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Ash's Ult Should Be Aoe


Mateodon
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Blade Storm is unreliable and buggy, since U9 I haven't seen the gravity bug, but I have been frozen in place a few times, and often Blade Storm will only hit 3-4 targets despite there being dozens of nearby enemies (and in the same map tile).  The animations look cool, but between the teleport and attack there is often a half second pause (x13 = 6.5 seconds  of delay).

 

In short it's unreliable, I can use Smoke Screen and get as many kills (often more) in the same amount of time.

 

My idea for a solution would be to make Blade Storm teleport to and stab the initial target then perform an AoE attack that deals damage to all units in it's radius.  The animation would look like a Blade Storm strike on the initial target, followed by Ash throwing a flurry of Shurikens for the AoE (like spinning in a circle while throwing Hikous).

Edited by Mateodon
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I still prefer the other suggestion on the forums, that You target one enemies, teleport, and before the strike, Ash creates multiple shadow clones of himself in various enemies and strike all at the same time.

 

 

Hell, i don't really care, as long as i don't take 30 seconds to use the ultimate and don't run the risk to be frozen in the place after it. I'm fine with any possibilite

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I agree. I pretty much play Ash exclusively and the only thing I feel is lacking is the ultimate. I can live with everything else. Playing defense missions as Ash I'm pretty much hoping someone on the team has an aoe power to defend the point of interest. I really like the idea of Bladestorm and I'm content with it as is but...it could be so much more.

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IMO, the main problem is the animation time. You can't afford to lose 30 seconds to kill 16 enemies while every other frame does the same in 3 seconds ultimate animation, and has no enemies limit (with the exception of Radial Javelin).

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I still prefer the other suggestion on the forums, that You target one enemies, teleport, and before the strike, Ash creates multiple shadow clones of himself in various enemies and strike all at the same time.

 

 

Hell, i don't really care, as long as i don't take 30 seconds to use the ultimate and don't run the risk to be frozen in the place after it. I'm fine with any possibilite

I could get behind that idea too, provided it actually targeted 13 enemies.  With AoE there's no risk of the targeting issue Blade Storm currently suffers from.

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  With AoE there's no risk of the targeting issue Blade Storm currently suffers from.

I really prefer that Bladestorm to be target, so i can be in one side of the room, and target the other end. If it's a normal AoE like other ultimates, you will need to get closer to use the maximum power of it.

 

This way, i could target the enemy that it's most surrounded or in a critical location and PUFF, here i go smack him with my double arm blades

Edited by Endrance
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I really prefer that Bladestorm to be target, so i can be in one side of the room, and target the other end. If it's a normal AoE like other ultimates, you will need to get closer to use the maximum power of it.

 

This way, i could target the enemy that it's most surrounded or in a critical location and PUFF, here i go smack him with my double arm blades

You would still have to target an enemy, then Ash teleports to the target, assassinates it and releases the AoE at the target location.  

 

Think about defense, right now even if you target an enemy at the cryopod there's no guarantee Ash will target the other enemies attacking the pod.  My idea will teleport you to that enemy and release an AoE that will kill or damage all the enemies in it's radius.  

 

Ash is currently the anti-defense frame, every other frame* has an ability to save the pod from a group of enemies, yet Ash will dart around killing random enemies while the pod takes damage.

 

*Loki can at least Decoy to pull agro, and I don't know if Trinity's Blessing affects the pod, but the rest can cc and/or nuke the area).

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Couldn't agree with the OP more, the time taken to perform a full BladeStorm is ridiculous compared to the 3 second or so cast-time of other Warframe's Uber/#4 abilities. It feels very underpowered due to this, IMHO. 

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I still prefer the other suggestion on the forums, that You target one enemies, teleport, and before the strike, Ash creates multiple shadow clones of himself in various enemies and strike all at the same time.

 

 

Hell, i don't really care, as long as i don't take 30 seconds to use the ultimate and don't run the risk to be frozen in the place after it. I'm fine with any possibilite

 

(╯°□°)╯︵ ┻━┻ I think that was probably me.

 

Or probably one of the few people who had the same idea as me.

 

Either way, Ash's ult sucks. If they don't rework it to something like that, at least reduce the animation time between each strike, and target all enemies in a (XX) meter radius around the initial target instead of 13. 

 

This kind of ties into the fact Ash is a very lackluster frame as it is.

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Unfortunately, truth be told, Ash is a purely offensive warframe, he is meant to kill, not to protect, although, he is the only one that, if want to be in a defensive measures, he's screwed

Banshee fills a similar offensive/stealth role and yet her Ult has excellent defensive potential.

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This was a suggestion that i posted as a "fix" to Bladestorm" but it was moved to fan concepts..

 

https://forums.warfr...timate-for-ash/

Either way they need to fix it, the sooner the better.  I just lost a mobile defense when BSBS got me stuck, Nova went down and Loki ran away.  On top of that it wouldn't even let me type in chat, so there was no way to explain to Nova that even though I'm standing 5 feet away I can't revive her.

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Unfortunately, truth be told, Ash is a purely offensive warframe, he is meant to kill, not to protect, although, he is the only one that, if want to be in a defensive measures, he's screwed

 

Is it just me, or has anyone else noticed that Excalibur's slash dash seems to outperform Shuriken on a killcount? Considering Excalibur's position as an all-rounder, his first and ultimate abilities have the potential to make him more of an offensive warframe than Ash (I have both frames BTW, and love both, just can't help feeling underpowered on Ash) :(

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Is it just me, or has anyone else noticed that Excalibur's slash dash seems to outperform Shuriken on a killcount? Considering Excalibur's position as an all-rounder, his first and ultimate abilities have the potential to make him more of an offensive warframe than Ash (I have both frames BTW, and love both, just can't help feeling underpowered on Ash) :(

Indeed Slash Dash outperforms Shuriken, for the simple reason it's a "cone", since it will hit everyone that it's in front of him for a certain duration.

 

While shuriken on a single target deals more damage

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Is it just me, or has anyone else noticed that Excalibur's slash dash seems to outperform Shuriken on a killcount? Considering Excalibur's position as an all-rounder, his first and ultimate abilities have the potential to make him more of an offensive warframe than Ash (I have both frames BTW, and love both, just can't help feeling underpowered on Ash) :(

Yeah, I saw this as well.. Seems a bit strange right.. :/

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