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The revive system is pretty bad


TheAscendedOne
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The death system in this game is easily one of its biggest flaws. The 4 daily revives are great and all, but they really only support casual play. When you run out and a teammate fails or refuses to revive you, you're left with a dilemma. Do you:

1) Leave the game and scar your record? For some reason, the system feels the need to count a dead player as a contributing player. What do you bring to your team as a corspe? Nothing. In fact, you are of more benefit to your team when you abort the mission - now a living player can replace you.

2) Lie around until your allies finish the game? You get next to nothing. You can't pick up boss loot. You can't do anything. You just wasted a considerable amount of time on nothing. You are also wasting your teammate's time by being a useless slot that could have been filled with an active player. And all because noone felt like walking up to you and pressing one button.

It's especially bad at bosses like the Jackal, which can easily kill a player with little warning. Team fails or doesn't try to revive you? Now you get no boss loot and have to wait for them to finish the mission or take a leave to avoid wasting everyone's time.

The current system is counter-productive, contradictory to a good cooperative experience, and just in need of work all around.

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Casual play? Can't say I've ever run out of revives within the day and I've got quite a few hours in this game. Hit Mastery 5 recently, for example. Really not hard to avoid dying, and if you're not getting revived by teammates while in the same area, it's just bad teammates. Only missions I've been in where someone wasn't revived, it was that one guy trying to run ahead on their own.

I guess my experience in other games has lead to this, but study the patterns of your enemies to judge how to deal with them. I'm not assuming you're rushing headlong into the fray, but there are ways to deal with every enemy in this game, made simpler by the exceedingly [handicapped] AI.

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They probably could add a revive item where you can use it to revive dead teammate but not yourself. Like those ammo boxes and Heal/Team heal they should make another item that revive only teammates. It's the same as picking them up when they're down you hit X and it takes a few second. That way you have to decide how to revive them without dying yourself.

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I think it's fine as it is, only the revive timer needs a little tweaking, it goes out way too fast, has to be at least a minute or so, in my opinion.

As for the spectator mode, I agree it's painfully boring and you're better off just leaving the game. Although what if we wouldn't actually die once we run out of revives but become permanently "incapacitated", allowing a willing teammate to switch to their secondary and carry us around on their shoulder so we don't miss out on the mods and blueprints, huzzah for teamwork and coopness! :P ..yeah.. well... maybe not. lol

Edited by CapricaSix
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I think it's fine as it is, only the revive timer needs a little tweaking, it goes out way too fast, has to be at least a minute or so, in my opinion.

As for the spectator mode, I agree it's painfully boring and you're better off just leaving the game. Although what if we wouldn't actually die once we run out of revives but become permanently "incapacitated", allowing a willing teammate to switch to their secondary and carry us around on their shoulder so we don't miss out on the mods and blueprints, huzzah for teamwork and coopness! :P ..yeah.. well... maybe not. lol

That's actually pretty cool. There's another online game I play that used to have a feature like that in it's closed beta, but it would never serve a real purpose in that kind of game, but in Warframe? It'd be perfect, I mean, it is about teamwork, right?

Or, make the revive timer longer, there is no consistency. Sometimes reviving a teammate can be a death sentence, and you may not even be able to get to them at all because of nearby enemies. Being able to pick them up and carry them to a safer location would be pretty nice.

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That's actually pretty cool. There's another online game I play that used to have a feature like that in it's closed beta, but it would never serve a real purpose in that kind of game, but in Warframe? It'd be perfect, I mean, it is about teamwork, right?

Or, make the revive timer longer, there is no consistency. Sometimes reviving a teammate can be a death sentence, and you may not even be able to get to them at all because of nearby enemies. Being able to pick them up and carry them to a safer location would be pretty nice.

How about having both? :P

Say, if you crouch and press the revive key, you get to grab and carry them and they stop bleeding out until you drop them at a safe location or whereever. and if they die anyway, you can still carry them just to help them with the drops and such, maybe even letting them shoot their secondary while being carried since you won't be using your primary either {remember, incapacitated, not dead}. It could indeed encourage more teamwork.

PS: out of curiousity, which other game were you talking about? [Edit] Oh yeah I've played Vindictus Beta as well, it was quite enjoyable despite the lag and bugs, but not so much after the release :/

Edited by CapricaSix
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The North American/Oceania version of the game is called Vindictus. In Korea, it's Mabinogi: Heroes. In the early Korean Closed Betas, you could carry incapacitated party members.

It's an instance-based dungeon crawler with a Peer 2 Peer system like Warframe. It's not a shooter, though, unless you play as Kai the Archer. I've been playing it for two years, since the Closed Beta. There are a few others here in Warframe who play as well.

It's a well-designed game, using a modified version of the Source engine, and I love it, but honestly? I don't have fun in it anymore and I would never, ever recommend it to anyone. The company running it, Nexon, is horrible.

I took a break from Vindictus to come here.

Edited by FatalX7
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IMO, they need to rework the revive timer, sometimes its too fast, sometimes its too slow, you're dead either way if someone doesn't help you, which sucks most of the time because its too random.

If you are down and you are getting shot at the shots eat away the at the time so when you are down you should slide away from the fight and dont shoot your gun because once you pop some one their attention will turn to you.

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If you are down and you are getting shot at the shots eat away the at the time so when you are down you should slide away from the fight and dont shoot your gun because once you pop some one their attention will turn to you.

I know that already, but most of the games i play have a short revive timer even though no one is shooting at you and sliding away doesnt even help to prolong your timer, it stays the same no matter what you do

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I think the idea about carrying team members is awesome. I'd carry anybody who needed the help! It also kinda fits in with the comraderie one would expect from a small colony of Tenno trying to survive amidst a horde of enemy factions.

Edited by Azure_Kyte
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Longer revive timer helps alot and i hope all nearby Toxic Ancient wont make the timer drain faster , its really hard to revive someone when theres one nearby the incapacited team mate u.u...

I could suggest a revive sytem like a particular game where while incapacitated, you could crawl out of danger into the corner or any safer place then there you could revive yourself or in this case, wait for other teammates to revive you :3

Edited by CrystalRibbon
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I've found an easy way to "abuse" the system... You need to play with a friend though.

Whenever you die, just leave the game and join your friend again! No revive lost, and you can carry on where you left off

Got an easy fix for that easy exploit. They could just remove all the XP and items you earned from that mission for quitting the session before the game finished :P but until that happens...

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It has nothing to do with being a target that reduces your revive timer. I've been alone in a room and died within ten seconds.

I believe it has to do with higher difficulties. Say difficulty 1, 45 seconds. Difficulty 5? 10 seconds. No two game sessions for a level are the same, I've noticed. So grinding one level could have a difficulty of 3 or 4, then next session, same level, difficulty 5, you get a reduced revive time.

I think. That's the way it seems anyway.

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I thought this was going to be how the game doesn't even let me revive people 80% of the time, and holding X doesn't work, or is buggy, or the context-sensitive "use" button didn't pick up that I was trying to revive someone, or you die while trying to res someone, or whatever.

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