Solaurus Posted July 22, 2013 Share Posted July 22, 2013 (edited) First rework: More of a Caster type of build to make his attacks have secondary effects with great power in exchange for decreased defenses 1: Polar Shock: Volt launches a shocking projectile that chains between enemies. Enemies hit by the projectile become electrified for 2/4/6 seconds and continue shocking any nearby enemies near them for 200/400/500 damage 2: Flash Lightning: Volt supercharges his and his teammates bodies, imbuing them with invigorating speed. After 10 seconds of speed, the lightning imbued in your body and your teammates violently escapes, shocking nearby enemies for 500/700/900 damage that ignores armor 3: Vanguard: Volt creates an arrow shaped shield that projects and moves with Volt, reducing all damage take by 90%. Gun damage shot through the shield gains eletrical damage added to it while laser weapons become hitscan (like they already do) Enemies that touch the shield take electrical damage and lighter units are violently repulsed. 4: Zeus: Volt holds his hand in the air for a few seconds and absorbs electrical energy from nearby electronics. The energy becomes stored in Volts body, building up over time as Volt passes by more electronics. Pressing 4 again releases this energy in a violent carnival of destruction, dealing more damage the more electricity that Volt absorbs before he releases this energy. Base damage is 700/850/1000 in 1 hit instead of a Dot that Overload as. adds 100/125/150 for each electronic Volt passes. Still won't deal as much damage as Nova's ult or maybe Saryn's so it's balanced in that respect. Stats: Health: 75 Shields: 100 Speed: 1.2 Shield Recharge: 22.5 Armor: 10 Energy: 150 Second Rework: More of remake of the skills we have now. Shock: ( 30 energy)Deals 200/500/700 electrical damage, ignores armor and resistances. Chains to 3/5/7 enemies, with a guaranteed stun and dealing 50 damage less as the chain goes on. Volt gains 5/10/15 energy for each chain Speed: (75 energy) Volt imbues his body with electricity, increasing his senses ten-fold, allowing him to move at supersonic speeds to dodge enemy attacks. Volt takes 0 damage from enemy attacks for 2/4/6 seconds. Melee swing buff ( a bit faster then the one we have now) Electric Pulse:(50 energy) Volt pulses an electric wave in front of him, imbuing all enemies hit by the wave with electricity, causing them to release it at their allies for 300/600/900 electrical damage, armor ignores. Overload: (100 energy)Volt does the same animation he does now but for 400/800/1200 electric damage with an added 100 for each electronic nearby. Enemies left alive are imbued with volatile electrical energy that shocks their allies Stats: Health 75 Shields 100 Energy: 150 Armor: 10 Speed: Same as Nova Shield Recharge : 22.5 Volt is now a bit more fragile while having more energy and a bit of armor. His shield recharge is reduced from 22.5 to 20 to make him more of a glass cannon. The added benefits of his skills such as gaining energy and shocking enemies keeps Volt producing damage, giving him that alternative to gunplay caster feel that DE supposedly told us Volt was. Now while he dies more easily now, he can also put out damage to make up for it. What do you guys think? PS: COME ON SCOTT YOU KNOW YOU WANNA!!! Edited July 22, 2013 by Solaurus Link to comment Share on other sites More sharing options...
Khaos_Zand3r Posted July 22, 2013 Share Posted July 22, 2013 I think that Scott just reworked him a little while ago and that this is no longer needed. Link to comment Share on other sites More sharing options...
LasersGoPewPew Posted July 22, 2013 Share Posted July 22, 2013 remake 2 would make me play volt more often, and remake 1 would fit perfect for an electric gunslinger volt frame, genius ideas. Link to comment Share on other sites More sharing options...
Solaurus Posted July 22, 2013 Author Share Posted July 22, 2013 (edited) I think that Scott just reworked him a little while ago and that this is no longer needed. Scott reworked him but it is generally regarded as more of a nerf in the Volt community from what I can tell. Also that was hotfix 8.3, which was some time ago. Edited July 22, 2013 by Solaurus Link to comment Share on other sites More sharing options...
BoompigXD Posted July 22, 2013 Share Posted July 22, 2013 Speed: I think a great course of action would be for it to make all shots miss him while it's active, basically when Volt activates this power he becomes Neo but for a short time (Like 10/15/20/25), and gets a melee speed buff, this way its a great offensive ability Overload: When Volt activates it, he draws all electricity to him and Fires a Kamaham- i mean giant lightning bolt that fries everything, ignoring resistances and armor and dealing 1000 damage, and 200 more for each electronic device in the area. Very Wide Cone (180 degree angle) Shock: Does 400/500/600/700 damage at first but for each target it goes through its damage decreases, and guarantees a stun on all enemies it goes through Electric Lance:Volt imbues his melee with electricity giving it 100% Electric damage and more range Link to comment Share on other sites More sharing options...
Solaurus Posted July 22, 2013 Author Share Posted July 22, 2013 Speed: I think a great course of action would be for it to make all shots miss him while it's active, basically when Volt activates this power he becomes Neo but for a short time (Like 10/15/20/25), and gets a melee speed buff, this way its a great offensive ability Overload: When Volt activates it, he draws all electricity to him and Fires a Kamaham- i mean giant lightning bolt that fries everything, ignoring resistances and armor and dealing 1000 damage, and 200 more for each electronic device in the area. Very Wide Cone (180 degree angle) Shock: Does 400/500/600/700 damage at first but for each target it goes through its damage decreases, and guarantees a stun on all enemies it goes through Electric Lance:Volt imbues his melee with electricity giving it 100% Electric damage and more range I actually got the "Neo" bullet dodge idea from your post in a different thread. I lowered the time as 25 seconds of no daamage is ludicrously OP. They nerfed Iron Skin when it had like 10 seconds of invincibility but 25? Yeah right. Link to comment Share on other sites More sharing options...
BoompigXD Posted July 22, 2013 Share Posted July 22, 2013 I actually got the "Neo" bullet dodge idea from your post in a different thread. I lowered the time as 25 seconds of no daamage is ludicrously OP. They nerfed Iron Skin when it had like 10 seconds of invincibility but 25? Yeah right. You also took the shock from me. THIEF!!!!!! Link to comment Share on other sites More sharing options...
Solaurus Posted July 22, 2013 Author Share Posted July 22, 2013 You also took the shock from me. THIEF!!!!!! I did? I didn't think about your post when i came up with Shock. I also sent this to DE_Steve to see what he says if he does say anything. Link to comment Share on other sites More sharing options...
BoompigXD Posted July 22, 2013 Share Posted July 22, 2013 Your Version of Shock: Shock: Deals 200/500/700 electrical damage, ignores armor and resistances. Chains to 3/5/7 enemies, with a guaranteed stun and dealing 50 damage less as the chain goes on. Volt gains 5/10/15 energy for each chain My Version Of Shock: Shock: Does 400/500/600/700 damage at first but for each target it goes through its damage decreases, and guarantees a stun on all enemies it goes through Link to comment Share on other sites More sharing options...
WondahBoah Posted July 22, 2013 Share Posted July 22, 2013 DE please rename Overload to Zeus, or even 'Lectric Jesus Link to comment Share on other sites More sharing options...
BoompigXD Posted July 22, 2013 Share Posted July 22, 2013 'Lectric Jesus Gold. Just ****ing Gold Link to comment Share on other sites More sharing options...
Solaurus Posted July 22, 2013 Author Share Posted July 22, 2013 Your Version of Shock: Shock: Deals 200/500/700 electrical damage, ignores armor and resistances. Chains to 3/5/7 enemies, with a guaranteed stun and dealing 50 damage less as the chain goes on. Volt gains 5/10/15 energy for each chain My Version Of Shock: Shock: Does 400/500/600/700 damage at first but for each target it goes through its damage decreases, and guarantees a stun on all enemies it goes through I added the energy regain however and the damage decrease is pretty common for people asking for a shock remake. I'm sorry? I guess? I didn't even know lol. (now i feel dirty for saying lol) Link to comment Share on other sites More sharing options...
BoompigXD Posted July 22, 2013 Share Posted July 22, 2013 (edited) I added the energy regain however and the damage decrease is pretty common for people asking for a shock remake. I'm sorry? I guess? I didn't even know lol. (now i feel dirty for saying lol) I think it should be a 100 damage decrease and a 400/500/700 thing, as for energy regen i think it should cost more if that were to be implemented Edited July 22, 2013 by BoompigXD Link to comment Share on other sites More sharing options...
Solaurus Posted July 22, 2013 Author Share Posted July 22, 2013 (edited) I think it should be a 100 damage decrease and a 400/500/700 thing, as for energy regen i think it should cost more if that were to be implemented I made it 25 energy just so Volt can be that alternative to gameplay. If Volt is regaining energy, he can substitute guns for Shock essentially and using the other damaging skills as weapons essentially. Makes him like a Mage. Also the damage is the way I made it because the shock continues shocking so it would be a bit overpowered for a #1 ability that ignores armor. 700 damage with maybe 3 ticks of 700 damage would be a bit overpowered. Edited July 22, 2013 by Solaurus Link to comment Share on other sites More sharing options...
Solaurus Posted July 22, 2013 Author Share Posted July 22, 2013 I personally prefer the first set up. What do you guys think? I need more feedback to edit it because maybe, just maybe Scott will see this and go "Hot skippety damn, I'm Scott, and I approve of this message." Link to comment Share on other sites More sharing options...
saltshaker42 Posted July 22, 2013 Share Posted July 22, 2013 I don't understand why he would need a shield when he has temporary invulnerability (or vise versa), but I like most of the ideas. I don't like the name "Zeus," and I have to admit, I despise "'lectric Jesus." I do not see why Volt's ultimate must rely on electronics being in the room. If we're going for the "he has to suck up power" thing, why can't he suck the electric pulses from the nervous system of organics, and the hardware of robotics while he's doing all that? That could give a stun affect prior to the actual destruction, and would make his ultimate less -Corpus missions only, fools.- Volt is supposed to be a "Corpus killer," but that does NOT mean the only thing he should be able to kill is Corpus. (which is slower then Nova) Btw, Solaurus. I like you, so I will take the time to point this out for you. This is the correct way to spell this word: Than Then is used as a past tense: I was a lot smaller then. Or used as a cause and affect linking verb: If I mix peanuts with butter, then it should make peanut butter. Than (the word you were looking for) is used to make comparisons: I like my shoes better than hers. I'm not the best at explaining things, and I did not look this up. I simply went off of what I know, so feel free to correct my errors. I point this out to you, because I've noticed it pop up from time to time in your posts. I encourage you to use proper grammar. It's not only healthy, but it leaves you less prone to insults. It also really pisses me off when I see an "a" where "an" should be, if you understand what I mean. If anyone has a problem with my OCD, then go back to riding Nova's clit in another post, and don't bother me thank you. :) Link to comment Share on other sites More sharing options...
Solaurus Posted July 22, 2013 Author Share Posted July 22, 2013 I don't understand why he would need a shield when he has temporary invulnerability (or vise versa), but I like most of the ideas. I don't like the name "Zeus," and I have to admit, I despise "'lectric Jesus." I do not see why Volt's ultimate must rely on electronics being in the room. If we're going for the "he has to suck up power" thing, why can't he suck the electric pulses from the nervous system of organics, and the hardware of robotics while he's doing all that? That could give a stun affect prior to the actual destruction, and would make his ultimate less -Corpus missions only, fools.- Volt is supposed to be a "Corpus killer," but that does NOT mean the only thing he should be able to kill is Corpus. Btw, Solaurus. I like you, so I will take the time to point this out for you. This is the correct way to spell this word: Than Then is used as a past tense: I was a lot smaller then. Or used as a cause and affect linking verb: If I mix peanuts with butter, then it should make peanut butter. Than (the word you were looking for) is used to make comparisons: I like my shoes better than hers. I'm not the best at explaining things, and I did not look this up. I simply went off of what I know, so feel free to correct my errors. I point this out to you, because I've noticed it pop up from time to time in your posts. I encourage you to use proper grammar. It's not only healthy, but it leaves you less prone to insults. It also really &!$$es me off when I see an "a" where "an" should be, if you understand what I mean. If anyone has a problem with my OCD, then go back to riding Nova's clit in another post, and don't bother me thank you. :) Thanks for pointing that "Than, Then" thing. I just didn't care and typed whichever came into my head first. And I only have a shield in his first rework set. In that one he doesn't have invincibility. And Zeus or Lectric Jesus could be replaced by the devs. The skill, "Zeus", doesn't rely on electronics as its base damage is already pretty high. Also, you can keep it charged from the beginning of a defense wave only to blast it out with numbers that could probably reach 4000+ if the devs (depending if they even bother with my ideas) change the value of the boost in damage Volt gets from lights. I only chose 100 for each to be on the safe side. I originally wanted it to be 300/400/500 each electronic but it would get jumped at as "OP" even though Nova's ult makes enemies take double damage, slows them down, and makes them explode for about 1000 damage or more. Yet even a team buff for Speed using its SUPRSANIC speed before hotfix 8.3 would be "OP". I love the dev team, but sometimes they make no sense. Link to comment Share on other sites More sharing options...
Davoodoo Posted July 22, 2013 Share Posted July 22, 2013 Second Rework: More of remake of the skills we have now. Shock: Deals 200/500/700 electrical damage, ignores armor and resistances. Chains to 3/5/7 enemies, with a guaranteed stun and dealing 50 damage less as the chain goes on. Volt gains 5/10/15 energy for each chain Speed: Volt imbues his body with electricity, increasing his senses ten-fold, allowing him to move at supersonic speeds to dodge enemy attacks. Volt takes 0 damage from enemy attacks for 3/5/7 seconds. Speed buff (same speed as it is now) Electric Pulse: Volt pulses an electric wave in front of him, imbuing all enemies hit by the wave with electricity, causing them to release it at their allies for 300/600/900 electrical damage, armor ignores. Overload: Volt does the same animation he does now but for 400/800/1200 electric damage with an added 100 for each electronic nearby. Enemies left alive are imbued with volatile electrical energy that shocks their allies Lets see 1 = neverending energy with 3450 dmg overall dmg and stun. 2 = old iron skin + speed 3 = nova ult but without utility, better cause you dont even need to kill enemy + does better dmg 4 = miasma will do probably 1/4 of this skill overall dmg. Not op, not op at all. Link to comment Share on other sites More sharing options...
Solaurus Posted July 22, 2013 Author Share Posted July 22, 2013 (edited) Lets see 1 = neverending energy with 3450 dmg overall dmg and stun. 2 = old iron skin + speed 3 = nova ult but without utility, better cause you dont even need to kill enemy + does better dmg 4 = miasma will do probably 1/4 of this skill overall dmg. Not op, not op at all. Oh yes but Nova isn't? 1: Null Star summons 8 stars that all do upwards of 600 damage each. If they hit the same enemy that's 4800 damage. 2: Old IS was about 10 seconds. This lasts for a fraction of the time. Doesn't have radial team buff so it loses utility. I never said it negated knockdowns and such either. 3: Miasma does so much damage that it sometimes doesn't even show the numbers but just instantly kill things. Miasma can kill level 90 corrupted heavy gunners 4: Nova's ult has more range then just a small wave. Also Nova's ult slows enemies down, makes them take 2X damage, and makes them explode for about 1000 or more damage. You also never took in the stats. Low armor, low health. Volt already dies fast as hell, but now that his shield recharge is down to 20.0, his health decreased to 75, and his armor still at a measly 10, he'll die even faster. I do admit that I should take out the speed part in the "IS ripoff." Edit: I made some changes to rework 2. those feel a bit better? And look at the stats too this time. Edited July 22, 2013 by Solaurus Link to comment Share on other sites More sharing options...
Davoodoo Posted July 22, 2013 Share Posted July 22, 2013 (edited) Oh yes but Nova isn't? 1: Null Star summons 8 stars that all do upwards of 600 damage each. If they hit the same enemy that's 4800 damage. 2: Old IS was about 10 seconds. This lasts for a fraction of the time. Doesn't have radial team buff so it loses utility. 3: Miasma does so much damage that it sometimes doesn't even show the numbers but just instantly kill things. Miasma can kill level 90 corrupted heavy gunners 4: Nova's ult has more range then just a small wave. Also Nova's ult slows enemies down, makes them take 2X damage, and makes them explode for about 1000 or more damage. 1.Null star summons 6 stars and each does 200 dmg=1200 dmg 2. Thats why iron skin isnt like that anymore... 3 miasma deals 250 x 4 ticks base dmg, increased by duration and strength 4. Nova ult deals 800 dmg per target though marked targets get x2 dmg yet u propose it should be 3rd skill therefore costing less and not needing to kill enemy to trigger explosion. Do your homework 1st. Edited July 22, 2013 by Davoodoo Link to comment Share on other sites More sharing options...
Solaurus Posted July 22, 2013 Author Share Posted July 22, 2013 (edited) 1.Null star summons 6 stars and each does 200 dmg=1200 dmg 2. Thats why iron skin isnt like that anymore... 3 miasma deals 250 x 4 ticks base dmg, increased by duration and strength 4. Nova ult deals 800 dmg per target though marked targets get x2 dmg yet u propose it should be 3rd skill therefore costing less and not needing to kill enemy to trigger explosion. Do your homework 1st. I did do my homework, its called testing. With a maxed Constitution and a maxed Continuity the stars amount increases by 3 which is 9 (my gorilla math in my first post -_-) 3:I've seen Miasma kill nearly full health level 90 Corrupted heavy gunners. Seen it with my own eyes playing with a friend of mine who used a maxed continuity and focus. 4:If Nova's ult makes those targeted take x2 damage, then all enemies that are hit by the explosion from the first killed enemy take 1600 damage. Increased by Focus. Also its not an explosion, read man. Its just 1 bolt of lightning. 2: Maybe you're right on this front. In that case let Speed remain the way it is or let DE decide on what they would want to change it to. I mixed up the numbers have fun reading MUAHAHAHAHAHAHAHAHAHAHA Edited July 22, 2013 by Solaurus Link to comment Share on other sites More sharing options...
saltshaker42 Posted July 22, 2013 Share Posted July 22, 2013 Thanks for pointing that "Than, Then" thing. I just didn't care and typed whichever came into my head first. And I only have a shield in his first rework set. In that one he doesn't have invincibility. And Zeus or Lectric Jesus could be replaced by the devs. The skill, "Zeus", doesn't rely on electronics as its base damage is already pretty high. Also, you can keep it charged from the beginning of a defense wave only to blast it out with numbers that could probably reach 4000+ if the devs (depending if they even bother with my ideas) change the value of the boost in damage Volt gets from lights. I only chose 100 for each to be on the safe side. I originally wanted it to be 300/400/500 each electronic but it would get jumped at as "OP" even though Nova's ult makes enemies take double damage, slows them down, and makes them explode for about 1000 damage or more. Yet even a team buff for Speed using its SUPRSANIC speed before hotfix 8.3 would be "OP". I love the dev team, but sometimes they make no sense. No problem, I'm happy to help. Btw you're up late. I love how everyone keeps trying to beat down Volt, because everything anyone suggests that might be relatively decent is "too op," but then turn around, go to Nova threads that post pictures with over 200k dmg, and say "never nerf Nova." I hate it, and it makes me sick, which isn't healthy considering this is just a video game. Video games are my life right now though. If my girlfriend didn't talk me out of it, I'd probably still be doing things I shouldn't be doing, because I think life sucks and isn't worth living. That however is my opinion, and I do smile, and encourage happiness. I'm not an emo who sits around hating life. I just hate people. Big difference. I say push the limits of Volt's power, and if anyone says "too op" plead the 14th. Lets see 1 = neverending energy with 3450 dmg overall dmg and stun. 2 = old iron skin + speed 3 = nova ult but without utility, better cause you dont even need to kill enemy + does better dmg 4 = miasma will do probably 1/4 of this skill overall dmg. Not op, not op at all. Let's (check you grammar) see. 1 = up to 6 particles, that deal 200 serrated blade damage (ignores armor, and 3 times dmg to infested) + 40% (from Focus). 2 = steerable giant particle (100 base dmg + 40% (from Focus)) * 4 for every laser that hits it, with explosive radius of 15m 3 = actually this isn't bad at all, but still instant teleport in any direction. 4 = 25m around cast point makes enemies take double damage, 50% slower run speed, and turns them into essentially, a large scale fission reaction. Enemies take 800 base dmg + 40% (from Focus), * (chained explosions scaled by distance from nearby explosion). ... Nope. Nothing op about this. You're obviously a Nova fan, because its your avatar (duh). Being a Nova fan, you must not want her nerfed, even though she is clearly overpowered (I am not saying she needs a nerf). This fact alone makes your "too op" argument invalid against a frame that really needs a major buff. Perhaps infinite energy is op, but electric damage resistance does not allow Volt to be "high damage." This means even with unlimited energy, he still won't be as op as Nova. Therefor any and all who say Nova doesn't need a nerf, cannot say these suggestions are "too op." Link to comment Share on other sites More sharing options...
Solaurus Posted July 22, 2013 Author Share Posted July 22, 2013 (edited) No problem, I'm happy to help. Btw you're up late. I love how everyone keeps trying to beat down Volt, because everything anyone suggests that might be relatively decent is "too op," but then turn around, go to Nova threads that post pictures with over 200k dmg, and say "never nerf Nova." I hate it, and it makes me sick, which isn't healthy considering this is just a video game. Video games are my life right now though. If my girlfriend didn't talk me out of it, I'd probably still be doing things I shouldn't be doing, because I think life sucks and isn't worth living. That however is my opinion, and I do smile, and encourage happiness. I'm not an emo who sits around hating life. I just hate people. Big difference. I say push the limits of Volt's power, and if anyone says "too op" plead the 14th. Let's (check you grammar) see. 1 = up to 6 particles, that deal 200 serrated blade damage (ignores armor, and 3 times dmg to infested) + 40% (from Focus). 2 = steerable giant particle (100 base dmg + 40% (from Focus)) * 4 for every laser that hits it, with explosive radius of 15m 3 = actually this isn't bad at all, but still instant teleport in any direction. 4 = 25m around cast point makes enemies take double damage, 50% slower run speed, and turns them into essentially, a large scale fission reaction. Enemies take 800 base dmg + 40% (from Focus), * (chained explosions scaled by distance from nearby explosion). ... Nope. Nothing op about this. You're obviously a Nova fan, because its your avatar (duh). Being a Nova fan, you must not want her nerfed, even though she is clearly overpowered (I am not saying she needs a nerf). This fact alone makes your "too op" argument invalid against a frame that really needs a major buff. Perhaps infinite energy is op, but electric damage resistance does not allow Volt to be "high damage." This means even with unlimited energy, he still won't be as op as Nova. Therefor any and all who say Nova doesn't need a nerf, cannot say these suggestions are "too op." Exactly what I'm saying. Everyone is so quick to say OP about frames they don't care about, but as soon as you point out things about other frames they get defensive and pull "facts" out of their &#! that they just got from the wiki without using common sense or actual in-game testing you should do yourself. Volt is supposed to be a high-damage frame. It's in his freaking description for Arceus-sake. And yeah...its 6:52 AM where I am.... I just don't feel tired and most of my friends aren't going anywhere tomorrow so no reason to go to sleep early... Edited July 22, 2013 by Solaurus Link to comment Share on other sites More sharing options...
Davoodoo Posted July 22, 2013 Share Posted July 22, 2013 (edited) No problem, I'm happy to help. Btw you're up late. I love how everyone keeps trying to beat down Volt, because everything anyone suggests that might be relatively decent is "too op," but then turn around, go to Nova threads that post pictures with over 200k dmg, and say "never nerf Nova." I hate it, and it makes me sick, which isn't healthy considering this is just a video game. Video games are my life right now though. If my girlfriend didn't talk me out of it, I'd probably still be doing things I shouldn't be doing, because I think life sucks and isn't worth living. That however is my opinion, and I do smile, and encourage happiness. I'm not an emo who sits around hating life. I just hate people. Big difference. I say push the limits of Volt's power, and if anyone says "too op" plead the 14th. Let's (check you grammar) see. 1 = up to 6 particles, that deal 200 serrated blade damage (ignores armor, and 3 times dmg to infested) + 40% (from Focus). 2 = steerable giant particle (100 base dmg + 40% (from Focus)) * 4 for every laser that hits it, with explosive radius of 15m 3 = actually this isn't bad at all, but still instant teleport in any direction. 4 = 25m around cast point makes enemies take double damage, 50% slower run speed, and turns them into essentially, a large scale fission reaction. Enemies take 800 base dmg + 40% (from Focus), * (chained explosions scaled by distance from nearby explosion). ... Nope. Nothing op about this. You're obviously a Nova fan, because its your avatar (duh). Being a Nova fan, you must not want her nerfed, even though she is clearly overpowered (I am not saying she needs a nerf). This fact alone makes your "too op" argument invalid against a frame that really needs a major buff. Perhaps infinite energy is op, but electric damage resistance does not allow Volt to be "high damage." This means even with unlimited energy, he still won't be as op as Nova. Therefor any and all who say Nova doesn't need a nerf, cannot say these suggestions are "too op." Focus increases power strength by 30% not 40. Yes im nova fan though i admitted many times that her ult is op. Without 2x dmg taken debuff it would be fine but nova wouldnt be that useful in squads anymore. I did do my homework, its called testing. With a maxed Constitution and a maxed Continuity the stars amount increases by 3 which is 9 (my gorilla math in my first post -_-) 3:I've seen Miasma kill nearly full health level 90 Corrupted heavy gunners. Seen it with my own eyes playing with a friend of mine who used a maxed continuity and focus. 4:If Nova's ult makes those targeted take x2 damage, then all enemies that are hit by the explosion from the first killed enemy take 1600 damage. Increased by Focus. Also its not an explosion, read man. Its just 1 bolt of lightning. 2: Maybe you're right on this front. In that case let Speed remain the way it is or let DE decide on what they would want to change it to. I mixed up the numbers have fun reading MUAHAHAHAHAHAHAHAHAHAHA 1 Never bothered with these mods cause they are hardly efficient on this frame. 3. 90lvl heavy gunner aint a big deal it dies to 15-20 bullets from roperly modded braton or miasma on x2 dmg. 130lvl heavy gunner though have way more ehp and miasma does maybe 20-25% to him. I agree that volt needs buff but not to such degree as proposed by you. I can propose Shock dmg increased to 100/300/500/700 elec dmg(or 75/150/225/300 armor ignoring dmg). Chains to 5 enemies on each rank and does a stun on enemies except heavy units. Speed is fine lets leave it alone Electric shield should stick to volt following cursor but should have duration decreased to 6/9/12/15s and given shield durability of 375/750/1125/1500 Overload dmg raised to 200/300/400/500(or 75/150/225/300 armor ignoring dmg) per tick but destroyed electronics increase only its range. or another idea for ult Overload does 100 dmg 5 times over duration and marks targets for 5/10/15/20s. When marked targets gets damaged they take 25/50/75/100% extra elec dmg. This will result in versatile yet powerful frame. Edited July 22, 2013 by Davoodoo Link to comment Share on other sites More sharing options...
WondahBoah Posted July 22, 2013 Share Posted July 22, 2013 Overload dmg raised to 200/300/400/500(or 75/150/225/300 armor ignoring dmg) per tick but destroyed electronics increase only its range. or another idea for ult Overload does 100 dmg 5 times over duration and marks targets for 5/10/15/20s. When marked targets gets damaged they take 25/50/75/100% extra elec dmg. This will result in versatile yet powerful frame. Haven't been in this thread since "Lectric Jesus" (my bad) but I gotta say I'm not a big fan of your Overload fixes. Your first one defeats the purpose of electronics, they are meant to increase range and damage by adding more bursts of chaining electricity. What I think you're suggesting for #1 is that the Overload travels along electronics to reach further, which is cool, but then it won't do any extra damage (random lightning bolts that chain) leaving us with just the basic "electric field" attack, which is not cool to me. #2 reminds me a bit of prime or sonar, which again, is no for me. This would also be nigh useless on grineer and ancients because of their resistances, so that "extra electric damage" is kaput I think an Overload should remain a little bit like it is, with some changes. I'm reiterating ideas of others from other threads, but I'm putting them together in a different way, so don't credit this idea all to me. I'll pull your Extra Electric damage from your #2 because that's part of what I think Overload should have. Firstly Overload should have invulnerability frames, and the animation should end a second before the attack does. Not only does it suck to die during your ult, but it sucks even more when you're not even doing damage and are stuck floating in the air. Secondly Overload should have a flat damage value (Middle-high damage, potentially A. ignoring), a stun chance, and bonus electric damage that all increase with rank. If electronics are involved, they short out and fire off chaining bolts that add more electric damage and increase stun chance. Bolts of lightning from electronics have a chance to "arc" out of the range of the attack and strike other enemies, stunning and damaging them ONLY for that marginal electric damage bonus and stun chance. Corpus robots, cameras, and turrets count as electronics (Their suits too technically but we'll leave it at robots) Enemy resistances to stun and electricity still apply. Finally, there should be a reduction to duration because the attack, in the right situation, can become self-sustaining. Against Infested and Grineer, this Overload still does damage and stuns so that if they aren't dead afterwards, the remaining Tenno in your cell can advance and clean up the scraps. Against Corpus, Volt will live up to the name "Corpus Killer" This, in addition to other Volt changes, should make it so that he is still a viable choice for non-Corpus missions *Note 1: I didn't bother with stats or damage numbers as much as I do effects because I'm not going to pretend I know the numbers or math, I just work from experience. If someone would like to edit with proper, balanced damage values or comparisons to other powers, I won't argue, go ahead. *Note 2: I did not intend on sounding hostile towards you or your ideas, I'm just voicing my opinions. If you are offended I apologize in advance. Link to comment Share on other sites More sharing options...
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