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Fluffy's warframe concepts - weapons and enemies! (Newest concept - 𝑻𝒆𝒏𝒏𝒐 𝑯𝒖𝒏𝒕𝒊𝒏𝒈 𝑺𝒉𝒐𝒕𝒈𝒖𝒏!!)


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Tenno ‘Fedorova’ Assault Rifle

“A reliable, well-rounded, if slower-firing assault rifle with predictable vertical recoil. Use its enhanced zoom to pick off enemies at longer ranges.”

tenno__fedorova__automatic_rifle_by_haru

Lore:

One of the most early forays into automatic weaponry by Orokin Archimedians, and an ancestor to the Tenno ‘Avakan’ rifle series, the Fedorova may seem simplistic. It doesn’t have a unique burst gimmick, it doesn’t have a fire selector, and it can’t nail people to walls. It has noticeably lower damage than the Bruin, Argonak, and Buzlok, along with a lower fire rate than the Boltor Prime. It doesn’t come with an auto-spool system. And it doesn’t have a grenade launcher.

It’s just an assault rifle.

And that’s enough. It’s a reliable and powerful weapon with balanced stats that occupy a happy medium between these three high-damage offerings, high-velocity bullets, and precision. Unlike most weapons in Warframe, it has predictable recoil that gradually moves upwards with sustained fire, as opposed to spraying bullets in the general direction of a target.

While the Fedorova can just as easily be defined by what it doesn’t have, there’s one great advantage it does have - and that’s being a powerful, versatile all-rounder rifle that’s capable anywhere from the tight corridors of spaceships to the wide expanses of the Orb Vallis, Plains of Eidolon, Ganymedean paddies, and Dziewannan sight lines.

Compared to its descendant, the Tenno Avakan Prime, it has higher damage, but… lower magazine size, lower fire rate, status, (taking the Avakan's hyperburst into account) and lower crit potential. It’ll always crit better, though.

 

Stats

Trigger: Auto
Fire Rate: 7
Magazine: 40
Reload: 3.0s
Damage: 50
28 Puncture
13 Slash
9 Impact
Crit Chance: 25%
Critical Multiplier: 2.3x
Status Chance: 25%

Special Traits
Tap alt fire for increased zoom!

 

Artist Notes:

Okay, this isn’t quite as interesting as every other weapon I’ve made. No gimmicks of any kind.

But I wanted to make something that stood out among my various weapons by virtue of just being… normal. Every assault rifle I’ve had has included some kind of gimmick, and - as my fictional Warframe arsenal easily rivals the game’s in terms of sheer size - it felt right to have a perfectly normal alternative. 

Mechanically, this is inspired by my early days back in Destiny 1, using high-damage, low-RoF weapons in the vein of Shadow Price, and I think the Vanquisher. The Shadow Price is actually the one I remember most. That said, I was much more of a hand cannon fan. I did horrible things to people with Thorn and a Party Crasher. I once got 41 kills in one match with that stuff. That was fun.

But that’s beside the point.

It was the most boring but practical sort of assault rifle I could think of, so that made sense. This is actually inspired by some very old Studio Qube art from the earliest days of Warfare, which was never used. I was kind of interested in how it looked so… prototypical… and I wanted a Warframe version of the Fedorov, widely considered one of the world’s first assault rifles.

I just had no idea how to make a Fedorov not just a photocopy of the actual weapon into Warframe until I saw said Qube art.

 

ALSO: The Umbral Ayatan quest is coming up next! This was just sort of a spur of the moment thing.

Edited by (XBOX)Fluffywolf36
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   While I cannot suddenly put up my data digestion opinion due to being the witching hour at the moment, but, I simply have to say, HOLY SHET on the quality you have conjured in the modern day! As I always tend to say, I remember when you were starting out and your sketches slowly evolved into sketches with some color on them.

I deeply enjoy seeing the culmination of that in your latest works, where it has gone from "colors and patterns on a sketch" to "quite well blended and put together full blown pictures that look to be done in one go."! Well done!

Now, to stabilize my sleep schedule so I can actually make any kind of leap in progress and not miss out on my "work schedule" by sleeping through the day.   

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13 hours ago, Unus said:

I deeply enjoy seeing the culmination of that in your latest works, where it has gone from "colors and patterns on a sketch"

Thanks so much, my dood! The key is to use the gradient tool instead of paint fill. 😛

db5g6qo-bfeee88c-b057-4666-aaa4-d391cdc5

(One of the earliest drawings I ever colored) 

tenno__meridian__shotgun_by_haruaxeman-d

Then, when I was working on the Meridian here, I realized that I should try to make the color look less flat. There was a period back during my shotgun bender or something when I tried to make things SUPER TEXTURED, but I had to teach myself to be a bit more hands-off sometimes. 

Sometimes it just looks cooler being smooth and polished.

Totally honest, a lot of this was very much trial-and-error, like trying to use the "layer style" tab to try and add shadow and stuff.(Sidenote, using "drop shadow" is actually super helpful.) Also, CLONE STAMP. Really useful if I don't want to keep remaking the same thing over and over. I must admit, though, I have a weird sort of affection for the  earlier "colors and patterns on a sketch" ones - the Tessera is the first one where I really feel like I started making headway, and it Just Works™ on the Bruin and Somesha and maybe Estampida for some reason. 

Also, while we're complimenting each other, I gotta say also... thank you. You've been there from the beginning, giving this thread life - and I wouldn't have had the urge to make these better, and eventually stat them without your input.

This thread wouldn't be what it is without you, and for that, I thank you.

(also, on a more... concrete note... you were also the one that inspired me to create a table of contents here, so that helped too.)

 

ALSO

I'mma post the inspiration for the Fedorova!

Avtomat_M1916_Fedorov_noBG.jpg

tenno_guns_a.jpg

ef34fac99f4f74c838be5a8aebde7c4c.jpg

(I was heavily inspired by the little trigger hole in the stock - normally, that just doesn't happen.

Edited by (XB1)Fluffywolf36
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Quality Of Life Changes:

Every now and then, I like to try and change older designs for the sake of streamlining, and making them more fun to play.

Here's a few things that needed some TLC.

Tenno 'Proxima' Grenade Launcher

tenno__proxima__grenade_launcher_by_haru

  1. As inspired by the Euston and @keikogi (seriously, thanks again for that) , rounds now detonate within 0.8m of enemies.

Grineer 'Volikor' AGL:

_volikor__grenade_launcher_by_haruaxeman

  1. Now has "Dumbfire" and "sticky" modes - Dumbfire just fires them automatically as standard, while sticky rounds fire silently. Reloading or switching back to dumbfire mode will automatically detonate the sticky grenades.
  2. I just didn't see the point in adding the held trigger mode. We already have altfire, why not just... use it?

Tenno 'Quadrille' Shotgun:

dcggrbi-2bb61c39-126a-4cd3-994f-7719aaa6

  1. You can now zoom in while using burstfire. Removing that was a bad idea.
  2. I don't actually know what the damage is yet, and I likely never will. Likely... 340? Sure. Whatever. Let's go with that.
  3. New Amalgam Mod:
    1. Amalgam Quadrille Ammo Stock:
      1. +50% Magazine Size
      2. +50% status chance
      3. When switching to secondary weapons after a kill, they have a chance to not consume ammo for 10 seconds.

Corpus 'Klystron' Microwave Beam Gun

corpus__klystron__microwave_gun_by_harua

  1. The explosions caused on kills now deal heat damage.
  2. Critical stats received a minor buff:
        crit chance - 28% 
        crit multiplier - 2.3x
        status chance - 24%

 

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They called us Warrior-Gods, cast in steel and fury striking our enemies in a way they could never comprehend. The Golden Lords say they gave us the greatest gifts, bestowed the Ten-Zero children with the highest honors.

 But that is not the way of the Orokin. They take, and take, and take, eating the finest food from the table as we subsist on their leavings. We're just the favored pets that are honored with table scraps. Gaze upon what they took from me.

They took my eyes, but still I see. They took my ears, but still I hear the screaming all around me. They took my mouth, and I must scream.

I inscribe these memories within this Ayatan Sculpture because it is the only method I have left.

COMING SOON™

STARDUST MEMORIES: A Quest featuring UMBRAL AYATANS.

Edited by (XB1)Fluffywolf36
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48 minutes ago, Conquest375 said:

So, I've looked at a lot of weapons on here. And a lot of them are pretty good but I need to ask a question. Out of all of the revolvers which one, and only one IS the Big Iron on his Hip.

The Estampida. It's the most powerful one, it overpenetrates, and it has lots of headshot damage.

dckxm6w-4c122b97-4ff9-4a9f-8f33-bdbb851f

Unfortunately, it's non-hitscan.

And yes. It is a trigun reference.

Edited by (XB1)Fluffywolf36
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Just now, (XB1)Fluffywolf36 said:

The Estampida. It's the most powerful one, it overpenetrates, and it has lots of headshot damage.

dckxm6w-4c122b97-4ff9-4a9f-8f33-bdbb851f

Unfortunately, it's non-hitscan.

Do you see it having a lot of kick back? 

 

I had an idea of a diamond back revolver from tf2, with hammer pins on the cartridges far away from the normal firing pin. That loads a large charge into a rail barrel that fires so hard that it staggers you. 

Also was the inspiration for this a revolver and a deagle?

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9 minutes ago, Conquest375 said:

Do you see it having a lot of kick back? 

 

Maybe, maybe not - either way, it's definitely not good for spamming. Either way, you'll basically have to fire the thing slowly.

9 minutes ago, Conquest375 said:

Also was the inspiration for this a revolver and a deagle?

Nope! I just really, really, really #*!%in' love Trigun.

il_fullxfull.1586492882_t7xa_1024x1024@2

(you can't see it in this picture but the barrel is actually in the 6 o'clock position)

Just with a little bit more Chiappa Rhino involved.

5643_2.jpg

Edited by (XB1)Fluffywolf36
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9 minutes ago, Conquest375 said:

How does this absolute unit compare to the lexicon prime?

Only very, very slightly critical damage on critical hits, and better status... but worse magazine capacity and base damage. The Lex Prime and even Aklex Prime are just sort of easier to handle and more conventional in general.

The Estampida has a +50% headshot damage multiplier, at which point it starts outdamaging the Lex Prime series. And it's got extra zoom like the Veldt, so that should be helpful.

Though it's still pretty outclassed by Lex Prime's sheer volume of fire. I... kind of didn't want a single pistol that was to Aklex Prime what the Pandero was to the Akvasto series (Good Lord, power creep is bad enough in this game) so I went and balanced it against a single Lex Prime instead.

Edited by (XB1)Fluffywolf36
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9 minutes ago, Conquest375 said:

Technically, they are some of the most powerful seconddaries, but landing headshots with them is really hard.

I remember, I've used 'em before. It's fun to have something with that kinda crit, but... well, with them not being hitscan, they feel weirdly clunky for the lack of fire rate they have.

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Ganymede 'Riyo' Gyrojet Carbine

ganymede__riyo__gyrojet_rifle_by_haruaxe

“Switch between impact and airburst modes with this Ganymedean gyrojet rifle, the larger counterpart to the ‘Hiro’ pistol. Stenciled on its handguard are the words: ‘Well, This Machine kills Boxheads.’”

Lore

The bigger brother to the ‘Hiro’ pistol, and one of three standard rifles for the Ganymede Gendarmerie (aka G2). This weapon loads from an en-bloc magazine - simply pull the bolt back, and slide the clip in through the top, much like a Garand. After the rifle is expended, it will automatically eject the clip through the ejection port, making a loud “PING” noise whenever it hits something.

The Riyo was invented towards the tail end of the Ganymede Uprising, built to fill the gap between sniper rifle and automatic weapon. Like the Hiro, it comes with an impact and airburst mode. Impact is harder to hit enemies with, but it can deal more status effects. Airburst mode travels faster, but it doesn’t cause as much status and doesn’t have as much crit. Still, it’s good for forcing enemies out of cover.

The G2 often load these weapons with electric-damage gyrojets that hit enemies with less-lethal electric shocks.  This particular Riyo is an E2 model, which trades the easy switch and high fire rate of airburst munitions for a Solaris-designed function that allows users to "overcharge" its gyrojet rounds to allow them to airburst in close proximity to enemies. It also comes with a function allowing you to tap altfire (It's midnight and I'm too lazy to technobabble my way out of this one) for increased zoom.

 

Augment: Shock Rockets

Replaces a portion of radial impact damage with electric damage. This goes in the Exilus slot! :P 

 

Artist Notes

The Grineer counterpart to this is likely the Chakkhurr. While the Riyo does less damage, and has less crit, the idea is that it more than makes up for it in terms of fire rate, reload, and status. Kinda like the Zagro, which I made earlier - except this isn’t a sniper rifle. This was an idea I’ve been toying with for about a year. I wanted to make a semiautomatic, Garand-inspired gyrojet carbine, but it just wasn’t working out. I couldn’t think of how to make zoom work. Eventually, I just gave up.

 

STATS

Fire Rate: 5
Magazine Size: 10

Reload Time: 2.0s

Impact
Note: This does 60% of damage on impact and 40% radially.  I was too lazy to do the math.

Damage: 200
80 Puncture
60 Impact
45 Slash
15 Blast
Crit Chance: 38%
Crit Multiplier: 3.0x
Status Chance: 38%
Blast Radius: 3m

 

Airburst

Damage 220 
130 Blast
90 Slash
Crit Chance: 16%
Crit Multiplier: 2.4x
Status Chance: 44%
Blast Radius: 4m

Edited by (XBOX)Fluffywolf36
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35 minutes ago, Neo3602 said:

Also for the airburst rounds are they like the Corinth where they explode after a set difference or do they do AoE damage on hit? 

Nah, they explode when they're within a certain distance of enemies.

36 minutes ago, Neo3602 said:

Really like this one, especially the Garand reference with the ping.

 

Thanks so much, dood!

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UMBRA'd SOON™: How the Umbral Ayatan updates will work:

So, for the past month or so, I've been teasing that I'm gonna be making something based on Umbral Ayatans. I figured I'd give you guys a quick preview of what to expect:

  1. The releases will be episodic. The first lesson I learned from @Almighty_Jado and @Unus was to make sure updates aren't too wall-of-texty. Each update is going to be formatted like a film script - unfortunately, I have neither the time nor ability to animate them. But, well, scripting them as opposed to writing them in prose (A bit of PROSE lore is definitely coming soon™, though, on the basis that's how I work 90% of the time and I can't imagine myself not using prose) seemed more evocative of how we actually experience this game.
  2. I'll also compile them on another thread.  That one will be linked to in the MASTER POST at the beginning. (...I really hope that doesn't get too... oversized.)
  3. Each one is going to come with a picture - possibly Gagarin's weapons, possibly another Umbral Ayatan, though I don't think I can animate one. Definitely Gagarin himself.
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Quest: Stardust Memories

Update 1/?

Unlock the secrets of Ganymede and Gagarin’s history, and resolve a centuries-old mystery.”

The quest “Stardust Memories” is a quest meant to enrich the hidden lore of Ganymede and answer some of the questions I've had about the fundamental nature of Frames. Admittedly, Ganymede has been pushed to the back burner, on the basis that I'm afraid it'd become another grind island and I don't quite know how to make its resources and bounties interesting.

But, I think this quest would push me out of a rut, I felt it'd be a fun experiment, and I didn't want the thread to be silent for too long, so I think it's an interesting one nonetheless.

Requirements

This quest can only be activated under the following conditions:

  1. Completed The Sacrifice.
  2. Acquired an Umbral Ayatan.
  3. Acquired Gagarin
  4. Completed Ganymede’s intro quest.

The quest does not actually start until you’ve brought an Umbral Ayatan to TADIUS NGONI’s Superlative Memoratorium in the Tenno District of A Bao A Qu. What happens upon acquiring one is meant to be a mystery to anyone who picks it up. Ideally, this won’t be included in patch notes. This quest is not required to get Gagarin, on the basis that if so, either I'd end up spoiling the big twist of The Sacrifice too quickly or I'd require people to progress extremely far across the star chart to get a single frame.

Anyways. On with part 1!

 

i. Acquiring an Umbral Ayatan.

Umbral_Ayatan.png

These mysterious Ayatans - accessible after receiving a quest that requires The Sacrifice - are scattered all over Ganymede, from the plains around A Bao A Qu to Ganymede’s various nodes. Much like actual Ayatans, there’s no guarantee as to where they’ll appear.

Except in this case, they’re restricted to Ganymede. 

Bringing an Umbral Ayatan to MAROO will result in the following bit of dialogue:

Quote

 

MAROO: “I didn’t even know this was possible! You’re not going to want Endo here, Tenno. Not until you’ve seen what’s in them.”

A dialogue prompt will show up that says “What?” will appear.

MAROO: “You really don’t know what’s in these things, Tin Suit? I don’t blame you, it’s obscure information. Visit my dealer, TADIUS NGONI, in A Bao A Qu. We’re going to need a specialist to get at this one.”

 

 

ii. The Memoratorium

The Memoratorium is in the Tenno District of A Bao A Qu - the small slice of the city at the base of Chitorr Tower that Tenno are allowed to access outside of nodes that use the A Bao A Qu tileset.

It’s meant to be easy to miss, in an alcove behind one alleyway. 

The Memoratorium is a large Ganymedean warehouse under one of the massive towers, which houses various cryopods. Most of the technology is of Corpus origin. There’s a waiting room at the front, and neon everywhere. Also, there’s plants on the wall that are very definitely not weed.

Behind the desk, you find TADIUS NGONI. He’s wearing the typical Renaissance-like clothing common to Ganymede.

Talking to NGONI in a Warframe will result in the following dialogue:
 

Quote

 

NGONI: “Unless you have a way to copy your own memories through that tin suit of yours, we have nothing to offer each other. Business arrangements are rather hard without a mouth, don’t you think?”

As Ganymedeans are rather fearful of Warframes, he’s not receptive to your presence. The only option is to engage Operator mode, and show him the Umbral Ayatan.

NGONI: “An… Umbral Ayatan?! It’s not possible! I thought the Duviri and Corpus muckety-mucks had them all!” 

Tenno: “MAROO said we needed a specialist to-“

NGONI: “These Umbral Ayatans are extraordinarily rare, Tenno. These hold memories of pleasure beyond pleasure, of joys beyond the comprehension of most citizens of the Origin System.”

Tenno: “What are you talking about?”

NGONI: “They didn’t tell you about them? I thought not. In brief, Tenno: Ayatans contain memories from the time of the Orokin. Of luxury beyond the wildest dreams, of comfort, of security. Something that even in our city, people lack. These memories can be somewhat… intoxicating.

Tenno:
 

Quote

 

Option 1: “Right. So, about this Ayatan...”

Option 2: “So this is a drug den?”

NGONI will reply to option 2 with: “Thanks to you, it’s an awful system out there. The least you can do is  let them have this.”

 

 

Tenno: “Right. So, about this Ayatan…”

NGONI: “We need to find what’s inside of it. The assistance of a Tenno could be quite helpful. Now, lower yourself into the pod. We need to know. You need to see why we don’t trust your kind on Ganymede.”

ORDIS: “I will patch myself into the pod to wake the Tenno at any sign of trouble.”

NGONI: “I already have a Cephalon to watch over the-“

ORDIS: “With due DISRESPECT sir, this is MY TENNO. I simply DO NOT CARE. If anything happens to them, then…”

NGONI: “Then?”

ORDIS: “You’ll find out.”

 

The Tenno lowers themselves into the pod…

 

Part One

Scene 1-1

Quote

 

(The camera pans over a group of OROKIN. All of them have wildly differing skin colors from blue to even an almost hot-pink color, and WALLY’s usual VOID EYES.)

OROKIN CHANTING plays, it seems it’s meant to accentuate their beauty…

Then something SLAMS AGAINST a door. The room SHAKES. The camera pans towards GAGARIN, who is standing in front of the door, holding it shut with his massive frame, using his hammer to bar it.

Behind GAGARIN, we see that one Orokin appears to have a worried look on their face. Another one is holding what looks like a child or a dwarf of some kind.

OROKIN 1, who is dressed in a uniform resembling that of a DAX, but gaudier, covered in medals, speaks up:

OROKIN 1: “It will protect us.”

OROKIN 2: “That’s not what I heard sunward - I’ve heard they’re going mad. Murdering Orokin, innocents, left and right!”

OROKIN 3: “That must be… rumor. Hearsay. Propaganda, some new weapon from the Separatist factions. That’s Impossible.”

OROKIN 1: “I oversaw the creation of this model myself. I know their ins and outs.”

(The camera pans back to GAGARIN. We focus on his faceplate.)

GAGARIN: (Narrating): “We were once protectors of the Origin System. We defended it from the mad machines of Tau. From injustice. From those who would break the greatest empire of Mankind, golden and pure.”

(The BANGING on the door grows more intense. We hear the screams of Valkyr, and something… else. Something horrible.)

GAGARIN (narrating): They called us Warrior-Gods, cast in steel and fury striking our enemies in a way they could never comprehend. The Golden Lords say they gave us the greatest gifts, bestowed the Ten-Zero children with the highest honors.

 But that is not the way of the Orokin. They take, and take, and take, eating the finest food from the table as we subsist on their leavings. We're just the favored pets that are honored with table scraps. Gaze upon what they took from me.

 They took my eyes, but still I see. They took my ears, but still I hear the screaming all around me. They took my mouth, and I must scream.

GAGARIN walks towards OROKIN 1, and motions for their sword. It is a LONG TWO-HANDED NIKANA with a design on the handle that resembles Saturn. It looks really cool.

OROKIN 1: “No Tenno is complete without their melee weapon, correct? I’ve always preferred them to firearms. Simple. Elegant. Unable to break.”

He hands the unique NIKANA to GAGARIN.

(A prompt appears. It reads ‘PRESS B TO KILL THEM ALL’)

GAGARIN then BEHEADS OROKIN 1. He turns to OROKIN 3.

OROKIN 3: “No! You… STOP! STOP IN THE NAME OF THE OROKIN EMPIRE!”

GAGARIN does not stop. He slowly shakes his head, one finger held to where his mouth should be. It’s meant to look MOCKING.

(The camera pans back to over Gagarin’s shoulder. You find that you have control of him. You are also armed with Gagarin’s “KOSMOS” revolver shotgun sidearm, and a Boltor Prime.)

You then KILL ALL THE OROKIN as many times as possible.

GAGARIN: “That mouth would be smiling as I told you why I killed every one of the bastards.

 

—————

 

Scene 1-2:

The TENNO sits up from the pod, holding your head.

Quote

 

NGONI: “Did it make you feel better, to see how you consigned us all to this dark age? Consigned to the crossfire between barely-sentient abominations of flesh and steel, remorseless sadists that’d stab you in the front for a credit, pirates, and the Infestation?’

TENNO: “I… That was… We did this?!”

NGONI: “Only you or the  Sentients could have done it. And the Sentients left this system years and years ago.”

TENNO: “But we swore to protect the Origin System! We never would have…”

NGONI: “You did it, Tenno. You ripped apart the greatest civilization humanity has ever known. And you can’t even tell me why.”

TENNO: “Gagarin said that there was a reason he did this! Maybe it’s in more of these Ayatans?” 

NGONI: “It doesn’t matter. And even if you could find any more, you still did it.”

 

 

(You then LEAVE THE MEMORATORIUM.)

-—————--

Scene 1-3: The Orbiter

Quote

 

TENNO: “Ordis, it… doesn’t make sense! Why would we kill the Orokin?”

ORDIS: “Why would anyone RID THE WORLD OF THEIR - kill the Orokin?”

TENNO: “I… the memories slip through my fingers like water. I remember remembering. But I lose it as soon as I try to grasp it. I remember…”

(There’s a flash. The controller VIBRATES.)

TENNO: “…Pain. I remember pain. They did something to us. To our Warframes. Something…”

ORDIS: “Was it taking your memories? Not that I would know anything about that VIOLATION-“

TENNO: “Something worse than that. And I think that if I look into Gagarin’s memories, I can understand what. He was shown massacring Orokin somewhere on Ganymede - Ordis, you were patched in to the memory pod. Can you… pinpoint where it was?

ORDIS: “I believe it was somewhere within Chitorr Tower. On the 180th level.”

 

 

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3 hours ago, (XB1)Fluffywolf36 said:

Bringing an Umbral Ayatan to MAROO will result in the following bit of dialogue:

Heh.

And so, Maroo causes yet another grand reveal to happen. Hopefully, this time it doesn't cause an army of ancient drones hellbent on killing everyone to appear.

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22 hours ago, HugintheCrow said:

Heh.

And so, Maroo causes yet another grand reveal to happen. Hopefully, this time it doesn't cause an army of ancient drones hellbent on killing everyone to appear.

Seeing as this whole thing involves Ayatans, it basically had to be her. The quest is actually going to involve a surprising amount of interaction with other factions, including New Loka, for... reasons.

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Shotgun Status Changes

To deal with the shotgun status changes, I've decided to make a quick run through of the changes to status on various shotguns in this thread. This only applies to the ones I've statted, so... no idea what happens to the Balaenis because I'm too lazy to change it. The pellet count has been added in as well, so it should be easy to see what your new status output will be. If it's not mentioned here, I didn't change it.

As such, the Somesha still has 11% status (why not?) and the Cascabel still has 15%. 

Quote

Poyang

poyang__uncolored__by_haruaxeman-dc7m3w4

Shotgun Mode

Old Status
: 28%
New Status: 11% 
Pellet Count: 8

 

 

Quote

'Tenebrae' Shotgun

tenno__tenebrae__tactical_shotgun_by_har
Semi-auto mode
Old Status: 37%
New Status: 20%

Pump-Action Mode

Old Status: 20%
New Status: 9%

 

Quote

Cephalon 'Spectacor' Shotgun

cephalon__spectacor__tesla_shotgun_by_ha

Shotgun Mode
Old Status: 30%
New Status: 12%

 

Quote

Ganymede 'Chadam' Shotgun

ganymede__chadam__autoshotgun_by_haruaxe

Auto Mode
Old Status: 37%
New Status: 20%

Semi Mode
Old Status: 30%
New Status: 14%

Note: Not... entirely satisfied with this one TBH. I kind of miss how the clear difference between status profiles would communicate a clear difference in how to build this.

 

 

Quote

Tenno 'Neophytou' Shotgun

tenno__neophytou__dual_tube_shotgun_by_h

Old Status: 21%
New Status:
10.5%

Slug mode was not applicable, as that's just one projectile.

 

On the one hand, the current stats seem pretty homogenous on paper. On the other, well.... I can't say shotguns weren't homogenous before this.

The main reason there's so many crit shotguns here is because virtually all shotguns of note (except the Corinth) in-game all fell into a pretty similar rut with either 30% or 37% status, and I was having fun doing something different.

Edited by (XB1)Fluffywolf36
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