HalfDarkShadow Posted September 28, 2017 Share Posted September 28, 2017 18 hours ago, (PS4)Abbysal-Void said: sad rubico nerf How in the world is it? We got an increased fire rate which is great. And the zoom is now more balanced and actually makes sense and not as ridiculous as before. Link to comment Share on other sites More sharing options...
tester616 Posted September 28, 2017 Share Posted September 28, 2017 1 minute ago, motorfirebox said: I mean... they said they were reviewing snipers, man. Not their fault you jumped the gun, pun intended. Yes. I can't really be mad at them. I just didn't expect zoom to take a hit like that out of all things. Link to comment Share on other sites More sharing options...
Eldritchsqueaker Posted September 28, 2017 Share Posted September 28, 2017 Zoom decrease doesn't bother me but there are two issues I have with these changes, well technically one. I feel like the combo time might be a bit too short, it could basically turn Harkonar scope into a required mod- which isn't a good design choice imo. The other thing is, I think sniper crit chance is too low. I think for most snipers it should be 40% base, and for the vulkar maybe 25-30 to keep it balanced with the augment and the higher mulitpliers. Link to comment Share on other sites More sharing options...
SolidJames Posted September 28, 2017 Share Posted September 28, 2017 ITT: People thinking video game guns should always perform like real life guns, irregardless of game balance or if the guns in the game are fictional. Link to comment Share on other sites More sharing options...
ADDgamer45 Posted September 28, 2017 Share Posted September 28, 2017 Do you have any idea what 400m looks like with a 12x zoom? I'm mad that DE created a range limit you can't even see. Link to comment Share on other sites More sharing options...
Cifrer Posted September 28, 2017 Share Posted September 28, 2017 2 minutes ago, ADDgamer45 said: Do you have any idea what 400m looks like with a 12x zoom? I'm mad that DE created a range limit you can't even see. What do you mean by that? A range limit you can't even see? Link to comment Share on other sites More sharing options...
SirWolfen Posted September 28, 2017 Share Posted September 28, 2017 Why are you guys changing their buffs.Having them be headshot damage is going to kill them. Lanka and Rubico will be the only two worth using if you're aiming for the best. You kinda just F*** the rest over. Link to comment Share on other sites More sharing options...
ADDgamer45 Posted September 28, 2017 Share Posted September 28, 2017 Just now, Cifrer said: What do you mean by that? A range limit you can't even see? Only 300 with a 12x zoom Link to comment Share on other sites More sharing options...
Cifrer Posted September 28, 2017 Share Posted September 28, 2017 I understand what you mean now. That brings up a couple questions in my mind. One, will having different graphic settings and a different screen change how it appears? Two, isn't it better to have a maximum range that is further than you can see as opposed to the opposite? I would much rather be able to shoot at guys right at the very edge of my sight or even just outside of it than have guys I can see but cannot shoot. Link to comment Share on other sites More sharing options...
Nazzami Posted September 28, 2017 Share Posted September 28, 2017 19 hours ago, [DE]Rebecca said: 1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown). 1 combo count removed on miss instead of all of them Why isn't this on melee counter too Link to comment Share on other sites More sharing options...
ADDgamer45 Posted September 28, 2017 Share Posted September 28, 2017 6 minutes ago, Cifrer said: I understand what you mean now. That brings up a couple questions in my mind. One, will having different graphic settings and a different screen change how it appears? Two, isn't it better to have a maximum range that is further than you can see as opposed to the opposite? I would much rather be able to shoot at guys right at the very edge of my sight or even just outside of it than have guys I can see but cannot shoot. Same distance with new Rubico max zoom. The headshot bonus makes no sense. Unless your sniper is accurate to that range. Link to comment Share on other sites More sharing options...
Gr1mjaw Posted September 28, 2017 Share Posted September 28, 2017 50 minutes ago, tarfeef101 said: RIP to all of us with sniper rivens, cause disposition is gonna tank. Goodbye 100+% crit chance vectis, rubico... you will be missed. Whips out Sicarus prime with 5/5 disposition Link to comment Share on other sites More sharing options...
Yargami Posted September 28, 2017 Share Posted September 28, 2017 2 minutes ago, Gr1mjaw said: Whips out Sicarus prime with 5/5 disposition No, don't bring attention to the Sicarus Prime! I like it's 5/5 disposition... ;) Link to comment Share on other sites More sharing options...
Kothic Posted September 28, 2017 Share Posted September 28, 2017 So, let me point out some things: 1. Now snipers are basically semi-auto long range assault rifles, due to this short "combo" system, just like you'd expect a dynamic action shooting from a sniper... I believe CoD had some influence on it and I don't like it. 2. Overall reduced magnification on every scope. I can understand that for non-PoE missions but... for PoE it kinda sucks. If only there was maybe like an option in appearance tab to choose a scope style and scope magnification... 3. Headshot damage... theoretically on paper it looks good, but if we involve the hitboxes, lag, distance [how small the enemy at distance of 600m (maybe 1000+ m for Zephyr) is], the new magnifiers... yeaah, tbh I'd prefer if you just buffed the old dmg bonuses Link to comment Share on other sites More sharing options...
SolidJames Posted September 28, 2017 Share Posted September 28, 2017 People who want to snipe at 1000 meters need to look elsewhere. The game isn't balanced around that in any way, sniping at 300-400 meters is already putting the grineer to shame. Link to comment Share on other sites More sharing options...
HaydenSpirit Posted September 28, 2017 Share Posted September 28, 2017 please take back the rubico changes. it has always been the long range hight crit damage sniper. i feel like the vulkar is now more of that kind which feels fitting BUT i have always felt that the vulkar is a close range sniper...keeping the 20m syndicate proc in mind. so why would you change that? I've just gotten the perfect riven (for me) so i have exactly 100% crit chance, damage and more zoom. It is my perfect, trusty sniper i can always rely on with that high of a crit damage (and now the perfect 100% chance). please dont decrease the zoom levels (that much). I mean you could just release a mod with negative zoom and maybe bonus damage or smth to make up for the mod slot. (fire rate increase is also more orientated to closer ranges and kinda destroys the feeling for me) TLDR: dont decrease the rubico zoom level so far (maybe release negative zoom + damage mod) thank you for all the other changes. love it Link to comment Share on other sites More sharing options...
ADDgamer45 Posted September 28, 2017 Share Posted September 28, 2017 9 minutes ago, SolidWulf said: People who want to snipe at 1000 meters need to look elsewhere. The game isn't balanced around that in any way, sniping at 300-400 meters is already putting the grineer to shame. Again not the issue, by design why even call that a sniper? You get 200 extra meters on an assault rifle. That's a joke. Let alone the fact that you won't even be able to use those extra 200m with the scope changes. Headshots will be next to impossible and with bullet jumping you can cover 200m in a matter off seconds. So why even use such an inconsistant weapon? This is 300m (assult rifle max) looking through the 6x scope. You are as likely to get a headshot as you are a crit with an unmodded sniper. Link to comment Share on other sites More sharing options...
Yargami Posted September 28, 2017 Share Posted September 28, 2017 I do have to love anytime someone says the falloff ranges on weapons are unrealistic. Since when has Warframe been concerned with realistic? Using shotguns as an example because I saw a lot of comments about them on the previous workshop post, there were people asking for shotguns to have their falloff buffed to +50m because real shotguns have that, but in real life you can't just sprint or bullet jump across those 50m to get in optimum range. You can't balance a game around realism when the core gameplay is unrealistic. I think this applies to the snipers as well. I'm totally fine with the damage falloff and, although I will miss the long scopes and I think this may be slight overkill on the zoom nerfs (particularly on the Rubico, which always had that minmaxed impractical in most situations feel that heavy snipers should have), I can understand why they did it. Link to comment Share on other sites More sharing options...
Vafthrudnir Posted September 28, 2017 Share Posted September 28, 2017 From what I read on the wiki it seems Lanka got a charge rate boost... but what about relooking at it's mod Voltage sequence to work on headshots and be affected by mods since currently it works like... rarely against corpus drones and headshots would be a smart reward? Link to comment Share on other sites More sharing options...
HaydenSpirit Posted September 28, 2017 Share Posted September 28, 2017 34 minutes ago, ADDgamer45 said: Do you have any idea what 400m looks like with a 12x zoom? I'm mad that DE created a range limit you can't even see. my zoom is 18.8x with my riven and i still cant really see someone in that distance....dont reduce it ...pls...(and pls dont change riven dispositions aswell) Link to comment Share on other sites More sharing options...
SolidJames Posted September 28, 2017 Share Posted September 28, 2017 8 minutes ago, ADDgamer45 said: Again not the issue, by design why even call that a sniper? You get 200 extra meters on an assault rifle. That's a joke. Let alone the fact that you won't even be able to use those extra 200m with the scope changes. Headshots will be next to impossible and with bullet jumping you can cover 200m in a matter off seconds. So why even use such an inconsistant weapon? Spoiler This is 300m (assult rifle max) looking through the 6x scope. You are as likely to get a headshot as you are a crit with an unmodded sniper. Scope sway has been removed, there is no bullet drop and most snipers (minus Lanka) are hitscan. If you're not able to hit headshots after all of this, it's your problem. Especially so with the 8x zoom, which I think would be fair for all snipers to get instead of just a couple of them. The advantage of engaging enemies with a sniper rifle over an assault rifle is their inability to engage back. It's a video game. Grineer are all short-sighted as it is. Link to comment Share on other sites More sharing options...
kgabor Posted September 28, 2017 Share Posted September 28, 2017 Nerfs of Eidolon Link to comment Share on other sites More sharing options...
ADDgamer45 Posted September 28, 2017 Share Posted September 28, 2017 Again that is assault rifle max. Not sniper. Sniper can hit 400m without damage drop and all the way to 600m with only a 50% drop off. Why create a range for a weapon that is unuseable. Link to comment Share on other sites More sharing options...
SolidJames Posted September 28, 2017 Share Posted September 28, 2017 1 minute ago, ADDgamer45 said: Again that is assault rifle max. Not sniper. Sniper can hit 400m without damage drop and all the way to 600m with only a 50% drop off. Why create a range for a weapon that is unuseable. It means that under normal shooting conditions, we won't feel the effects of damage falloff when using snipers. That sounds like a good deal to me. Link to comment Share on other sites More sharing options...
Lucifer_Morningstar Posted September 28, 2017 Share Posted September 28, 2017 I dont know if this is asked before but cant we make all snipers silent as default? maybe not %100 silent but still doesnt make sense to me when it alerts everyone when shooted. (ı know there are mods for it but it means 1 less slot) Link to comment Share on other sites More sharing options...
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