Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Fluffy's warframe concepts - weapons and enemies! (Newest concept - 𝑻𝒆𝒏𝒏𝒐 𝑯𝒖𝒏𝒕𝒊𝒏𝒈 𝑺𝒉𝒐𝒕𝒈𝒖𝒏!!)


(XBOX)Fluffywolf36
 Share

Recommended Posts

On 2020-11-03 at 12:23 PM, Teoarrk said:

Both are beautiful for different reasons. With the Estampida, you have the sleek lines of the Tekelu weaponsmiths which you have captured perfectly. With the Largo, theres a real sense of the smooth but slightly rough and ready for anything finish of Polish Resistance firearms. Only the metal is 100% cleaner and well moulded because future tech and much better working conditions.

Thanks so much, dood! Also, honestly, I wasn't expecting to replicate anything from the Tekelu. I was just in a real Trigun mood at the time XD 

  • Like 1
Link to comment
Share on other sites

DEPEZADOR PRIME 2020 REMASTER

 

depezador_prime__2021_re_edit__by_fluffy

“This baroque, engraved top-break revolver fires laser-sliced slugs from its primary barrel, and uses Entrati siphon technology to load a central shotgun barrel with cryotic-infused buckshot. Land headshots with this weapon to activate altfire, and increase the critical multiplier.

 It was originally a reward for honorable service, but you decide the honors now.”
--Codex

Special Traits: 
Headhunter - increases critical damage by 18% of modded critical damage on each successive headshot, removing one stack of the bonus on misses. Body shots reset any decay, but do not add to the combo. +10% bonus headshot damage.
Cryotic Buckshot: Central shotgun barrel has a chance to deal cold damage regardless of the elemental build.

Lore

A collaboration between Father 
█̷͙̼̺̏̆̌̐̉́̀̕͘͘͠█̶͍̉̓ͅͅ█̵̹̖̮̳̞̙͍̱͛̌͠█̷̧̱̻̰̳̟̯͒█̶̭̬̳͈̗͚̈́̓̌̈̐́́̄̌̑̕̕█̶̛̦̗̈́͒̓̉͊̈͛█̸̢͈͕̩͍̣̙͓̒ Entrati, the Tenno gunsmith Haruka Lorne, and Orokin weaponsmiths. The goal was to create a reward for those who fought in the Battle of the Keeler Gap. Haruka herself fought there, and as such she used it as an opportunity to create a perfect weapon for herself - and █̷͙̼̺̏̆̌̐̉́̀̕͘͘͠█̶͍̉̓ͅͅ█̵̹̖̮̳̞̙͍̱͛̌͠█̷̧̱̻̰̳̟̯͒█̶̭̬̳͈̗͚̈́̓̌̈̐́́̄̌̑̕̕█̶̛̦̗̈́͒̓̉͊̈͛█̸̢͈͕̩͍̣̙͓̒, amused by her ideas, worked with her.

The result was the Depezador Prime. Thanks to a ballistic analysis computer mounted under the shotgun barrel, headshots with this weapon increase the critical multiplier by 18% additively, for a total of a 90% bonus critical damage. With its original 3.0 critical multiplier and primed mods, this can bring it up to 9 times the critical multiplier. Body shots do not affect the meter at all, but missed shots cause it to decrease, much like on the Arca Scisco. It decreases after about 3 seconds, however. Also like the Arca Scisco, the number of stacks that can be added are capped at one per shot. The critical damage bonus goes to each round in the multishot, though.

Three headshots will also recharge its secondary fire, a wide spray of Cryotic-infused buckshot with spread similar to that of the Euphona Prime. This is accomplished through Entrati Siphon technology. This is also capped at one per shot.

Each reload comes pre-loaded with one shotgun shell, so you could just reload it to activate it. This ALWAYS has a chance to inflict a cold effect, no matter the build. While it’s absolutely possible to kill something with shotgun mode, the point of shotgun mode is less for killing and more for slowing down enemies to open them up for easier headshots. You only get one shotgun round per magazine, so use it well.

Headshots with the shotgun also increase the critical multiplier of primary fire... but they don't add to the critical damage of the shotgun. It's just not a good idea. I don't want to be responsible for the underbarrel shotgun having nearly 9x crit.

While other Tenno sidearms such as the Lex series, Largo, Euphona, Naga, and Makina seemingly outstrip it, few things can compete with the Depezador’s damage after sustained headshots.

...Except the Estampida on one headshot. It has a lot of headshot damage. Crazy headshot damage.

One of its greatest weaknesses, in a way, is its high fire rate. It has high recoil due to the flaws of its top-break frame, so it’s easy to miss follow-up shots. It doesn’t take TOO long to recover accuracy though. About 0.4 seconds. Firing before accuracy has recovered will increase the time to totally recover. Accuracy recovery isn’t really something warframe has dealt with, so I’m not really sure here. The recoil is… mostly vertical.

With its combo mechanic and cryotic shotgun, this weapon quickly earned a fearful reputation among the Sentient vanguard that made their way to the Origin System. Its high damage and crit would overwhelm a Sentient's last few resistances, and its cryotic shotgun would hold them in place for a Tenno to attack them in melee combat - or simply just headshot them even more. 

It was a common sight among Orokin-era officers, particularly Dax soldiers - some of whom would use it to execute criminals, traitors, and "underperforming" Grineer.

Artist Notes
Okay, so this is the third time I've redrawn this. It's meant to use all my current artistic expertise to make it look even BETTER!

A lot more thought went into how the stats work. As with last time, I still I wanted a powerful revolver (I like revolver) that rewarded my frenetic, headshot-heavy gameplay style. However, this ran the risk of being too broken, if it didn't have any recoil.
 As such, I added a bit of stat tweaking to keep people from spamming it. If you fire it before it's settled, you miss the combo and it comes tumbling down. It will be frustrating, but it'll feel worth it to see those huge numbers.

Plus, the starting damage is pretty good - not top-tier, but good - so you can spam it if you want.

Ironically, this was meant as a mid-road balancing my love of Akvasto Prime and Pandero, but this was taking the Pandero's pre-nerf 30% crit 15% status stats into account, so now this is even stronger than I intended. Whoops.

I think this would be extremely fun for Harrow and Frost mains! Or really, anyone with an ability to slow or stop enemies. And, if you're playing a frame that doesn't, that's what the shotgun is for. The "can always proc cold" thing is meant to be more conducive to the current Viral meta. Back when I added this, 
everyone did corrosive, so it made sense at the time.

Speaking of the shotgun. While it might be cool to add the crit damage gimmick to it, it just... it wasn't a good idea. I want  people to work to bring this up to acceptable power levels, but I 
don't want them to have something so overpowered.

The ideal Exilus mod for this weapon would likely be Stabilizer or Target Acquired (for the shotgun).

I have no idea what the thing over the hammer does, but presumably this is still a relatively functional double-action.. Or the extra hammer-looking thing over the cylinder. Though I do know the sights are inside of it. The first thing was just added to shake up the silhouette and reference Mortarion's "Lantern" pistol from Warhammer 40k, which noticeably resembles a revolver. The second thing was added to reference the Kinetic Destroyer revolver pistols used by the Custodes. Which weirdly resemble the Lantern. They just... 
have this second-hammer-looking thing above the cylinder. I figured it'd also shake up the silhouette so... why not.
 

STATS

Trigger: Semi
Magazine Size: 9 (+1 shotgun)
Fire Rate: 2.75
Reload: 2.0s
Combo Decay: 3.0s
Accuracy Recovery: 0.4s

Primary Fire
Damage: 101
    slash:  64
    puncture: 14
    impact: 23
Critical Chance: 32%
Critical Multiplier: 3.0x
Status Chance:  16%
Headshot Multiplier: 3.45x
Punch-Through: 0.5m

Special Traits
Adds +0.54x critical damage on headshots up to 5 times for a total of +2.7x bonus crit... meaning 9x crit with primed target cracker. I was scared to add more.

Secondary Fire: 
Damage: 704
    Cold: 451
    Impact: 176
    Puncture: 77
Pellets: 11
Magazine Size: 1
Fire Rate: N/A
Status Chance: 9.2%
Critical Chance: 11%
Critical Multiplier: 2.4x
Punch-Through: 1.0m

special traits:  Cryotic Buckshot - each pellet has a 9.2% chance to proc cold damage
 
Will post the two inspirations behind a lot of the rework later!
Edited by (XBOX)Fluffywolf36
  • Like 2
Link to comment
Share on other sites

Alright, I said I'd post the inspirations behind this thing later, and I like shamelessly driving up views for my thread. So I'mma do it.

1. Raymond Wielgus Engraved LeMat.

LeMat Revolver Engraved By Raymond Wielgus (1600x842) : GunPorn

I almost outright just copied the thing. Though I'd like to think I managed to keep it... fairly distinct.

2. Kinetic Destroyer

Archaeotech_Kinetic_Destroyer_C_1024x102

We don't actually know what this is or what it fires. But it's called a Kinetic Destroyer, it sure looks like a revolver, and I like how it has these hammer-like structures over the cylinder, so... why not.

40K: Dreaming Of Mortarion - Bell of Lost Souls

Mortarion's Lantern! ...I have no idea what this is. It's probably an energy pistol of some kind, but it looks so much like a revolver. It even looks like the Kinetic destroyer, but 1d4chan has described it as "Like a pistol melta" and it has ridiculous penetration. So I'll have to include that. Also, the bulbs on the bottom remind me a lot of the Seer.

I wanted to take inspiration from this to make an Entrati revolver. I still just might. I'll need to make it even MORE baroque than this, though. Definitely something with the barrel at 6 o'clock.

Speaking of the Entrati: Originally, the Depezador had no Entrati involvement. I knew that increasing the performance of a gun based on successive hits or kills was something the Orokin could do, but saying it was "siphon technology" gives me a convenient pseudoscientific way to explain it.

Also, the top-break mechanism is (and always has been) based on the Sawed-off Shotgun from Gears 3 and Judgment (It is not missed). Same on the Cascabel, too!

XcGbHYj.jpeg?v=1438978034

(I don't know how that mechanism works, but it looked heavier and more baroque than real-life top-break revolvers, so it felt right)

Edited by (XBOX)Fluffywolf36
  • Like 2
Link to comment
Share on other sites

  • 2 weeks later...

I don't know how many weeks it takes to get your thread locked, but I worked HARD to get this thing to 54 pages and I'm not taking any chances. So to that end, here's yet another homemade shotgun (it's a work in progress) made by the poorest of the poor in the Origin System!

filename_by_fluffywolf36_de8y9m9-pre.jpg

It's called the MEATMAKER. Does this mean "meet your maker" or "makes things into meat?"

Yes.

The next one will either be a Corpus rifle or a Warframe concept I've been asked to draw (sorry it's taken so long, dood!). Be seeing you!

 

  • Like 1
Link to comment
Share on other sites

On 2020-11-18 at 11:25 AM, (XBOX)Fluffywolf36 said:

I don't know how many weeks it takes to get your thread locked, but I worked HARD to get this thing to 54 pages and I'm not taking any chances. So to that end, here's yet another homemade shotgun (it's a work in progress) made by the poorest of the poor in the Origin System!

filename_by_fluffywolf36_de8y9m9-pre.jpg

It's called the MEATMAKER. Does this mean "meet your maker" or "makes things into meat?"

Yes.

The next one will either be a Corpus rifle or a Warframe concept I've been asked to draw (sorry it's taken so long, dood!). Be seeing you!

 

You and me both Mr. Wolf! After suddenly realizing my new laptop can actually play Warframe for the foreseeable future, I've been spending more time actually playing the game then writing just yet. Though, I've definitely been gathering and refreshing concepts as time goes by.

Regarding lockdown time, I believe, from my previous, more looked-at-by-others times, the timing before lockout is about four weeks.

Link to comment
Share on other sites

5 hours ago, Unus said:

You and me both Mr. Wolf! After suddenly realizing my new laptop can actually play Warframe for the foreseeable future, I've been spending more time actually playing the game then writing just yet. Though, I've definitely been gathering and refreshing concepts as time goes by.

 Can relate. It's honestly kind of bemusing how many concepts i've made and forgotten about.

I actually do have a drawing of that one Mateba-like revolver finished, I'm just trying to space it out between other weirder stuff that's more WF. I could draw revolver ideas all day, but the fact is... it's a Warframe thread. If I'm not making a bulbous, lumpy rifle that looks like  a Kalashnikov made out of tumors or several boxes with pistol grips, what's even the point?

That out of the way, it's probably good to get to the game. The longer you stay outside a story and mutate it into something else, the more you become aware of what it's not. Or on the other hand you become like a member of the Johnlock Conspiracy. Both are horrible in their own way.

5 hours ago, Unus said:

Regarding lockdown time, I believe, from my previous, more looked-at-by-others times, the timing before lockout is about four weeks.

That's a relief. I probably didn't need to worry I'd get locked after two weeks, but... it's still probably for the best I posted MEATMAKER.

Also, while you're here - any thoughts on the more recent offerings? 

Link to comment
Share on other sites

On 2020-11-18 at 11:25 AM, (XBOX)Fluffywolf36 said:

I don't know how many weeks it takes to get your thread locked, but I worked HARD to get this thing to 54 pages and I'm not taking any chances. So to that end, here's yet another homemade shotgun (it's a work in progress) made by the poorest of the poor in the Origin System!

filename_by_fluffywolf36_de8y9m9-pre.jpg

It's called the MEATMAKER. Does this mean "meet your maker" or "makes things into meat?"

Yes.

The next one will either be a Corpus rifle or a Warframe concept I've been asked to draw (sorry it's taken so long, dood!). Be seeing you!

 

  To take into account what you asked after dealing with yet another bout of annoying fatigue, hm, reminds me of some of my Deimos guns. Whos the main wielder of this? Steel Meridian insurgents running on a shoestring budget? Solaris United in the depths of the coolant tunnels hoping not to meat a particularly unintelligent Kubrodon seeking shelter? 

Heh, with a name like that, does it have a conventional payload, or, is it slightly more "exotic"? Shards of glass or blades come to mind, things that appropriately cut things into meaty tidbits so they can meet their makers as meat.

Link to comment
Share on other sites

2 hours ago, Unus said:

  To take into account what you asked after dealing with yet another bout of annoying fatigue, hm, reminds me of some of my Deimos guns. Whos the main wielder of this? Steel Meridian insurgents running on a shoestring budget? Solaris United in the depths of the coolant tunnels hoping not to meat a particularly unintelligent Kubrodon seeking shelter? 

Yes. :P Along with pirates, rockhoppers, (semilegal miners who prospect and mine unclaimed asteroids) near-tribal denizens of places like Mars and... other moons, the mycona, and anyone in the system that's dirt-poor.

If you can't afford better and/or you don't live somewhere that has easy access to unlocked Grineer surplus* you're the target audience.

2 hours ago, Unus said:

Heh, with a name like that, does it have a conventional payload, or, is it slightly more "exotic"? Shards of glass or blades come to mind, things that appropriately cut things into meaty tidbits so they can meet their makers as meat.

Honestly, I was just planning on loading it with regular old shotgun shells, but that sure is an idea...

*I'm guessing that Grineer have interlocks or something that prevent just anyone from picking up their guns.

Edited by (XBOX)Fluffywolf36
Link to comment
Share on other sites

Minor changes to DEPEZADOR PRIME (2020 REMASTER) have been made for the sake of making it more fun:

1. Bodyshots reset any decay to a stack.... while not adding a new stack. This was always the intent, and it was probably mentioned here -  I was just worried I hadn't made it clear. This is to keep it from being too unforgiving.

2. The shotgun's guarnateed cold proc chance has been increased to 50% per pellet - again, this is whether or not you built it for Viral or Magnetic. This seems like a lot, but... well. It's cold damage. It doesn't have much utility beyond slowing stuff down, and slowing things down was always the most important part. Not totally sure how this works with status mods, but if it means slowing enemies on hits then it's working as intended.

3. Status chance increased to 15%, Critical chance increased to 32%. This is so you can add Creeping Bullseye and not have 100.5% critical chance.. and so people don't feel too pigeonholed if they're adding dual-stat mods to make the shotgun better.

On 2020-11-06 at 7:07 PM, (XBOX)Fluffywolf36 said:

DEPEZADOR PRIME 2020 REMASTER

 

tenno__depezador_prime__revolver__2020_r

“This baroque, engraved top-break revolver fires laser-sliced slugs from its primary barrel, and uses Entrati siphon technology to load a central shotgun barrel with cryotic-infused buckshot. Land headshots with this weapon to activate altfire, and increase the critical multiplier.

 It was originally a reward for honorable service, but you decide the honors now.”
--Codex

Special Traits: 
Headhunter - increases critical damage by 18% on each successive headshot, removing one stack of the bonus on misses.  While headshots with the shotgun can increase the critical damage, the shotgun does not benefit from this.
Cryotic Buckshot: Fires a spray of cryotic-infused buckshot from the secondary barrel. Each pellet has a 50% chance to deal cold damage. Each magazine only has 1 shotgun round, but landing 3 headshots will recharge it.

STATS
Primary Fire
Magazine Size: 9 (+1 shotgun)
Fire Rate: 4.4 rounds per second
Reload: 2.0s
Combo Decay: 3.0s
Damage: 69
    slash: 40
    puncture: 11
    impact: 18
Critical Chance: 32%
Critical Multiplier: 3.0x
Status Chance: 15%
Punch-Through: 0.5m

Secondary Fire: 
Damage: 704
    Cold: 451
    Impact: 176
    Puncture: 77
Pellets: 11
Magazine Size: 1
Fire Rate: N/A
Status Chance: 9.2%
Critical Chance: 11%
Critical Multiplier: 2.4x
Punch-Through: 1.0m

  • Like 1
Link to comment
Share on other sites

the trouble with finding a cool real life pistol design is that while I want to make it, I know full well I've already been in a lot of this territory. Already made a bunch of normal pistols that load through the pistol grip. Five if you count the Dynamo's Prime variant and the Hiro (which loads with a stripper clip).

Not really sure what I could do, but this looks so stylish.

tumblr_nzzynjrUy31shrdcho1_500.jpg

Plus side, I could totally make a Grineer pistol from this thing. Just need a sufficiently oddball magazine. Probably in front of the grip... Decisions, decisions.

1_pistols_desert_eagle_440_corbon_corbon_corbon_185342.jpg

  • Like 1
Link to comment
Share on other sites

How I make a Ganymedean weapon:

 

  1. This is actually two steps. Use either one or both
    A: Find something boxy (like the Graviton Beam Emitter) and/or tactical (like a Glock).
    B: Find the strangest-looking gun in a relatively grounded property - Deus Ex, The Expanse, Titanfall, Crysis. The most important part is that it looks strange but has a realistic aesthetic. Example being, Amos' autoshotgun from The Expanse.
  2. Make sure it's gray and black with orange or dull red highlights. Look at Mars firearms from The Expanse, and the Fostech Origin.
  3. Make sure it's TACTICAL - add the attachment rails you can see on the Jade Rabbit from Destiny. They're thin and bizarre-looking, but still recognizable as rails. Possibly some other attachments, like red dot sights.
  4. The bullets have to do something bizarre - like exploding in a small radius, airbursting, or ricocheting. They're not designed to overpenetrate, they're made for minimal collateral damage spaceside. I don't know if they make a single hitscan gun.
  5. They're meant to look bizarre enough by WF standards... but  bizarre compared to Warframe because they evoke contemporary "tactical" firearms.

filename_by_fluffywolf36_de9guvk-pre.jpg

You can see a lot of that on display here. This takes inspiration from the K-Volt from Crysis, (which itself is basically a hybrid of the P90 and Kriss Vector) the Fostech Origin, Minmatar weaponry from Eve Online, the Volt from Titanfall, and some other stuff.

I guess in the end, it's meant to be boxy, tactical, and absurdist. Not unlike Corpus guns, except instead of stainless steel, it uses a lot more polymer.

You're not gonna see this for awhile, I have lots of stuff to do  first.

Edited by (XBOX)Fluffywolf36
  • Like 1
Link to comment
Share on other sites

With how long I've been putting off a Warframe concept for a fellow Warframe conceptor, to the point that I feel dirty trying to work on a rifle concept I have lined up next, I feel like it's time to post a SCHEDULE (wow!) for what's coming next:

1. JORMUNGANDR warframe from @Cpt_Schnapps I am literally doing it RIGHT NOW - I got tired of sitting on my hands, so I'm just doing it tonight.

2. Arca Pulsar rifle! This design is literal years old, and I've wanted to do it for awhile.

3. More Ganymede lore, and possibly some Iapetus lore (SOON tm). I've sort of lost the thread on the main quest for Ganymede (And I'll have to dig it out of my broken-ass fossil of a macbook, but I think I figured out how to end it. I've also got more Umbral Ayatan quest lore planned, and another lore segment featuring the astonishing secret origin of the Perrin Sequence. @StallordD was saying how the foundation of the Corpus is kind of nonsense when you think about it, and the lore I've come up with is meant to bridge the gap.

4. The CROMLECH Entrati shotgun. It's going to be a lot of fun if you enjoy Borderlands 3.

5. A concept for a Railjack mission. I think I can make this pretty fun.

6. A man-portable (read: Not archwing) Entrati meltagun. (not a flamethrower)

7. A Tenno revolver - essentially the HE. 44 from Restiance. But electric.

8. The MEATMAKER shotgun. I'm planning on adding a lavishly detailed background to this, full of props and beer bottles, so I can make money on it. So this one... it'll be awhile. I'll post the finished drawing of it tough.

Link to comment
Share on other sites

On 2020-11-20 at 8:05 PM, Unus said:

  To take into account what you asked after dealing with yet another bout of annoying fatigue, hm, reminds me of some of my Deimos guns. Whos the main wielder of this? Steel Meridian insurgents running on a shoestring budget? Solaris United in the depths of the coolant tunnels hoping not to meat a particularly unintelligent Kubrodon seeking shelter? 

Heh, with a name like that, does it have a conventional payload, or, is it slightly more "exotic"? Shards of glass or blades come to mind, things that appropriately cut things into meaty tidbits so they can meet their makers as meat.

also, any thoughts on the current version of the Depezador? I had a lot of fun refurbishing it.

Link to comment
Share on other sites

BUFF TIME

I'm going to be honest, I'm not sure if the Vlcak's stats make that much sense. I feel like tallying up the  damage of the Bruin, dividing it by Hornet Strike's damage, and reducing it slightly to compensate for how much multishot a pistol has puts this thing in a... decent place. But I feel like I may (just may) have given it too few advantages compared to the Bruin. It doesn't help that the Athodai exists now. Despite the Athodai's... how do I put this... flagrant false advertising... I do like it.

Really. I like the headshot gimmick. I think it's a lot of fun. But unfortunately for what I was going for here, it outclasses the Vlcak in almost every way. The Vlcak has lower fire rate, it's less controllable, it does less damage... not taking status  and base slash into account. I felt like I had to do something, so I added this stuff:

  • Critical Multiplier changed from 2.4 to 2.8
  • Status Chance changed to 21%.
  • +50% bonus headshot damage.
  • Tap altfire for extra zoom!
  • A unique Exilus mod that decreases recoil based on successive hits - think the Arca Scisco but for recoil instead of crit.

Also, I never really thought about ammo economy, but the Vlcak's would be much better. Because why not. Let's say... 208 max ammo? It'll have lower TTK and base damage than the Athodai, but all these buffs should make it at least competent.

Should I buff the magazine size? 26 is admittedly pretty low, but I wanted this thing to feel like something you can improvise as a semiauto pistol. All I can say is >30 would probably be too much for the very specific Feel I'm going for here.

On 2019-02-02 at 1:59 AM, (XBOX)Fluffywolf36 said:

Tenno 'Vlcak' Heavy Machine Pistol

tenno__vlcak__heavy_machine_pistol_by_ha

Codex: “Firing from two barrels, this high-caliber blow-forward machine pistol is the most powerful and compact automatic weapon in the Tenno arsenal… or so the forgemaster claimed. However, this is at the cost of below-average fire rate and high recoil in an unwieldy side-to-side pattern.”


Rate Of Fire: 3.8
Recoil: Med-high
Special Traits-
              Horizontal Recoil: Self-explanatory.
              Headshot Bonus: +50% Bonus Headshot Damage


Lore

The younger brother to the Tenno Bruin Automatic Rifle, the blow-forward double-barrel Vlcak machine pistol fires high-powered 11.4mm rounds more suitable to a magnum revolver. As an overpowered machine pistol, it may seem to be everything a Tenno can want…

…But it has its problems, all the same. Such as is its unwieldy side-to-side recoil, caused by its unique blow-forward mechanism. Its below-average reload speed. The lack of the Bruin’s “First Strike” trait and increased zoom. A lower magazine size. Lower fire-rate that most automatic sidearms. The fact that, due to its unique recoil, it is impractical in the extreme to dual-wield.

It has its advantages, though. Like the Bruin, it can easily be used in a marksman role, except in this case the Vlcak has higher capacity (but lower power) than the various magnum handguns of the game. And, while bullet jumping, its horizontal recoil makes tracking an enemy incredibly easy. And of course, there's its high power and magazine size.

Compared to the Bruin, it has lower damage, less crowd-control, lower fire rate, and worse recoil. However, when fully modded with the standard damage and multishot mods of a pistol, along with Primed mods, it easily keeps pace (and perhaps beats) the Bruin in terms of pure damage and crit.

 

Artist Notes

Ever played Titanfall 2? Then you know, love, hate (or both!) the Alternator SMG. A unique weapon that works as both an SMG and a poor man's marksman rifle. While the Bruin was heavily inspired by the Alternator in terms of usage as a semiauto rifle, I have to admit it's basically the Flatline now with the introduction of the Vlcak. Sure, the stats are good, but…

…There’s drawbacks. There’s lots of drawbacks. Namely, the fact that the Vlcak lacks 3 out of the 4 special traits I gave to the Bruin, such as:
 

  • First Strike: The first round fired when accuracy is completely recovered adds +16% of total weapon damage.
  • Headshot Bonus: Has abnormally high headshot bonus in addition to crits, making headshots with this weapon far deadlier. To explain - normally, headshots do 2X damage. The Bruin's headshots do 2.5.
  • Altfire: None, but it does have increased zoom. This adds +16% crit damage.

Knowing that this is a crit machine pistol, and I slapped all of those on to the Bruin to make it a viable crit semiauto, well... I just didn't want to go there. Warframe's game balance is less of a law and more of an agreement between friends, (What? You know it's true!) and giving this stuff to a pistol (which has primed crit mods!) just seemed like an awful idea.

Also: It can, technically, be dual-wielded in the same way that .50 Beowulf M4s can be dual-wielded. It's possible, but it's so heavy and impractical you really shouldn't. As such, a Twin Vlcak will never be released. Seriously, if you've ever used the Alternator from Titanfall, you would not want to dual-wield something with that recoil. It'd be a nightmare to control. It'd be like the machine pistol equivalent of the Bronco series, which are basically "get within punching range and pull the trigger." You really do not want a dual Vlcak.

Speaking of which, it's pronounced "Vul-chak." As named after the Czech Vlcak dog breed. They're fluffy.

One of the cosmetic options for this lets you extend the stock! It has absolutely no effect on gameplay, but it is cool.
 

STATS

Trigger: Auto
Magazine: 26
Max Ammo: 206
Rate Of Fire: 3.8
Recoil: Med-high
Reload: 2.1s

Damage - 45
      22 Impact
      19 slash
      4 puncture
Crit Chance: 28%
Crit Multiplier: 2.8x
Status Chance: 21%
 

Special Traits  - Horizontal recoil.
+50% Bonus Headshot Damage

ALSO: The next concept will be a WARFRAME! For @Cpt_Schnapps. Since this one is male, I should probably make more female Frames.

  • Like 1
Link to comment
Share on other sites

On 2020-11-06 at 7:07 PM, (XBOX)Fluffywolf36 said:

DEPEZADOR PRIME 2020 REMASTER

 

tenno__depezador_prime__revolver__2020_r

“This baroque, engraved top-break revolver fires laser-sliced slugs from its primary barrel, and uses Entrati siphon technology to load a central shotgun barrel with cryotic-infused buckshot. Land headshots with this weapon to activate altfire, and increase the critical multiplier.

 It was originally a reward for honorable service, but you decide the honors now.”
--Codex

Special Traits: 
Headhunter - increases critical damage by 18% on each successive headshot, removing one stack of the bonus on misses.
Cryotic Buckshot: Central shotgun barrel has a chance to deal cold damage regardless of the elemental build.

Lore

A collaboration between Father 
█̷͙̼̺̏̆̌̐̉́̀̕͘͘͠█̶͍̉̓ͅͅ█̵̹̖̮̳̞̙͍̱͛̌͠█̷̧̱̻̰̳̟̯͒█̶̭̬̳͈̗͚̈́̓̌̈̐́́̄̌̑̕̕█̶̛̦̗̈́͒̓̉͊̈͛█̸̢͈͕̩͍̣̙͓̒ Entrati, the Tenno gunsmith Haruka Lorne, and Orokin weaponsmiths. The goal was to create a reward for those who fought in the Battle of the Keeler Gap. Haruka herself fought there, and as such she used it as an opportunity to create a perfect weapon for herself - and █̷͙̼̺̏̆̌̐̉́̀̕͘͘͠█̶͍̉̓ͅͅ█̵̹̖̮̳̞̙͍̱͛̌͠█̷̧̱̻̰̳̟̯͒█̶̭̬̳͈̗͚̈́̓̌̈̐́́̄̌̑̕̕█̶̛̦̗̈́͒̓̉͊̈͛█̸̢͈͕̩͍̣̙͓̒, amused by her ideas, worked with her.

The result was the Depezador Prime. Thanks to a ballistic analysis computer mounted under the shotgun barrel, headshots with this weapon increase the critical multiplier by 18% additively, for a total of a 90% bonus critical damage. With its original 3.0 critical multiplier and primed mods, this can bring it up to 9 times the critical multiplier. Body shots do not affect the meter at all, but missed shots cause it to decrease, much like on the Arca Scisco. It decreases after about 3 seconds, however. Also like the Arca Scisco, the number of stacks that can be added are capped at one per shot. The critical damage bonus goes to each round in the multishot, though.

Three headshots will also recharge its secondary fire, a wide spray of Cryotic-infused buckshot with spread similar to that of the Euphona Prime. This is accomplished through Entrati Siphon technology. This is also capped at one per shot.

Each reload comes pre-loaded with one shotgun shell, so you could just reload it to activate it. This ALWAYS has a chance to inflict a cold effect, no matter the build. While it’s absolutely possible to kill something with shotgun mode, the point of shotgun mode is less for killing and more for slowing down enemies to open them up for easier headshots. You only get one shotgun round per magazine, so use it well.

Headshots with the shotgun also increase the critical multiplier of primary fire... but they don't add to the critical damage of the shotgun. It's just not a good idea. I don't want to be responsible for the underbarrel shotgun having nearly 9x crit.

While other Tenno sidearms such as the Lex series, Largo, Euphona, Naga, and Makina seemingly outstrip it, few things can compete with the Depezador’s damage after sustained headshots.

...Except the Estampida on one headshot. It has a lot of headshot damage. Crazy headshot damage.

One of its greatest weaknesses, in a way, is its high fire rate. It has high recoil due to the flaws of its top-break frame, so it’s easy to miss follow-up shots. It doesn’t take TOO long to recover accuracy though. About 0.4 seconds. Firing before accuracy has recovered will increase the time to totally recover. Accuracy recovery isn’t really something warframe has dealt with, so I’m not really sure here. The recoil is… mostly vertical.

With its combo mechanic and cryotic shotgun, this weapon quickly earned a fearful reputation among the Sentient vanguard that made their way to the Origin System. Its high damage and crit would overwhelm a Sentient's last few resistances, and its cryotic shotgun would hold them in place for a Tenno to attack them in melee combat - or simply just headshot them even more. 

It was a common sight among Orokin-era officers, particularly Dax soldiers - some of whom would use it to execute criminals, traitors, and "underperforming" Grineer.

Artist Notes
Okay, so this is the third time I've redrawn this. It's meant to use all my current artistic expertise to make it look even BETTER!

A lot more thought went into how the stats work. As with last time, I still I wanted a powerful revolver (I like revolver) that rewarded my frenetic, headshot-heavy gameplay style. However, this ran the risk of being too broken, if it didn't have any recoil.
 As such, I added a bit of stat tweaking to keep people from spamming it. If you fire it before it's settled, you miss the combo and it comes tumbling down. It will be frustrating, but it'll feel worth it to see those huge numbers.

Plus, the starting damage is pretty good - not top-tier, but good - so you can spam it if you want.

Ironically, this was meant as a mid-road balancing my love of Akvasto Prime and Pandero, but this was taking the Pandero's pre-nerf 30% crit 15% status stats into account, so now this is even stronger than I intended. Whoops.

I think this would be extremely fun for Harrow and Frost mains! Or really, anyone with an ability to slow or stop enemies. And, if you're playing a frame that doesn't, that's what the shotgun is for. The "can always proc cold" thing is meant to be more conducive to the current Viral meta. Back when I added this, 
everyone did corrosive, so it made sense at the time.

Speaking of the shotgun. While it might be cool to add the crit damage gimmick to it, it just... it wasn't a good idea. I want  people to work to bring this up to acceptable power levels, but I 
don't want them to have something so overpowered.

The ideal Exilus mod for this weapon would likely be Stabilizer or Target Acquired (for the shotgun).

I have no idea what the thing over the hammer does, but presumably this is still a relatively functional double-action.. Or the extra hammer-looking thing over the cylinder. Though I do know the sights are inside of it. The first thing was just added to shake up the silhouette and reference Mortarion's "Lantern" pistol from Warhammer 40k, which noticeably resembles a revolver. The second thing was added to reference the Kinetic Destroyer revolver pistols used by the Custodes. Which weirdly resemble the Lantern. They just... 
have this second-hammer-looking thing above the cylinder. I figured it'd also shake up the silhouette so... why not.


STATS
Trigger: Semi
Magazine Size: 9 (+1 shotgun)
Fire Rate: 4.4 rounds per second
Reload: 2.0s
Combo Decay: 3.0s
Accuracy Recovery: 0.4s

Primary Fire
Damage: 69
    slash: 40
    puncture: 11
    impact: 18
Critical Chance: 31%
Critical Multiplier: 3.0x
Status Chance: 11%
Punch-Through: 0.5m

Special Traits
Adds +18% critical damage on headshots up to 5 times.

Secondary Fire: 
Damage: 704
    Cold: 451
    Impact: 176
    Puncture: 77
Pellets: 11
Magazine Size: 1
Fire Rate: N/A
Status Chance: 9.2%
Critical Chance: 11%
Critical Multiplier: 2.4x
Punch-Through: 1.0m

special traits:  Cryotic Buckshot - each pellet has a 9.2% chance to proc cold damage
 
Will post the two inspirations behind a lot of the rework later!

Scuse me for the long delay! Life might be completely and totally flipping on it's head in the upcoming days so i've been a weeeee bit. . .absolutely not doing well sleepwise. Trying to reserve myself for when I'm as clear headed as possible, yet. . .seeing as that might not be coming soon, looks like I'm gonna try ramrodding then!

1. AH, I see where your going with here, it kinda makes me think of a cross between sniper combo meters and melee combos, like the concept of "gun-kata", one with the gun in melee, and keeping up the flow with a series of rapid but well-placed blows on one or more targets as you go.

2. Heh, honestly? I like the idea that the "thing over the hammer" could be how you trigger the shotgun function. You could pull it back completely so that the "super hammer" and the standard hammer strike as one for more "oomph" for the shot.
Thing above the cylinder? Heh, it could either be some manner of decorative gilding, or, perhaps you can flip it forwards and reveal a "flip-up" sight with a shotgun glass-sight that we might not be able to see from our angle when your switching over to shot-mode.

 

Link to comment
Share on other sites

13 hours ago, Unus said:

Scuse me for the long delay! Life might be completely and totally flipping on it's head in the upcoming days so i've been a weeeee bit. . .absolutely not doing well sleepwise. Trying to reserve myself for when I'm as clear headed as possible, yet. . .seeing as that might not be coming soon, looks like I'm gonna try ramrodding then!

Don't even trip, dawg! ^~^ It's good to hear from you anyway.

13 hours ago, Unus said:

1. AH, I see where your going with here, it kinda makes me think of a cross between sniper combo meters and melee combos, like the concept of "gun-kata", one with the gun in melee, and keeping up the flow with a series of rapid but well-placed blows on one or more targets as you go.

Basically yes! It's all about keeping up sustained, precise damage, and it lags behind stuff like, say, the Aklex Prime or Vaykor Marelok (or other revolvers on this thread) if you're not consistently hitting with it. Originally, the shotgun was designed just in case melee-focused enemies attacked while I was aiming, I didn't think of all the other ways it would integrate with this thing's playstyle until later.

It's also made because I use pretty much every semiauto pistol (except the Akbolto Prime cause it's non-hitscan and incredibly spammy) as a poor man's sniper, so this gimmick seemed like it fit. The trickiest part here is balancing how forgiving I wanted it to be. The fire rate's only as high as it is to frustrate people :P You might actually benefit from adding Creeping Bullseye to this.

13 hours ago, Unus said:

2. Heh, honestly? I like the idea that the "thing over the hammer" could be how you trigger the shotgun function. You could pull it back completely so that the "super hammer" and the standard hammer strike as one for more "oomph" for the shot.

Which is funny, cause that's actually not far off from how the real-life revolver that inspired this works :P

LEMAT REVOLVER FOR SALE

See how this has a little nub above the hammer spur that looks like a tiny extra hammer? You pull that back so it triggers the shotgun barrel. I don't know if you can do it so it fires the shotgun at the same time as the main barrel, but that's an intriguing idea...

Also, apparently hammer spurs are a thing for revolvers! 

e5raomm0wse21.jpg

Let's just say the Depezador has an ambidextrous (because Orokin and SYMMETRY) one under the hammer shroud thing. And it's animated as it fires.

Edited by (XBOX)Fluffywolf36
Link to comment
Share on other sites

16 hours ago, (PSN)theonetheonly840 said:

How did you make sub topcs like that? 

What do you mean? Like.. the folders for each category on the main page?

Well, I used the Spoiler function (it's the eye next to the smileyface) as sort of an improvised dropdown menu. Just put the title of the topic above it and there we go. It's not as good as spacebattles, cause I'd be able to just say what it is in the header for said menu.

Spoiler

topic or something?

Like so.

It's a good way to keep your thread from getting too wall-of-texty.

Edited by (XBOX)Fluffywolf36
Link to comment
Share on other sites

Homemade 'MEATMAKER' Shotgun

homemade__meatmaker__shotgun_by_fluffywo

 

Homemade ‘Meatmaker’ Shotgun

“This weapon was originally intended to be a cheap break-open rifle. Now it’s a four-headed monster of a shotgun with wide spread, that can either fire its barrels one at a time, or let loose all of them at once. It is either named for the fact that anyone hit with it will meet their maker... or that anyone hit by it is reduced to a raw, meaty paste. In the dialects of the impoverished rockhoppers and others that use it, it could honestly be either one."
--Codex

Special Traits: 
Knockback - headshots or hits with 12< pellets inflict the Ragdoll status effect on them. Using altfire while standing on the ground inflicts minor stagger due to high recoil. 

Buckshot Jump - Using altfire while in midair acts as a second (or third) jump, as you're thrown in the direction of the recoil. Has slightly decreased spread in midair. 
Duckbill Choke: spread is in a horizontal diamond shape.


Lore

There’s plenty of people in the rocky expanse of the outer gas giant sectors, who are simply too poor to afford a satisfactory firearm. For those poor rockhoppers that prospect the Rings of gas giants and trawl the storms of Jupiter for rare elements and sell them to Grineer or Corpus or other buyers, the tools of the trade come first… and self-defense often comes second.

The Meatmaker is the solution to that - the best shotgun for those who can only afford the worst. A double-action, break-open shotgun made from four “retired” autocannon barrels welded to a break-open mechanism originally built for homemade anti-materiel rifles, and using sawed-down casings filled with pellets, this weapon fires up to 16 pellets from each barrel…. and can let loose a massive storm of shot by firing every barrel at once. As its users are typically spacers, Meatmaker shotguns are rarely built with wood. The furniture is often made of epoxy, bioplastics, graphite, plastid dust, or pipe insulation, and often secured with screws and wiring.

Originally designed as single-action, it was later rebuilt toa double-action mechanism to allow for a more rifle-like straight stock, which helps manage its punishing recoil. This gives it a lower fire rate, but much better recoil control. While it uses larger-caliber shells than most Tenno or Grineer  shotguns, it barely has any more overall power (a/n: critical power and chance) than them due to lower-quality propellant. It also has wider spread due to its wider, shorter barrels. It also doesn’t have a choke, so it can use more specialty ammo. 

On paper, it looks like it has completely unilateral advantages over shotguns like the Hek, Tenebrae, Corinth. However - it has wider spread, and worse critical stats. However, it compensates for this by launching a lot of pellets.

 Think of it as sort of a mid-road between status and crit shotguns… just with wider spread. Meanwhile, while it has almost twice the base damage of the Strun Wraith, the Strun has tighter spread, more status, and more consistency. While the Meatmaker does more damage if you manage to land every shot on a target… good luck with that. But at least you won’t miss.

The Meatmaker bears a unique history. The weapon that would become the Meatmaker was first constructed on the moon Himalia, by a loose collaboration of machine shops and artisans known as Sabal Works. In the midst of a Grineer invasion, and facing limited support from the Corpus Board, the isolated Himalians on the frontline of the invasion found themselves with an overabundance of Grineer ammo, and an inability to break the computerized target interlocks preventing them from firing it.

The result was a break-open weapon chambered for Grineer HMG and autocannon rounds, built to be cheap, simple, and inexpensive until someone figured out how to break the target interlocks. 

Then, one day, someone received a Griner autocannon barrel that had worn out its rifling. And, they realized, quite suddenly, they could make a shotgun shell fit into said barrel. And then they decided to add three more barrels. The result was the Meatmaker.

This design of the rifle was later co-opted by Infested cultists into a weapon sold as a hybrid of simplistic engineering and advanced Tenno technology. But that’s another story.

 

Sound Notes
Has a noticeable echo after being fired, and sounds like it might shake itself apart when altfiring.

Stats

  • Ammo Type: Shotgun
  • Magazine: 4
  • Reload: 2.4s (NOTE: takes 0.2 seconds to open, 0.2 to close, and 0.4 to load shell by shell)


Primary Fire

  • Accuracy: 5.9
  • Trigger: Semi
  • Fire Rate: 1.8
  • Damage: 880 (55 damage per pellet)
    • 520 Slash
    • 280 Impact
    • 80 Puncture
  • Pellets: 16
  • Critical chance: 20%
  • Critical multiplier: 2.2x
  • Status chance: 6%
  • Punch-Through: 0.8m
  • Falloff
    • Full Damage up to 12m
    • Min Damage at 36m
    • 80% max reduction

Secondary Fire:

  • Accuracy: 5.1
  • Trigger: Burst
  • Burst Count: 4*
  • Fire Rate: 6.33**
  • Damage: 800 (50 damage per pellet)
    • 520 Slash
    • 280 Impact
    • 80 Puncture
  • Pellets: 16
  • Critical chance: 20%
  • Critical multiplier: 2.2x
  • Status chance: 6%
  • Punch-Through: 0.8m
  • Falloff
    • Full Damage up to 12m
    • Min Damage at 36m***
    • 80% max reduction

Special Traits: 
Knockback - headshots or hits with 12< pellets inflict the Ragdoll status effect on them. Using altfire while standing on the ground inflicts minor stagger due to high recoil. 
Buckshot Jump - Using altfire while in midair acts as a second (or third) jump, as you're thrown in the direction of the recoil. Has slightly decreased spread in midair. 
Duckbill Choke: spread is in a horizontal diamond shape.

Build/stat notes:

  • *This isn’t determined by magazine size. Not a good idea.
  • **  It’s the same as the Quartakk cause it takes into account burst delay and stuff. If you somehow increase the magazine size by a lot, either with the Void Buff or mods, there’s a delay between firing all four barrels. If I give this enough of a fire rate, people will exploit it for ridiculous stopping power.
  • *** This is more to throw it a bone - it’s already got wide spread, I don’t need to hobble it too badly.
  • Self-stagger isn’t that much of a factor - at worst, it only adds a fraction of a second to reload time. While it can use Cautious Shot, the best Exilus mod for this would probably be Narrow Barrel, because the Meatmaker actually has excellent falloff stats relative to its power. It just doesn’t have the ability to properly take advantage of that due to its high spread.

 

Artist notes:

Literally just the Doomstick from Killing Floor. 

The best worst thing about this thread is that I’m willing to use REAL FIREARM stuff. So on the one hand, a lot of it isn’t quite weird enough for Warframe standards. Other hand, I like having that slight touch of groundedness that makes it feel relatively believable. I don’t think you necessarily needed to know that this is double-action, but it makes me feel better that I do.

As usual, I’m walking a fine line while making improvised ballistic firearms. I don’t want to make anything that looks too much like it’d really exist, it needs just that Warframe-ish sense of absurdity and size. Ideally, nothing here should look too much like it’d be real. Except the Elysium because that’s the joke.

I actually take a lot of inspiration from the firearms of Metro for this. We all love the improvised guns of that series, but… logically? Nobody would make the Bastard with its harmonica magazine, they’d make something much closer to the Borz SMG. But that’s not very fun. That’s not distinctive. It gives Metro a more unique style. A style which is honestly kind of hilarious to mix with Warframe.

The receiver of this weapon is based on the Serbu RN-50, which I totally will use again, specifically for the Infested version of the rifle. SOON™. Wait, I can just type ™ on this new computer and I spent all that time puzzling out how to do it for nothing? WHAT

You’re not going to get the uninfested rifle this was built from because it’s pretty unremarkable in every way. It’d be like adding, say, a single-barrel break-open shotgun into Call of Duty. Sure, you could, but there just wouldn’t be much of a point because there’s no role it’d serve where it wouldn’t be outclassed by literally anything. It’d be the poor man’s Vectis.

Edited by (XBOX)Fluffywolf36
  • Like 1
Link to comment
Share on other sites

26 minutes ago, (XBOX)Fluffywolf36 said:

Rocket Jump - Using altfire while in midair will extend the duration of bullet jump and boost a Tenno into the air.

That´s one of the best ideas I´ve ever seen but if you are going to give a weapon this you should also give the weapon a reason to use the weapon mid air. Also it would be a more

universaly usefull to phrase it like a new jump because extending the bullet jump only works during the bullet jump.

About the visual , need MOAR barrels. Jokes aside neat.

 

  • Like 1
Link to comment
Share on other sites

2 hours ago, keikogi said:

That´s one of the best ideas I´ve ever seen but if you are going to give a weapon this you should also give the weapon a reason to use the weapon mid air. Also it would be a more

 

How's this?

Quote

Buckshot Jump - Using altfire while in midair acts as a second (or third) jump, as you're thrown in the direction of the recoil. Has slightly decreased spread in midair.

 

3 hours ago, keikogi said:

About the visual , need MOAR barrels. Jokes aside neat.

 

Thanks so much, dood! I'm glad you like it.

As for barrels, nothing will top the Cascabel on this thread. :P Maybe. Probably.

tenno__cascabel__pepperbox_pistol_by_flu

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...