[DE]Rebecca

Plains of Eidolon: Sniper Review!

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9 minutes ago, [DE]Rebecca said:

Vectis

  • Next round is chambered immediately after firing instead of waiting for fire rate to cycle

Will this work for Vectis Prime too, when using Depleted Reload?

That aside, why are you lowering the zoom levels, and having combo duration be only two seconds, that doesn't make any kind of sense, aren't you supposed to take your time with shots, rather than just using them like semi-auto assault rifles?

Edited by Rekalty
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No removal of hip-fire accuracy penalty? These changes will be great for the plains, but without being able to consistently hip-fire Snipers are still going to be a pain pretty much everywhere else. 

 

Edit: Also, as the guy below me said, for being "precision" instruments, having such inconsistency in damage (through inconsistent critical stats) makes firing a sniper often feel more like playing a game of chance than playing a game of skill. 

Edited by DrBorris
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All of this looks good but the main thing I'd like to see would probably be a crit chance buff on all snipers rifles. All snipers seem to have a super low crit chance for their rate of fire and makes it to where you'll shoot an enemy but do little damage because of you not getting a crit (Plus rifles also do not have 100% multishot making it even worse sometimes). A crit chance buff would make snipers more consistent in general and overall make it more engaging to use.

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10 minutes ago, [DE]Rebecca said:

Combo duration reduced to 2 seconds for all snipers

wait what? but why?

Edited by Mk_1
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Neat!

 

Edit: After looking at the Sniper Rifles I was curious of the performance of the Lanka, being a projectile weapon over the hit-scan nature of the others, the wiki lists 200 m/s, and I wonder if that is fast enough for the ranges possible on the Plains?

As a real world comparison, the Barrett M82 is 853 m/s so the Lanka as a Gauss Rifle, I am curious about how it performs now and if there might be a need for an increase in velocity?

Edited by SPARTAN-187.Thanatos
Question.
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Wow awesome, super exciting, thank you.

 

I'm all for this, but its a shame everything is getting innate PT but snipetron isn't getting anything new to differentiate itself.

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I potatoed and formaed my Vectis prime for sorties. Now I can (probably) finally actually look forward to enjoying using it!

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Why reduce zoom levels? You'd think with longer range you would need much more zoom, not less... Rubico's 2nd zoom from 12x to 6x? Are you kidding me...

Edit: If its because the game won't render enemies at long distance I can understand. If not, that's the complete opposite of what I wanted. 

Edited by Stoner74
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1 minute ago, Stoner74 said:

Why reduce zoom levels? You'd think with longer range you would need much more zoom, not less... Rubico's 2nd zoom from 12x to 6x? Are you kidding me...

 

11 minutes ago, [DE]Rebecca said:

Reticle sway removed from all zoom levels!

I'd say compensation.

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15 hours ago, [DE]Rebecca said:

Snipetron Vandal

 

  • Fire rate increased from 1.5 to 2

  • First level zoom +10% Damage replaced with +30% Head Shot Damage

  • Second level zoom 15% Damage replaced with +30% +50% Head Shot Damage

All the changes sound great! Not to sound too sinical, but whats the incentive for increasing zoom for the snipetron vandal if the bonus is the same at first level and second level? All other snipers reward increased zoom, so why not snipetron vandal? 

 

EDIT: TY for fixing :)

Edited by shadow0727
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What's with the Vectis Prime increased modifier (compared to Vectis)? 
I mean I like that sniper, but you know - kinda piles on top of the stat buff to begin with?

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Thanks for the improved zoom multipliers - but I still want to start with shoulder-aiming before using the scope. Alternate fire should take you into scope, not just zoom in and out on the scope.
Regardless if there's finally a use for the scope, most of the content in the game still isn't at this size and it's too uncomfortable to main a sniper in a majority of tilesets.

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Just now, amadeusgrim said:

should this be reduced?

 

it's from 1.5s to 1s, so the rate is being increased. the time is being decreased.

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4 minutes ago, Stoner74 said:

Why reduce zoom levels? You'd think with longer range you would need much more zoom, not less... Rubico's 2nd zoom from 12x to 6x? Are you kidding me...

probably because the zoom was too extreme to begin with

edit to add: ESPECIALLY if sway is removed.

Edited by (XB1)Tucker D Dawg
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