PsiWarp Posted October 6, 2017 Share Posted October 6, 2017 6 minutes ago, NightBlitz said: my guess? they wanted to make it more interactive. not sure why they bumped the the gain up by 1e/s Will depend on how fluid Operator plays, I won't mind working for the energy if the transition is silky smooth to pull off the combo. Also I liked the little bump in energy gain per sec, that way I can at least keep my energy levels in check against a single Energy Leech/Parasitic Eximus. Link to comment Share on other sites More sharing options...
phoenix1992 Posted October 6, 2017 Share Posted October 6, 2017 10 minutes ago, Kaotyke said: Void Dash again and refesh it. Or Void Dash before the 30s are up and refresh it. The 20e/s would not be much on an issue outside Organized play because of PUGs, can you really rely on all PUGs having Zenurik, that specific Focus node maxed and all of them using it near each other and almost at the same time for maximun energy? You cant. Too unrelyable Don't you have to stand in the Void dash in order to gain the energy? You know, something that you would be really keen on doing intense scenarios, without having a companion that provides AoE CC or Frost/Gara. Link to comment Share on other sites More sharing options...
Kaotyke Posted October 6, 2017 Share Posted October 6, 2017 1 minute ago, phoenix1992 said: Don't you have to stand in the Void dash in order to gain the energy? You know, something that you would be really keen on doing intense scenarios, without having a companion that provides AoE CC or Frost/Gara. No, they showed in the Prime time. Dash, the end point gets an Energy field, call the Warframe, pass inside it, the effect will be with you for 30s if you leave the field. Its like the Elemental Ward Augment if you think about it. Link to comment Share on other sites More sharing options...
An8rchy Posted October 6, 2017 Share Posted October 6, 2017 Keep energy overflow how it is .... going in and out with operator for energy is not only bothersome but with the high chance of being killed as operator it will just debuff outselfs Link to comment Share on other sites More sharing options...
phoenix1992 Posted October 6, 2017 Share Posted October 6, 2017 Just now, Kaotyke said: No, they showed in the Prime time. Dash, the end point gets an Energy field, call the Warframe, pass inside it, the effect will be with you for 30s if you leave the field. Its like the Elemental Ward Augment if you think about it. Due to 10/10 edit job I am really not keen on rewatching the entire gameplay part of the stream, but I do remember that there was something specific about the trails. Maybe your team mates? On a totally side note - How the hell is this supposed to Work versus corpus units reliably? Can't they flat out Nullify Operator interactions? Link to comment Share on other sites More sharing options...
Kaotyke Posted October 6, 2017 Share Posted October 6, 2017 Just now, phoenix1992 said: Due to 10/10 edit job I am really not keen on rewatching the entire gameplay part of the stream, but I do remember that there was something specific about the trails. Maybe your team mates? On a totally side note - How the hell is this supposed to Work versus corpus units reliably? Can't they flat out Nullify Operator interactions? I think the "trail" was the madurai Fire Trail you leave behind after a Dash. I dont know, never tried to use the operator near a Scrambus... Link to comment Share on other sites More sharing options...
phoenix1992 Posted October 6, 2017 Share Posted October 6, 2017 10 minutes ago, Kaotyke said: I think the "trail" was the madurai Fire Trail you leave behind after a Dash. I dont know, never tried to use the operator near a Scrambus... I know for sure that under Nullifier dome you can't... Return to your WF. Edit : If you can't return to your WF once you are done with Operator mode, it kinda kills the point of many of the actions. Link to comment Share on other sites More sharing options...
Hobzor Posted October 6, 2017 Share Posted October 6, 2017 From what I saw things are moving in a good direction but I hope the nodes that buff Operator stats are good because at base it looks like we're still partially frozen molasses speed wise and wet tissue paper for survivability. And while Madurai getting Fireball added to Void Blast is kinda cool I'd hope base Void Blast range and damage would get a buff. I hope that pseudo-Firewalker effect does good damage or lasts longer at release though, it looked like it only sticks around for a second or so, not nearly long enough to matter unless you're running away from Infested and they're right behind you to run right into it. So I'm going to try to remain optimistic for the Focus and Operator stuff. Link to comment Share on other sites More sharing options...
(PSN)Onder6099 Posted October 6, 2017 Share Posted October 6, 2017 43 minutes ago, Kaotyke said: Void Dash again and refesh it. Or Void Dash before the 30s are up and refresh it. The 20e/s would not be much on an issue outside Organized play because of PUGs, can you really rely on all PUGs having Zenurik, that specific Focus node maxed and all of them using it near each other and almost at the same time for maximun energy? You cant. Too unrelyable Correct, but because we have a Scarecrow called Energy cost here since WF release u can predict more then 1 Zenurik in Pug Squad. Press 4 with max Blind Rage without Efficiency mods after around 8 sec in premade squad with 4x Zenurik? Link to comment Share on other sites More sharing options...
Jicematoro Posted October 6, 2017 Share Posted October 6, 2017 1 hour ago, (PS4)Onder6099 said: Correct, but because we have a Scarecrow called Energy cost here since WF release u can predict more then 1 Zenurik in Pug Squad. Press 4 with max Blind Rage without Efficiency mods after around 8 sec in premade squad with 4x Zenurik? Or you can just bring Trinity~ Link to comment Share on other sites More sharing options...
Kaotyke Posted October 6, 2017 Share Posted October 6, 2017 38 minutes ago, (PS4)Onder6099 said: Correct, but because we have a Scarecrow called Energy cost here since WF release u can predict more then 1 Zenurik in Pug Squad. Press 4 with max Blind Rage without Efficiency mods after around 8 sec in premade squad with 4x Zenurik? What would be the odds thought? For all the praises I hear about Corrosive Projection, in all my time in this game, only 1 time I've ever been a squad with 4 CPs. And Premade Squads are already better than PUGs in terms of team efficiency since we have rolles filled and not dependant on each player's whim. Link to comment Share on other sites More sharing options...
(XBOX)INe Saninus Posted October 6, 2017 Share Posted October 6, 2017 On 9/29/2017 at 3:48 PM, [DE]Rebecca said: The Inner Might passive originally (at the time this devworkshop was posted) granted up to 50% more Channeling Efficiency on Melee. We’ve since increased that to 60% in an effort to breathe a bit more life into Channeling. On the one hand - right now is that enough life? Possibly not. But we are boldening a bit to revisit the mechanic down the road! *This is an issue for me.* How long did it take after Focus 1.0's launch for this rework? Melee Channelling Efficiency will be a dead passive for a large percentage of the player base just like it's a dead spot on a riven now. ...except that we can't reroll it. We're stuck with it. It makes little sense to invest in this with the promise of future changes. It is currently the only Residual listed for any school that: -doesn't fit the theme of the school. (It overlaps with Naramon's melee damage but cost energy to use.... awesome.) Zenurik is for the "caster" class. An association presented by DE to us. Not the melee class. -will not affect normal everyday gameplay. Channeling is currently only used in conjunction with Lifestrike... a mod that is only used in certain loadouts. And even then, is only one option for healing when he have many. The fact that the school looks solid overall makes it even worse! It gives a fairly solid option for energy regen for you AND your team. (With a little more work from the player) 50% more energy from orbs over time is great! Awesome job there. ....but I can't think of a worse thing to straddle the school with than a "Melee Channeling Efficiency" residual. It just leaves a sour taste for me. Link to comment Share on other sites More sharing options...
phoenix1992 Posted October 6, 2017 Share Posted October 6, 2017 1 minute ago, Kaotyke said: What would be the odds thought? For all the praises I hear about Corrosive Projection, in all my time in this game, only 1 time I've ever been a squad with 4 CPs. And Premade Squads are already better than PUGs in terms of team efficiency since we have rolles filled and not dependant on each player's whim. You know nothing, Kaotyke - in every non sortie pug you see 3 embers, 1 banshee, 2 limbos and 1 Loki and 4 immortal Valkyrs based on an actual Scarecrow (tm) research. Just because there is no way to prove this, does not mean that it is not happening <3 Link to comment Share on other sites More sharing options...
tnccs215 Posted October 6, 2017 Share Posted October 6, 2017 3 hours ago, Jicematoro said: The wording used was "I'm a Mesa main, so having the Channeling Efficiency is like, one of my favourite things, I can't wait for that" so kind of? We'll see how it goes. Quite frankly, I'm good either way. As much as I hate exploitations and gamebreaking mechanics, I'm actually a vivid Energy Overflow user - mostly because I use it as a faux alteration to simulate the energy mechanic I wanna see in game: passive energy regeneration instead of rng fuel. I end up building my setups in order for me to need to micromanage my power usage, but also never being dependent (and even actively ignore) on rng drops - I never go over 130% efficiency, and only use vacuum on extremely rare occasions. This means any change, be it a buff or a nerf, is bittersweet. If they nerf it, it means that yey, less abusable mechanics - but it also means that :'( I no longer can simulate a system I enjoy. If it's buffed, than I can invest even further on this system I enjoy - but also means that there's even more leeway to meta-spam, which in turn not only is more toxic to the game, but also opens doors to even more annoying "preventive mechanics" akin to nullies and energy leeches. So yeah. *shrugs*. We'll see. Truth be told, I like using powers. Hell, I love it - it's what differentiates Warframes between themselves and Warframe from other shooters. But one thing is powers designed to be spammed, another is powers that were meant to be used sparingly, but a crescent number of mechanics led to making them spam-able. True, reworks and nerds reduced this issue a whole lot, but that doesn't mean it's not an issue any longer. Tbh, this is a whole other conversation, and a very complex issue, so I'm gonna refrain from elaborating too much for now. Link to comment Share on other sites More sharing options...
Jicematoro Posted October 6, 2017 Share Posted October 6, 2017 1 hour ago, tnccs215 said: We'll see how it goes. Quite frankly, I'm good either way. As much as I hate exploitations and gamebreaking mechanics, I'm actually a vivid Energy Overflow user - mostly because I use it as a faux alteration to simulate the energy mechanic I wanna see in game: passive energy regeneration instead of rng fuel. I end up building my setups in order for me to need to micromanage my power usage, but also never being dependent (and even actively ignore) on rng drops - I never go over 130% efficiency, and only use vacuum on extremely rare occasions. This means any change, be it a buff or a nerf, is bittersweet. If they nerf it, it means that yey, less abusable mechanics - but it also means that :'( I no longer can simulate a system I enjoy. If it's buffed, than I can invest even further on this system I enjoy - but also means that there's even more leeway to meta-spam, which in turn not only is more toxic to the game, but also opens doors to even more annoying "preventive mechanics" akin to nullies and energy leeches. So yeah. *shrugs*. We'll see. Truth be told, I like using powers. Hell, I love it - it's what differentiates Warframes between themselves and Warframe from other shooters. But one thing is powers designed to be spammed, another is powers that were meant to be used sparingly, but a crescent number of mechanics led to making them spam-able. True, reworks and nerds reduced this issue a whole lot, but that doesn't mean it's not an issue any longer. Tbh, this is a whole other conversation, and a very complex issue, so I'm gonna refrain from elaborating too much for now. Well, Danielle just confirmed it still is Melee Channeling, just 60% instead of 50%, so you don't gotta worry your head too much about it. Link to comment Share on other sites More sharing options...
tnccs215 Posted October 6, 2017 Share Posted October 6, 2017 3 hours ago, [DE]Danielle said: : Reveal hidden contents The Inner Might passive originally (at the time this devworkshop was posted) granted up to 50% more Channeling Efficiency on Melee. We’ve since increased that to 60% in an effort to breathe a bit more life into Channeling. On the one hand - right now is that enough life? Possibly not. But we are boldening a bit to revisit the mechanic down the road! Hey, despite my extreme sarcasm expressed on my first post, the truth is that I don't hate the idea of you trying to give a bit more life to Channeling. Issue is, that's never going to give fruit unless you make Channeling worthwhile by default. And... It just isn't. Link to comment Share on other sites More sharing options...
(PSN)Stealth_Cobra Posted October 6, 2017 Share Posted October 6, 2017 I use channeling myself. I don't mod for it, but I feel it makes a difference when fighting eximus and other tough enemies. I especially use it on the nikana, because it's really cool to draw your sword once and do a single hit channeling kill. A huge reduction to channeling costs is imho a good thing, although I feel channeling dmg should be higher also... Because if I'm depleting my energy pool, I should at the very least get a 2x to 3x dmg multiplier. Link to comment Share on other sites More sharing options...
phoenix1992 Posted October 6, 2017 Share Posted October 6, 2017 11 minutes ago, (PS4)Stealth_Cobra said: I use channeling myself. I don't mod for it, but I feel it makes a difference when fighting eximus and other tough enemies. I especially use it on the nikana, because it's really cool to draw your sword once and do a single hit channeling kill. A huge reduction to channeling costs is imho a good thing, although I feel channeling dmg should be higher also... Because if I'm depleting my energy pool, I should at the very least get a 2x to 3x dmg multiplier. I mean.. No argue - Wiping out your melee, starting to channel and giving *the face* to the enemies is 10/10 experience. But outside of your concern for damage, one of the biggest issues is that it takes energy per enemy hit - in a Horde rush game, you will burn trough your energy pool in negative time. If it was proper channeled ability with preset drain (like let's say 3-4), it would see a lot more use. Link to comment Share on other sites More sharing options...
DatDarkOne Posted October 6, 2017 Share Posted October 6, 2017 4 hours ago, phoenix1992 said: Let me look in the future: "WE DON'T WANT TO USE CRUTCHES!" "If I was going to Void dash 24/7 I would just bring energy restores!" "We demand passive energy regeneration, I don't have time to stop in order to get energy!" It is a buff, but a buff that you have to manage. didn't even take 4 hours before we got the following. 1 hour ago, An8rchy said: Keep energy overflow how it is .... going in and out with operator for energy is not only bothersome but with the high chance of being killed as operator it will just debuff outselfs LOL Link to comment Share on other sites More sharing options...
phoenix1992 Posted October 6, 2017 Share Posted October 6, 2017 3 minutes ago, DatDarkOne said: didn't even take 4 hours before we got the following. LOL GET THAT AVATAR OFF OF MY FACE! *screams in salty Baro interactions* Link to comment Share on other sites More sharing options...
Kaotyke Posted October 6, 2017 Share Posted October 6, 2017 18 hours ago, A-p-o-l-l-y-o-n said: So no changes to the core mechanic (having to crouch and go into Void Mode before Void Dashing)? I'm not a fan of the current Void Dash, where you have to crouch (thereby going into Void Mode) before Void Dashing. EDIT: Went back and looked at the Prime Time video, and it looks like we can in fact Void Dash without going into Void Mode. When Rebecca went into Operator Mode, it looked like she immediately Void Dashed without crouching into Void Mode. That's a very, very good change. What are you talking about? Void Dash uses the same mechanic as Bullet Jumping. The only reason you dont see the Void Mode is the same as why you dont see yourself crouch before Bullet Jumping: fast button press. Link to comment Share on other sites More sharing options...
Kaotyke Posted October 6, 2017 Share Posted October 6, 2017 14 minutes ago, DatDarkOne said: didn't even take 4 hours before we got the following. LOL Also shows just how much they know.... the Operator is invulnerable for 3s when they enter the field and are still so in Dash/VM. If you cant press 2 buttons in 3s... Link to comment Share on other sites More sharing options...
phoenix1992 Posted October 6, 2017 Share Posted October 6, 2017 7 minutes ago, Kaotyke said: Also shows just how much they know.... the Operator is invulnerable for 3s when they enter the field and are still so in Dash/VM. If you cant press 2 buttons in 3s... What does APM mean and can you eat it? Link to comment Share on other sites More sharing options...
Kaotyke Posted October 6, 2017 Share Posted October 6, 2017 One thing I think I missed... what is going to happen to Focus after TSD? We will still have Operator pop up to use the previous default power, just without cooldown or something? Link to comment Share on other sites More sharing options...
Kaotyke Posted October 6, 2017 Share Posted October 6, 2017 Just now, phoenix1992 said: What does APM mean and can you eat it? Associação Paulista de Medicina (Paulist Medicinal Association), its a medicinal association here in Brazil, more precisely: in São Paulo. No, I dont think you can eat an association. Link to comment Share on other sites More sharing options...
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