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[OOC/Recruiting] Siren's Call


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6 minutes ago, Arunafeltz said:

You could screw the ratio and make another male Corpus crewman =D
 

Meh, I want to be the one who goes for something different and who knows; maybe I will be the only one with a grineer OC (which would make interaction with other non-grineer OC's more "awkward" so to say)

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7 minutes ago, WolfmanX9 said:

Meh, I want to be the one who goes for something different and who knows; maybe I will be the only one with a grineer OC (which would make interaction with other non-grineer OC's more "awkward" so to say)

Who knows, maybe someone will follow your example and make another Grineer OC!

Also, nice to have you back Wolfman!

Edited by Agent_Maine
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14 minutes ago, Agent_Maine said:

 

Who knows, maybe someone will follow your example and make another Grineer OC!

Also, nice to have you back Wolfman!

Aww..thank you. Nice to see you too :clem: 

I do hope so or I will be the lonely grineer with (potentially) no friends....Lonely, I'm so lonely..I have nobody. All on my own

Edited by WolfmanX9
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1 hour ago, WolfmanX9 said:

Indeed. We will just have to see once I'm done with my character sheet.

Remember. Stat rolls are 3d6. We could use a bard, but it's up to you. Remember Armor Class is 10+Dex Modifier+Armor bonus. An Oread with crystalline skin gets a reflect bonus to-

Wait... This is Warframe RP, not a Pathfinder campaign. My bad.

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12 minutes ago, XionicoRX said:

Hello I'm thinking of joining so I wanted to ask are there humans in this universe? If not, is tenno OC appropriate here?

There are, of course, Humans in this universe. There are several Human OCs already. So, feel free to make one! Tenno are fine too :thumbup:

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Meep, Hello everyone - As long as ye don't mind my bumbling presence and a tendency for errors, then I'd like to throw a character out here, if you'll have me of course.
 

 


Name: J'kotal Miinek
Intended Role: Fire Support, Pack Mule, Arson Eximus if possible

Apparent Age: 37
Physical Age: 7 years of Service
Mental Age: 20
Physical Appearance: Same stock as most Grineer Clones, save for a shaggy crop of black hair with intermixed streaks of white. Curiously hasn't been afflicted with too many skin diseases, so his visage, albeit as rough as his ilk is a tad more uniform.
Personality: Good Natured, Protective, Kind, Minor fear of being depended on, Considerable fear of Infested, Content to follow the leader. Tends to Second-Guess.
Bio:

Born lucky, J'kotal was blessed with a natural free will, and had another stroke of luck by having a shoddy loyalty implant - J'kotal was shipped off with his batch to the Brimstone Labyrinth as a Fodder-Class Bombard in order to defend the facility from any manner of threats - Within and Without.
However, he was smart enough to keep his growing resentment of his supposed leaders within himself, and bided his time until the inevitable raid by Tenno operatives to recover their allies - Of which, he was able to convince one that he was worthy of being saved - Something which was easy to do after bludgeoning a superior officer to death with his defunct Ogris.

Not knowing what to do with the simpleton, the kind Tenno left J'kotal in the care of a free colony until he figured out what to do with himself, alongside a minor sum of credits to help him set up somewhere. Naturally, he put his brawn to use as a guardsman for the colony - Content to learn more about the tumultuous world he found himself thrust into. Over the course of 3 years, he grew more accustomed to common English, to the point of fluency and had a sizeable amount of funds. And yet, he felt unsatisfied with his lot in life - He'd get the boot to adventure however when a hunting party of infested entities happened upon the colony.

Thankfully, no one was injured nor infected, but the colony had suffered a considerable amount of damage due to J'kotal's inability to defend his position after a Lobber Crawler scored a lucky hit on his right ankle, forcing J'kotal to perform an immediate amputation with his Atterax. Despite his co-workers insistence that he did all he could, J'kotal grew to harbor both guilt and a new set of fears - Both of failing others who were relying on him, and of the infested - After all, watching your leg get overgrown by an infested mass is bound to scar some people.
Consolidating his funds, he bought a new set of armor, a proper melee weapon and the Rustbucket - A old, but reliable Gox that would have been scrapped had J'kotal not bought it.

Two years have passed. He's made a lot of headway since then, having made new friends - some in higher places than others - He's upgraded his equipment, acquired new cybernetics and has acquired a taste for exploration. Working with one of his favored employers, Hystruc Salvage Yards, he has been pointed in the direction of the Fortuna et Ops - An almost legendary wreck, one that J'kotal also felt strangely compelled to explore.
And so he set off, the employees of Hystruc eagerly awaiting word of one of their most reliable prospectors.

 

 


Equipment:

As a general rule of thumb, J'kotal prefers survivability and supply longevity, with a secondary focus of Fire. Lots of Fire. Plenty of Fire.
For travel purposes - He's relied on the Rustbucket, a Gox equipped for marking out salvage sites, for defensive capability, and basic ship-breaking gear. Its equipped with basic amenities.

For personnel gear, J'kotal wears a modified Nox suit - Specialised for survival, it comes with environmental regulators and sensors to get information about his surroundings, and is fitted with a basic radar unit to help him identify any incoming hostiles. Its been personalized with aesthetic features revolving around the Sun, and has a ferrite-weave skirt that wraps around his waist, save for the front.

For weaponry: He uses an Ignis Flamethrower, alongside an orange Cycron with a yellow disc - A gift from the executive of Hystruc Salvage for his constant outsourcing of derelict vessels to them, and the Sydon Trident - The trusty halberd that J'kotal has carried from the colony he first started from.

For personal possessions, he carries a container with a Mulberry Sapling, always carrying it with him - Never willing to let it outside of his eyesight for more than a moment, its one of, if not the most prized possession he has on him.

 

 

 


If there isn't a problem with me being here, there might yet be a problem in the sense that I've limited internet bandwidth - If that's going to be a problem, I'm more than happy to be on my way.
*Dissapears into a bin*

Edited by InfiniumV
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!!! SOME ONE HAS NOTICED ME !!!
                           :D

Aye, I can remember you as well, Agent Maine. Though forgive me if my memory is a tad dotty, but wasn't your character a Grineer Scorpion named Sweets or was it someone else? As said before, me memory is a little dotty at times, and I remember seeing you active in the Apocalypse RP as well.

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After running a few things by our glorious physics defying overlord, I HAVE RETURNED FROM being...nowhere at all really.
God, things are boring in the void.
Anyway, you don't want me. You want the meat and bones. The cheese and potatoes. You want the man. The myth. THE LEGEND
YOU. WANT. U-wait, I cant use Umbra? Oh, I didn't-what do you mean he isn't even available? Too overpowered!? How the...fine, we'll do it live WE'LL DO IT LIVE!

 

Name: James Edgar Worthington

Race: Human

Gender: Male

Apparent Age: 30-50, depends on how close you are and if he has his ear implant off

Mental Age: 160

Biological Age: 140
 

Appearance

Spoiler

5'8, messy mop of red hair, scraggly, almost face-encompassing beard. Blinded left eye due to scarring, compensated by
an ear-mounted occular impant. Beard and implant serve to obscure most of his left face, which is massively scarred, and the area
around the ear is slightly necrotic from infection.

His armour, with helmet
https://imgur.com/9LBJdwn

The abo@#&*e least S#&$e render I have of his face and it's an XCOM 2 propaganda poster
https://imgur.com/LQhVqtE
 


Bio
 

Spoiler

As the general of a paramilitary group with aims to become a system power in its own right, Hexer is determined to acquire
power by any means necessary while still erring on the side of caution. While acting on the front lines is hazardous to someone with
such lofty goals that require his survival, a botched experiment instilling otherwise uncharacteristic bloodlust and an observation that
leading from the front instils unparalleled morale has led him to ignore the danger and strike with his comrades.
With all that accounted for, it was only natural that the General would set upon the strange vessel. Mysterious circumstance,
questionable research, guarantee of something horrendously dangerous...why, it was perfect for someone like Hexer.

 

Equipment
Armour: Heavy Combat Clothing
Essentially ballistic fibre woven into the shape and form of a grey-dyed coat with green trim. Highly effective
at stopping conventional firearms, although anything with the remotest hint of armour penetration would get through.

Aim-Assist Eyepiece: Wired directly into Hexer's brain, the AAE serves as a replacement eye for the General, with the added benefit
of adding a crosshair linked to the laser pointers attached to all of his weapons. With enough preparation, the General can pull off 
absurd feats of marksmanship from impossible ranges, though the keyword is preparation - it isn't very good for snap firing, wired into
neurons or no.

PRIMARY: Schroginder's Box
What looks to be the bastard child of an Opticor, Arca Plasmor and a Velocitus, The GRX-17 Man-Portable Heavy Railcannon fires a 5 kilo
slug at relatvistic velocities via magnetic induction to cause a violent dispersal of energy at the target point. Which is technical
jargon for 'fires a solid metal ball with magnets fast enough whatever is on the other end usually explodes.' It's effectively an 
opticor that fires a physical projectile with a much more satisfying explosion at the end, rather than a weak beam.
SECONDARY: Harley
A basic pattern Viper machine pistol on its own, with several after-market modifications. Most prevalent is some sort of automated
micro-fabricator that turns all loaded bullets into hollowpoint rounds, plus a magnetic induction coil along the barrel. This makes
the weapon itself more accurate than normal, although its practically useless against armour.
MELEE: Defender
A metal baton with an octagonal 'blade.' Otherwise unremarkable, it is covered in strange grooves and runes. It is capable of
withstanding extreme stress and holds together well, rendering it almost impervious to even the fastest, sharpest and most determined
of blades. Effectively a Skana, except it's a blunt object instead of a slicey slicey stabby stabby.
Companion: G.R.A.I.L.
Not so much a companion but an A.I. with an uplink to Hexer himself. G.R.A.I.L.'s main purpose is to arrange logistics and compile data
for the Arbalest Union, but the partition that hangs around with the General lends itself to improve the state of his cybernetics
(speficially, his aim-assist eyepiece.) While active and uninterrupted, G.R.A.I.L. allows for faster targeting times and can scan almost
any unidentified object and determine its purpose. Occupies a sentinel that is best described as a Dethcube with Shade fins.

 

 

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4 hours ago, Ghost333 said:

-Snip-

8 minutes ago, Arunafeltz said:

Eh. See rule 4...

It's all good, actually. None of his gear really breaks any of my rules, though I can understand how it could be seen as such. Everything is more or less just an aesthetic/narrative customization and doesn't have any function outside base. Eye-piece is essentially flavor for his HUD, Schrodinger is still just an Opticor, Harley's a Viper, etc.

What would be considered a breach of rule 4 would be something akin to a brand-new bow designed from the ground up, a grenade launcher that fires Elytron warheads, and what have you.

Sorry for the inactivity on my part - been a bit busy as of late but will have time to write up a proper post addressing things tomorrow. It's rather late on my side of the world, and if anything I just wanted to reaffirm my presence. See you on the 'morro!

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