That’d be fun.

 

Anyway.

 

This was made from a couple weird places. As typically happens with Cursed Moon weapons, I shooped it together from a lot of parts I didn’t create for this one specifically. 

 

…It’s not entirely copypasta, but it’s heavily pasta’d. Specifically, I found this alien rifle prop (the same one I used to make the Oscilla) and used a rifle prop from Defiance to make lots of the stock.

 

I also used lots of Veist concept art to make this work, many of which was definitely inspired by the P90. The mag design, weird as it is, was also inspired by the 14-round sniper rifle mag for Hyperion sniper rifles.

 

It’s an odd one, to be sure, but I figured it was funny if I had this unspeakably advanced, eldritch group… make an assault rifle. Well. It’s still an SMG. 

New cursed moon gun, nice! I really like the look of it, it reminds me of the Burston as seen through a fever dream which isn't a bad thing as I really like the Burston!

I like the lore that it was made to fire anything as a last ditch weapon to explain why it is so, relatively, normal. 

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Just now, Neo3602 said:

I really like the look of it, it reminds me of the Burston as seen through a fever dream which isn't a bad thing as I really like the Burston!

 

Wait. Does it?! I never noticed lol

26 minutes ago, Neo3602 said:

I like the lore that it was made to fire anything as a last ditch weapon to explain why it is so, relatively, normal. 

 

Thanks for that. As inspired by the Nazi Volkssturmgewehr program, which made... a number of extremely cheap guns to arm as many people as quickly as possible. This is the gun most people probably think of when you say "volkssturmgewehr." maxresdefault.jpg

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  • 2 weeks later...

Cursed Moon ‘Vax’ Launcher

“Tenno argue over whether this counts as a shotgun or a grenade launcher. The difference is largely academic - it seems intended for close-medium ranges, but it launches an arcing explosive projectile like a grenade. The explosion, however, does far more damage after direct hits on enemies.”

–Codex

Special Traits: Guaranteed gas procs on headshots.

cursed_moon__vax__bioplasma_launcher_by_fluffywolf36_dfvb4yn-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9ODc2IiwicGF0aCI6IlwvZlwvMTM4Y2RhNTItYTUxOC00MGI1LTljMzItOTAwOGFkZTliMjhhXC9kZnZiNHluLTM5OWFlMzU2LTE1ZDEtNGZhZS04MjYwLWJjYmZmYzY2ZjNlZi5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.xg64Eq8Qmypha1NW4ZAzBoXiZpUPoHGJoPnw8yFgMFU

 

Lore


“Dr. Kanageyan here. I’ve got another Cursed Moon gun here. Funny how we’re getting so many of these now.

 

I’ve accompanied Thane McCrinn to Deimos so he can test this out for the Entrati. Apparently, they’re very interested in Cursed Moon tech.

 

Our assessment is that this is either a very inefficient grenade launcher… or a very dangerous slug gun in the vein of the Astilla or Akasha shotguns. Take your pick. This Cursed Moon weapon fires.. Well. It’s kind of funny. Ginebra brought a Limbo frame to test it, we fired it into their Rift, and it looks like it fires an actual slug.

 

As in, an entirely literal gastropod.* Made of technocyte.


And it explodes on impact.

 

Sort of. It’s like a child’s firecracker if you hit a wall, but if you hit living tissue, it does double, triple, maybe even quadruple the damage.

 

Missing a target deals a small amount of radial heat damage. Hitting a target, however, has an effect not dissimilar to the Emesis, inflicting radial gas and heat damage, more than doubling the radial damage… in addition to the damage caused directly on impact. My best guess is, on organic matter, it converts the mass it consumes into bioplasma and then explodes.

 

Getting headshots with it causes some kind of gas damage effect. I don’t know what that means it’s doing, and I’m afraid to ask. Part of me wants to call this ‘exceptionally cruel,’ but then, it’s not any less cruel than what my old bosses and the Grineer would do, so I’m going to bow out there.

 

According to documentation found on the wreck of the Sevatar, weapon appears to have been designed for use against the Celian Continuity - one of the few post-Orokin civilizations of any real consequence. 

 

The Celian Continuity was, according to the Corpus, one of the greatest threats to the Origin System during the long-gone Age of Despots. They were a group of survivors of the Collapse who sought to transcend human limits through specially cultivated Infested strains, breeding strains of humans as one might a kubrow, and assimilating minds into their collective wholesale.

 

In my own words, they saw us as “barely sapient tumors that walked” and desired nothing more than to “save” us. I’m not talking Corpus here, I’m talking… everyone. And they were determined to “save” us, whether we liked it or not.

 

Their defeat has become a fixture of the Corpus mythos, as the Corpus managed to defeat an enemy they considered Profit’s perfect victim - something so repugnant and evil that none could imagine standing up for them. And, AND, don’t forget we’re… no no, they’re… the only Real civilization, the heirs to Orokin civilization.

 

There’s also the fact that we orbitally bombarded their capital - we’re telling kids that orbital bombardment for the Profit can be glorious. Isn’t that a damn voidout of a moral?

–Dr. Loos Kanageyan

 

Supplemental:

Another thing - this was one of the only Cursed Moon weapons we didn’t find on Mimas itself. An SIF gasser rig* found this on a derelict Cursed Moon ship called the Sevatar, that didn’t quite crash in Saturn’s gravity well.

 

Evidently, the Cursed Moon had some kind of trade network, or at least attempted to trade with other states during the Age of Despots. Or the Great Thaw, whichever term you like.

 

Who else did they trade with, I wonder? Ah well, questions for another day. According to the manifest on the Sevatar, these were intended for sale to the Kraton, to Cardinal Ragnok, and some place called Metherick. It explicitly mentions the Celian Continuity, suggesting they could infest the Grineer and create, and I quote, “a plague of self-replicating hive mind soldiers armed  with assault rifles.”

 

Hmm. As catastrophic as the Twin Queens have been for the galaxy, I suppose it could be worse. Imagine it, Infested using fire support from machine guns and calling in air support. 

 

…Now I don’t want to imagine it.

–Dr. Loos Kanageyan


 

Footnotes:

* Long story short, a gasser is like a rockhopper - a kind of independent prospector who survives by finding resources in space that seem to be beneath the notice of the Corpus or Grineer. But instead of mining space rocks, they harvest isotopes, liquid metals, and other resources from the Origin System’s gas giants. 

 

Also now that I think about it, I’d be surprised if the Grineer don’t have similar technology or installations to Corpus gas cities. They can have a prison like Saturn 6, why not? ~Haruka Lorne

 

Stats

 

  • Noise Level:  Alarming

  • Magazine: 9

  • Reload Time: 3s

  • Fire Rate: 3

  • Trigger: Semi

Floor Explosion:

  • Damage: 40 gas

  • Critical Chance: 20%

  • Critical Multiplier: 2.2x

  • Status Chance: 40%

  • Range: 1.3m

  • Projectile Type: AoE

Impact

  • Damage: 180

    • 30 Impact

    • 50 Slash

    • 25 puncture

    • 75 gas

  • Critical Chance: 20%

  • Critical Multiplier: 2.2x

  • Status Chance: 40%

  • Projectile Type: non-hitscan

  • Falloff:

    •  100% damage up to 20m

    • 50% damage at 30m

Explosion on bodies:

  • Damage: 120

    • 80 heat

    • 40 gas

  • Critical Chance: 20%

  • Critical Multiplier: 2.4x

  • Status Chance: 40%

  • Projectile Type: AoE

  • Range: 2.6m

  • Falloff: 

    • 100% damage at 0m

    • 50% damage at 2.6m


 

Artist Notes

 Originally, this was gonna go on an Infested shotgun I’d make at a later date, but trying to make an Infested slug shotgun after this would’ve felt like making the same gun twice.

 

…I don’t know how I’d make a slug gun that doesn’t just feel like a discount grenade launcher. I might need some help there.

 

In terms of aesthetic, this was based on Witherhoard, (you can see lots of that in the shape) with some minor influence from the Banshii from Call of Duty Black Ops 3. There’s also predictably some stuff from the same two rifle props that I’ve copypasta’d into this.


Normally i don’t post stuff from the same faction twice in a row, but the only two other Tenno guns I have in the pipeline are shotguns, and I worried that’d feel too normal.

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Welp, Duviri releases today. Let's see what that sparks in my brain.

I have at least two Tenno shotguns I can post at any time, (Well, technically one - the other one isn't statted) a bunch of revolver concepts I'm sitting on, an assault rifle idea, but I'd be lying if I didn't think this'd spark something. 

...I almost find myself wondering if I shall post in some stuff from Returnal. Or imply other things fell into the Void. Decisions, decisions.

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Quest is going good! I have mixed feelings on how this feels so much more fantasy when I've gravitated towards the more SF elements, but, well. Since when has WF not had fantasy elements? 

I think I just feel a little caught on the wrong foot by how much it's trying to teach me, how the melee has so much more depth than Hammer B cyka blyat, and how much it feels a bit like a different game. But again, well, that's nothing new for WF. I am having a good time, overall. I'm not farting on a boss and killing it, I have to actually put thought into the melee system, which is a nice change of pace.

Definitely, definitely gonna draw something with the same sorta look as Hollowseeker from Returnal.

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On 2023-04-27 at 6:46 PM, (XBOX)Fluffywolf36 said:

Updort: If I can't think of a good Duviri-inspired weapon (I might do melee! who knows lol) by next tuesday or so, I'll post one of the shotguns.

What about a single shot cross bow with the siroco perfert reload mechanic. SIngle shot mag , perfect reload gives aoe explosive shot , full reload fires a tree trunk down the lane. Instead off the perfect releoad being used for a straight up better shot make it a aoe vs anti elite shot. 

About melee desing space, its probably the widest melee desing space given that the weapons of duviri are straight up magical bs. You coulkd make for exaple the first "power weapon " n warframe , stikes consume operator energy , no energy weapon has the big suck, with energy the weapon is amazing. 

edit: a few opther ideas is a gunblade that uses ammo (operator energy ) , a sword and shield that protects the user while holstered ( consumes combo ) , good old beam sword ( fate saber stick ) , a whip that summons duviri wild life ,  a deavy scyfe that summons a grim reaper esk figure ,(this one is more off a seeking projectile instead of proper summon ) . You can get away with a lot of bs due to duviri nature . You can even make a weapon that has its own secondary buoilt in ( like drifter melee ) 

Edited by keikogi
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On 2023-04-28 at 1:31 PM, trombocyc said:

I was thinking about Duviri weapons that are more historical weapons - Crossbows, Bows, Nunchaku, Staff etc.

 
 

That would honestly feel better to me than most of my other ideas... 

Typically, I ask myself "What's some historical gun I can add in or homage, etc etc" but I feel like trying to add even, I don't know, a musket just... doesn't fit as much. Partly because of the small size of Duviri. I mean, who are the muskets used for? Why do they need to be that advanced?

On 2023-04-28 at 4:42 PM, keikogi said:

About melee desing space, its probably the widest melee desing space given that the weapons of duviri are straight up magical bs. You coulkd make for exaple the first "power weapon " n warframe , stikes consume operator energy , no energy weapon has the big suck, with energy the weapon is amazing. 

 

 

This would allow me to make more interesting melees tbh.

...Part of the reason I draw so very many guns is that most of how WF's melee works just... isn't that interesting to me. For guns, you can change fire mode, you can aim for the head, you can add headshot damage arcanes, you can line enemies up for punch-through. But I feel like so much of melee is just "keep hitting B."

This is also why so many of the melees I make have such offbeat effects. 

Maybe something that switches weapon type on heavy attacks. But, like, it's not an incarnon form, it just... I don't know, turns from a sword into a whip.

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