-AoN-CanoLathra- Posted September 19, 2017 Share Posted September 19, 2017 Just now, Ceryk said: My question is how will this effect Ivara's Navigator? Because you can keep that going for well over 300m... Navigator only affects projectile weapons; this proposed change will only affect hit-scan weapons. Link to comment Share on other sites More sharing options...
PoisonHD Posted September 19, 2017 Share Posted September 19, 2017 4 minutes ago, [DE]Rebecca said: There is another thread coming soon TM on Sniper changes. Yes! Can't wait to see them Still think the range should be at least 700m before the falloff starts kicking in though Link to comment Share on other sites More sharing options...
DatDarkOne Posted September 19, 2017 Share Posted September 19, 2017 1 minute ago, Ceryk said: My question is how will this effect Ivara's Navigator? Because you can keep that going for well over 300m... Navigator has always been limited by the available energy. so I don't see it being effected. Link to comment Share on other sites More sharing options...
-AoN-CanoLathra- Posted September 19, 2017 Share Posted September 19, 2017 5 minutes ago, [DE]Rebecca said: There is another thread coming soon TM on Sniper changes. What about Flight Speed? Will -flight speed rivens change the falloff range of all hit-scan weapons now, instead of just shotguns? Link to comment Share on other sites More sharing options...
Baterial Posted September 19, 2017 Share Posted September 19, 2017 Yeah nice, but still no info when to expect update to drop. Always in SOON™ state Link to comment Share on other sites More sharing options...
-NTB-Cris0407 Posted September 19, 2017 Share Posted September 19, 2017 Just now, Baterial said: Yeah nice, but still no info when to expect update to drop. Always in SOON™ state Next week ^_^ (Just kidding, next month :>) Link to comment Share on other sites More sharing options...
taiiat Posted September 19, 2017 Share Posted September 19, 2017 sounds good - but ofcourse Optic Sway on Sniper Rifles will make them unusable for anything even mildly approaching those Ranges even if they have a Base Damage of 5000 and a base 95% Crit Chance. don't forget the super low hanging fruit of +Crit Chance on Headshots and +Crit Chance for using Optic (which means increasing the Crit Chance Optic Lanka has at the same time). whilst deleting the '+Damage' Optic Bonuses because they're all [u/]literally[/u] useless. i also really hope Flight Speed will affect Falloff on everything then! making more non DPS Mods worth considering is always a good goal. 2 minutes ago, Ceryk said: My question is how will this effect Ivara's Navigator? Because you can keep that going for well over 300m... super cool niche Ability.jpg? that's what that sounds like. Link to comment Share on other sites More sharing options...
xXDyavol666Xx Posted September 19, 2017 Share Posted September 19, 2017 Awesome! As someone who favors snipers in nearly a majority of the FPS games I play, and the lack of how snipers function in Warframe even since I started 3-4 years ago..........I am super pumped for PoE showing some sniper love and all the rest of the goodly bits it will have to offer! :D Link to comment Share on other sites More sharing options...
(PSN)Abbysal-Void Posted September 19, 2017 Share Posted September 19, 2017 i guess its time to bring out the daikyu Link to comment Share on other sites More sharing options...
paul5473 Posted September 19, 2017 Share Posted September 19, 2017 11 minutes ago, [DE]Rebecca said: There is another thread coming soon TM on Sniper changes. Please add prone for snipers! Link to comment Share on other sites More sharing options...
motorfirebox Posted September 19, 2017 Share Posted September 19, 2017 Bleh. I really hate damage falloff in games. If you don't want me headshotting mooks at 900m, don't give me the accuracy to do so. Why not just decrease accuracy after 300m? Link to comment Share on other sites More sharing options...
Eldnacpeek Posted September 19, 2017 Share Posted September 19, 2017 3 hours ago, [DE]Rebecca said: most weapons As in hitscan weapons only? I'm an avid user of the Daikyu, and I'm hoping I'm not at a disadvantage if I wish to snipe with it. Link to comment Share on other sites More sharing options...
Pyus Posted September 19, 2017 Share Posted September 19, 2017 I can't wait to shoot a mob 900m away and see big 0 pop up. This is sad news, give us happy news Becca. Link to comment Share on other sites More sharing options...
(XBOX)DomTheKilleur Posted September 19, 2017 Share Posted September 19, 2017 I have a question: How far will the Plains render enemies before they vanish? Like can we do 1000m+ kills with snipers or will the Plains stop rendering enemies past a certain distance? Link to comment Share on other sites More sharing options...
DatDarkOne Posted September 19, 2017 Share Posted September 19, 2017 I'm glad that this is being looked at. The release of the Arca Scisco brought many interesting things to light. This change addresses the main one that concerned me. Link to comment Share on other sites More sharing options...
Tricky5hift Posted September 19, 2017 Share Posted September 19, 2017 Sounds pretty good to me. Having guns like Soma Prime and Akstiletto Prime snipe enemies from miles away totally breaks the game's immersion. Now people have more reasons to pick snipers in larger maps over ARs. Link to comment Share on other sites More sharing options...
Stoner Posted September 19, 2017 Share Posted September 19, 2017 Now can we get any ETA? ;P Link to comment Share on other sites More sharing options...
OniDax Posted September 19, 2017 Share Posted September 19, 2017 47 minutes ago, [DE]Rebecca said: Hail, Tenno! Right now, our dev team is working hard to deliver the Plains of Eidolon. But as we create and play within this open space, the change of scenery has had us looking at some of the systems that Warframe has been built upon over the last five years. One of Warframe’s biggest appeals is the diverse selection of weaponry. Even within the subclasses of rifles and pistols, there is huge variety to be found, such as the distinction between projectile weapons (firing physical projectiles which move through space, like the Boltor) and hitscan weapons (firing draws an imaginary line between the gun and the point aimed at, doing damage instantly to whatever it hits, like the Soma). For obvious reasons, hitscans are very effective at long distances - this has never been an issue with Warframe’s tileset-based gameplay, but as we shot enemies from a kilometer away in the plains with our pistols, we knew something had to be done. With the release of Plains of Eidolon, most weapons will have a form of damage falloff added, to reduce their effectiveness at extremely long distances. But don’t panic! This damage falloff will only be noticeable at extreme ranges (greater than 300m). Across all of our current tilesets, we were unable to find an unobstructed line of sight longer than 300m, so that is the point at which damage falloff will start. Even some of our largest tiles do not cover that distance corner-to-corner: Based on our assessment of all existing procedural tiles we’re extra confident that our current tileset-based gameplay will be largely unaffected. It is also worth noting that snipers will be able to fire 600m without experiencing falloff, to give them more of a purpose in this wide open terrain where long range weapons should thrive. As always, we are listening to your reactions and feedback - hope you’re as excited for Plains of Eidolon as we are! If you find unobstructed distances in our current tiles that concern you, post them here! Well this thread was unexpected! I like that we're going to have damage fall off. Any chance of having bullet drop with non-plasma weapons or any other mechanics that you might find in a more tactical shooter? Also, with sniper rifles, are you all possibly considering diversifying their benefits and drawbacks so that there's some uniqueness to sniper rifles, at least between the sniper rifles of different factions? And with effective ranges (the range at which a weapon is effective), will there be further differences between rifles and smgs and machine guns and pistols? Finally, could this new change to weapons bring about a change in the sniper scopes? While they're fancy, they're not incredibly useful. Could we see some improvements so that it's easier to see the center of the scope (like, at least a bigger dot)? For some snipers this isn't a problem, but for others, it's a bit more difficult to see, especially when moving the mouse. 26 minutes ago, Trizion said: I would love to see snipers being able to shoot for more than 600m without fall off if you could change it to around 700 - 800m I think it would be a lot better off that way since snipers need a lot more loving than what they are getting now. Removing the scope sway would also be nice and also buffing snipers, in general, to be more useful. Well, it'd be nice if we had some high-powered sniper rifles with a max effective range of 1000m+. Link to comment Share on other sites More sharing options...
trunks013 Posted September 19, 2017 Share Posted September 19, 2017 Cool with me as long as snipers have little less dammage falloff ^.^ It would be cool ^.^ Link to comment Share on other sites More sharing options...
Emolition Posted September 19, 2017 Share Posted September 19, 2017 Good thing I finished off putting 6 forma in rubico 600 meters sounds nice. Just don't make it like firefall where you can stand super far away do 1 shot and next second you got tons of missles comming in for you. For they spot you no matter how far away you are. Link to comment Share on other sites More sharing options...
bob6784558 Posted September 19, 2017 Share Posted September 19, 2017 Sounds good, no complaints here. GOD I NEED THIS UPDATE NOW! Link to comment Share on other sites More sharing options...
(XBOX)DomTheKilleur Posted September 19, 2017 Share Posted September 19, 2017 Now would also be a good time if you guy's @ DE could make a sniper with a proper bolt-action reload. I love me some good bolt-action goodness! Link to comment Share on other sites More sharing options...
(XBOX)YoungGunn82 Posted September 19, 2017 Share Posted September 19, 2017 I vote for real time ballistics.....but that wouldn't work on Jupiter, well it would just not vary well...anyway..So I'll see myself out now. Carry on Link to comment Share on other sites More sharing options...
NinjaKitsune56 Posted September 19, 2017 Share Posted September 19, 2017 46 minutes ago, ZiG.y said: I think sniper rifles should have an effective range higher than 600m. closer to 800m-1000m. Thing is, unless you're using a server block as your gaming computer, or your gaming computer can double as such, I doubt you'll be rendering 800-1,000 meter stretches on maxed settings without some serially nasty lag. 600 meters before falloff even begins is excellent, really. Means you'd be able to headshot at that range and actually be able to do something with it. Link to comment Share on other sites More sharing options...
Kasarian Posted September 19, 2017 Share Posted September 19, 2017 Does this mean that Sniper Rifles will get a better crit chance, maybe 20% higher base damage, higher hip fire acuracy and NO BLOODY SWAY WHILE SCOPPED?!? I mean sniper rifles have WAY too many drawbacks besides being one shot one kill in a Hoard Shooter... Link to comment Share on other sites More sharing options...
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