Jump to content

Fluffy's warframe concepts - weapons and enemies! (Newest concept - 𝘾𝙤𝙧𝙥𝙪𝙨 𝙚𝙭𝙥𝙡𝙤𝙨𝙞𝙫𝙚 𝙨𝙝𝙤𝙩𝙜𝙪𝙣!!)


(XBOX)Fluffywolf36
 Share

Recommended Posts

so remember how the CURSED MOON came about solely because I thought the sentence "I don't know how, but he says it's from the Cursed Moon" sounded cool? Well, now I have another idea. Possibly one for a Leverian.

Quote

"Tenno. I've heard stories of your kindness. You've saved people from your masters, you've quietly escorted people to the fringes of the Empire. But in spite of that... you understand the punishments you deal out, don't you? You know the harsh fates that you are there to bring to lawbreakers.

Now imagine. What drives a man to murder and steal, to participate in abominations such as the Narcocracy of Hyperion, the Red Trade, the Infested cults, or throw their lot in with the Melding Plague or Temple Telamon, despite knowing the unspeakable suffering the Golden Lords will bring down on their heads? Imagine the desperation, the mundane terror of the everyday existence one must feel to know those rules, to know the nameless horror that awaits them if they fail... and to go against them anyway.

 

Link to comment
Share on other sites

On 2021-05-31 at 11:50 AM, (XBOX)Fluffywolf36 said:

I mean more in the sense that the Orokin had complexity addiction. I get the feeling that a lot of the "simple" designs they were using were just them bruteforcing their way into having a functioning firearm with high tech as opposed to going for simplicity first. Like... have you ever seen a conversion from bolt-action to full-auto or semiauto?

d795afcceef8979d93a65d1a1fe3b398.jpg

(example: The HUOT)

I get the feeling a lot of Orokin engineering is like that, with some overengineering for the sake of blinging out the design. Meanwhile as opposed to doing this, the Grineer just make a space AK or Space M4. Even the Orokin Kalashnikov I made awhile back is hilariously overcomplicated!

(google AN94 diagram for a look at what the internals probably are XD)

It would be a fun addition to some of our shotguns that don't already come with altfires (like, say, the Corinth or Cedo)...

Also, the mention of it being hard for non-Grineer to use is a holdover from when I drew this without a stock :P Originally this had no stock, but I just... have such a hard time drawing stockless shotguns. Shotguns have a lot of recoil, and I need to imagine myself believably shouldering and firing this stuff.

Really, the fire rate is the core of what this design is about - I wanted something a bit more spammy than most of my semiauto shotguns, but a bit less powerful to compensate. Think of it like a mid-road between something like the Strun Wraith and the Sobek. Was a bit leery of making it seemingly so much more powerful than the Strun Wraith (with a better mag) but I figure the Strun's more consistent crit and status will help with that.

Aaaand that's why I have a lot of art and other fics I keep going in the background =D And why I've been playing a lot of Outriders.

Speaking of which there's at least two guns I've got planned in the future that are heavily inspired by how Outriders perks work, one of which is an homage to a Double Gun, the other is... more of a hypothetical revolver build than anything.

I think I may do that after the next pistol I post. I've already got a revolver lined up and I feel weird about putting it off too much after this.

  AH! I get ya, almost as a sort of declaration of superiority. “ Look! Even with all these bells and whistles crammed into every crevice, it STILL runs! Why? Because we are the Orokin!”

 

Thats certainly a thought! Instead of coming up with entirely unique alternate fires for every weapon that didn’t already have one retroactively, perhaps there could be a set of “generic altfire” modifiers that GIVE them ones, kinda like Mass Effect Andromeda’s augmentation system, but, even more flexible. None of them would be NEARLY as strong as the ones with “native” alternate fires of course, but, if you really like an older weapon, but, need a little unorthodox edge to keep it on the field, slap one of these puppies on! 


AH, pardon me! Shivved by Occam’s Razor I’ve been! Intricate mountains out of stock less molehills.

 

  Ah, understandable! Alotta my own work finds it’s home in interstitial areas like that, holes that can or need to be filled.

 

  Same for me and my Warhammer work, my poor shuttered monster cops tales, and BioWare bingeing. Best kind of games for me are the ones that actually continue between sequels with actual consequences, much like some of the older events in Warframe, even if only in outward visuals.

 

   Heh, a double gun revolver perhaps? A futureworld-duckfoot?

 

   And how I WISH I could keep the road straight in my designs. With such a broad scale to work with designwise, it’s a bit difficult to figure out which suits to work with. The Rhino suit’s retroactive weapon specialization is going well, but, Once it’s complete, I can’t tell if I should go based on suit popularity or “oldness of breed” (Plus, an unfinished enemy weapon distracted me). Thoughts on the matter?

Link to comment
Share on other sites

17 hours ago, Unus said:

  AH! I get ya, almost as a sort of declaration of superiority. “ Look! Even with all these bells and whistles crammed into every crevice, it STILL runs! Why? Because we are the Orokin!”

 

The Orokin saw form as being just as important as function. (if not moreso!) So yeah, that sounds absolutely like them.

...There's a reason so many lore entries I make are so willing to take the piss out of them.

17 hours ago, Unus said:

Thats certainly a thought! Instead of coming up with entirely unique alternate fires for every weapon that didn’t already have one retroactively, perhaps there could be a set of “generic altfire” modifiers that GIVE them ones, kinda like Mass Effect Andromeda’s augmentation system, but, even more flexible. None of them would be NEARLY as strong as the ones with “native” alternate fires of course, but, if you really like an older weapon, but, need a little unorthodox edge to keep it on the field, slap one of these puppies on! 

 

It would be a cool idea to do that. It's probably for the best if DE doesn't give us stuff like grenade launchers to mount to guns, but I'd be lying if that wasn't intriguing! 

It would be nice to have a "tap altfire for extra zoom" function on stuff like the Latron or some pistols.

17 hours ago, Unus said:

  Ah, understandable! Alotta my own work finds it’s home in interstitial areas like that, holes that can or need to be filled.

 

That's a lot of what I do, too! Except when I just really want to import something from another game or a real-life design that seems cool.

 

17 hours ago, Unus said:

   Heh, a double gun revolver perhaps? A futureworld-duckfoot?

 

tenor.png

17 hours ago, Unus said:

   And how I WISH I could keep the road straight in my designs. With such a broad scale to work with designwise, it’s a bit difficult to figure out which suits to work with. The Rhino suit’s retroactive weapon specialization is going well, but, Once it’s complete, I can’t tell if I should go based on suit popularity or “oldness of breed” (Plus, an unfinished enemy weapon distracted me). Thoughts on the matter?

I'd say go with age over popularity. If a frame isn't popular, that means something needs to be seen to.

While you're here, any thoughts on some of the most recent stuff?

Link to comment
Share on other sites

Posted (edited)

Tenno 'Un Lobito (Guitar Chord!)' revolver

 

“A weapon for Tenno outriders on planets, moons, and orbital habitats that were all but lost to the Orokin empire. Does guaranteed heat procs on headshots.”

Special Traits:

  • Hotheaded: Deals guaranteed heat procs on headshots, and adds bonus heat damage to subsequent shots fired after headshots. Releases heat explosions on headshot kills.

  •  

    Adds 20% bonus heat damage for 4 seconds after a kill.

tenno__un_lobito__revolver_by_fluffywolf


Lore 

“Haruka Lorne really liked revolvers for some reason. I’m partial to machine pistols or semiautos so I have a fast, fire-and-forget sidearm with a lot of bullets as a backup. But it’s hard not to get curious when your fellow Tenno practically throws revolvers at you.”

--Tenno Yassin R______

It’s a Haruka Lorne weapon, and as such it bears the hallmarks of any sidearm she created - lower magazine capacity, and a tendency to encourage both precision and nigh on psychopathic levels of aggression.

Unlike many of her weapons, this pistol is much more suited to single-target damage. It only requires one headshot for maximum damage, and body shots aren’t discouraged.

Typically, it was used against human targets such as Buyan Alliance, Oeizu, and Esha… and, in the chaos leading up to the Collapse and the Red Orbit, they found their way into the hands of anti-Orokin guerrillas emboldened in the surge of land-grabbing in the immediate aftermath of the Sentient War.

It continues to this day. Un Lobito (guitar chord!) revolvers recovered from Tenno stasis caches have been used against Grineer and Infested to great effect.

Despite Sentient resistance to status effects, it has surprising utility against them. It is well-loved among Tenno for its accuracy, its comparative ease of use compared to other Hauka Lorne sidearms such as the Depezador and Estampida, its stopping power, its accuracy, and its build flexibility. 

There’s a lot of status shenanigans a creative Tenno you can pull with this weapon (the first headshot does not have heat damage, only a heat proc, and the heat procs are guaranteed regardless of what you built it for, so you can deal 7 status effects with this gun. Maybe not in the same shot. But you can!) and you can manage the rare viral-heat-radiation unicorn build found on my Kuva Karak. And if you get a riven, you’re not pigeonholed into not adding a second element onto this. You can just have a riven, viral, and leave it at that.

It loads with the cylinder pivoting horizontally from the frame at a 45 degree angle, like a Makina or the ancient OTS-38 revolver.

 

Stats:

 

  • Trigger: Semi
  • Magazine: 8
  • Fire Rate: 2.6
  • Reload: 2.2s
  • Damage: 90
    • 42 Puncture
    • 30 Slash
    • 18 Impact
  • Status chance: 18%
  • Critical chance: 33%
  • Critical multiplier: 2.4x

 

 

ARTIST NOTES

Much like the Makina, this is kind of a nightmare to balance in that there’s such a huge gap between body shot and headshot damage. I needed to make it a little weak by revolver standards on body shots, otherwise the headshot damage would be too high…

Originally, this had a totally different effect that was… basically a Jakobs revolver from Borderlands 3 taken to such an illogical extent that it basically became an Amprex in revolver form. I have that written out somewhere, I’m still planning on making that at some point, but I went with this gimmick for one simple reason:

….Coming up with weapons in Warframe meant (mostly) to damage single targets is hard.  In Warframe, we’re less focused on how to take down one enemy than, say, Borderlands or Destiny 2. Enemies in warfarme are more horde mode. More fragile. So if I tried to make a weapon for Spacelords (I’m not as big a fan of that one anymore. Sadly. But I still worship Ginebra’s booty) where it practically doubled as a minigame all its own, it’d lead to the question of “why not just pick up an [INSERT GUN HERE] and shoot ‘em?”

So I made this thing.

I was considering sitting on it for longer but then I was all like "Ehhhhh." Also, the cylinder is based on an Irish flintlock revolver.

Edited by (XBOX)Fluffywolf36
  • Like 2
Link to comment
Share on other sites

  • (XBOX)Fluffywolf36 changed the title to Fluffy's warframe concepts - weapons and enemies! (Newest concept - Tenno headshot-igniting revolver!)
Posted (edited)

Tenno 'Jubal' Assault Rifle

“This caseless assault rifle, a distant relative of the Avakan rifle, was made as a gift for one of Haruka Lorne’s human lovers, Jubal the Smiler. It acts as, essentially, a larger, automatic version of the Adjudicas revolver, using successive hits to build up ricochets on headshots. It doesn’t have the sheer stopping power of the Adjudicas but it more than makes up for it with volume of fire.”
Codex

tenno__jubal__assault_rifle_by_fluffywol

Special Traits
+20% Bonus Headshot Damage
Smart Choke: Pausing in between shots for up to 0.5 seconds (this is not affected by fire rate mods) while aimed causes the next trigger pull to fire two rounds simultaneously. Each deal 50% more damage and 20% more headshot damage for a total of 40% total headshot damage. 
Ricochet: Successive hits with this weapon (yes, this includes hitting multiple enemies with punch-through) cause bullets to ricochet to nearby enemies on headshots. The more successive shots you land with this weapon, the more enemies a bullet ricochets towards, for a total of five ricochets. Missing a shot resets the counter.
increased zoom - Tap Altfire for increased zoom!

 

Lore

This is essentially a mid-road between assault rifle, LMG, and battle rifle, marrying full auto fire with the precision of a battle rifle. It’s chambered for larger-caliber rounds than the Euston, but it’s caseless so it has a slightly lower rate of fire. Its heavy barrel helps cool it.

Using Entrati siphon technology graciously given by the Entrati and an advanced Orokin quantum something-or-other, headshots cause bullets to ricochet to nearby enemies. The more successive shots you land with this weapon, the more enemies a bullet ricochets towards, for a total of five ricochets.

Pausing in between shots for up to 0.5 seconds (this is not affected by fire rate mods) while aimed, however, will make the next shot fired deal 50% more damage and 20% more headshot damage, in addition to its already high headshot multiplier. Despite being an automatic weapon, it has deceptively high one-shot potential.

Status and crit are equally important on this weapon’s build. While the Jubal has decent crit, it is very good at spreading out status. There’s a number of interesting ways to build it - you can add hunter munitions for a standard crit build, use Primed Shred to build up ricochet charges quickly, or just go for a >100% status build to ensure every enemy in the immediate area is suffering from a deadly virus and also on fire. There’s also the sheer utility and fun-factor of adding on a less-meta damage type like electric and spreading that all over a battlefield.

And Dax Jubal used every single one of these combinations to great effect. It became something of a trademark of his during the desperate Ganymede Blitz, an atrocity in which the Sentients wanted nothing so much as the starvation of the entire population of the outer planets.

During this atrocity, a surprise offensive so terrible the Orokin seriously considered the concept of “war crimes” once more, the Sentients unleashed a modified Technoyte Infection known as the Melding Plague on the moon, in addition to crop blights and psychotropic warheads. This killed, injured, and mentally destroyed almost four tenths of the moon’s population. 

During the valiant defense of Ganymede alongside Mad Dax Ori, █████████ and the Tenno Haruka Lorne, Ginebra, Thane, and Yassin, Jubal sustained grievous wounds. He was later taken for “medical examination” by Executor Vondas and never seen again.

Vondas was later pinholed to death when a stray shot from a Velocitus punched through a bulkhead while his ship’s shields were inactive. He was then dragged through the bulkhead hole by his butt, being shredded by the edges of the hole. A slurry of blood and bone, starting with his butt, then sprayed outward from the ship. It was a tragic loss…

...to absolutely nobody. He was not missed.

Stats

  • Trigger: Auto
  • Magazine: 50
  • Fire rate: 9.6
  • Reload: 2.6s
  • Damage: 32
  • Impact: 16
  • Slash: 10
  • Puncture: 6 
  • Critical Chance: 24%
  • Critical Multiplier: 2.4x
  • Status Chance: 32%
  • Punch-Through: 0.8m

 

Artist Notes:
Originally, this had a much longer gas tube, but I turned that down for one reason: It just looked too… normal. It looked like by adding glowing lights, it's was like I was just taping greebles to some forgotten WW2-era firearm.

Originally this was a companion piece to the last weapon I made, but I changed the gimmick up from "Ricochets on headshots" to "guaranteed heat procs on headshots" because I just... I keep coming up with crowd control gimmicks, and I needed to come up with something better for single-target damage, if only to shake things up.

This is inspired heavily by Malcolm Reynolds' pistol (except not made of brass, it's not a Prime weapon) and the heavy Assault Rifle from Outer Worlds. Which reminds me - by moving the gas block back, this looks vaguely like an overstretched and oversized pistol. Neat, huh?

Edited by (XBOX)Fluffywolf36
  • Like 2
Link to comment
Share on other sites

Posted (edited)
On 2021-06-17 at 2:05 AM, (XBOX)Fluffywolf36 said:

A weapon for Tenno outriders on planets, moons, and orbital habitats that were all but lost to the Orokin empire. Does guaranteed heat procs on headshots.”

Special Traits:

  • Hotheaded: Deals guaranteed heat procs on headshots, and adds bonus heat damage to subsequent shots fired after headshots. Releases explosions that deal guaranteed heat procs (and have no inherent heat damage themselves) within 2 seconds of headshot kills. 

tenno__un_lobito__revolver_by_fluffywolf

 

UPDORT: this special trait has been changed from "heat explosions on headshot kills" to "heat explosions on kill within 3 seconds of headshotting an enemy."

I mean, what if you headshot someone, it deals heat procs, and they die from the heat procs, not the headshot? What if I'm playing Saryn and nuke the room?

Edited by (XBOX)Fluffywolf36
Link to comment
Share on other sites

Minor Somesha Stat Rework:

As I came up with yet another Tenno autoshotgun idea this morning, I went and reworked the Somesha to make the new shotgun's niche more clear. I changed up the secondary ammo type so it could still be the only auto-spool shotgun, and I also added some falloff stats. And changed the status. It now does a nice (haha meme number) amount of status when combining all pellets.

Fun fact: A Somesha Prime would just trade some puncture and impact for extra heat damage for That Build you wanted, and have an extended 32-round mag. And probably some perk maintaining accuracy after kills or sustained damage, I don't know. Might color that in at some point.

I suppose I should give the Grineer a new shotgun at some point.

On 2018-07-17 at 9:06 PM, (XBOX)Fluffywolf36 said:

HWUAT'S THIS

IS IT AN AUTOSHOTGUN INSPIRED BY THE AA12 AND SOMA? IT IS

TENNO 'SOMESHA' AUTOSHOTGUN

tenno__somesha__autoshotgun_by_haruaxema

"Teach the corrupt and vile of the Origin System an object lesson in power with this slash-and-crit focused Tenno autoshotgun. Fires fast and more accurately the longer you hold the trigger."

Stats:
Primary: Razor Buckshot Shells

Crit Chance - 35%
Crit Multiplier - 3.0x
Status Chance - 9.85%
Pellets: 7
Damage: 288
      144 Slash
      96 Puncture
      48 Impact
Accuracy: 9.5
Magazine: 20
Trigger: Auto-Spool
Rate Of Fire:
      Unspooled: 2.8:
      Spooled: 4.2

Reload: 3.2s
Accuracy: 9.1

Falloff: 
Max Damage up to 
17m
Minimum Damage At 34m
50% Max Reduction

Secondary: Dragon's Breath Shells
Automatically fires plasmor/Catchmoon-like non-hitscan projectiles that decrease in size and increase in range the longer you hold the trigger. These... still are auto spool. These may be statted later.

I just really like the idea of the Somesha Prime being the only auto-spool shotgun.

 

Link to comment
Share on other sites

Huh. I managed to predict the Kuva Hek's functionality. That's funny.

Even the falloff stats aren't that far off.

On 2020-12-11 at 10:58 AM, (XBOX)Fluffywolf36 said:

Homemade 'MEATMAKER' Shotgun

 

homemade__meatmaker__shotgun_by_fluffywo

Homemade ‘Meatmaker’ Shotgun

“This weapon was originally intended to be a cheap break-open rifle. Now it’s a four-headed monster of a shotgun with wide spread, that can either fire its barrels one at a time, or let loose all of them at once. It is either named for the fact that anyone hit with it will meet their maker... or that anyone hit by it is reduced to a raw, meaty paste. In the dialects of the impoverished rockhoppers and others that use it, it could honestly be either one."
--Codex

Special Traits: 
Knockback - headshots or hits with 12< pellets inflict the Ragdoll status effect on them. Using altfire while standing on the ground inflicts minor stagger due to high recoil. 

Buckshot Jump - Using altfire while in midair acts as a second (or third) jump, as you're thrown in the direction of the recoil. Has slightly decreased spread in midair. 
Duckbill Choke: spread is in a horizontal diamond shape.


Lore

There’s plenty of people in the rocky expanse of the outer gas giant sectors, who are simply too poor to afford a satisfactory firearm. For those poor rockhoppers that prospect the Rings of gas giants and trawl the storms of Jupiter for rare elements and sell them to Grineer or Corpus or other buyers, the tools of the trade come first… and self-defense often comes second.

The Meatmaker is the solution to that - the best shotgun for those who can only afford the worst. A double-action, break-open shotgun made from four “retired” autocannon barrels welded to a break-open mechanism originally built for homemade anti-materiel rifles, and using sawed-down casings filled with pellets, this weapon fires up to 16 pellets from each barrel…. and can let loose a massive storm of shot by firing every barrel at once. As its users are typically spacers, Meatmaker shotguns are rarely built with wood. The furniture is often made of epoxy, bioplastics, graphite, plastid dust, or pipe insulation, and often secured with screws and wiring.

Originally designed as single-action, it was later rebuilt toa double-action mechanism to allow for a more rifle-like straight stock, which helps manage its punishing recoil. This gives it a lower fire rate, but much better recoil control. While it uses larger-caliber shells than most Tenno or Grineer  shotguns, it barely has any more overall power (a/n: critical power and chance) than them due to lower-quality propellant. It also has wider spread due to its wider, shorter barrels. It also doesn’t have a choke, so it can use more specialty ammo. 

On paper, it looks like it has completely unilateral advantages over shotguns like the Hek, Tenebrae, Corinth. However - it has wider spread, worse critical stats, and shorter range. Though it has better critical stats. Think of it as sort of a mid-road between status and crit shotguns… just with wider spread. Meanwhile, while it has almost twice the base damage of the Strun Wraith, the Strun has tighter spread, more status, and more consistency. While the Meatmaker does more damage if you manage to land every shot on a target… good luck with that. But at least you won’t miss.

The Meatmaker bears a unique history. The weapon that would become the Meatmaker was first constructed on the moon Himalia, by a loose collaboration of machine shops and artisans known as Sabal Works. In the midst of a Grineer invasion, and facing limited support from the Corpus Board, the isolated Himalians on the frontline of the invasion found themselves with an overabundance of Grineer ammo, and an inability to break the computerized target interlocks preventing them from firing it.

The result was a break-open weapon chambered for Grineer HMG and autocannon rounds, built to be cheap, simple, and inexpensive until someone figured out how to break the target interlocks. 

Then, one day, someone received a Griner autocannon barrel that had worn out its rifling. And, they realized, quite suddenly, they could make a shotgun shell fit into said barrel. And then they decided to add three more barrels. The result was the Meatmaker.

This design of the rifle was later co-opted by Infested cultists into a weapon sold as a hybrid of simplistic engineering and advanced Tenno technology. But that’s another story.

 

Sound Notes
Has a noticeable echo after being fired, and sounds like it might shake itself apart when altfiring.

Stats

  • Ammo Type: Shotgun
  • Magazine: 4
  • Reload: 2.4s (NOTE: takes 0.2 seconds to open, 0.2 to close, and 0.4 to load shell by shell)


Primary Fire

  • Accuracy: 5.9
  • Trigger: Semi
  • Fire Rate: 1.8
  • Damage: 880 (55 damage per pellet)
    • 520 Slash
    • 280 Impact
    • 80 Puncture
  • Pellets: 16
  • Critical chance: 20%
  • Critical multiplier: 2.2x
  • Status chance: 6%
  • Punch-Through: 0.8m
  • Falloff
    • Full Damage up to 12m
    • Min Damage at 36m
    • 80% max reduction

Secondary Fire:

  • Accuracy: 5.1
  • Trigger: Burst
  • Burst Count: 4*
  • Fire Rate: 6.33**
  • Damage: 800 (50 damage per pellet)
    • 520 Slash
    • 280 Impact
    • 80 Puncture
  • Pellets: 16
  • Critical chance: 20%
  • Critical multiplier: 2.2x
  • Status chance: 6%
  • Punch-Through: 0.8m
  • Falloff
    • Full Damage up to 12m
    • Min Damage at 36m***
    • 80% max reduction

Special Traits: 
Knockback - headshots or hits with 12< pellets inflict the Ragdoll status effect on them. Using altfire while standing on the ground inflicts minor stagger due to high recoil. 
Buckshot Jump - Using altfire while in midair acts as a second (or third) jump, as you're thrown in the direction of the recoil. Has slightly decreased spread in midair. 
Duckbill Choke: spread is in a horizontal diamond shape.

Build/stat notes:

  • *This isn’t determined by magazine size. Not a good idea.
  • **  It’s the same as the Quartakk cause it takes into account burst delay and stuff. If you somehow increase the magazine size by a lot, either with the Void Buff or mods, there’s a delay between firing all four barrels. If I give this enough of a fire rate, people will exploit it for ridiculous stopping power.
  • *** This is more to throw it a bone - it’s already got wide spread, I don’t need to hobble it too badly.
  • Self-stagger isn’t that much of a factor - at worst, it only adds a fraction of a second to reload time. While it can use Cautious Shot, the best Exilus mod for this would probably be Narrow Barrel, because the Meatmaker actually has excellent falloff stats relative to its power. It just doesn’t have the ability to properly take advantage of that due to its high spread.

 

Artist notes:

Literally just the Doomstick from Killing Floor. 

The best worst thing about this thread is that I’m willing to use REAL FIREARM stuff. So on the one hand, a lot of it isn’t quite weird enough for Warframe standards. Other hand, I like having that slight touch of groundedness that makes it feel relatively believable. I don’t think you necessarily needed to know that this is double-action, but it makes me feel better that I do.

As usual, I’m walking a fine line while making improvised ballistic firearms. I don’t want to make anything that looks too much like it’d really exist, it needs just that Warframe-ish sense of absurdity and size. Ideally, nothing here should look too much like it’d be real. Except the Elysium because that’s the joke.

I actually take a lot of inspiration from the firearms of Metro for this. We all love the improvised guns of that series, but… logically? Nobody would make the Bastard with its harmonica magazine, they’d make something much closer to the Borz SMG. But that’s not very fun. That’s not distinctive. It gives Metro a more unique style. A style which is honestly kind of hilarious to mix with Warframe.

The receiver of this weapon is based on the Serbu RN-50, which I totally will use again, specifically for the Infested version of the rifle. SOON™. Wait, I can just type ™ on this new computer and I spent all that time puzzling out how to do it for nothing? WHAT

You’re not going to get the uninfested rifle this was built from because it’s pretty unremarkable in every way. It’d be like adding, say, a single-barrel break-open shotgun into Call of Duty. Sure, you could, but there just wouldn’t be much of a point because there’s no role it’d serve where it wouldn’t be outclassed by literally anything. It’d be the poor man’s Vectis.

 

Link to comment
Share on other sites

SIF ‘Killjoy’ grenade launcher 

“A concealable, hip-holstered grenade launcher common to rebels in Corpus and Grineer space. Explosions fling superheated shrapnel in all directions.”

sif__killjoy__grenade_launcher_by_fluffy
Lore

The most concealable explosive launcher in the Origin System…

Which isn’t saying much, when you consider that it is almost, but not quite the size of an Angstrum. And when you consider how little the Tenno care about concealment.

But across the Origin System, for the SIF, Solaris United, and Level Dawn fighters who use it, many of whom predate the Tenno awakening, this is nonetheless an important characteristic. With its short, stubby profile and folding stock, it can easily be concealed under standard Solaris coats. It comes with an aiming module that accurately predicts the arc of the projectile, using a laser connected to an augmented human’s target overlays.

It reloads through a system not unlike the Grineer Zarr, using superimposed loads forced down the barrel, activated through a small electrical shock and eliminating the need for things like a complex firing mechanism, a magazine, or extra barrels.

As is typical for SIF weapons, it’s designed to blow people up from the inside, cause massive internal bleeding, or both. It fires ‘frak’ shells which explode into a spray of superheated shrapnel, punching through enemies. 

While this version’s grenades are of limited use against Corpus, Sentients, and less-common targets, other munitions such as EMP grenades are commonly sold in SIF territory, on Ganymede, and for Solaris United black markets. You can visit NPCs such as the SIF Gunsmith, or Rude Zuud to do so!


Stats

Magazine: 3
Rate Of Fire: 5
Reload: 3s
Total Damage: 
On Impact:
Total Damage: 100
30 Slash
50 Puncture
20 Impact
Status Chance: 38%
Critical Chance: 17%
Critical Multiplier: 2.1x
Radial Damage
Total damage: 400
25 Blast
125 Slash
175 Impact
75 Puncture
Status Chance: 38%
Critical Chance: 17%
Critical Multiplier: 2.1x
Blast radius:  3m
Flak
Pellets: 8 (30 per pellet)
Flak: 240
160 Slash
80 Heat
Status Chance: 38%
Critical Chance: 17%
Critical Multiplier: 2.1x
Punch-through: 0.6m

 

Artist Notes

Hoo bwoy, I just lost energy midway through making this. I don’t know why, but I just… felt like I had to keep forcing myself through it. It’s not like I don’t enjoy making firearms, but maybe I just feel like I’m getting samey? Maybe I’m doing too much crowd control?

I don’t know.

Next thing I do here (or one of the next two) is gonna be something more normal, or maybe a Warframe, I don’t know. If it’s a gun, it won’t have guaranteed status procs, area of effect, or anything like that. It might have some kind of headshot gimmick, because I need to encourage precision for high damage somehow and just adding Big Damage isn’t that interesting. I’m also never really sure how to do Big Damage?

Or maybe I’ll just post a normal assault rifle. Who knows.

This was also heavily inspired by the shotgun from Half-Life: Alyx.

  • Like 2
Link to comment
Share on other sites

33 minutes ago, Neo3602 said:

That looks really interesting!

Thank you! I figured what I needed was not more assault rifle, or something normal.... but to go make something Infested. Something truly bizarre. 

It's inspired by Death Guard plasma guns, which... you see it too, right? It's not just me?

warhammer-40k-bitz-chaos-space-marines-p

So because of that, I'm planning on this being a high-explosive, slow, powerful crowd-control machine.

Any thoughts on some of the more recent stuff I've made?

  • Like 1
Link to comment
Share on other sites

Infested 'Emesis' Bioplasma Launcher

infested__emesis__bioplasma_gun_by_fluff

This Infested launcher weapon was imperfectly reconstructed by the Entrati, using debris and computer data found in the Vaulter ruins. It launches three bioplasma spheres that explode on impact, releasing deadly gas damage radially. The more enemies caught in the blast radius, the more damage it does!”
Lore
 

Special Traits
Concentrator - aiming down sights for one second will increase the damage and blast radius of the next burst fired.

Codex:
Precious few relics survive from the days before the Orokin, and even less knowledge survives from that era. The Emesis is one such relic… in a sense.

It is a three-round burst bioplasma launcher that explodes on impact, releasing deadly superheated gas upon impact. Due to peculiarities with how gas damage works, this weapon can do more damage for each enemy caught in the blast radius. With heat and gas, it’s capable of slowly disintegrating and burning crowds of Infested all at once. Its high crit gives it massive damage potential.

It’s worth mentioning that it’s probably best if it’s not built with three elemental mods - the best option here is a standard crit/viral build. Possibly with Firestorm for blast radius, or Hammer Shot for extra crit and status.

Zooming in for a short period of time will increase damage and blast radius by a small amount.

Those unfamiliar with the Emesis assume it’s a relic warped by the Infestation on Deimos like the Enferon shotgun. That’s not… entirely true. Father Entrati acquired this weapon from ruins belonging to a people that the Orokin referred to as the Vaulters. It had been dumped, soon to be consumed and reconstituted by the technocyte Maws for raw materials.

It was against Orokin law to work with Vaulter science or knowledge, but then…. It was Father. Few would go against his authority.

The sheer level of naked contempt the Orokin had for the Vaulters remains one of the most puzzling facets of the Orokin Empire. While they hated the Bidanians, the unyielding hatred they had for the Vaulters goes above and beyond their aggression towards any other group.

They lived a primitive existence in ancient catacombs beneath the surfaces of moons and asteroids, maintaining ancient banks of computers and books, clone wombs, and stockpiling ancient weapons of their own design. Not unlike the Esha, Oeizu, and Bidanian Theists, they claimed knowledge of the world before the Orokin. But where these three ethnic groups had a heavily mythologized understanding, with the Bidanians filtering this knowledge through millennia of religious tradition that held their God (or Gods) as being above the Orokin, the Vaulters had actual records and histories.

And so as bad as the Bidanians had it, the Vaulters had it worse. Their culture was so thoroughly murdered by the Orokin that even their name even goes unremembered. Their technologies, their culture, their art and literature, all was destroyed by the Orokin with extreme prejudice. Vaulter children were forcibly inducted into residential schools where their culture was physically and mentally beaten out of them, and then they were presented back to their parents seemingly to rub salt in the wound. Vaulters were often impaled or tied to sculpture they’d built and then liquefied, or used in dread experiments forgotten by history. Some fringe scientists among the Corpus say that various animals, such as the Desert Skates or perhaps Kubrow, were created from Vaulter bodies. Some of them even say the Vaulters were alive and conscious as it happened.

(Author’s note: This is easily one of the most horrible things I’ve written in my fanlore. Good Lord. I may need to pray.)

Then, one day, Father Entrati managed to get his hands on some ancient Vaulter computers, acquired... extremely legally and without any bribery or shotgun-measuring. In his words:

What we did was plug a Vaulter computer and an Orokin one into a Grimnebulin flesh adapter - gross little thing, just a ball of red, with weeping green sores with a little outlet poking out. You have to keep it in a refrigerator. So what we did with this monstrosity was feed designs from Vaulters into a modified Helminth unit we'd attached to a forge.

This thing came out.

It's some kind of bioplasma launcher. I don't know everything about how it works. Not yet anyway. But my guess is, it's some kind of anti-synthetic weapon that the Infestation attempted to reconstruct. Since it doesn't have the plasma cells the Vaulters did, it created an organ that synthesizes bioplasma and mimics the functionality of the original one. If I could rebuild the original version, if I had some intact versions that weren’t eaten by the Infested, I'd have a near-perfect anti-Sentient weapon.

Almost makes you wonder why the Orokin Empire is so keen on burying its past. The more you learn, the more lessons you wish they'd take from it."

--Father Entrati


STATS

Trigger: Burst
Burst Count: 3
Burst Rate: 5.6
Burst Delay: 0.2s
Magazine: 18

 

On Impact:

Damage: 88
16 Puncture
24 Gas
48 Heat
Critical Chance: 48%
Critical Multiplier: 2.4x
Status Chance: 24%

Radial:

Damage: 232
40 Impact
200 Gas
Critical Chance: 48%
Critical Multiplier: 2.4x
Status Chance: 24%
Blast Radius: 6.9m

 

Artist Notes

As heavily inspired by Warhammer 40k! The general shape of this is basically the alien barrel from Borderlands 3, grafted onto a Death Guard plasma gun model, which... I mean... come on. look. We all see it, right? It's not just me?

s_l400_by_fluffywolf36_denpll1-150.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MzkxIiwicGF0aCI6IlwvZlwvMTM4Y2RhNTItYTUxOC00MGI1LTljMzItOTAwOGFkZTliMjhhXC9kZW5wbGwxLWM5MjE0N2Y1LTQ0NTYtNDk4Ni04MmNkLTEyYmU3YjkwNDM5NS5qcGciLCJ3aWR0aCI6Ijw9NDAwIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.XoQNyAuwlO6Ol9YEXTt9D9NnUDoPXB-K3b-1KmsStH4 
Course it's not.

The "Concentrator" function was inspired by the Concentrator from necromunda hired gun. This charges up a plasma gun, graviton gun, or lasgun For Massive Damage and adds a blast radius. I have... issues with Hired Gun. The movement feels more jank than Titanfall 2, and we don't get a grav pistol. Or meltagun. Or flamethrower, or rivet gun.

BUT

...I will admit, that was a pretty fun addition. Especially for the grav gun.
  • Like 3
Link to comment
Share on other sites

14 minutes ago, Neo3602 said:

another great concept! interested to see more vaulter stuff

Any thoughts on the concept art from tennoncon?

At some point, there may be some more vaulter art. As for Tennocon art... well, I'm really looking forward to more Sentient stuff.

I KNEW there'd be a Sentient bow at some point!

  • Like 1
Link to comment
Share on other sites

11 hours ago, (XBOX)Fluffywolf36 said:

At some point, there may be some more vaulter art. As for Tennocon art... well, I'm really looking forward to more Sentient stuff.

I KNEW there'd be a Sentient bow at some point!

I am really excited for the Sentient bow I love energy bows.

Link to comment
Share on other sites

On 2021-07-21 at 1:04 PM, Neo3602 said:

I am really excited for the Sentient bow I love energy bows.

It's like the perfect ranged weapon for the Sentient A E S T H E T I C.

Speaking of the A E S T H E T I C, I also went and screencapped a lot of the concept art. Especially War.

The idea of Sentients that can assimilate frames is pretty unsettling, I will admit.

Link to comment
Share on other sites

  • (XBOX)Fluffywolf36 changed the title to Fluffy's warframe concepts - weapons and enemies! (Newest concept - Tenno Incendiary Heavy Pistol!)
Posted (edited)

Tenno 'Vulkan' Incendiary Heavy Pistol

tenno__vulkan__incendiary_pistol_by_fluf

“A overcomplicated, oversized, overbuilt pistol built after an ancient Mars design, chambered for large-caliber incendiary rounds that always ignite on impact. Its high weight and complexity make recoil negligible, but gives it a slightly slower reload and fire rate.”
Codex

Lore

"There's perks to being friends with the Tenno who makes big revolvers. But sometimes, you just gotta knock things to the floor and set them on fire."
--Tenno Ginebra

Historians among the Corpus, Vorii, Ganymedeans, and SIF differ on the origins of this heavy semiautomatic pistol. Either it’s a relic of an ancient Martian civilization looted from bunkers in the deepest caverns of Mars. Or the pistol was called the Mars. Either or. 

It’s a relic from the early days of Orokin firearms engineering, when they were attempting to rediscover the lost science of firearms engineering, long since dismissed by the Orokin as something for primitives who they could just use as raw materials.  As a result, pretty much everything about it tends towards the words “huge,” “over,” and “massive.” It’s a mess of mechanical complexity, built with a mechanism perhaps a bit more suited to a rifle, chambered for rounds that would fit better in a revolver, with a barrel that makes it as long as (if not longer than!) some of the revolvers created by Haruka Lorne. And it’s heavy. Really, really heavy.

Despite its weight, it has noticeable recoil.

At least one Orokin firearms expert once compared it to firing a cinderblock. Experience bears out this opinion. According to legend, the Tenno Ginebra once used it as a club in a melee with Sentients, keeping pace with her fellow Tenno… only to realize that she’d forgotten to unsheathe her Nikana and had just been using a pistol as a mace. It did surprisingly well.

At one point, it was the most powerful pistol in the Orokin arsenal, firing rounds outstripping even some revolvers of the time. Then the Lex series - which was simpler in operation, better against armor, and more powerful - was rediscovered by the Orokin from ancient designs predating them, used by colonists. Then it was rebuilt into the Lex Prime. And then Haruka Lorne managed to fit ammo that rivaled if not outright beat it for raw power into revolvers such as the Naga, Depezador, and Estampida. And Father built the Sepulcrum. And the Largo was invented, serving as a lighter, faster weapon with truly breathtaking crit. And at some point in the distant future, the Ganymedeans invented the Hiro, which - while firing slower rounds - could carry a larger payload.

The Vulkan is, to put it lightly, past its prime. However: it has one advantage. And that’s the fact that its rounds always deal heat damage on direct hits. In addition, Its ammo can be switched from “penetrator” rounds to explosives. As with the Elysium assault cannon, which uses a similar mechanism, penetrator rounds travel faster while explosives are slower but do slightly more damage.

As a result, the Vulkan is a favorite among both collectors and Tenno who really, really like setting things on fire and beating them to death with cinderblocks, such as Haruka Lorne’s friend Ginebra.

Unlike most weapons with a guaranteed status effect, the Vulkan has surprisingly good status… and since it has no base heat damage on impact in penetration and explosive mode, only procs, it’s possible to fire corrosive freezing burning rounds. In explosive mode, you can do shenanigans with status.

STATS

Trigger: Semi
Magazine: 10
Reload: 3.1s
Fire Rate: 1.4
Non-hitscan
Recoil: Medium

Primary Fire (Penetrator)

 

  • Damage: 80
  •     36 Impact
  •     16 Puncture
  •     28 Slash
  •     Guaranteed Heat Proc
  • Non-Hitscan
  • Status Chance: 20%
  • Critical Chance: 24%
  • Critical Multiplier: 2.2x
  • Punch-Through: 0.5m

 

 

Secondary Fire

 

  • Total Damage: 92
     
  • On Impact:
  • Damage: 40
  •     18 Impact
  •     8 Puncture
  •     14 Slash
  •     Guaranteed Heat Proc
  • Non-Hitscan
  • Status Chance: 24%
  • Critical Chance: 20%
  • Critical Multiplier: 2.2x
     
  • On Impact:
  • Radial:
  • Damage: 52
  •     24 Heat
  •     16 Impact
  •     12 Slash
  • Non-Hitscan
  • Status Chance: 24%
  • Critical Chance: 20%
  • Critical Multiplier: 2.2x
  • Blast Radius: 2m

 

 

Artist Notes:

Buried somewhere in one of my sketchpads or somewhere was an idea for some kind of pirate pistol that fired incendiary rounds, built for my (rarely used) faction idea, the Scum. The plan was that they were a network of criminals, drug addicts, sadists, and outcasts too repulsive even for Grineer society, who used stealth technology, along with homemade inventions. They’d be not unlike the Angel Cartel from EVE Online, using bootlegged ancient technology and arming it with modern-built grineer-made slugthrowers. The Elysium from awhile back was something they commonly used (I like improvised guns. They’re funny) and the original idea for the Vulkan was that it would be a homemade gun built by the Scum inspired by the Gabbett Fairfax Mars.

That was a #*!%ing mistake.

Because the more I learned about the Gabbett Fairfax Mars, the… okay, just go watch this animation of how it works. Or go watch the forgottenweapons video. You follow a guy whose output on deviantart is like 81% gun, I’m guessing you watch forgottenweapons. But if you don’t know, the Gabbett Fairfax Mars is a baroque, hilariously overcomplicated, oversized, over-everything semiauto pistol that is essentially an artillery piece scaled down to the point that it can fire a round not unlike .45 Winchester Magnum. If these dirt-poor pirates I was coming up with were making a homemade pistol, it’d probably look more like a glock, or a 1911, but hideous. I’ve got a workable drawing along those lines somewhere.

So naturally I gave it to the Tenno. I also took a little inspiration from the Automag from The Outer Worlds - the slide and barrel and the wooden not-quite-handguard are references to that. I also planned on giving it the not-quite-a-gas tube from that pistol, but I just… I don’t know, I wasn’t feeling it. I liked the dramatic, top-heavy curve of its silhouette, so that had to go.

The Automag is, I am convinced, someone translating the Volcanic Repeater pistol into a “modern” semiauto, So the name ‘vulkan’ is sort of a joke on that, as is the fact that its rounds basically double as minirockets.

Part of me wants to give this thing damage rivaling the (Ak)lex Prime, but if I was doing that, I’d have to remove the guaranteed heat proc, and it’s for the best if I keep the Lex Prime, Sepulcrum, and Estampida as the ceiling of pistol damage. Warframe has… pretty bad powercreep. Did you know that at one point, a single Vasto was “a good pistol” ?

And now I have an AkVasto Prime with a bullS#&amp;&#036; riven that gave it 97% status and 8.2x crit, secondary deadhead, and Galvanized Diffusion. Fun times. 

Edited by (XBOX)Fluffywolf36
  • Like 2
Link to comment
Share on other sites

On 2021-07-21 at 1:33 AM, (XBOX)Fluffywolf36 said:

Infested 'Emesis' Bioplasma Launcher

infested__emesis__bioplasma_gun_by_fluff

This reminds me off allies guns on boderlanfs. Probably the metal things on a scale like patern. Also man jts against the rules to do heat and gas at the same time. Literally a engine thing. You could bypass it with multiple explosions like first there a heat explosion and right after their is a gas explosion but both can't happen on the same instance off damage.

Edited by keikogi
Link to comment
Share on other sites

  • 2 weeks later...
On 2021-07-28 at 3:30 PM, keikogi said:

Also man jts against the rules to do heat and gas at the same time. Literally a engine thing.

Are you sure about that? What if I put heat damage on a Zakti?

Though all honesty, having gas on impact wasn't that important, the original plan was "heat on impact, gas radially"

And yes, it was very inspired by alien guns from Borderlands 3! The basic idea was just "add alien barrel to Death Guard plasma gun."

Link to comment
Share on other sites

1 hour ago, (XBOX)Fluffywolf36 said:

Are you sure about that? What if I put heat damage on a Zakti?

zakti has to instances off damage like every launcher on the game. First on impact deals phsical damage. Second the explosion does gas damage. So with a fire mod , on contact does physical + fire , on explosion just gas. 

Quoting from the wiki 

  • While the weapon's innate Gas damage does not apply to the dart - only the explosion - combining DmgHeatSmall64.png Heat or DmgToxinSmall64.png Toxin mods can be used to apply it to the dart impact itself.
Link to comment
Share on other sites

On 2021-08-06 at 1:28 PM, keikogi said:

zakti has to instances off damage like every launcher on the game. First on impact deals phsical damage. Second the explosion does gas damage. So with a fire mod , on contact does physical + fire , on explosion just gas. 

 

E8ZOP7QWYAAuE-E?format=jpg&name=large

Nope.

I do this sort of thing all the time lol. 

Link to comment
Share on other sites

5 hours ago, (XBOX)Fluffywolf36 said:

Nope.

I do this sort of thing all the time lol. 

genuinaly sorry tought it acutally mixed with the base. After the kuva weapons I just assumed extra elements on a weapon where coded as a the last mod on a build and gave the weapon base damage as well. Been a while since the last time I really paid atention to a build. Just used any variation off viral + slash or fire.

  • Like 1
Link to comment
Share on other sites

9 hours ago, keikogi said:

genuinaly sorry tought it acutally mixed with the base. After the kuva weapons I just assumed extra elements on a weapon where coded as a the last mod on a build and gave the weapon base damage as well. Been a while since the last time I really paid atention to a build. Just used any variation off viral + slash or fire.

Don't even trip, dawg. If I had a nickel for every WF mechanic I don't understand that well... Well. I don't even know how many nickels I'd have.

Anyway, to explain that one, they're coded as the last mod if it's a single element, but not if it's a combined element. Which is why I have a Kuva Karak with radiation, viral, and heat. The radiation is the Lich element, and the heat... was sort of an accident, but I had a riven that gave it ridiculous heat damage and so I went and farmed a radiation karak lich for laughs.

 

  • Like 1
Link to comment
Share on other sites

  • (XBOX)Fluffywolf36 changed the title to Fluffy's warframe concepts - weapons and enemies! (Newest concept - 𝘾𝙤𝙧𝙥𝙪𝙨 𝙚𝙭𝙥𝙡𝙤𝙨𝙞𝙫𝙚 𝙨𝙝𝙤𝙩𝙜𝙪𝙣!!)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...